void PauseLayer::back(Ref* obj) { _eventDispatcher->removeEventListener(_listener); auto main = (MainScene*)this->getParent(); main->onTouchResume(); this->removeFromParentAndCleanup(true); }
void PauseLayer::home(Ref* obj) { _eventDispatcher->removeEventListener(_listener); auto main = (MainScene*)this->getParent(); main->onTouchResume(); this->removeFromParentAndCleanup(true); auto start = StartScene::createScene(); Director::getInstance()->replaceScene(start); }