//======================================================================== int main() { ovr_InitializeRenderingShim(); ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE); ofSetupOpenGL(1200, 800, OF_WINDOW); ofRunApp( new ofApp()) ; // start the app }
//======================================================================== int main( ){ ovr_InitializeRenderingShim(); ofSetupOpenGL(1024,768,OF_WINDOW); // <-------- setup the GL context // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: ofRunApp(new ofApp()); }