void SetupTabViewManager::WireMessages(Settings& config)
    {
        connect(&config, SIGNAL(notifyStatusMessage(QString)),
                &m_setupTab, SLOT(onStatusUpdate(QString)) );

        connect(&m_systemController, SIGNAL(notifyStatusMessage(QString)),
                &m_setupTab, SLOT(onStatusUpdate(QString)));
    }
示例#2
0
void GameClient::onCommand(Session* session, Command* command)
{
    printf("GameClient::onCommand\n");
    switch(command->getId())
    {
    case PAMMO_COMMAND_STATUSUPDATE:
        onStatusUpdate((StatusUpdateCommand*)command);
        break;

    case PAMMO_COMMAND_ERROR:
        onError((ErrorCommand*)command);
        break;

    default:
        printf("GameClient received unknown command %d\n", command->getId());
        CommandFactory::deleteCommand(command);
    }
}