示例#1
0
void OsgEarth::displayInfo()
{
    qDebug() << "Using osg version :" << osgGetVersion();
    qDebug() << "Using osgEarth version :" << osgEarthGetVersion();

    // library file path list
    osgDB::FilePathList &libraryFilePathList = osgDB::Registry::instance()->getLibraryFilePathList();
    osgDB::FilePathList::iterator it = libraryFilePathList.begin();
    while (it != libraryFilePathList.end()) {
        qDebug() << "osg library file path:" << QString::fromStdString(*it);
        it++;
    }

    // data file path list
    osgDB::FilePathList &dataFilePathList = osgDB::Registry::instance()->getDataFilePathList();
    it = dataFilePathList.begin();
    while (it != dataFilePathList.end()) {
        qDebug() << "osg data file path:" << QString::fromStdString(*it);
        it++;
    }

    qDebug() << "osg database threads:" << osg::DisplaySettings::instance()->getNumOfDatabaseThreadsHint();
    qDebug() << "osg http database threads:" << osg::DisplaySettings::instance()->getNumOfHttpDatabaseThreadsHint();

    // qDebug() << "Platform supports GLSL:" << osgEarth::Registry::capabilities().supportsGLSL();

#ifdef OSG_USE_QT_PRIVATE
    bool threadedOpenGL = QGuiApplicationPrivate::platform_integration->hasCapability(QPlatformIntegration::ThreadedOpenGL);
    qDebug() << "Platform supports threaded OpenGL:" << threadedOpenGL;
#endif

    osgQtQuick::capabilitiesInfo(osgEarth::Registry::capabilities());
}
void OscSendingDevice::beginMultiTouchSequence() {

    std::string application_name;
    getUserValue("tuio_application_name", application_name);
    
    if (application_name.empty())
        application_name = std::string("OpenSceneGraph ") + osgGetVersion() + "@127.0.0.1";
    
    _oscStream << osc::BeginMessage("/tuio/2Dcur") << "source" << application_name.c_str() << osc::EndMessage;
    _oscStream << osc::BeginMessage("/tuio/2Dcur") << "fseq" << static_cast<osc::int32>(_msgId) << osc::EndMessage;

}
示例#3
0
/*
 * osgViewer::Viewer
 */
JNIEXPORT jlong JNICALL Java_org_openscenegraph_osg_viewer_Viewer_nativeCreateViewer(JNIEnv *, jclass)
{
    //osg::setNotifyLevel(osg::INFO);
    //osg::setNotifyHandler( new OsgMsgNotifyHandler() );
    osgViewer::Viewer *viewer = new osgViewer::Viewer();
    viewer->setSceneData(new osg::Group());
    OSG_NOTICE << "OSG Version:" << osgGetVersion() << std::endl;
    viewer->getCamera()->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR);
    viewer->getCamera()->setCullMask(0xffffffff);
    viewer->getCamera()->setCullMaskLeft(0x00000001);
    viewer->getCamera()->setCullMaskRight(0x00000002);
    viewer->addEventHandler(new osgViewer::StatsHandler);
    // add the state manipulator
    viewer->addEventHandler( new osgGA::StateSetManipulator(viewer->getCamera()->getOrCreateStateSet()) );
    viewer->ref();
    return reinterpret_cast<jlong> (viewer);
}
示例#4
0
文件: osglogo.cpp 项目: BodyViz/osg
int main( int argc, char **argv )
{
    // use an ArgumentParser object to manage the program arguments.
    osg::ArgumentParser arguments(&argc,argv);
   
    osg::DisplaySettings::instance()->setMinimumNumAlphaBits(8);
   
    // construct the viewer.
    osgViewer::Viewer viewer;

    // if user request help write it out to cout.
    if (arguments.read("-h") || arguments.read("--help"))
    {
        arguments.getApplicationUsage()->write(std::cout);
        return 1;
    }
    
    std::string label = "OpenSceneGraph";
    std::string subscript = "";

    bool showVersion = false;
    while (arguments.read("--version")) { showVersion = true; } 
    if( showVersion )
    {
        label += " ";
        label += osgGetVersion();
    }

    while (arguments.read("--label", label)) {} 
    while (arguments.read("--subscript", subscript)) {} 
    
    osg::ref_ptr<osg::Node> node;
    
    if (arguments.argc()>1) node = createLogo(arguments[1], label, subscript);
    else node = createLogo("", label, subscript);

    // add model to viewer.
    viewer.setSceneData( node.get() );

    return viewer.run();
}
示例#5
0
void OscSendingDevice::sendMultiTouchData(const osgGA::GUIEventAdapter &ea)
{
    if(!ea.isMultiTouchEvent())
        return;
    
    std::string application_name;
    getUserValue("tuio_application_name", application_name);
    
    if (application_name.empty())
        application_name = std::string("OpenSceneGraph ") + osgGetVersion() + "@127.0.0.1";
    
    osgGA::GUIEventAdapter::TouchData* touch_data = ea.getTouchData();
    
    _oscStream << osc::BeginMessage("/tuio/2Dcur") << "source" << application_name.c_str() << osc::EndMessage;
    
    _oscStream << osc::BeginMessage("/tuio/2Dcur") << "alive";
    for(osgGA::GUIEventAdapter::TouchData::iterator i = touch_data->begin(); i != touch_data->end(); ++i)
        _oscStream << static_cast<osc::int32>(i->id);
    _oscStream << osc::EndMessage;
    
    unsigned int j(0);
    for(osgGA::GUIEventAdapter::TouchData::iterator i = touch_data->begin(); i != touch_data->end(); ++i, ++j)
    {
        float x = (ea.getTouchPointNormalizedX(j) + 1.0) / 2.0;
        float y =(ea.getTouchPointNormalizedY(j) + 1.0) / 2.0;
        
        float vel_x(0), vel_y(0), accel(0);
        if (_lastEvent.valid())
        {
        
        }
        
        _oscStream << osc::BeginMessage("/tuio/2Dcur") << "set" << static_cast<osc::int32>(i->id) << x << y << vel_x << vel_y << accel << osc::EndMessage;
    }
    
    _oscStream << osc::BeginMessage("/tuio/2Dcur") << "fseq" << static_cast<osc::int32>(_msgId) << osc::EndMessage;
    
    _lastEvent = new osgGA::GUIEventAdapter(ea);
}
示例#6
0
const char* osgWidgetGetVersion()
{
    return osgGetVersion();
}
示例#7
0
osgDB::ReaderWriter::WriteResult ReaderWriterFBX::writeNode(
    const osg::Node& node,
    const std::string& filename,
    const Options* options) const
{
    try
    {
        std::string ext = osgDB::getLowerCaseFileExtension(filename);
        if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;

        osg::ref_ptr<Options> localOptions = options ?
            static_cast<Options*>(options->clone(osg::CopyOp::SHALLOW_COPY)) : new Options;
        localOptions->getDatabasePathList().push_front(osgDB::getFilePath(filename));

        FbxManager* pSdkManager = FbxManager::Create();

        if (!pSdkManager)
        {
            return WriteResult::ERROR_IN_WRITING_FILE;
        }

        CleanUpFbx cleanUpFbx(pSdkManager);

        pSdkManager->SetIOSettings(FbxIOSettings::Create(pSdkManager, IOSROOT));

        bool useFbxRoot = false;
        if (options)
        {
            std::istringstream iss(options->getOptionString());
            std::string opt;
            while (iss >> opt)
            {
                if (opt == "Embedded")
                {
                    pSdkManager->GetIOSettings()->SetBoolProp(EXP_FBX_EMBEDDED, true);
                }
                else if (opt == "UseFbxRoot")
                {
                    useFbxRoot = true;
                }
            }
        }

        FbxScene* pScene = FbxScene::Create(pSdkManager, "");
        pluginfbx::WriterNodeVisitor writerNodeVisitor(pScene, pSdkManager, filename,
            options, osgDB::getFilePath(node.getName().empty() ? filename : node.getName()));
        if (useFbxRoot && isBasicRootNode(node))
        {
            // If root node is a simple group, put all elements under the FBX root
            const osg::Group * osgGroup = node.asGroup();
            for (unsigned int child = 0; child < osgGroup->getNumChildren(); ++child)
            {
                const_cast<osg::Node *>(osgGroup->getChild(child))->accept(writerNodeVisitor);
            }
        }
        else {
            // Normal scene
            const_cast<osg::Node&>(node).accept(writerNodeVisitor);
        }

        FbxDocumentInfo* pDocInfo = pScene->GetDocumentInfo();
        bool needNewDocInfo = pDocInfo != NULL;
        if (needNewDocInfo)
        {
            pDocInfo = FbxDocumentInfo::Create(pSdkManager, "");
        }
        pDocInfo->LastSaved_ApplicationName.Set(FbxString("OpenSceneGraph"));
        pDocInfo->LastSaved_ApplicationVersion.Set(FbxString(osgGetVersion()));
        if (needNewDocInfo)
        {
            pScene->SetDocumentInfo(pDocInfo);
        }

        FbxExporter* lExporter = FbxExporter::Create(pSdkManager, "");
        pScene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem::eOpenGL);

        // Ensure the directory exists or else the FBX SDK will fail
        if (!osgDB::makeDirectoryForFile(filename)) {
            OSG_NOTICE << "Can't create directory for file '" << filename << "'. FBX SDK may fail creating the file." << std::endl;
        }

        // The FBX SDK interprets the filename as UTF-8
#ifdef OSG_USE_UTF8_FILENAME
        const std::string& utf8filename(filename);
#else
        std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
#endif

        if (!lExporter->Initialize(utf8filename.c_str()))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lExporter->GetLastErrorString());
#else
            return std::string(lExporter->GetStatus().GetErrorString());
#endif
        }
        if (!lExporter->Export(pScene))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lExporter->GetLastErrorString());
#else
            return std::string(lExporter->GetStatus().GetErrorString());
#endif
        }

        return WriteResult::FILE_SAVED;
    }
    catch (const std::string& s)
    {
        return s;
    }
    catch (const char* s)
    {
        return std::string(s);
    }
    catch (...)
    {
    }

    return WriteResult::ERROR_IN_WRITING_FILE;
}
示例#8
0
文件: Version.cpp 项目: yueying/osg
const char* osgTerrainGetVersion()
{
    return osgGetVersion();
}
示例#9
0
const char* osgVolumeGetVersion()
{
    return osgGetVersion();
}
示例#10
0
const char* osgViewerGetVersion()
{
    return osgGetVersion();
}
示例#11
0
const char* osgSimGetVersion()
{
    return osgGetVersion();
}
示例#12
0
const char* osgShadowGetVersion()
{
    return osgGetVersion();
}
示例#13
0
void OMW::Engine::go()
{
    assert (!mContentFiles.empty());

    Log(Debug::Info) << "OSG version: " << osgGetVersion();

    // Load settings
    Settings::Manager settings;
    std::string settingspath;
    settingspath = loadSettings (settings);

    // Create encoder
    ToUTF8::Utf8Encoder encoder (mEncoding);
    mEncoder = &encoder;

    // Setup viewer
    mViewer = new osgViewer::Viewer;
    mViewer->setReleaseContextAtEndOfFrameHint(false);

    mScreenCaptureOperation = new WriteScreenshotToFileOperation(mCfgMgr.getUserDataPath().string(),
        Settings::Manager::getString("screenshot format", "General"));

    mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(mScreenCaptureOperation);

    mViewer->addEventHandler(mScreenCaptureHandler);

    mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));

    prepareEngine (settings);

    // Setup profiler
    osg::ref_ptr<Resource::Profiler> statshandler = new Resource::Profiler;

    statshandler->addUserStatsLine("Script", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
                                   "script_time_taken", 1000.0, true, false, "script_time_begin", "script_time_end", 10000);
    statshandler->addUserStatsLine("Mechanics", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
                                   "mechanics_time_taken", 1000.0, true, false, "mechanics_time_begin", "mechanics_time_end", 10000);
    statshandler->addUserStatsLine("Physics", osg::Vec4f(1.f, 1.f, 1.f, 1.f), osg::Vec4f(1.f, 1.f, 1.f, 1.f),
                                   "physics_time_taken", 1000.0, true, false, "physics_time_begin", "physics_time_end", 10000);

    mViewer->addEventHandler(statshandler);

    osg::ref_ptr<Resource::StatsHandler> resourceshandler = new Resource::StatsHandler;
    mViewer->addEventHandler(resourceshandler);

    // Start the game
    if (!mSaveGameFile.empty())
    {
        mEnvironment.getStateManager()->loadGame(mSaveGameFile);
    }
    else if (!mSkipMenu)
    {
        // start in main menu
        mEnvironment.getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
        try
        {
            // Is there an ini setting for this filename or something?
            mEnvironment.getSoundManager()->streamMusic("Special/morrowind title.mp3");

            std::string logo = mFallbackMap["Movies_Morrowind_Logo"];
            if (!logo.empty())
                mEnvironment.getWindowManager()->playVideo(logo, true);
        }
        catch (...) {}
    }
    else
    {
        mEnvironment.getStateManager()->newGame (!mNewGame);
    }

    // Start the main rendering loop
    osg::Timer frameTimer;
    double simulationTime = 0.0;
    while (!mViewer->done() && !mEnvironment.getStateManager()->hasQuitRequest())
    {
        double dt = frameTimer.time_s();
        frameTimer.setStartTick();
        dt = std::min(dt, 0.2);

        mViewer->advance(simulationTime);

        if (!frame(dt))
        {
            OpenThreads::Thread::microSleep(5000);
            continue;
        }
        else
        {
            mViewer->eventTraversal();
            mViewer->updateTraversal();

            mEnvironment.getWorld()->updateWindowManager();

            mViewer->renderingTraversals();

            bool guiActive = mEnvironment.getWindowManager()->isGuiMode();
            if (!guiActive)
                simulationTime += dt;
        }

        mEnvironment.limitFrameRate(frameTimer.time_s());
    }

    // Save user settings
    settings.saveUser(settingspath);

    Log(Debug::Info) << "Quitting peacefully.";
}
osgDB::ReaderWriter::WriteResult ReaderWriterFBX::writeNode(
    const osg::Node& node,
    const std::string& filename,
    const Options* options) const
{
    try
    {
        std::string ext = osgDB::getLowerCaseFileExtension(filename);
        if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;

        osg::ref_ptr<Options> localOptions = options ?
            static_cast<Options*>(options->clone(osg::CopyOp::SHALLOW_COPY)) : new Options;
        localOptions->getDatabasePathList().push_front(osgDB::getFilePath(filename));

        FbxManager* pSdkManager = FbxManager::Create();

        if (!pSdkManager)
        {
            return WriteResult::ERROR_IN_WRITING_FILE;
        }

        CleanUpFbx cleanUpFbx(pSdkManager);

        pSdkManager->SetIOSettings(FbxIOSettings::Create(pSdkManager, IOSROOT));

        bool useFbxRoot = false;
        bool ascii(false);
        std::string exportVersion;
        if (options)
        {
            std::istringstream iss(options->getOptionString());
            std::string opt;
            while (iss >> opt)
            {
                if (opt == "Embedded")
                {
                    pSdkManager->GetIOSettings()->SetBoolProp(EXP_FBX_EMBEDDED, true);
                }
                else if (opt == "UseFbxRoot")
                {
                    useFbxRoot = true;
                }
                else if (opt == "FBX-ASCII")
                {
                    ascii = true;
                }
                else if (opt == "FBX-ExportVersion")
                {
                    iss >> exportVersion;
                }
            }
        }

        FbxScene* pScene = FbxScene::Create(pSdkManager, "");

        if (options)
        {
            if (options->getPluginData("FBX-AssetUnitMeter"))
            {
                float unit = *static_cast<const float*>(options->getPluginData("FBX-AssetUnitMeter"));
                FbxSystemUnit kFbxSystemUnit(unit*100);
                pScene->GetGlobalSettings().SetSystemUnit(kFbxSystemUnit);
            }
        }

        pluginfbx::WriterNodeVisitor writerNodeVisitor(pScene, pSdkManager, filename,
            options, osgDB::getFilePath(node.getName().empty() ? filename : node.getName()));
        if (useFbxRoot && isBasicRootNode(node))
        {
            // If root node is a simple group, put all elements under the FBX root
            const osg::Group * osgGroup = node.asGroup();
            for (unsigned int child = 0; child < osgGroup->getNumChildren(); ++child)
            {
                const_cast<osg::Node *>(osgGroup->getChild(child))->accept(writerNodeVisitor);
            }
        }
        else {
            // Normal scene
            const_cast<osg::Node&>(node).accept(writerNodeVisitor);
        }

        FbxDocumentInfo* pDocInfo = pScene->GetDocumentInfo();
        bool needNewDocInfo = pDocInfo != NULL;
        if (needNewDocInfo)
        {
            pDocInfo = FbxDocumentInfo::Create(pSdkManager, "");
        }
        pDocInfo->LastSaved_ApplicationName.Set(FbxString("OpenSceneGraph"));
        pDocInfo->LastSaved_ApplicationVersion.Set(FbxString(osgGetVersion()));
        if (needNewDocInfo)
        {
            pScene->SetDocumentInfo(pDocInfo);
        }

        FbxExporter* lExporter = FbxExporter::Create(pSdkManager, "");
        pScene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem::eOpenGL);

        // Ensure the directory exists or else the FBX SDK will fail
        if (!osgDB::makeDirectoryForFile(filename)) {
            OSG_NOTICE << "Can't create directory for file '" << filename << "'. FBX SDK may fail creating the file." << std::endl;
        }

        // The FBX SDK interprets the filename as UTF-8
#ifdef OSG_USE_UTF8_FILENAME
        const std::string& utf8filename(filename);
#else
        std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
#endif

        // Output format selection. Here we only handle "recent" FBX, binary or ASCII.
        // pSdkManager->GetIOPluginRegistry()->GetWriterFormatDescription() / GetReaderFormatCount() gives the following list:
        //FBX binary (*.fbx)
        //FBX ascii (*.fbx)
        //FBX encrypted (*.fbx)
        //FBX 6.0 binary (*.fbx)
        //FBX 6.0 ascii (*.fbx)
        //FBX 6.0 encrypted (*.fbx)
        //AutoCAD DXF (*.dxf)
        //Alias OBJ (*.obj)
        //Collada DAE (*.dae)
        //Biovision BVH (*.bvh)
        //Motion Analysis HTR (*.htr)
        //Motion Analysis TRC (*.trc)
        //Acclaim ASF (*.asf)
        int format = ascii ? pSdkManager->GetIOPluginRegistry()->FindWriterIDByDescription("FBX ascii (*.fbx)") : -1;        // -1 = Default
        if (!lExporter->Initialize(utf8filename.c_str(), format))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lExporter->GetLastErrorString());
#else
            return std::string(lExporter->GetStatus().GetErrorString());
#endif
        }

        if (!exportVersion.empty() && !lExporter->SetFileExportVersion(FbxString(exportVersion.c_str()), FbxSceneRenamer::eNone)) {
            std::stringstream versionsStr;
            char const * const * versions = lExporter->GetCurrentWritableVersions();
            if (versions) for(; *versions; ++versions) versionsStr << " " << *versions;
            OSG_WARN << "Can't set FBX export version to '" << exportVersion << "'. Using default. Available export versions are:" << versionsStr.str() << std::endl;
        }

        if (!lExporter->Export(pScene))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lExporter->GetLastErrorString());
#else
            return std::string(lExporter->GetStatus().GetErrorString());
#endif
        }

        return WriteResult::FILE_SAVED;
    }
示例#15
0
const char* osgFXGetVersion()
{
    return osgGetVersion();
}
示例#16
0
const char* osgParticleGetVersion()
{
    return osgGetVersion();
}
示例#17
0
const char* osgManipulatorGetVersion()
{
    return osgGetVersion();
}
示例#18
0
const char* osgTextGetVersion()
{
    return osgGetVersion();
}
示例#19
0
const char* osgUtilGetVersion()
{
    return osgGetVersion();
}