示例#1
0
static void fontspec_to_win32 (CHOOSEFONT *cf, const char *src, int which)
{
    PangoFontDescription *pfd;
    PangoFontMap *map;
    PangoContext *pc;
    PangoFont *font;

    pfd = pango_font_description_from_string(src);
    map = pango_win32_font_map_for_display();
    pc = pango_font_map_create_context(map);
    font = pango_context_load_font(pc, pfd);
    cf->lpLogFont = pango_win32_font_logfont(font);
    g_object_unref(font);
    g_object_unref(pc);
    pango_font_description_free(pfd);
}
示例#2
0
void font_instance::InitTheFace()
{
#ifdef USE_PANGO_WIN32
    if ( !theFace ) {
        LOGFONT *lf=pango_win32_font_logfont(pFont);
        g_assert(lf != NULL);
        theFace=pango_win32_font_cache_load(daddy->pangoFontCache,lf);
        g_free(lf);
    }
    XFORM identity = {1.0, 0.0, 0.0, 1.0, 0.0, 0.0};
    SetWorldTransform(daddy->hScreenDC, &identity);
    SetGraphicsMode(daddy->hScreenDC, GM_COMPATIBLE);
    SelectObject(daddy->hScreenDC,theFace);
#else
    theFace=pango_ft2_font_get_face(pFont); // Deprecated, use pango_fc_font_lock_face() instead
    if ( theFace ) {
        FT_Select_Charmap(theFace,ft_encoding_unicode) && FT_Select_Charmap(theFace,ft_encoding_symbol);
    }
#endif
}
示例#3
0
static void
set_font(DiaRenderer *self, DiaFont *font, real height)
{
    WmfRenderer *renderer = WMF_RENDERER (self);

    W32::LPCTSTR sFace;
    W32::DWORD dwItalic = 0;
    W32::DWORD dwWeight = FW_DONTCARE;
    DiaFontStyle style = dia_font_get_style(font);
    real font_size = dia_font_get_size (font) * (height / dia_font_get_height (font));


    DIAG_NOTE(renderer, "set_font %s %f\n", 
              dia_font_get_family (font), height);
    if (renderer->hFont) {
	W32::DeleteObject(renderer->hFont);
	renderer->hFont = NULL;
    }
    if (renderer->pango_context) {
        g_object_unref (renderer->pango_context);
	renderer->pango_context = NULL;
    }
    
    if (renderer->use_pango) {
#ifdef __PANGOWIN32_H__ /* with the pangowin32 backend there is a better way */
	if (!renderer->pango_context)
	    renderer->pango_context = pango_win32_get_context ();

	PangoFont* pf = pango_context_load_font (renderer->pango_context, dia_font_get_description (font));
	if (pf)
	{
	    W32::LOGFONT* lf = pango_win32_font_logfont (pf);
	    /* .93 : sligthly smaller looks much better */
	    lf->lfHeight = -SC(height*.93);
	    lf->lfHeight = -SC(font_size);
	    renderer->hFont = (W32::HFONT)W32::CreateFontIndirect (lf);
	    g_free (lf);
	    g_object_unref (pf);
	}
	else
	{
	    gchar *desc = pango_font_description_to_string (dia_font_get_description (font));
	    dia_context_add_message(renderer->ctx, _("Cannot render unknown font:\n%s"), desc);
	    g_free (desc);
	}
#else
	g_assert_not_reached();
#endif
    } else {
	sFace = dia_font_get_family (font);
	dwItalic = DIA_FONT_STYLE_GET_SLANT(style) != DIA_FONT_NORMAL;

	/* although there is a known algorithm avoid it for cleanness */
	switch (DIA_FONT_STYLE_GET_WEIGHT(style)) {
	case DIA_FONT_ULTRALIGHT    : dwWeight = FW_ULTRALIGHT; break;
	case DIA_FONT_LIGHT         : dwWeight = FW_LIGHT; break;
	case DIA_FONT_MEDIUM        : dwWeight = FW_MEDIUM; break;
	case DIA_FONT_DEMIBOLD      : dwWeight = FW_DEMIBOLD; break;
	case DIA_FONT_BOLD          : dwWeight = FW_BOLD; break;
	case DIA_FONT_ULTRABOLD     : dwWeight = FW_ULTRABOLD; break;
	case DIA_FONT_HEAVY         : dwWeight = FW_HEAVY; break;
	default : dwWeight = FW_NORMAL; break;
	}
	//Hack to get BYTE out of namespace W32
#       ifndef BYTE
#       define BYTE unsigned char
#       endif

	renderer->hFont = (W32::HFONT)W32::CreateFont( 
		- SC (font_size),  // logical height of font 
		0,		// logical average character width 
		0,		// angle of escapement
		0,		// base-line orientation angle 
		dwWeight,	// font weight
		dwItalic,	// italic attribute flag
		0,		// underline attribute flag
		0,		// strikeout attribute flag
		DEFAULT_CHARSET,	// character set identifier 
		OUT_TT_PRECIS, 	// output precision 
		CLIP_DEFAULT_PRECIS,	// clipping precision
		PROOF_QUALITY,		// output quality 
		DEFAULT_PITCH,		// pitch and family
		sFace);		// pointer to typeface name string
    }
}