示例#1
0
static fz_error *
loadshadedict(fz_shade **shadep, pdf_xref *xref, fz_obj *dict, fz_obj *ref, fz_matrix matrix)
{
	fz_error *error;
	fz_shade *shade;
	fz_obj *obj;
	int type;
	int i;

	pdf_logshade("load shade dict %d %d {\n", fz_tonum(ref), fz_togen(ref));

	shade = fz_malloc(sizeof(fz_shade));
	if (!shade)
		return fz_outofmem;

	shade->refs = 1;
	shade->usebackground = 0;
	shade->usefunction = 0;
	shade->matrix = matrix;
	shade->bbox = fz_infiniterect;

	shade->meshlen = 0;
	shade->meshcap = 0;
	shade->mesh = nil;

	obj = fz_dictgets(dict, "ShadingType");
	type = fz_toint(obj);
	pdf_logshade("type %d\n", type);

	/* TODO: flatten indexed... */
	obj = fz_dictgets(dict, "ColorSpace");
	if (obj)
	{
		shade->cs = pdf_finditem(xref->store, PDF_KCOLORSPACE, obj);
		if (shade->cs)
			fz_keepcolorspace(shade->cs);
		else
		{
			error = pdf_resolve(&obj, xref);
			if (error)
				return error;
			error = pdf_loadcolorspace(&shade->cs, xref, obj);
			if (error)
				return error;
			fz_dropobj(obj);
		}
	}
	pdf_logshade("colorspace %s\n", shade->cs->name);

	obj = fz_dictgets(dict, "Background");
	if (obj)
	{
		pdf_logshade("background\n");
		shade->usebackground = 1;
		for (i = 0; i < shade->cs->n; i++)
			shade->background[i] = fz_toreal(fz_arrayget(obj, i));
	}

	obj = fz_dictgets(dict, "BBox");
	if (fz_isarray(obj))
	{
		shade->bbox = pdf_torect(obj);
		pdf_logshade("bbox [%g %g %g %g]\n",
			shade->bbox.x0, shade->bbox.y0,
			shade->bbox.x1, shade->bbox.y1);
	}

	switch(type)
	{
	case 1:
		error = pdf_loadtype1shade(shade, xref, dict, ref);
		if (error) goto cleanup;
		break;
	case 2:
		error = pdf_loadtype2shade(shade, xref, dict, ref);
		if (error) goto cleanup;
		break;
	case 3:
		error = pdf_loadtype3shade(shade, xref, dict, ref);
		if (error) goto cleanup;
		break;
	case 4:
		error = pdf_loadtype4shade(shade, xref, dict, ref);
		if (error) goto cleanup;
		break;
	case 5:
		error = pdf_loadtype5shade(shade, xref, dict, ref);
		if (error) goto cleanup;
		break;
	case 6:
		error = pdf_loadtype6shade(shade, xref, dict, ref);
		if (error) goto cleanup;
		break;
	case 7:
		error = pdf_loadtype7shade(shade, xref, dict, ref);
		if (error) goto cleanup;
		break;
	default:
		fz_warn("syntaxerror: unknown shading type: %d", type);
		break;
	};

	pdf_logshade("}\n");

	*shadep = shade;
	return nil;

cleanup:
	fz_dropshade(shade);
	return error;
}
示例#2
0
fz_error *
pdf_loadshade(fz_shade **shadep, pdf_xref *xref, fz_obj *dict, fz_obj *ref)
{
	fz_error *error;
	fz_matrix mat;
	fz_obj *obj;
	fz_obj *shd;

	if ((*shadep = pdf_finditem(xref->store, PDF_KSHADE, ref)))
		return nil;

	/*
	 * Type 2 pattern dictionary
	 */
	if (fz_dictgets(dict, "PatternType"))
	{
		pdf_logshade("load shade pattern %d %d {\n", fz_tonum(ref), fz_togen(ref));

		obj = fz_dictgets(dict, "Matrix");
		if (obj)
		{
			mat = pdf_tomatrix(obj);
			pdf_logshade("matrix [%g %g %g %g %g %g]\n",
				mat.a, mat.b, mat.c, mat.d, mat.e, mat.f);
		}
		else
		{
			mat = fz_identity();
		}

		obj = fz_dictgets(dict, "ExtGState");
		if (obj)
		{
			pdf_logshade("extgstate ...\n");
		}

		obj = fz_dictgets(dict, "Shading");
		if (!obj)
			return fz_throw("syntaxerror: missing shading dictionary");

		shd = obj;
		error = pdf_resolve(&shd, xref);
		if (error)
			return error;
		error = loadshadedict(shadep, xref, shd, obj, mat);
		fz_dropobj(shd);
		if (error)
			return error;

		pdf_logshade("}\n");
	}

	/*
	 * Naked shading dictionary
	 */
	else
	{
		error = loadshadedict(shadep, xref, dict, ref, fz_identity());
		if (error)
			return error;
	}

	error = pdf_storeitem(xref->store, PDF_KSHADE, ref, *shadep);
	if (error)
	{
		fz_dropshade(*shadep);
		return error;
	}

	return nil;
}
示例#3
0
fz_error *
pdf_loadtype5shade(fz_shade *shade, pdf_xref *xref, fz_obj *shading, fz_obj *ref)
{
	fz_error *error;
	fz_stream *stream;
	fz_obj *obj;

	int bpcoord;
	int bpcomp;
	int vpr, vpc;
	int ncomp;

	float x0, x1, y0, y1;

	float c0[FZ_MAXCOLORS];
	float c1[FZ_MAXCOLORS];

	int i, n, j;
	int p, q;
	unsigned int t;

	float *x, *y, *c[FZ_MAXCOLORS];

	error = nil;

	ncomp = shade->cs->n;
	bpcoord = fz_toint(fz_dictgets(shading, "BitsPerCoordinate"));
	bpcomp = fz_toint(fz_dictgets(shading, "BitsPerComponent"));
	vpr = fz_toint(fz_dictgets(shading, "VerticesPerRow"));
	if (vpr < 2) {
		error = fz_throw("VerticesPerRow must be greater than or equal to 2");
		goto cleanup;
	}

	obj = fz_dictgets(shading, "Decode");
	if (fz_isarray(obj))
	{
		pdf_logshade("decode array\n");
		x0 = fz_toreal(fz_arrayget(obj, 0));
		x1 = fz_toreal(fz_arrayget(obj, 1));
		y0 = fz_toreal(fz_arrayget(obj, 2));
		y1 = fz_toreal(fz_arrayget(obj, 3));
		for (i=0; i < fz_arraylen(obj) / 2; ++i) {
			c0[i] = fz_toreal(fz_arrayget(obj, i*2+4));
			c1[i] = fz_toreal(fz_arrayget(obj, i*2+5));
		}
	}
	else {
		error = fz_throw("syntaxerror: No Decode key in Type 4 Shade");
		goto cleanup;
	}

	obj = fz_dictgets(shading, "Function");
	if (obj) {
		ncomp = 1;
		pdf_loadshadefunction(shade, xref, shading, c0[0], c1[0]);
		shade->usefunction = 1;
	} 
	else
		shade->usefunction = 0;

	n = 2 + shade->cs->n;
	j = 0;

#define BIGNUM 1024

	x = fz_malloc(sizeof(float) * vpr * BIGNUM);
	y = fz_malloc(sizeof(float) * vpr * BIGNUM);
	for (i = 0; i < ncomp; ++i) {
		c[i] = fz_malloc(sizeof(float) * vpr * BIGNUM);
	}
	q = 0;

	error = pdf_openstream(&stream, xref, fz_tonum(ref), fz_togen(ref));
	if (error) goto cleanup;

	while (fz_peekbyte(stream) != EOF)
	{
		for (p = 0; p < vpr; ++p) {
			int idx;
			idx = q * vpr + p;

			t = getdata(stream, bpcoord);
			x[idx] = x0 + (t * (x1 - x0) / ((float)pow(2, bpcoord) - 1));
			t = getdata(stream, bpcoord);
			y[idx] = y0 + (t * (y1 - y0) / ((float)pow(2, bpcoord) - 1));

			for (i=0; i < ncomp; ++i) {
				t = getdata(stream, bpcomp);
				c[i][idx] = c0[i] + (t * (c1[i] - c0[i]) / (float)(pow(2, bpcomp) - 1));
			}
		}
		q++;
	}

	fz_dropstream(stream);

#define ADD_VERTEX(idx) \
			{\
				int z;\
				shade->mesh[j++] = x[idx];\
				shade->mesh[j++] = y[idx];\
				for (z = 0; z < shade->cs->n; ++z) {\
					shade->mesh[j++] = c[z][idx];\
				}\
			}\

	vpc = q;

	shade->meshcap = 0;
	shade->mesh = fz_malloc(sizeof(float) * 1024);
	if (!shade) {
		error = fz_outofmem;
		goto cleanup;
	}

	j = 0;
	for (p = 0; p < vpr-1; ++p) {
		for (q = 0; q < vpc-1; ++q) {
			ADD_VERTEX(q * vpr + p);
			ADD_VERTEX(q * vpr + p + 1);
			ADD_VERTEX((q + 1) * vpr + p + 1);
			
			ADD_VERTEX(q * vpr + p);
			ADD_VERTEX((q + 1) * vpr + p + 1);
			ADD_VERTEX((q + 1) * vpr + p);
		}
	}

	shade->meshlen = j / n / 3;

	fz_free(x);
	fz_free(y);
	for (i = 0; i < ncomp; ++i) {
		fz_free(c[i]);
	}


cleanup:

	return nil;
}
示例#4
0
fz_error *
pdf_loadtype7shade(fz_shade *shade, pdf_xref *xref, fz_obj *shading, fz_obj *ref)
{
	fz_error *error;
	fz_stream *stream;
	fz_obj *obj;

	int bpcoord;
	int bpcomp;
	int bpflag;
	int ncomp;

	float x0, x1, y0, y1;

	float c0[FZ_MAXCOLORS];
	float c1[FZ_MAXCOLORS];

	int i, n, j;
	unsigned int t;

	int flag;
	fz_point p[16];
	pdf_tensorpatch patch;

	error = nil;

	ncomp = shade->cs->n;
	bpcoord = fz_toint(fz_dictgets(shading, "BitsPerCoordinate"));
	bpcomp = fz_toint(fz_dictgets(shading, "BitsPerComponent"));
	bpflag = fz_toint(fz_dictgets(shading, "BitsPerFlag"));

	obj = fz_dictgets(shading, "Decode");
	if (fz_isarray(obj))
	{
		pdf_logshade("decode array\n");
		x0 = fz_toreal(fz_arrayget(obj, 0));
		x1 = fz_toreal(fz_arrayget(obj, 1));
		y0 = fz_toreal(fz_arrayget(obj, 2));
		y1 = fz_toreal(fz_arrayget(obj, 3));
		for (i=0; i < fz_arraylen(obj) / 2; ++i) {
			c0[i] = fz_toreal(fz_arrayget(obj, i*2+4));
			c1[i] = fz_toreal(fz_arrayget(obj, i*2+5));
		}
	}
	else {
		error = fz_throw("syntaxerror: No Decode key in Type 6 Shade");
		goto cleanup;
	}

	obj = fz_dictgets(shading, "Function");
	if (obj) {
		ncomp = 1;
		pdf_loadshadefunction(shade, xref, shading, c0[0], c1[0]);
		shade->usefunction = 1;
	} 
	else
		shade->usefunction = 0;

	shade->meshcap = 0;
	shade->mesh = nil;
	error = growshademesh(shade, 1024);
	if (error) goto cleanup;

	n = 2 + shade->cs->n;
	j = 0;

	error = pdf_openstream(&stream, xref, fz_tonum(ref), fz_togen(ref));
	if (error) goto cleanup;

	while (fz_peekbyte(stream) != EOF)
	{
		flag = getdata(stream, bpflag);

		for (i = 0; i < 16; ++i) {
			t = getdata(stream, bpcoord);
			p[i].x = x0 + (t * (x1 - x0) / (pow(2, bpcoord) - 1.));
			t = getdata(stream, bpcoord);
			p[i].y = y0 + (t * (y1 - y0) / (pow(2, bpcoord) - 1.));
		}

		for (i = 0; i < 4; ++i) {
			int k;
			for (k=0; k < ncomp; ++k) {
				t = getdata(stream, bpcomp);
				patch.color[i][k] = 
					c0[k] + (t * (c1[k] - c0[k]) / (pow(2, bpcomp) - 1.0f));
			}
		}

		patch.pole[0][0] = p[0];
		patch.pole[0][1] = p[1];
		patch.pole[0][2] = p[2];
		patch.pole[0][3] = p[3];
		patch.pole[1][3] = p[4];
		patch.pole[2][3] = p[5];
		patch.pole[3][3] = p[6];
		patch.pole[3][2] = p[7];
		patch.pole[3][1] = p[8];
		patch.pole[3][0] = p[9];
		patch.pole[2][0] = p[10];
		patch.pole[1][0] = p[11];
		patch.pole[1][1] = p[12];
		patch.pole[1][2] = p[13];
		patch.pole[2][2] = p[14];
		patch.pole[2][1] = p[15];

		j = drawpatch(patch, shade, j, ncomp, 0);
	}

	fz_dropstream(stream);

	shade->meshlen = j / n / 3;

cleanup:

	return nil;
}
示例#5
0
fz_error *
pdf_loadtype4shade(fz_shade *shade, pdf_xref *xref, fz_obj *shading, fz_obj *ref)
{
	fz_error *error;
	fz_obj *obj;
	int bpcoord;
	int bpcomp;
	int bpflag;
	int ncomp;
	float x0, x1, y0, y1;
	float c0[FZ_MAXCOLORS];
	float c1[FZ_MAXCOLORS];
	int i, z;
	int bitspervertex;
	int bytepervertex;
	fz_buffer *buf;
	int n;
	int j;
	float cval[16];

	int flag;
	unsigned int t;
	float x, y;

	error = nil;

	ncomp = shade->cs->n;
	bpcoord = fz_toint(fz_dictgets(shading, "BitsPerCoordinate"));
	bpcomp = fz_toint(fz_dictgets(shading, "BitsPerComponent"));
	bpflag = fz_toint(fz_dictgets(shading, "BitsPerFlag"));

	obj = fz_dictgets(shading, "Decode");
	if (fz_isarray(obj))
	{
		pdf_logshade("decode array\n");
		x0 = fz_toreal(fz_arrayget(obj, 0));
		x1 = fz_toreal(fz_arrayget(obj, 1));
		y0 = fz_toreal(fz_arrayget(obj, 2));
		y1 = fz_toreal(fz_arrayget(obj, 3));
		for (i=0; i < fz_arraylen(obj) / 2; ++i) {
			c0[i] = fz_toreal(fz_arrayget(obj, i*2+4));
			c1[i] = fz_toreal(fz_arrayget(obj, i*2+5));
		}
	}
	else {
		error = fz_throw("syntaxerror: No Decode key in Type 4 Shade");
		goto cleanup;
	}

	obj = fz_dictgets(shading, "Function");
	if (obj) {
		ncomp = 1;
		pdf_loadshadefunction(shade, xref, shading, c0[0], c1[0]);
	}

	bitspervertex = bpflag + bpcoord * 2 + bpcomp * ncomp;	
	bytepervertex = (bitspervertex+7) / 8;

	error = pdf_loadstream(&buf, xref, fz_tonum(ref), fz_togen(ref));
	if (error) goto cleanup;

	shade->usefunction = 0;


	n = 2 + shade->cs->n;
	j = 0;
	for (z = 0; z < (buf->ep - buf->bp) / bytepervertex; ++z)
	{
		flag = *buf->rp++;

		t = *buf->rp++;
		t = (t << 8) + *buf->rp++;
		t = (t << 8) + *buf->rp++;
		x = x0 + (t * (x1 - x0) / (pow(2, 24) - 1));

		t = *buf->rp++;
		t = (t << 8) + *buf->rp++;
		t = (t << 8) + *buf->rp++;
		y = y0 + (t * (y1 - y0) / (pow(2, 24) - 1));

		for (i=0; i < ncomp; ++i) {
			t = *buf->rp++;
			t = (t << 8) + *buf->rp++;
		}

		if (flag == 0) {
			j += n;
		}
		if (flag == 1 || flag == 2) {
			j += 3 * n;
		}
	}
	buf->rp = buf->bp;

	shade->mesh = (float*) malloc(sizeof(float) * j);
	/* 8, 24, 16 only */
	j = 0;
	for (z = 0; z < (buf->ep - buf->bp) / bytepervertex; ++z)
	{
		flag = *buf->rp++;

		t = *buf->rp++;
		t = (t << 8) + *buf->rp++;
		t = (t << 8) + *buf->rp++;
		x = x0 + (t * (x1 - x0) / (pow(2, 24) - 1));

		t = *buf->rp++;
		t = (t << 8) + *buf->rp++;
		t = (t << 8) + *buf->rp++;
		y = y0 + (t * (y1 - y0) / (pow(2, 24) - 1));

		for (i=0; i < ncomp; ++i) {
			t = *buf->rp++;
			t = (t << 8) + *buf->rp++;
			cval[i] = t / (double)(pow(2, 16) - 1);
		}

		if (flag == 0) {
			shade->mesh[j++] = x;
			shade->mesh[j++] = y;
			for (i=0; i < ncomp; ++i) {
				shade->mesh[j++] = cval[i];
			}
		}
		if (flag == 1) {
			memcpy(&(shade->mesh[j]), &(shade->mesh[j - 2 * n]), n * sizeof(float));
			memcpy(&(shade->mesh[j + 1 * n]), &(shade->mesh[j - 1 * n]), n * sizeof(float));
			j+= 2 * n;
			shade->mesh[j++] = x;
			shade->mesh[j++] = y;
			for (i=0; i < ncomp; ++i) {
				shade->mesh[j++] = cval[i];
			}
		}
		if (flag == 2) {
			memcpy(&(shade->mesh[j]), &(shade->mesh[j - 3 * n]), n * sizeof(float));
			memcpy(&(shade->mesh[j + 1 * n]), &(shade->mesh[j - 1 * n]), n * sizeof(float));
			j+= 2 * n;
			shade->mesh[j++] = x;
			shade->mesh[j++] = y;
			for (i=0; i < ncomp; ++i) {
				shade->mesh[j++] = cval[i];
			}
		}
	}
	shade->meshlen = j / n / 3;

	fz_dropbuffer(buf);

cleanup:

	return nil;
}