示例#1
0
 void AbstractScene::moveTouch(int fingerIndex, const glm::vec2& position)
 {
     glm::vec2 p = position;
     bool result = false;
     FOR_EACH_COMPONENT(onBeforeTouchEvent(TouchEvent::Move, fingerIndex, p, result));
     if (!result)
         onTouchMoved(fingerIndex, position);
     FOR_EACH_COMPONENT_REVERSE(onAfterTouchEvent(TouchEvent::Move, fingerIndex, p, result));
 }
示例#2
0
JNIEXPORT void JNICALL Java_jk_j_1JNILib_touchMoved(JNIEnv * env, jobject obj, jint src_x, jint src_y, jint x, jint y)
{
	onTouchMoved(src_x, src_y, x, y);
}