示例#1
0
void PokeEdit::fillMoves()
{
    movesModel = new PokeMovesModel(m_poke->num(), m_poke->gen(), this, hackMons);
    QSortFilterProxyModel *filter = new QSortFilterProxyModel(this);
    filter->setSourceModel(movesModel);
    ui->moveChoice->setModel(filter);
    ui->moveChoice->disconnect(SIGNAL(activated(QModelIndex)), this);
    connect(ui->moveChoice, SIGNAL(activated(QModelIndex)), SLOT(moveEntered(QModelIndex)));
#ifdef QT5
    ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::PP, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::Priority, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::Pow, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::Acc, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setSectionResizeMode(PokeMovesModel::Name, QHeaderView::Fixed);
#else
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::PP, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Pow, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Acc, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Name, QHeaderView::Fixed);
#endif
    ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Name, 125);
    ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Type, Theme::TypePicture(Type::Normal).width()+5);
    ui->moveChoice->setIconSize(Theme::TypePicture(Type::Normal).size());

    ui->moveChoice->sortByColumn(PokeMovesModel::Name, Qt::AscendingOrder);
    m_moves[0] = ui->move1;
    m_moves[1] = ui->move2;
    m_moves[2] = ui->move3;
    m_moves[3] = ui->move4;
    connect(ui->speciesLabel, SIGNAL(clicked()), SLOT(on_pokemonFrame_clicked()));

    /* the four move choice items */
    for (int i = 0; i < 4; i++)
    {
        QCompleter *completer = new QCompleter(m_moves[i]);
        completer->setModel(ui->moveChoice->model());
        completer->setCompletionColumn(PokeMovesModel::Name);
        completer->setCaseSensitivity(Qt::CaseInsensitive);
        completer->setCompletionMode(QCompleter::PopupCompletion);
        completer->setCompletionRole(Qt::DisplayRole);
        m_moves[i]->setCompleter(completer);

        completer->setProperty("move", i);
        m_moves[i]->setProperty("move", i);
        connect(completer, SIGNAL(activated(QString)), SLOT(changeMove()));
        connect(m_moves[i], SIGNAL(returnPressed()), SLOT(changeMove()));
        connect(m_moves[i], SIGNAL(editingFinished()), SLOT(changeMove()));
    }
}
示例#2
0
void PokeEdit::openPokemonSelection()
{
    on_pokemonFrame_clicked();
}
示例#3
0
PokeEdit::PokeEdit(PokeTeam *poke, QAbstractItemModel *pokeModel, QAbstractItemModel *itemsModel, QAbstractItemModel *natureModel) :
    ui(new Ui::PokeEdit),
    pokemonModel(pokeModel),
    m_poke(poke)
{
    ui->setupUi(this);
    ui->itemSprite->raise();
    ui->item->setModel(itemsModel);
    ui->nature->setModel(natureModel);

    ui->levelSettings->setPoke(poke);
    ui->evbox->setPoke(poke);
    ui->ivbox->setPoke(poke);

    movesModel = new PokeMovesModel(poke->num(), poke->gen(), this);
    QSortFilterProxyModel *filter = new QSortFilterProxyModel(this);
    filter->setSourceModel(movesModel);
    ui->moveChoice->setModel(filter);

    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::PP, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Pow, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Acc, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Name, QHeaderView::Fixed);
    ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Name, 125);
    ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Type, Theme::TypePicture(Type::Normal).width()+5);
    ui->moveChoice->setIconSize(Theme::TypePicture(Type::Normal).size());

    ui->moveChoice->sortByColumn(PokeMovesModel::Name, Qt::AscendingOrder);

    m_moves[0] = ui->move1;
    m_moves[1] = ui->move2;
    m_moves[2] = ui->move3;
    m_moves[3] = ui->move4;

    connect(ui->speciesLabel, SIGNAL(clicked()), SLOT(on_pokemonFrame_clicked()));

    connect(ui->moveChoice, SIGNAL(activated(QModelIndex)), SLOT(moveEntered(QModelIndex)));

    /* the four move choice items */
    for (int i = 0; i < 4; i++)
    {
        QCompleter *completer = new QCompleter(m_moves[i]);
        completer->setModel(ui->moveChoice->model());
        completer->setCompletionColumn(PokeMovesModel::Name);
        completer->setCaseSensitivity(Qt::CaseInsensitive);
        completer->setCompletionMode(QCompleter::PopupCompletion);
        completer->setCompletionRole(Qt::DisplayRole);
        m_moves[i]->setCompleter(completer);

        completer->setProperty("move", i);
        m_moves[i]->setProperty("move", i);

        connect(completer, SIGNAL(activated(QString)), SLOT(changeMove()));
        connect(m_moves[i], SIGNAL(returnPressed()), SLOT(changeMove()));
        connect(m_moves[i], SIGNAL(editingFinished()), SLOT(changeMove()));
    }

    connect(ui->levelSettings, SIGNAL(levelUpdated()), this, SLOT(updateStats()));
    connect(ui->levelSettings, SIGNAL(levelUpdated()), ui->ivbox, SLOT(updateStats()));
    connect(ui->levelSettings, SIGNAL(shinyUpdated()), this, SLOT(updatePicture()));
    connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updatePicture()));
    connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(genderUpdated()), SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(genderUpdated()), ui->levelSettings, SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(shinyUpdated()), SLOT(updatePicture()));
    connect(ui->ivbox, SIGNAL(shinyUpdated()), ui->levelSettings, SLOT(updateShiny()));
    connect(ui->happiness, SIGNAL(valueChanged(int)), this, SLOT(changeHappiness(int)));
    connect(ui->nature, SIGNAL(currentIndexChanged(int)), this, SLOT(changeNature(int)));
    connect(ui->item, SIGNAL(currentIndexChanged(QString)), this, SLOT(changeItem(QString)));
    connect(ui->evbox, SIGNAL(natureChanged(int)), this, SLOT(setNature(int)));
    connect(ui->evbox, SIGNAL(natureBoostChanged()), ui->ivbox, SLOT(updateStats()));
    connect(ui->ivbox, SIGNAL(statsUpdated()), ui->evbox, SLOT(updateEVs()));

    updateAll();
}