void SetupTabViewManager::WireMessages(Settings& config) { connect(&config, SIGNAL(notifyStatusMessage(QString)), &m_setupTab, SLOT(onStatusUpdate(QString)) ); connect(&m_systemController, SIGNAL(notifyStatusMessage(QString)), &m_setupTab, SLOT(onStatusUpdate(QString))); }
void GameClient::onCommand(Session* session, Command* command) { printf("GameClient::onCommand\n"); switch(command->getId()) { case PAMMO_COMMAND_STATUSUPDATE: onStatusUpdate((StatusUpdateCommand*)command); break; case PAMMO_COMMAND_ERROR: onError((ErrorCommand*)command); break; default: printf("GameClient received unknown command %d\n", command->getId()); CommandFactory::deleteCommand(command); } }