// CHECK-LABEL: define void @_ZN6test103fooEv() void foo() { A a; // force a cleanup context try { // CHECK: invoke void @_ZN6test106opaqueEv() opaque(); } catch (int i) { // CHECK: call i8* @__cxa_begin_catch // CHECK-NEXT: bitcast // CHECK-NEXT: load i32* // CHECK-NEXT: store i32 // CHECK-NEXT: call void @__cxa_end_catch() [[NUW:#[0-9]+]] } catch (B a) { // CHECK: call i8* @__cxa_begin_catch // CHECK-NEXT: bitcast // CHECK-NEXT: bitcast // CHECK-NEXT: bitcast // CHECK-NEXT: call void @llvm.memcpy // CHECK-NEXT: invoke void @__cxa_end_catch() } catch (...) { // CHECK: call i8* @__cxa_begin_catch // CHECK-NEXT: invoke void @__cxa_end_catch() } // CHECK: call void @_ZN6test101AD1Ev( }
int main() { int array[100]; for(int i=0; i<100; ++i){ array[i] = 0; } opaque(array, array+100); }
void foo() { A a; try { B str = b(); opaque(); } catch (int x) { } }
Region CCTiledLayerImpl::visibleContentOpaqueRegion() const { if (m_skipsDraw) return Region(); if (opaque()) return visibleContentRect(); return m_tiler->opaqueRegionInContentRect(visibleContentRect()); }
void QSplitterHandle::mouseReleaseEvent( QMouseEvent *e ) { if ( !opaque() && e->button() == LeftButton ) { QCOORD pos = s->pick(parentWidget()->mapFromGlobal(e->globalPos())); s->setRubberband( -1 ); s->moveSplitter( pos, id() ); } }
std::string authority() const { if (relative() || opaque()) return std::string(); auto start = m_schema + 3; return m_uri.substr(start, m_path - start); }
void funky(Base* b) { BaseVTableLayout const* vptr = b->vptr; inlinable(b); // statement A b->vptr = vptr; // inform LLVM that the function is not allowed to change the virtual pointer under our feet opaque(b); // Unknown implementation, LLVM assumes it may change the virtual pointer b->vptr = vptr; // inform LLVM that the function is not allowed to change the virtual pointer under our feet inlinable(b); // statement B b->vptr = vptr; // inform LLVM that the function is not allowed to change the virtual pointer under our feet }
int main(int argc, char *argv[]) { char buf[32]; int n; scanf("%s", buf); n = strlen(buf); opaque(n); return 0; }
void ContentLayerChromium::createTextureUpdater(const CCLayerTreeHost* host) { #if USE(SKIA) if (host->settings().acceleratePainting) m_textureUpdater = FrameBufferSkPictureCanvasLayerTextureUpdater::create(ContentLayerPainter::create(m_delegate)); else if (host->settings().perTilePainting) m_textureUpdater = BitmapSkPictureCanvasLayerTextureUpdater::create(ContentLayerPainter::create(m_delegate), host->layerRendererCapabilities().usingMapSub); else #endif // USE(SKIA) m_textureUpdater = BitmapCanvasLayerTextureUpdater::create(ContentLayerPainter::create(m_delegate), host->layerRendererCapabilities().usingMapSub); m_textureUpdater->setOpaque(opaque()); }
// CHECK: define void @test2() void test2() { extern void opaque(int); opaque(++i); // CHECK: [[T1:%.*]] = load i32* @i // CHECK-NEXT: [[T2:%.*]] = call { i32, i1 } @llvm.sadd.with.overflow.i32(i32 [[T1]], i32 1) // CHECK-NEXT: [[T3:%.*]] = extractvalue { i32, i1 } [[T2]], 0 // CHECK-NEXT: [[T4:%.*]] = extractvalue { i32, i1 } [[T2]], 1 // CHECK-NEXT: [[T5:%.*]] = xor i1 [[T4]], true // CHECK-NEXT: br i1 [[T5]] // CHECK: call void @llvm.trap() }
// CHECK: define void @_ZN6test113fooEv() void foo() { try { // CHECK: invoke void @_ZN6test116opaqueEv() opaque(); } catch (int**&p) { // CHECK: [[EXN:%.*]] = load i8** // CHECK-NEXT: call i8* @__cxa_begin_catch(i8* [[EXN]]) nounwind // CHECK-NEXT: [[ADJ1:%.*]] = getelementptr i8* [[EXN]], i32 32 // CHECK-NEXT: [[ADJ2:%.*]] = bitcast i8* [[ADJ1]] to i32*** // CHECK-NEXT: store i32*** [[ADJ2]], i32**** [[P:%.*]] // CHECK-NEXT: call void @__cxa_end_catch() nounwind } }
void QSplitterHandle::mouseMoveEvent( QMouseEvent *e ) { if ( !(e->state()&LeftButton) ) return; QCOORD pos = s->pick(parentWidget()->mapFromGlobal(e->globalPos())) - mouseOffset; if ( opaque() ) { s->moveSplitter( pos, id() ); } else { int min = pos; int max = pos; s->getRange( id(), &min, &max ); s->setRubberband( QMAX( min, QMIN(max, pos ))); } }
void ContentLayerChromium::createTextureUpdaterIfNeeded() { if (m_textureUpdater) return; if (layerTreeHost()->settings().acceleratePainting) m_textureUpdater = FrameBufferSkPictureCanvasLayerTextureUpdater::create(ContentLayerPainter::create(m_client)); else if (CCSettings::perTilePaintingEnabled()) m_textureUpdater = BitmapSkPictureCanvasLayerTextureUpdater::create(ContentLayerPainter::create(m_client)); else m_textureUpdater = BitmapCanvasLayerTextureUpdater::create(ContentLayerPainter::create(m_client)); m_textureUpdater->setOpaque(opaque()); GC3Denum textureFormat = layerTreeHost()->rendererCapabilities().bestTextureFormat; setTextureFormat(textureFormat); setSampledTexelFormat(textureUpdater()->sampledTexelFormat(textureFormat)); }
// CHECK: define void @_ZN6test113barEv() void bar() { try { // CHECK: [[EXNSLOT:%.*]] = alloca i8* // CHECK-NEXT: [[SELECTORSLOT:%.*]] = alloca i32 // CHECK-NEXT: [[P:%.*]] = alloca [[A:%.*]]**, // CHECK-NEXT: [[TMP:%.*]] = alloca [[A]]* // CHECK-NEXT: invoke void @_ZN6test116opaqueEv() opaque(); } catch (A*&p) { // CHECK: [[EXN:%.*]] = load i8** [[EXNSLOT]] // CHECK-NEXT: [[ADJ1:%.*]] = call i8* @__cxa_begin_catch(i8* [[EXN]]) nounwind // CHECK-NEXT: [[ADJ2:%.*]] = bitcast i8* [[ADJ1]] to [[A]]* // CHECK-NEXT: store [[A]]* [[ADJ2]], [[A]]** [[TMP]] // CHECK-NEXT: store [[A]]** [[TMP]], [[A]]*** [[P]] // CHECK-NEXT: call void @__cxa_end_catch() nounwind } }
void tst_QPixmap::transformed() { QFETCH(QSize, size); QFETCH(QTransform, transform); QFETCH(Qt::TransformationMode, transformMode); QPixmap opaque(size); QPixmap transparent(size); opaque.fill(QColor(255, 0, 0)); transparent.fill(QColor(255, 0, 0, 200)); QPixmap transformed1; QPixmap transformed2; QBENCHMARK { transformed1 = opaque.transformed(transform, transformMode); transformed2 = transparent.transformed(transform, transformMode); } }
void Canvas::DrawClippedText(int x, int y, unsigned max_width, const TCHAR *text) { static TCHAR text_buffer[256]; assert(text != NULL); #ifndef UNICODE assert(ValidateUTF8(text)); #endif const TCHAR *clipped_text = text; unsigned width = Canvas::CalcTextWidth(text); if (width > max_width) { #warning "that wrong, does not handle multibyte char." unsigned new_size; fixed target_percent = fixed(max_width) / fixed(width); new_size = fixed(StringLength(text)) * target_percent; CopyString(text_buffer, text, std::min(new_size, 256u)); clipped_text = text_buffer; } #ifndef UNICODE assert(ValidateUTF8(clipped_text)); #endif auto s = RenderText(font, clipped_text); if (s.data == nullptr) return; SDLRasterCanvas canvas(buffer); if (background_mode == OPAQUE) { OpaqueAlphaPixelOperations<ActivePixelTraits, GreyscalePixelTraits> opaque(canvas.Import(background_color), canvas.Import(text_color)); canvas.CopyRectangle<decltype(opaque), GreyscalePixelTraits> (x, y, s.width, s.height, GreyscalePixelTraits::const_pointer_type(s.data), s.pitch, opaque); } else { ColoredAlphaPixelOperations<ActivePixelTraits, GreyscalePixelTraits> transparent(canvas.Import(text_color)); canvas.CopyRectangle<decltype(transparent), GreyscalePixelTraits> (x, y, s.width, s.height, GreyscalePixelTraits::const_pointer_type(s.data), s.pitch, transparent); } }
void tst_QPixmap::scaled() { QFETCH(QSize, size); QFETCH(QSize, scale); QFETCH(Qt::AspectRatioMode, ratioMode); QFETCH(Qt::TransformationMode, transformMode); QPixmap opaque(size); QPixmap transparent(size); opaque.fill(QColor(255, 0, 0)); transparent.fill(QColor(255, 0, 0, 200)); QPixmap scaled1; QPixmap scaled2; QBENCHMARK { scaled1 = opaque.scaled(scale, ratioMode, transformMode); scaled2 = transparent.scaled(scale, ratioMode, transformMode); } }
void Canvas::DrawText(int x, int y, const TCHAR *text) { assert(text != nullptr); #ifndef UNICODE assert(ValidateUTF8(text)); #endif #ifdef ENABLE_OPENGL /* * RenderText return buffer owned by TextCache, this can be delete by GUI Thread * lock is need for avoid to used alredy deleted buffer. */ TextCache::Lock(); #endif auto s = RenderText(font, text); if (s.data != nullptr) { SDLRasterCanvas canvas(buffer); if (background_mode == OPAQUE) { OpaqueAlphaPixelOperations<ActivePixelTraits, GreyscalePixelTraits> opaque(canvas.Import(background_color), canvas.Import(text_color)); canvas.CopyRectangle<decltype(opaque), GreyscalePixelTraits> (x, y, s.width, s.height, GreyscalePixelTraits::const_pointer_type(s.data), s.pitch, opaque); } else { ColoredAlphaPixelOperations<ActivePixelTraits, GreyscalePixelTraits> transparent(canvas.Import(text_color)); canvas.CopyRectangle<decltype(transparent), GreyscalePixelTraits> (x, y, s.width, s.height, GreyscalePixelTraits::const_pointer_type(s.data), s.pitch, transparent); } } #ifdef ENABLE_OPENGL TextCache::Unlock(); #endif }
// ---------------------------------------------------------------------------- // Sends the command to Widget launcher // ---------------------------------------------------------------------------- // static void HandleWidgetCommandL( RApaLsSession& aSession, const TDesC& aWidget, const TUid& aUid, TUint32 aOperation ) { const TInt size( 2* aWidget.Length() + 3*sizeof( TUint32 ) ); // Message format is <filenameLength><unicode_filename><someintegervalue> CApaCommandLine* cmd( CApaCommandLine::NewLC() ); HBufC8* opaque( HBufC8::NewLC( size ) ); RDesWriteStream stream; TPtr8 des( opaque->Des() ); stream.Open( des ); CleanupClosePushL( stream ); // Generate the command. stream.WriteUint32L( aUid.iUid ); stream.WriteUint32L( aWidget.Length() ); stream.WriteL( reinterpret_cast< const TUint8* >( aWidget.Ptr() ), aWidget.Size() ); stream.WriteInt32L( aOperation ); CleanupStack::PopAndDestroy( &stream ); // Generate command. cmd->SetCommandL( EApaCommandBackgroundAndWithoutViews ); cmd->SetOpaqueDataL( *opaque ); CleanupStack::PopAndDestroy( opaque ); cmd->SetExecutableNameL( KLauncherApp ); User::LeaveIfError( aSession.StartApp( *cmd ) ); CleanupStack::PopAndDestroy( cmd ); }
static void *openScannerQrc(const unsigned short *filePath, const char *fileTags, int flags) { Q_UNUSED(flags); Q_UNUSED(fileTags); QScopedPointer<OpaqQrc> opaque(new OpaqQrc); #ifdef Q_OS_UNIX QString filePathS = QString::fromUtf16(filePath); opaque->fd = open(qPrintable(filePathS), O_RDONLY); if (opaque->fd == -1) { opaque->fd = 0; return 0; } struct stat s; int r = fstat(opaque->fd, &s); if (r != 0) return 0; opaque->mapl = s.st_size; void *map = mmap(0, s.st_size, PROT_READ, MAP_PRIVATE, opaque->fd, 0); if (map == 0) return 0; #else opaque->file = new QFile(QString::fromUtf16(filePath)); if (!opaque->file->open(QFile::ReadOnly)) return 0; uchar *map = opaque->file->map(0, opaque->file->size()); if (!map) return 0; #endif opaque->map = reinterpret_cast<char *>(map); opaque->xml = new QXmlStreamReader(opaque->map); return static_cast<void *>(opaque.take()); }
/*! Sets the pixmap that will be used as the splash screen's image to \a pixmap. */ void QSplashScreen::setPixmap(const QPixmap &pixmap) { Q_D(QSplashScreen); if (pixmap.hasAlpha()) { QPixmap opaque(pixmap.size()); QPainter p(&opaque); p.fillRect(0, 0, pixmap.width(), pixmap.height(), palette().background()); p.drawPixmap(0, 0, pixmap); p.end(); d->pixmap = opaque; } else { d->pixmap = pixmap; } QRect r(0, 0, d->pixmap.size().width(), d->pixmap.size().height()); resize(d->pixmap.size()); move(QApplication::desktop()->screenGeometry().center() - r.center()); if (!isVisible()) d->drawContents(); else repaint(); }
Region CCLayerImpl::visibleContentOpaqueRegion() const { if (opaque()) return visibleLayerRect(); return Region(); }
PassOwnPtr<CCSharedQuadState> CCLayerImpl::createSharedQuadState() const { IntRect layerClipRect; if (usesLayerClipping()) layerClipRect = clipRect(); return CCSharedQuadState::create(quadTransform(), drawTransform(), visibleLayerRect(), layerClipRect, drawOpacity(), opaque()); }
C::~C() { opaque(); }
C::C() { opaque(); }
void test2() { try { opaque(); } catch (C&) {} }
void test1() throw(B) { opaque(); }
void nuiDrawContext::DrawShade(const nuiRect& rSourceRect, const nuiRect& rShadeRect, const nuiColor& rTint) { bool texturing = mCurrentState.mTexturing; bool blending = mCurrentState.mBlending; nuiBlendFunc blendfunc; blendfunc = mCurrentState.mBlendFunc; if (!blending) EnableBlending(true); if (blendfunc != nuiBlendTransp) SetBlendFunc(nuiBlendTransp); nuiSize ShadeSize = rSourceRect.mLeft - rShadeRect.mLeft; nuiTexture* pShade = ::nuiTexture::GetTexture(nglString(_T("NUI_Shade_LUT"))); if (!pShade) { // Left shadow const uint32 size = 16; uint8 pLUT[size * 4]; uint i; for (i = 0; i<size; i++) { pLUT[0+(i*4)] = 0; pLUT[1+(i*4)] = 0; pLUT[2+(i*4)] = 0; float p = (float)i * (255.0f / (float)size); pLUT[3+(i*4)] = ToBelow(p); } nglImageInfo info(false); info.mBitDepth = 32; info.mBufferFormat = eImageFormatRaw; info.mBytesPerLine = size * 4; info.mBytesPerPixel = 4; info.mHeight = 1; info.mWidth = size; info.mpBuffer = (char*)pLUT; info.mPixelFormat = eImagePixelRGBA; pShade = nuiTexture::GetTexture(info, true); pShade->SetSource(_T("NUI_Shade_LUT")); NGL_ASSERT(pShade); pShade->SetMinFilter(GL_LINEAR); pShade->SetMagFilter(GL_LINEAR); #ifndef _OPENGL_ES_ pShade->SetWrapS(GL_CLAMP); pShade->SetWrapT(GL_CLAMP); #else pShade->SetWrapS(GL_CLAMP_TO_EDGE); pShade->SetWrapT(GL_CLAMP_TO_EDGE); #endif pShade->SetEnvMode(GL_MODULATE); } nuiColor transp(rTint); nuiColor opaque(rTint); transp.Multiply(0.0f); opaque.Multiply(SHADE_ALPHA); if (!texturing) EnableTexturing(true); SetTexture(pShade); nuiRenderArray* pArray = new nuiRenderArray(GL_TRIANGLES); pArray->EnableArray(nuiRenderArray::eVertex); pArray->EnableArray(nuiRenderArray::eColor); pArray->EnableArray(nuiRenderArray::eTexCoord); pArray->Reserve(42); // Top Left: pArray->SetColor(transp); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mTop); pArray->PushVertex(); pArray->SetColor(transp); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mTop); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); /// pArray->SetColor(transp); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mTop); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); pArray->SetTexCoords(0, 0); pArray->SetColor(opaque); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); // Left pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mBottom); pArray->PushVertex(); /// pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mBottom); pArray->PushVertex(); // Left Corner: pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(transp); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); /// pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(transp); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); pArray->SetColor(transp); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft-ShadeSize,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); // bottom shadow pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); /// pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mLeft,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); // Right Corner pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(transp); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); /// pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(transp); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); pArray->SetColor(transp); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mBottom+ShadeSize); pArray->PushVertex(); // Right pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mBottom); pArray->PushVertex(); /// pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mBottom); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mBottom); pArray->PushVertex(); // Top Right pArray->SetColor(transp); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mTop); pArray->PushVertex(); pArray->SetColor(transp); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mTop); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); /// pArray->SetColor(transp); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mTop); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(0, 0); pArray->SetVertex(rSourceRect.mRight+ShadeSize,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); pArray->SetColor(opaque); pArray->SetTexCoords(1, 0); pArray->SetVertex(rSourceRect.mRight,rSourceRect.mTop+ShadeSize); pArray->PushVertex(); DrawArray(pArray); if (!texturing) EnableTexturing(false); if (!blending) EnableBlending(blending); if (blendfunc != nuiBlendTransp) SetBlendFunc(blendfunc); }
bool Image::opaque(const Point &pos) { return opaque(pos.x(), pos.y()); }
color(uint8_t r,uint8_t g,uint8_t b, uint8_t a = opaque()) { this->r = r; this->g = g; this->b = b; this->a = a; }