示例#1
0
void config_load( )
{
    char file_name[512];
    PData *pd, *sub; 
    /* set to defaults */
    config_check_dir();
    config_reset();
    /* load config */
    sprintf( file_name, "%s/%s", config.dir_name, CONFIG_FILE_NAME );
    if ( ( pd = parser_read_file( "config", file_name ) ) == 0 ) {
        fprintf( stderr, "%s\n", parser_get_error() );
        return;
    }
    /* parse config */
    parser_get_int( pd, "gametype", &config.gametype );
    parser_get_int( pd, "starting_level", &config.starting_level );
    if (config.starting_level > 9 || config.starting_level < 0) {
	    config.starting_level = 0;
    }
    parser_get_int( pd, "preview", &config.preview );
    parser_get_int( pd, "help", &config.help );
    parser_get_int( pd, "expert", &config.expert );
    parser_get_int( pd, "center_preview", &config.center_preview );
    parser_get_int( pd, "holes", &config.holes );
    parser_get_int( pd, "rand_holes", &config.rand_holes );
    parser_get_int( pd, "send_all", &config.send_all );
    parser_get_int( pd, "send_tetris", &config.send_tetris );
    if ( parser_get_pdata( pd, "player1", &sub ) )
        parse_player( sub, &config.player1 );
    if ( parser_get_pdata( pd, "player2", &sub ) )
        parse_player( sub, &config.player2 );
    if ( parser_get_pdata( pd, "player3", &sub ) )
        parse_player( sub, &config.player3 );
    parser_get_int( pd, "clear_keystate", &config.clear_keystate );
    parser_get_int( pd, "cpu_aggr", &config.cpu_aggr );
    parser_get_int( pd, "cpu_delay", &config.cpu_delay );
    parser_get_int( pd, "cpu_rot_delay", &config.cpu_rot_delay );
    parser_get_int( pd, "sound", &config.sound );
    parser_get_int( pd, "volume", &config.volume );
    parser_get_int( pd, "transparency", &config.trp );
    parser_get_int( pd, "animations", &config.anim );
    parser_get_int( pd, "fullscreen", &config.fullscreen );
    parser_get_int( pd, "fading", &config.fade );
    parser_get_int( pd, "fps", &config.fps );
    parser_get_int( pd, "background", &config.bkgnd );
    parser_get_int( pd, "static_background", &config.keep_bkgnd );
    parser_get_int( pd, "smooth_hori", &config.smooth_hori );
    parser_get_int( pd, "hori_delay", &config.hori_delay );
    parser_get_int( pd, "vert_delay", &config.vert_delay );
    parser_get_int( pd, "pause_key", &config.pause_key );
    parser_get_int( pd, "block_by_block", &config.block_by_block );
    parser_get_int( pd, "motion_mod", &config.motion_mod );
    parser_get_int( pd, "relative_motion", &config.rel_motion );
    parser_get_int( pd, "grap_input", &config.grab );
    parser_get_int( pd, "invert_mouse", &config.invert );
    parser_get_int( pd, "quick_help", &config.quick_help );
    parser_get_int( pd, "async_collision_check", &config.async_col_check );
    parser_free( &pd );
}
/* load config */
static void parse_player( PData *pd, Player *player )
{
    char *str;
    PData *sub;
    if ( parser_get_value( pd, "name", &str, 0 ) )
        strcpy( player->name, str );
    if ( parser_get_pdata( pd, "controls", &sub ) ) {
        parser_get_int( sub, "left", &player->controls.left );
        parser_get_int( sub, "right", &player->controls.right );
        parser_get_int( sub, "rot_left", &player->controls.rot_left );
        parser_get_int( sub, "rot_right", &player->controls.rot_right );
        parser_get_int( sub, "down", &player->controls.down );
        parser_get_int( sub, "drop", &player->controls.drop );
    }
}
示例#3
0
int parser_get_values ( PData *pd, const char *name, List   **result )
{
    PData *entry;
    *result = 0;
    if ( !parser_get_pdata( pd, name, &entry ) ) {
        sprintf( parser_sub_error, "parser_get_values:\n %s", parser_error );
        strcpy( parser_error, parser_sub_error );
        return 0;
    }
    if ( !entry->values || entry->values->count == 0 ) {
        sprintf( parser_error, tr("parser_get_values: %s/%s: no values"), pd->name, name );
        return 0;
    }
    *result = entry->values;
    return 1;
}
示例#4
0
/*
====================================================================
Load terrain types, weather information and hex tile icons.
====================================================================
*/
int terrain_load( char *fname )
{
    int i, j, k;
    PData *pd, *sub, *subsub, *subsubsub;
    List *entries, *flags;
    char path[512], transitionPath[512];
    char *flag, *str;
    char *domain = 0;
    int count;
    /* log info */
    int  log_dot_limit = 40; /* maximum of dots */
    char log_str[128];
    sprintf( transitionPath, "Scenario/%s", fname );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( pd = parser_read_file( fname, path ) ) == 0 ) goto parser_failure;
//    domain = determine_domain(pd, fname);
//    locale_load_domain(domain, 0/*FIXME*/);
    /* get weather */
    if ( !parser_get_entries( pd, "weather", &entries ) ) goto parser_failure;
    weather_type_count = entries->count;
    weather_types = calloc( weather_type_count, sizeof( Weather_Type ) );
    list_reset( entries ); i = 0;
    while ( ( sub = list_next( entries ) ) ) {
        weather_types[i].id = strdup( sub->name );
//        if ( !parser_get_localized_string( sub, "name", domain, &weather_types[i].name ) ) goto parser_failure;
        if ( !parser_get_value( sub, "name", &str, 0 ) ) goto parser_failure;
        weather_types[i].name = strdup( str );
        if ( !parser_get_value( sub, "ground_cond", &str, 0 ) ) goto parser_failure;
        weather_types[i].ground_conditions = strdup( str );
        if ( !parser_get_values( sub, "flags", &flags ) ) goto parser_failure;
        list_reset( flags );
        while ( ( flag = list_next( flags ) ) )
            weather_types[i].flags |= check_flag( flag, fct_terrain );
        i++;
    }
    /* hex tile geometry */
    if ( !parser_get_int( pd, "hex_width", &hex_w ) ) goto parser_failure;
    if ( !parser_get_int( pd, "hex_height", &hex_h ) ) goto parser_failure;
    if ( !parser_get_int( pd, "hex_x_offset", &hex_x_offset ) ) goto parser_failure;
    if ( !parser_get_int( pd, "hex_y_offset", &hex_y_offset ) ) goto parser_failure;
    /* terrain icons */
    terrain_icons = calloc( 1, sizeof( Terrain_Icons ) );
    if ( !parser_get_value( pd, "fog", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->fog = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto failure;
    if ( !parser_get_value( pd, "danger", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->danger = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto failure;
    if ( !parser_get_value( pd, "grid", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->grid = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto failure;
    if ( !parser_get_value( pd, "frame", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->select = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto failure;
    if ( !parser_get_value( pd, "crosshair", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->cross = anim_create( load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ), 1000/config.anim_speed, hex_w, hex_h, sdl.screen, 0, 0 ) ) == 0 )
        goto failure;
    anim_hide( terrain_icons->cross, 1 );
    if ( !parser_get_value( pd, "explosion", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->expl1 = anim_create( load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ), 50/config.anim_speed, hex_w, hex_h, sdl.screen, 0, 0 ) ) == 0 )
        goto failure;
    anim_hide( terrain_icons->expl1, 1 );
    if ( ( terrain_icons->expl2 = anim_create( load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ), 50/config.anim_speed, hex_w, hex_h, sdl.screen, 0, 0 ) ) == 0 )
        goto failure;
    anim_hide( terrain_icons->expl2, 1 );
    /* terrain sounds */
#ifdef WITH_SOUND    
    if ( parser_get_value( pd, "explosion_sound", &str, 0 ) )
    {
        snprintf( transitionPath, 512, "Sound/%s", str );
        search_file_name_exact( path, transitionPath, config.mod_name );
        terrain_icons->wav_expl = wav_load( path, 2 );
    }
    if ( parser_get_value( pd, "select_sound", &str, 0 ) )
    {
        snprintf( transitionPath, 512, "Sound/%s", str );
        search_file_name_exact( path, transitionPath, config.mod_name );
        terrain_icons->wav_select = wav_load( path, 1 );
    }
#endif
    /* terrain data image columns */
    if ( !parser_get_int( pd, "terrain_columns", &terrain_columns ) ) goto parser_failure;
    /* terrain data image rows */
    if ( !parser_get_int( pd, "terrain_rows", &terrain_rows ) ) goto parser_failure;
    /* each ground condition type got its own image -- if it's named 'default' we
       point towards the image of weather_type 0 */
    terrain_images = calloc( 1, sizeof( Terrain_Images ) );
    terrain_images->images = calloc( weather_type_count / 4, sizeof( SDL_Surface* ) );
    for ( j = 0; j < weather_type_count / 4; j++ ) {
        terrain_images->ground_conditions = strdup( weather_types[4*j].ground_conditions );
        sprintf( path, "image/%s", weather_types[4*j].ground_conditions );
        if ( !parser_get_value( pd, path, &str, 0 ) ) goto parser_failure;
        if ( STRCMP( "default", str ) && j > 0 ) {
            /* just a pointer */
            terrain_images->images[j] = terrain_images->images[0];
        }
        else {
            sprintf( transitionPath, "Graphics/%s", str );
            search_file_name_exact( path, transitionPath, config.mod_name );
            if ( ( terrain_images->images[j] = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto parser_failure;
            SDL_SetColorKey( terrain_images->images[j], SDL_SRCCOLORKEY, 
                             get_pixel( terrain_images->images[j], 0, 0 ) );
        }
    }
    /* fog image */
    terrain_images->images_fogged = calloc( weather_type_count / 4, sizeof( SDL_Surface* ) );
    for ( j = 0; j < weather_type_count / 4; j++ ) {
        if ( terrain_images->images[j] == terrain_images->images[0] && j > 0 ) {
            /* just a pointer */
            terrain_images->images_fogged[j] = terrain_images->images_fogged[0];
        }
        else {
            terrain_images->images_fogged[j] = create_surf( terrain_images->images[j]->w, terrain_images->images[j]->h, SDL_SWSURFACE );
            FULL_DEST( terrain_images->images_fogged[j]  );
            FULL_SOURCE( terrain_images->images[j] );
            blit_surf();
            count =  terrain_images->images[j]->w /  hex_w;
            for ( i = 0; i < terrain_rows; i++ )
                for ( k = 0; k < terrain_columns; k++ ) {
                    DEST( terrain_images->images_fogged[j], k * hex_w, i * hex_h,  hex_w, hex_h );
                    SOURCE( terrain_icons->fog, 0, 0 );
                    alpha_blit_surf( FOG_ALPHA );
                }
            SDL_SetColorKey( terrain_images->images_fogged[j], SDL_SRCCOLORKEY, get_pixel( terrain_images->images_fogged[j], 0, 0 ) );
        }
    }
    /* terrain types */
    if ( !parser_get_entries( pd, "terrain", &entries ) ) goto parser_failure;
    terrain_type_count = entries->count;
    terrain_types = calloc( terrain_type_count, sizeof( Terrain_Type ) );
    list_reset( entries ); i = 0;
    while ( ( sub = list_next( entries ) ) ) {
        /* id */
        terrain_types[i].id = sub->name[0];
        /* name */
        if ( !parser_get_localized_string( sub, "name", domain, &terrain_types[i].name ) ) goto parser_failure;
        /* spot cost */
        terrain_types[i].spt = calloc( weather_type_count, sizeof( int ) );
        if ( !parser_get_pdata( sub, "spot_cost",  &subsub ) ) goto parser_failure;
        for ( j = 0; j < weather_type_count; j++ )
            if ( !parser_get_int( subsub, weather_types[j].id, &terrain_types[i].spt[j] ) ) goto parser_failure;
        /* image */
        terrain_types[i].images = terrain_images->images;
        /* fog image */
        terrain_types[i].images_fogged = terrain_images->images_fogged;
        /* mov cost */
        terrain_types[i].mov = calloc( mov_type_count * weather_type_count, sizeof( int ) );
        if ( !parser_get_pdata( sub, "move_cost",  &subsub ) ) goto parser_failure;
        for ( k = 0; k < mov_type_count; k++ ) {
            if ( !parser_get_pdata( subsub, mov_types[k].id,  &subsubsub ) ) goto parser_failure;
            for ( j = 0; j < weather_type_count; j++ ) {
                if ( !parser_get_value( subsubsub, weather_types[j].id, &str, 0 ) ) goto parser_failure;
                if ( str[0] == 'X' )
                    terrain_types[i].mov[j + k * weather_type_count] = 0; /* impassable */
                else
                    if ( str[0] == 'A' )
                        terrain_types[i].mov[j + k * weather_type_count] = -1; /* costs all */
                    else
                        terrain_types[i].mov[j + k * weather_type_count] = atoi( str ); /* normal cost */
            }
        }
        /* entrenchment */
        if ( !parser_get_int( sub, "min_entr",  &terrain_types[i].min_entr ) ) goto parser_failure;
        if ( !parser_get_int( sub, "max_entr",  &terrain_types[i].max_entr ) ) goto parser_failure;
        /* initiative modification */
        if ( !parser_get_int( sub, "max_init",  &terrain_types[i].max_ini ) ) goto parser_failure;
        /* flags */
        terrain_types[i].flags = calloc( weather_type_count, sizeof( int ) );
        if ( !parser_get_pdata( sub, "flags",  &subsub ) ) goto parser_failure;
        for ( j = 0; j < weather_type_count; j++ ) {
            if ( !parser_get_values( subsub, weather_types[j].id, &flags ) ) goto parser_failure;
            list_reset( flags );
            while ( ( flag = list_next( flags ) ) )
                terrain_types[i].flags[j] |= check_flag( flag, fct_terrain );
        }
        /* next terrain */
        i++;
        /* LOG */
        strcpy( log_str, "  [                                        ]" );
        for ( k = 0; k < i * log_dot_limit / entries->count; k++ )
            log_str[3 + k] = '*';
        write_text( log_font, sdl.screen, log_x, log_y, log_str, 255 );
        SDL_UpdateRect( sdl.screen, log_font->last_x, log_font->last_y, log_font->last_width, log_font->last_height );
    }
    parser_free( &pd );
    /* LOG */
    write_line( sdl.screen, log_font, log_str, log_x, &log_y ); refresh_screen( 0, 0, 0, 0 );
    free(domain);
    return 1;
parser_failure:        
    fprintf( stderr, "%s\n", parser_get_error() );
failure:
    terrain_delete();
    if ( pd ) parser_free( &pd );
    free(domain);
    printf(tr("If data seems to be missing, please re-run the converter lgc-pg.\n"));
    return 0;
}
示例#5
0
int scen_extract( struct PData *pd, struct Translateables *xl )
{
    PData *sub, *subsub;
    PData *pd_vcond;
    List *entries;
    /* get scenario info */
    if ( !parser_get_pdata( pd, "name", &sub ) ) goto parser_failure;
    translateables_add_pdata(xl, sub);
    if ( !parser_get_pdata( pd, "desc", &sub ) ) goto parser_failure;
    translateables_add_pdata(xl, sub);
    if ( !parser_get_pdata( pd, "authors", &sub ) ) goto parser_failure;
    translateables_add_pdata(xl, sub);
    /* nations */
    /* unit libs */
    if ( !parser_get_pdata( pd, "unit_db", &sub ) ) {
        unit_lib_extract(pd, xl);
    }
    /* map and weather */
    if ( !parser_get_pdata( pd, "map", &sub ) ) {
        map_extract(pd, xl);
    }
    /* players */
    if ( !parser_get_entries( pd, "players", &entries ) ) goto parser_failure;
    list_reset( entries );
    while ( ( sub = list_next( entries ) ) ) {
        /* create player */
        if ( !parser_get_pdata( sub, "name", &subsub ) ) goto parser_failure;
        translateables_add_pdata(xl, subsub);
    }
    /* set alliances */
    /* flags */
    /* victory conditions */
    /* check type */
    if ( !parser_get_entries( pd, "result", &entries ) ) goto parser_failure;
    /* reset vic conds may not be done in scen_delete() as this is called
       before the check */
    /* count conditions */
    /* create conditions */
    list_reset( entries );
    while ( ( pd_vcond = list_next( entries ) ) ) {
        if ( strcmp( pd_vcond->name, "cond" ) == 0 ) {
            if ( parser_get_pdata( pd_vcond, "message", &subsub ) )
                translateables_add_pdata(xl, subsub);
            /* and linkage */
            /* or linkage */
            /* no sub conditions at all? */
            /* next condition */
        }
    }
    /* else condition (used if no other condition is fullfilled and scenario ends) */
    translateables_add(xl, "Defeat", "");
    if ( parser_get_pdata( pd, "result/else", &pd_vcond ) ) {
        if ( parser_get_pdata( pd_vcond, "message", &subsub ) )
            translateables_add_pdata(xl, subsub);
    }
    /* units */
    /* load deployment hexes */
    return 1;
parser_failure:        
    fprintf( stderr, "%s\n", parser_get_error() );
    return 0;
}