void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)
{
   setUpdate();

   if( mUseMouseEvents )
      onMouseLeave_callback();
   if( isMouseLocked() )
      mDepressed = false;
   mMouseOver = false;
}
示例#2
0
void GuiObjectView::onMouseLeave( const GuiEvent & event )
{
   onMouseLeave_callback();
}
void GuiMaterialPreview::onMouseLeave(const GuiEvent & event)
{
   onMouseLeave_callback();
   smCapturedControl = this;     // Copyright (C) 2013 WinterLeaf Entertainment LLC.
}