void ScrobbleService::setConnection(PlayerConnection*c) { if( m_connection ) { // disconnect from all the objects that we connect to below disconnect( m_connection, 0, this, 0); if(m_watch) m_connection->setElapsed(m_watch->elapsed()); } // connect(c, SIGNAL(trackStarted(Track, Track)), SLOT(onTrackStarted(Track, Track))); connect(c, SIGNAL(paused()), SLOT(onPaused())); connect(c, SIGNAL(resumed()), SLOT(onResumed())); connect(c, SIGNAL(stopped()), SLOT(onStopped())); connect(c, SIGNAL(trackStarted(Track, Track)), SIGNAL(trackStarted(Track, Track))); connect(c, SIGNAL(resumed()), SIGNAL(resumed())); connect(c, SIGNAL(paused()), SIGNAL(paused())); connect(c, SIGNAL(stopped()), SIGNAL(stopped())); connect(c, SIGNAL(bootstrapReady(QString)), SIGNAL( bootstrapReady(QString))); m_connection = c; if(c->state() == Playing || c->state() == Paused) c->forceTrackStarted(Track()); if( c->state() == Paused ) c->forcePaused(); }
ScrobblesListWidget::ScrobblesListWidget( QWidget* parent ) :QListWidget( parent ), m_trackItem( 0 ) { setVerticalScrollMode( QAbstractItemView::ScrollPerPixel ); #ifdef Q_OS_MAC connect( verticalScrollBar(), SIGNAL(valueChanged(int)), SLOT(scroll()) ); #endif setAttribute( Qt::WA_MacNoClickThrough ); setAttribute( Qt::WA_MacShowFocusRect, false ); setUniformItemSizes( false ); setSortingEnabled( false ); setSelectionMode( QAbstractItemView::NoSelection ); setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff ); connect( qApp, SIGNAL( sessionChanged(unicorn::Session)), SLOT(onSessionChanged(unicorn::Session))); connect( &ScrobbleService::instance(), SIGNAL(scrobblesCached(QList<lastfm::Track>)), SLOT(onScrobblesSubmitted(QList<lastfm::Track>) ) ); connect( &ScrobbleService::instance(), SIGNAL(scrobblesSubmitted(QList<lastfm::Track>)), SLOT(onScrobblesSubmitted(QList<lastfm::Track>) ) ); connect( &ScrobbleService::instance(), SIGNAL(trackStarted(lastfm::Track,lastfm::Track)), SLOT(onTrackStarted(lastfm::Track,lastfm::Track))); connect( &ScrobbleService::instance(), SIGNAL(paused()), SLOT(onPaused())); connect( &ScrobbleService::instance(), SIGNAL(resumed()), SLOT(onResumed())); connect( &ScrobbleService::instance(), SIGNAL(stopped()), SLOT(onStopped())); onSessionChanged( aApp->currentSession() ); }
//---------------------------------------------------------------------------- ctkExampleDicomHost::ctkExampleDicomHost(ctkHostedAppPlaceholderWidget* placeholderWidget, int hostPort, int appPort) : ctkDicomAbstractHost(hostPort, appPort), PlaceholderWidget(placeholderWidget), exitingApplication(false) { connect(this,SIGNAL(appReady()),SLOT(onAppReady())); connect(this,SIGNAL(startProgress()),this,SLOT(onStartProgress())); connect(this,SIGNAL(releaseAvailableResources()),this,SLOT(onReleaseAvailableResources())); connect(this,SIGNAL(resumed()),this,SLOT(onResumed())); connect(this,SIGNAL(completed()),this,SLOT(onCompleted())); connect(this,SIGNAL(suspended()),this,SLOT(onSuspended())); connect(this,SIGNAL(canceled()),this,SLOT(onCanceled())); connect(this,SIGNAL(exited()),this,SLOT(onExited())); }
void Manager::draw(unsigned width, unsigned height) { auto &io = ImGui::GetIO(); updateMouseState(); checkHotKeys(); // Update some per-frame state information io.DisplaySize = ImVec2 { static_cast<float>(width), static_cast<float>(height) }; io.DeltaTime = 1.0f / 60.0f; // Start the frame ImGui::NewFrame(); mPaused = decaf::debug::isPaused(); if (mPaused) { auto initiator = decaf::debug::getPauseInitiatorCoreId(); auto context = decaf::debug::getPausedContext(initiator); if (context->nia != mPausedNia) { mWasPaused = false; } if (!mWasPaused) { onPaused(); mPausedNia = context->nia; mWasPaused = true; } } if (mVisible) { if (decaf::debug::ready() && !mHasBeenActivated) { onFirstActivation(); mHasBeenActivated = true; } drawMenu(); for (auto &itr : mWindows) { auto window = itr.second; auto flags = window->flags(); if (flags & Window::BringToFront) { // Bring window to front ImGui::SetNextWindowFocus(); window->show(); // Clear the BringToFront flag flags = static_cast<Window::Flags>(flags & ~Window::BringToFront); window->setFlags(flags); } if (window->visible()) { window->draw(); } } } if (!mPaused && mWasPaused) { // Check if we have transitioned to resumed. mPaused = false; onResumed(); mWasPaused = false; } ImGui::Render(); }