/** * Advance to the next key pair * Take note if a new section header is encountered * * @return false if EOF, otherwise true */ bool FileParser::next() { string starts_with; new_section = false; while (!infile.eof()) { line = getLine(infile); // skip ahead if this line is empty if (line.length() == 0) continue; starts_with = line.at(0); // skip ahead if this line is a comment if (starts_with == "#") continue; // set new section if this line is a section declaration if (starts_with == "[") { new_section = true; section = parse_section_title(line); // keep searching for a key-pair continue; } // this is a keypair. Perform basic parsing and return parse_key_pair(line, key, val); return true; } // hit the end of file return false; }
/** * Load the quests in the specific quest file */ void QuestLog::load(string filename) { ifstream infile; string line; string key; string val; string starts_with; string section = ""; int event_count = 0; infile.open(("quests/" + filename).c_str(), ios::in); if (infile.is_open()) { while (!infile.eof()) { line = getLine(infile); if (line.length() > 0) { starts_with = line.at(0); if (starts_with == "#") { // skip comments } else if (starts_with == "[") { section = parse_section_title(line); if (section == "quest") { quest_count++; event_count = 0; } } else { // this is data. treatment depends on key parse_key_pair(line, key, val); key = trim(key, ' '); val = trim(val, ' '); quests[quest_count-1][event_count].type = key; quests[quest_count-1][event_count].s = val; event_count++; // requires_status=s // requires_not=s // quest_text=s } } } } infile.close(); }
bool ezFileParser::next() { std::string starts_with; new_section = false; while (!infile.eof()) { line = getLine(infile); if (line.length() == 0) continue; starts_with = line.at(0); if (starts_with == "#") continue; if (starts_with == "[") { new_section = true; section = parse_section_title(line); continue; } parse_key_pair(line, key, val); return true; } return false; }
/** * load */ int MapIso::load(string filename) { ifstream infile; string line; string starts_with; string section; string key; string val; string cur_layer; string data_format; clearEvents(); event_count = 0; infile.open(("maps/" + filename).c_str(), ios::in); if (infile.is_open()) { while (!infile.eof()) { line = getLine(infile); if (line.length() > 0) { starts_with = line.at(0); if (starts_with == "#") { // skip comments } else if (starts_with == "[") { section = trim(parse_section_title(line), ' '); data_format = "dec"; // default if (enemy_awaiting_queue) { enemies.push(new_enemy); enemy_awaiting_queue = false; } if (npc_awaiting_queue) { npcs.push(new_npc); npc_awaiting_queue = false; } // for sections that are stored in collections, add a new object here if (section == "enemy") { clearEnemy(new_enemy); enemy_awaiting_queue = true; } else if (section == "npc") { clearNPC(new_npc); npc_awaiting_queue = true; } else if (section == "event") { event_count++; } } else { // this is data. treatment depends on section type parse_key_pair(line, key, val); key = trim(key, ' '); val = trim(val, ' '); if (section == "header") { if (key == "title") { this->title = val; } else if (key == "width") { this->w = atoi(val.c_str()); } else if (key == "height") { this->h = atoi(val.c_str()); } else if (key == "tileset") { this->tileset = val; } else if (key == "music") { if (this->music_filename == val) { this->new_music = false; } else { this->music_filename = val; this->new_music = true; } } else if (key == "spawnpoint") { val = val + ","; spawn.x = eatFirstInt(val, ',') * UNITS_PER_TILE + UNITS_PER_TILE/2; spawn.y = eatFirstInt(val, ',') * UNITS_PER_TILE + UNITS_PER_TILE/2; spawn_dir = eatFirstInt(val, ','); } } else if (section == "layer") { if (key == "id") { cur_layer = val; } else if (key == "format") { data_format = val; } else if (key == "data") { // layer map data handled as a special case // The next h lines must contain layer data. TODO: err if (data_format == "hex") { for (int j=0; j<h; j++) { line = getLine(infile); line = line + ','; for (int i=0; i<w; i++) { if (cur_layer == "background") background[i][j] = eatFirstHex(line, ','); else if (cur_layer == "object") object[i][j] = eatFirstHex(line, ','); else if (cur_layer == "collision") collision[i][j] = eatFirstHex(line, ','); } } } else if (data_format == "dec") { for (int j=0; j<h; j++) { line = getLine(infile); line = line + ','; for (int i=0; i<w; i++) { if (cur_layer == "background") background[i][j] = eatFirstInt(line, ','); else if (cur_layer == "object") object[i][j] = eatFirstInt(line, ','); else if (cur_layer == "collision") collision[i][j] = eatFirstInt(line, ','); } } } } } else if (section == "enemy") { if (key == "type") { new_enemy.type = val; } else if (key == "spawnpoint") { val = val + ","; new_enemy.pos.x = eatFirstInt(val, ',') * UNITS_PER_TILE + UNITS_PER_TILE/2; new_enemy.pos.y = eatFirstInt(val, ',') * UNITS_PER_TILE + UNITS_PER_TILE/2; new_enemy.direction = eatFirstInt(val, ','); } } else if (section == "npc") { if (key == "id") { new_npc.id = val; } else if (key == "position") { val = val + ","; new_npc.pos.x = eatFirstInt(val, ',') * UNITS_PER_TILE + UNITS_PER_TILE/2; new_npc.pos.y = eatFirstInt(val, ',') * UNITS_PER_TILE + UNITS_PER_TILE/2; } } else if (section == "event") { if (key == "type") { events[event_count-1].type = val; } else if (key == "location") { val = val + ","; events[event_count-1].location.x = eatFirstInt(val, ','); events[event_count-1].location.y = eatFirstInt(val, ','); events[event_count-1].location.w = eatFirstInt(val, ','); events[event_count-1].location.h = eatFirstInt(val, ','); } else { // new event component Event_Component *e = &events[event_count-1].components[events[event_count-1].comp_num]; e->type = key; if (key == "intermap") { val = val + ","; e->s = eatFirstString(val, ','); e->x = eatFirstInt(val, ','); e->y = eatFirstInt(val, ','); } else if (key == "mapmod") { val = val + ","; e->s = eatFirstString(val, ','); e->x = eatFirstInt(val, ','); e->y = eatFirstInt(val, ','); e->z = eatFirstInt(val, ','); } else if (key == "soundfx") { e->s = val; } else if (key == "loot") { val = val + ","; e->s = eatFirstString(val, ','); e->x = eatFirstInt(val, ',') * UNITS_PER_TILE + UNITS_PER_TILE/2; e->y = eatFirstInt(val, ',') * UNITS_PER_TILE + UNITS_PER_TILE/2; e->z = eatFirstInt(val, ','); } else if (key == "msg") { e->s = val; } else if (key == "shakycam") { e->x = atoi(val.c_str()); } else if (key == "requires_status") { e->s = val; } else if (key == "requires_not") { e->s = val; } else if (key == "requires_item") { e->x = atoi(val.c_str()); } else if (key == "set_status") { e->s = val; } else if (key == "unset_status") { e->s = val; } else if (key == "remove_item") { e->x = atoi(val.c_str()); } else if (key == "reward_xp") { e->x = atoi(val.c_str()); } events[event_count-1].comp_num++; } } } } } // reached end of file. Handle any final sections. if (enemy_awaiting_queue) { enemies.push(new_enemy); enemy_awaiting_queue = false; } if (npc_awaiting_queue) { npcs.push(new_npc); npc_awaiting_queue = false; } } infile.close(); collider.setmap(collision); collider.map_size.x = w; collider.map_size.y = h; if (this->new_music) { loadMusic(); this->new_music = false; } tset.load(this->tileset); return 0; }
/** * Advance to the next key pair * Take note if a new section header is encountered * * @return false if EOF, otherwise true */ bool FileParser::next() { std::string starts_with; new_section = false; while (current_index < filenames.size()) { while (infile.good()) { if (include_fp) { if (include_fp->next()) { new_section = include_fp->new_section; section = include_fp->section; key = include_fp->key; val = include_fp->val; return true; } else { include_fp->close(); delete include_fp; include_fp = NULL; continue; } } line = trim(getLine(infile)); line_number++; // skip ahead if this line is empty if (line.length() == 0) continue; starts_with = line.at(0); // skip ahead if this line is a comment if (starts_with == "#") continue; // set new section if this line is a section declaration if (starts_with == "[") { new_section = true; section = parse_section_title(line); // keep searching for a key-pair continue; } // skip the string used to combine files if (line == "APPEND") continue; // read from a separate file std::size_t first_space = line.find(' '); if (first_space != std::string::npos) { std::string directive = line.substr(0, first_space); if (directive == "INCLUDE") { std::string tmp = line.substr(first_space+1); include_fp = new FileParser(); if (!include_fp || !include_fp->open(tmp)) { delete include_fp; include_fp = NULL; } continue; } } // this is a keypair. Perform basic parsing and return parse_key_pair(line, key, val); return true; } infile.close(); infile.clear(); current_index++; if (current_index == filenames.size()) return false; line_number = 0; const std::string current_filename = filenames[current_index]; infile.open(current_filename.c_str(), std::ios::in); if (!infile.is_open()) { if (!errormessage.empty()) logError("FileParser: %s: %s", errormessage.c_str(), current_filename.c_str()); infile.clear(); return false; } // a new file starts a new section new_section = true; } // hit the end of file return false; }