/** * Finalize hatching process and load pet to client. * @param account_id : account ID of owner * @param p : pet requesting * @param flag : 1:stop loading of pet * @return 0:success, 1:failure */ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) { struct map_session_data *sd; sd = map_id2sd(account_id); if(sd == NULL) return 1; if(flag == 1) { sd->status.pet_id = 0; return 1; } if(p->incubate == 1) { int i; //Delete egg from inventory. [Skotlex] for (i = 0; i < MAX_INVENTORY; i++) { if(sd->status.inventory[i].card[0] == CARD0_PET && p->pet_id == MakeDWord(sd->status.inventory[i].card[1], sd->status.inventory[i].card[2])) break; } if(i >= MAX_INVENTORY) { ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name); sd->status.pet_id = 0; return 1; } if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg. pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER); } else { pet_data_init(sd,p); if(sd->pd && sd->bl.prev != NULL) { if(map_addblock(&sd->pd->bl)) return 1; clif_spawn(&sd->pd->bl); clif_send_petdata(sd,sd->pd,0,0); clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); clif_pet_equip_area(sd->pd); clif_send_petstatus(sd); } } return 0; }
/** * Begin hatching a pet. * @param sd : player requesting * @param pet : pet requesting */ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet) { nullpo_retr(1, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd); if(sd->status.pet_id && pet->incubate == 1) { sd->status.pet_id = 0; return 1; } pet->incubate = 0; pet->account_id = sd->status.account_id; pet->char_id = sd->status.char_id; sd->status.pet_id = pet->pet_id; if(pet_data_init(sd, pet)) { sd->status.pet_id = 0; return 1; } intif_save_petdata(sd->status.account_id,pet); if (save_settings&8) chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] if(sd->bl.prev != NULL) { if(map_addblock(&sd->pd->bl)) return 1; clif_spawn(&sd->pd->bl); clif_send_petdata(sd,sd->pd, 0,0); clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); clif_pet_equip_area(sd->pd); clif_send_petstatus(sd); } Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd); return 0; }
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet) { char pet_output[1024]; // Declaracion de char para Invocacion Pet's [Tab] nullpo_retr(1, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->status.pet_id && pet->incuvate == 1) { sd->status.pet_id = 0; return 1; } pet->incuvate = 0; pet->account_id = sd->status.account_id; pet->char_id = sd->status.char_id; sd->status.pet_id = pet->pet_id; if(pet_data_init(sd, pet)) { sd->status.pet_id = 0; return 1; } intif_save_petdata(sd->status.account_id,pet); if (save_settings&8) chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] if(sd->bl.prev != NULL) { map_addblock(&sd->pd->bl); clif_spawn(&sd->pd->bl); clif_send_petdata(sd,sd->pd, 0,0); clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); clif_pet_equip_area(sd->pd); clif_send_petstatus(sd); } Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); clif_misceffect(&sd->pd->bl, 0); // Efecto 1 de nacimiento [Tab] clif_misceffect(&sd->pd->bl, 344); // Efecto 2 de nacimiento [Tab] sprintf(pet_output,"Get Out %s... NOW!",pet->name); // Cuidado aca con el nombre del pet clif_displaymessage(sd->fd, pet_output); // Frase nacimiento [Tab] return 0; }