示例#1
0
// --------------------------------------------------------------------
// UI_WINDOW::set_foreground_bmap()
//
// Specify the filename for the mask bitmap to display on the ui window as
// a background.
//
void UI_WINDOW::set_foreground_bmap(char *fname)
{
	// load in the background bitmap 
	foreground_bmap_id = bm_load(fname);
	if (foreground_bmap_id < 0) {
		Error(LOCATION,"Could not load in %s!",fname);
	}
#ifndef HARDWARE_ONLY
	palette_use_bm_palette(foreground_bmap_id);
#endif
}
// load up and use the proper palette
void multi_pinfo_set_palette()
{
#ifndef HARDWARE_ONLY
	palette_use_bm_palette(Multi_pinfo_bitmap);
#endif
}