void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &) { setUpdate(); if( mUseMouseEvents ) onMouseLeave_callback(); if( isMouseLocked() ) mDepressed = false; mMouseOver = false; }
void GuiObjectView::onMouseLeave( const GuiEvent & event ) { onMouseLeave_callback(); }
void GuiMaterialPreview::onMouseLeave(const GuiEvent & event) { onMouseLeave_callback(); smCapturedControl = this; // Copyright (C) 2013 WinterLeaf Entertainment LLC. }