示例#1
0
QList<QAction*> QgsGrassItemActions::actions()
{
  QList<QAction*> list;

  QAction* optionsAction = new QAction( tr( "GRASS Options" ), this );
  connect( optionsAction, SIGNAL( triggered() ), QgsGrass::instance(), SLOT( openOptions() ) );
  list << optionsAction;

  bool isMapsetOwner = QgsGrass::isOwner( mGrassObject.gisdbase(), mGrassObject.location(), mGrassObject.mapset() );

  // TODO: add icons to provider
  // TODO: check ownership
  if ( mGrassObject.type() == QgsGrassObject::Location )
  {
    QAction* newMapsetAction = new QAction( QgsApplication::getThemeIcon( "grass_new_mapset.png" ), tr( "New mapset" ), this );
    connect( newMapsetAction, SIGNAL( triggered() ), SLOT( newMapset() ) );
    list << newMapsetAction;
  }

  if ( mGrassObject.type() == QgsGrassObject::Mapset && isMapsetOwner )
  {
    QAction* openMapsetAction = new QAction( QgsApplication::getThemeIcon( "grass_open_mapset.png" ), tr( "Open mapset" ), this );
    connect( openMapsetAction, SIGNAL( triggered() ), SLOT( openMapset() ) );
    list << openMapsetAction;
  }

  if (( mGrassObject.type() == QgsGrassObject::Raster || mGrassObject.type() == QgsGrassObject::Vector
        ||  mGrassObject.type() == QgsGrassObject::Group ) && isMapsetOwner )
  {
    QAction* renameAction = new QAction( tr( "Rename" ), this );
    connect( renameAction, SIGNAL( triggered() ), this, SLOT( renameGrassObject() ) );
    list << renameAction;

    QAction* deleteAction = new QAction( tr( "Delete" ), this );
    connect( deleteAction, SIGNAL( triggered() ), this, SLOT( deleteGrassObject() ) );
    list << deleteAction;
  }

  if (( mGrassObject.type() == QgsGrassObject::Mapset || mGrassObject.type() == QgsGrassObject::Vector )
      && mValid && isMapsetOwner )
  {
    // TODO: disable new layer actions on maps currently being edited
    QAction* newPointAction = new QAction( tr( "New Point Layer" ), this );
    connect( newPointAction, SIGNAL( triggered() ), SLOT( newPointLayer() ) );
    list << newPointAction;

    QAction* newLineAction = new QAction( tr( "New Line Layer" ), this );
    connect( newLineAction, SIGNAL( triggered() ), SLOT( newLineLayer() ) );
    list << newLineAction;

    QAction* newPolygonAction = new QAction( tr( "New Polygon Layer" ), this );
    connect( newPolygonAction, SIGNAL( triggered() ), SLOT( newPolygonLayer() ) );
    list << newPolygonAction;
  }

  return list;
}
示例#2
0
/*
 * Initialize the GUI interface for the plugin
 */
void QgsGrassPlugin::initGui()
{
  toolBarPointer = 0;
  mTools = 0;
  mNewMapset = 0;
  mRegion = 0;

  QSettings settings;
  QgsGrass::init();
  mCanvas = qGisInterface->mapCanvas();
  QWidget* qgis = qGisInterface->mainWindow();

  connect( mCanvas->mapRenderer(), SIGNAL( destinationSrsChanged() ), this, SLOT( setTransform() ) );

  // Connect project
  connect( qgis, SIGNAL( projectRead() ), this, SLOT( projectRead() ) );
  connect( qgis, SIGNAL( newProject() ), this, SLOT( newProject() ) );

  // Create region rubber band
  mRegionBand = new QgsRubberBand( mCanvas, QGis::Polygon );
  mRegionBand->setZValue( 20 );

  // Create the action for tool (the icons are set later by calling setCurrentTheme)
  mOpenMapsetAction = new QAction( QIcon(), tr( "Open mapset" ), this );
  mNewMapsetAction = new QAction( QIcon(), tr( "New mapset" ), this );
  mCloseMapsetAction = new QAction( QIcon(), tr( "Close mapset" ), this );

  mAddVectorAction = new QAction( QIcon(), tr( "Add GRASS vector layer" ), this );
  mAddRasterAction = new QAction( QIcon(), tr( "Add GRASS raster layer" ), this );
  mOpenToolsAction = new QAction( QIcon(), tr( "Open GRASS tools" ), this );

  mRegionAction = new QAction( QIcon(), tr( "Display Current Grass Region" ), this );
  mRegionAction->setCheckable( true );

  mEditRegionAction = new QAction( QIcon(), tr( "Edit Current Grass Region" ), this );
  mEditAction = new QAction( QIcon(), tr( "Edit Grass Vector layer" ), this );
  mNewVectorAction = new QAction( QIcon(), tr( "Create new Grass Vector" ), this );

  mAddVectorAction->setWhatsThis( tr( "Adds a GRASS vector layer to the map canvas" ) );
  mAddRasterAction->setWhatsThis( tr( "Adds a GRASS raster layer to the map canvas" ) );
  mOpenToolsAction->setWhatsThis( tr( "Open GRASS tools" ) );
  mRegionAction->setWhatsThis( tr( "Displays the current GRASS region as a rectangle on the map canvas" ) );
  mEditRegionAction->setWhatsThis( tr( "Edit the current GRASS region" ) );
  mEditAction->setWhatsThis( tr( "Edit the currently selected GRASS vector layer." ) );

  // Connect the action
  connect( mAddVectorAction, SIGNAL( triggered() ), this, SLOT( addVector() ) );
  connect( mAddRasterAction, SIGNAL( triggered() ), this, SLOT( addRaster() ) );
  connect( mOpenToolsAction, SIGNAL( triggered() ), this, SLOT( openTools() ) );
  connect( mEditAction, SIGNAL( triggered() ), this, SLOT( edit() ) );
  connect( mNewVectorAction, SIGNAL( triggered() ), this, SLOT( newVector() ) );
  connect( mRegionAction, SIGNAL( toggled( bool ) ), this, SLOT( switchRegion( bool ) ) );
  connect( mEditRegionAction, SIGNAL( triggered() ), this, SLOT( changeRegion() ) );
  connect( mOpenMapsetAction, SIGNAL( triggered() ), this, SLOT( openMapset() ) );
  connect( mNewMapsetAction, SIGNAL( triggered() ), this, SLOT( newMapset() ) );
  connect( mCloseMapsetAction, SIGNAL( triggered() ), this, SLOT( closeMapset() ) );

  // Add actions to a GRASS plugin menu
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mOpenMapsetAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mNewMapsetAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mCloseMapsetAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mAddVectorAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mAddRasterAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mNewVectorAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mEditAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mOpenToolsAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mRegionAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mEditRegionAction );

  // Add the toolbar to the main window
  toolBarPointer = qGisInterface->addToolBar( tr( "GRASS" ) );
  toolBarPointer->setObjectName( "GRASS" );

  // Add to the toolbar
  toolBarPointer->addAction( mOpenMapsetAction );
  toolBarPointer->addAction( mNewMapsetAction );
  toolBarPointer->addAction( mCloseMapsetAction );
  toolBarPointer->addSeparator();
  toolBarPointer->addAction( mAddVectorAction );
  toolBarPointer->addAction( mAddRasterAction );
  toolBarPointer->addAction( mNewVectorAction );
  toolBarPointer->addAction( mEditAction );
  toolBarPointer->addAction( mOpenToolsAction );
  toolBarPointer->addAction( mRegionAction );
  toolBarPointer->addAction( mEditRegionAction );

  // Set icons to current theme
  setCurrentTheme( "" );
  // Connect theme change signal
  connect( qGisInterface, SIGNAL( currentThemeChanged( QString ) ), this, SLOT( setCurrentTheme( QString ) ) );

  // Connect display region
  connect( mCanvas, SIGNAL( renderComplete( QPainter * ) ), this, SLOT( postRender( QPainter * ) ) );

  setEditAction();
  connect( qGisInterface, SIGNAL( currentLayerChanged( QgsMapLayer * ) ),
           this, SLOT( setEditAction() ) );

  // Init Region symbology
  mRegionPen.setColor( QColor( settings.value( "/GRASS/region/color", "#ff0000" ).toString() ) );
  mRegionPen.setWidth( settings.value( "/GRASS/region/width", 0 ).toInt() );
  mRegionBand->setColor( mRegionPen.color() );
  mRegionBand->setWidth( mRegionPen.width() );

  mapsetChanged();
}
示例#3
0
/*
 * Initialize the GUI interface for the plugin
 */
void QgsGrassPlugin::initGui()
{
  mToolBarPointer = 0;
  mTools = 0;
  mNewMapset = 0;

  mCanvas = qGisInterface->mapCanvas();

  // Create region rubber band
  mRegionBand = new QgsRubberBand( mCanvas, QGis::Polygon );
  mRegionBand->setZValue( 20 );

  // Create the action for tool (the icons are set later by calling setCurrentTheme)
  mOpenMapsetAction = new QAction( QIcon(), tr( "Open Mapset" ), this );
  mOpenMapsetAction->setObjectName( "mOpenMapsetAction" );
  mNewMapsetAction = new QAction( QIcon(), tr( "New Mapset" ), this );
  mNewMapsetAction->setObjectName( "mNewMapsetAction" );
  mCloseMapsetAction = new QAction( QIcon(), tr( "Close Mapset" ), this );
  mCloseMapsetAction->setObjectName( "mCloseMapsetAction" );

  mOpenToolsAction = new QAction( QIcon(), tr( "Open GRASS Tools" ), this );
  mOpenToolsAction->setObjectName( "mAddPolygonActionmOpenToolsAction" );
  mOpenToolsAction->setWhatsThis( tr( "Open GRASS tools" ) );

  mRegionAction = new QAction( QIcon(), tr( "Display Current Grass Region" ), this );
  mRegionAction->setObjectName( "mRegionAction" );
  mRegionAction->setWhatsThis( tr( "Displays the current GRASS region as a rectangle on the map canvas" ) );
  mRegionAction->setCheckable( true );

  mOptionsAction = new QAction( QIcon(), tr( "GRASS Options" ), this );
  mOptionsAction->setObjectName( "mOptionsAction" );

  // Connect the actions
  connect( mOpenMapsetAction, SIGNAL( triggered() ), this, SLOT( openMapset() ) );
  connect( mNewMapsetAction, SIGNAL( triggered() ), this, SLOT( newMapset() ) );
  connect( mCloseMapsetAction, SIGNAL( triggered() ), SLOT( closeMapset() ) );
  connect( mOpenToolsAction, SIGNAL( triggered() ), this, SLOT( openTools() ) );
  connect( mRegionAction, SIGNAL( toggled( bool ) ), this, SLOT( switchRegion( bool ) ) );
  connect( mOptionsAction, SIGNAL( triggered() ), QgsGrass::instance(), SLOT( openOptions() ) );

  // Add actions to a GRASS plugin menu
  QString menu = tr( "&GRASS" );
  qGisInterface->addPluginToMenu( menu, mOpenMapsetAction );
  qGisInterface->addPluginToMenu( menu, mNewMapsetAction );
  qGisInterface->addPluginToMenu( menu, mCloseMapsetAction );
  qGisInterface->addPluginToMenu( menu, mOpenToolsAction );
  qGisInterface->addPluginToMenu( menu, mRegionAction );
  qGisInterface->addPluginToMenu( menu, mOptionsAction );

  // Add the toolbar to the main window
  mToolBarPointer = qGisInterface->addToolBar( tr( "GRASS" ) );
  mToolBarPointer->setObjectName( "GRASS" );

  // Add to the toolbar
#if 0
  mToolBarPointer->addAction( mOpenMapsetAction );
  mToolBarPointer->addAction( mNewMapsetAction );
  mToolBarPointer->addAction( mCloseMapsetAction );
  mToolBarPointer->addSeparator();
#endif
  mToolBarPointer->addAction( mOpenToolsAction );
  mToolBarPointer->addAction( mRegionAction );

  // Editing
  mAddPointAction = new QAction( QgsApplication::getThemeIcon( "/mActionCapturePoint.png" ), tr( "Add Point" ), this );
  mAddPointAction->setObjectName( "mAddPointAction" );
  mAddPointAction->setCheckable( true );

  mAddLineAction = new QAction( QgsApplication::getThemeIcon( "/mActionCaptureLine.png" ), tr( "Add Line" ), this );
  mAddLineAction->setObjectName( "mAddLineAction" );
  mAddLineAction->setCheckable( true );

  mAddBoundaryAction = new QAction( getThemeIcon( "mActionCaptureBoundary.png" ), tr( "Add Boundary" ), this );
  mAddBoundaryAction->setObjectName( "mAddBoundaryAction" );
  mAddBoundaryAction->setCheckable( true );

  mAddCentroidAction = new QAction( getThemeIcon( "mActionCaptureCentroid.png" ), tr( "Add Centroid" ), this );
  mAddCentroidAction->setObjectName( "mAddCentroidAction" );
  mAddCentroidAction->setCheckable( true );

  mAddAreaAction = new QAction( QgsApplication::getThemeIcon( "/mActionCapturePolygon.png" ), tr( "Add Area" ), this );
  mAddAreaAction->setObjectName( "mAddAreaAction" );
  mAddAreaAction->setCheckable( true );

  connect( mAddPointAction, SIGNAL( triggered() ), SLOT( addFeature() ) );
  connect( mAddLineAction, SIGNAL( triggered() ), SLOT( addFeature() ) );
  connect( mAddBoundaryAction, SIGNAL( triggered() ), SLOT( addFeature() ) );
  connect( mAddCentroidAction, SIGNAL( triggered() ), SLOT( addFeature() ) );
  connect( mAddAreaAction, SIGNAL( triggered() ), SLOT( addFeature() ) );

  mAddFeatureAction = qGisInterface->actionAddFeature();

  mAddFeatureAction->actionGroup()->addAction( mAddPointAction );
  mAddFeatureAction->actionGroup()->addAction( mAddLineAction );
  mAddFeatureAction->actionGroup()->addAction( mAddBoundaryAction );
  mAddFeatureAction->actionGroup()->addAction( mAddCentroidAction );
  mAddFeatureAction->actionGroup()->addAction( mAddAreaAction );

  qGisInterface->digitizeToolBar()->insertAction( mAddFeatureAction, mAddPointAction );
  qGisInterface->digitizeToolBar()->insertAction( mAddFeatureAction, mAddLineAction );
  qGisInterface->digitizeToolBar()->insertAction( mAddFeatureAction, mAddBoundaryAction );
  qGisInterface->digitizeToolBar()->insertAction( mAddFeatureAction, mAddCentroidAction );
  qGisInterface->digitizeToolBar()->insertAction( mAddFeatureAction, mAddAreaAction );

  resetEditActions();

  mAddPoint = new QgsGrassAddFeature( qGisInterface->mapCanvas(), QgsMapToolAdvancedDigitizing::CapturePoint );
  mAddPoint->setAction( mAddPointAction );
  mAddLine = new QgsGrassAddFeature( qGisInterface->mapCanvas(), QgsMapToolAdvancedDigitizing::CaptureLine );
  mAddLine->setAction( mAddLineAction );
  mAddBoundary = new QgsGrassAddFeature( qGisInterface->mapCanvas(), QgsMapToolAdvancedDigitizing::CaptureLine );
  mAddBoundary->setAction( mAddBoundaryAction );
  mAddCentroid = new QgsGrassAddFeature( qGisInterface->mapCanvas(), QgsMapToolAdvancedDigitizing::CapturePoint );
  mAddCentroid->setAction( mAddCentroidAction );
  mAddArea = new QgsGrassAddFeature( qGisInterface->mapCanvas(), QgsMapToolAdvancedDigitizing::CapturePolygon );
  mAddArea->setAction( mAddAreaAction );

  // Connect project
  QWidget* qgis = qGisInterface->mainWindow();
  connect( qgis, SIGNAL( projectRead() ), this, SLOT( projectRead() ) );
  connect( qgis, SIGNAL( newProject() ), this, SLOT( newProject() ) );

  // Set icons to current theme
  setCurrentTheme( "" );
  // Connect theme change signal
  connect( qGisInterface, SIGNAL( currentThemeChanged( QString ) ), this, SLOT( setCurrentTheme( QString ) ) );

  connect( mCanvas, SIGNAL( destinationCrsChanged() ), this, SLOT( setTransform() ) );

  // Connect display region
  connect( mCanvas, SIGNAL( renderComplete( QPainter * ) ), this, SLOT( postRender( QPainter * ) ) );

  connect( QgsGrass::instance(), SIGNAL( gisbaseChanged() ), SLOT( onGisbaseChanged() ) );
  connect( QgsGrass::instance(), SIGNAL( mapsetChanged() ), SLOT( mapsetChanged() ) );
  connect( QgsGrass::instance(), SIGNAL( regionChanged() ), SLOT( displayRegion() ) );
  connect( QgsGrass::instance(), SIGNAL( regionPenChanged() ), SLOT( displayRegion() ) );
  connect( QgsGrass::instance(), SIGNAL( newLayer( QString, QString ) ), SLOT( onNewLayer( QString, QString ) ) );

  // Connect start/stop editing
  connect( QgsMapLayerRegistry::instance(), SIGNAL( layerWasAdded( QgsMapLayer* ) ), this, SLOT( onLayerWasAdded( QgsMapLayer* ) ) );

  connect( qGisInterface->layerTreeView(), SIGNAL( currentLayerChanged( QgsMapLayer* ) ),
           SLOT( onCurrentLayerChanged( QgsMapLayer* ) ) );

  // open tools when plugin is loaded so that main app restores tools dock widget state
  mTools = new QgsGrassTools( qGisInterface, qGisInterface->mainWindow() );
  qGisInterface->addDockWidget( Qt::RightDockWidgetArea, mTools );

  onGisbaseChanged();
  mapsetChanged();
}
示例#4
0
/*
 * Initialize the GUI interface for the plugin
 */
void QgsGrassPlugin::initGui()
{
  if ( !QgsGrass::init() )
  {
    qGisInterface->messageBar()->pushMessage( tr( "GRASS error" ), QgsGrass::errorMessage(), QgsMessageBar::WARNING );
    // TODO: add a widget with warning
    return;
  }

  mToolBarPointer = 0;
  mTools = 0;
  mNewMapset = 0;

  mCanvas = qGisInterface->mapCanvas();
  QWidget* qgis = qGisInterface->mainWindow();

  connect( mCanvas, SIGNAL( destinationCrsChanged() ), this, SLOT( setTransform() ) );

  // Connect project
  connect( qgis, SIGNAL( projectRead() ), this, SLOT( projectRead() ) );
  connect( qgis, SIGNAL( newProject() ), this, SLOT( newProject() ) );

  // Create region rubber band
  mRegionBand = new QgsRubberBand( mCanvas, QGis::Polygon );
  mRegionBand->setZValue( 20 );

  // Create the action for tool (the icons are set later by calling setCurrentTheme)
  mOpenMapsetAction = new QAction( QIcon(), tr( "Open Mapset" ), this );
  mOpenMapsetAction->setObjectName( "mOpenMapsetAction" );
  mNewMapsetAction = new QAction( QIcon(), tr( "New Mapset" ), this );
  mNewMapsetAction->setObjectName( "mNewMapsetAction" );
  mCloseMapsetAction = new QAction( QIcon(), tr( "Close Mapset" ), this );
  mCloseMapsetAction->setObjectName( "mCloseMapsetAction" );

  mOpenToolsAction = new QAction( QIcon(), tr( "Open GRASS Tools" ), this );
  mOpenToolsAction->setObjectName( "mOpenToolsAction" );
  mOpenToolsAction->setWhatsThis( tr( "Open GRASS tools" ) );

  mRegionAction = new QAction( QIcon(), tr( "Display Current Grass Region" ), this );
  mRegionAction->setObjectName( "mRegionAction" );
  mRegionAction->setWhatsThis( tr( "Displays the current GRASS region as a rectangle on the map canvas" ) );
  mRegionAction->setCheckable( true );

  mEditAction = new QAction( QIcon(), tr( "Edit Grass Vector layer" ), this );
  mEditAction->setObjectName( "mEditAction" );
  mEditAction->setWhatsThis( tr( "Edit the currently selected GRASS vector layer." ) );
  mNewVectorAction = new QAction( QIcon(), tr( "Create New Grass Vector" ), this );
  mNewVectorAction->setObjectName( "mNewVectorAction" );

  // Connect the action
  connect( mOpenToolsAction, SIGNAL( triggered() ), this, SLOT( openTools() ) );
  connect( mEditAction, SIGNAL( triggered() ), this, SLOT( edit() ) );
  connect( mNewVectorAction, SIGNAL( triggered() ), this, SLOT( newVector() ) );
  connect( mRegionAction, SIGNAL( toggled( bool ) ), this, SLOT( switchRegion( bool ) ) );
  connect( mOpenMapsetAction, SIGNAL( triggered() ), this, SLOT( openMapset() ) );
  connect( mNewMapsetAction, SIGNAL( triggered() ), this, SLOT( newMapset() ) );
  connect( mCloseMapsetAction, SIGNAL( triggered() ), SLOT( closeMapset() ) );

  // Add actions to a GRASS plugin menu
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mOpenMapsetAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mNewMapsetAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mCloseMapsetAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mNewVectorAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mEditAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mOpenToolsAction );
  qGisInterface->addPluginToMenu( tr( "&GRASS" ), mRegionAction );

  // Add the toolbar to the main window
  mToolBarPointer = qGisInterface->addToolBar( tr( "GRASS" ) );
  mToolBarPointer->setObjectName( "GRASS" );

  // Add to the toolbar
  mToolBarPointer->addAction( mOpenMapsetAction );
  mToolBarPointer->addAction( mNewMapsetAction );
  mToolBarPointer->addAction( mCloseMapsetAction );
  mToolBarPointer->addSeparator();
  mToolBarPointer->addAction( mNewVectorAction );
  mToolBarPointer->addAction( mEditAction );
  mToolBarPointer->addAction( mOpenToolsAction );
  mToolBarPointer->addAction( mRegionAction );

  // Set icons to current theme
  setCurrentTheme( "" );
  // Connect theme change signal
  connect( qGisInterface, SIGNAL( currentThemeChanged( QString ) ), this, SLOT( setCurrentTheme( QString ) ) );

  // Connect display region
  connect( mCanvas, SIGNAL( renderComplete( QPainter * ) ), this, SLOT( postRender( QPainter * ) ) );

  setEditAction();
  connect( qGisInterface, SIGNAL( currentLayerChanged( QgsMapLayer * ) ),
           this, SLOT( setEditAction() ) );

  connect( QgsGrass::instance(), SIGNAL( mapsetChanged() ), SLOT( mapsetChanged() ) );
  connect( QgsGrass::instance(), SIGNAL( regionChanged() ), SLOT( displayRegion() ) );
  connect( QgsGrass::instance(), SIGNAL( regionPenChanged() ), SLOT( displayRegion() ) );

  mapsetChanged();

  // open tools when plugin is loaded so that main app restores tools dock widget state
  mTools = new QgsGrassTools( qGisInterface, qGisInterface->mainWindow() );
  qGisInterface->addDockWidget( Qt::RightDockWidgetArea, mTools );
}