示例#1
0
PfxInt32 BulletWriteWarmstartContactConstraints(PfxSetupContactConstraintsParam &param)
{
//	PfxInt32 ret = pfxCheckParamOfSetupContactConstraints(param);
	//if(ret != SCE_PFX_OK) return ret;
	
	SCE_PFX_PUSH_MARKER("pfxSetupContactConstraints");

	PfxConstraintPair *contactPairs = param.contactPairs;
	PfxUInt32 numContactPairs = param.numContactPairs;
	PfxContactManifold *offsetContactManifolds = param.offsetContactManifolds;
	PfxRigidState *offsetRigidStates = param.offsetRigidStates;
	PfxRigidBody *offsetRigidBodies = param.offsetRigidBodies;
	PfxSolverBody *offsetSolverBodies = param.offsetSolverBodies;

	for(PfxUInt32 i=0;i<numContactPairs;i++) 
	{
		PfxConstraintPair &pair = contactPairs[i];

		PfxUInt16 iA = pfxGetObjectIdA(pair);
		PfxUInt16 iB = pfxGetObjectIdB(pair);
		PfxUInt32 iConstraint = pfxGetConstraintId(pair);

		PfxContactManifold &contact = offsetContactManifolds[iConstraint];
		btPersistentManifold& manifold = manifolds[i];
		for (int c=0;c<manifold.m_cachedPoints;c++)
		{
			contact.getContactPoint(c).m_constraintRow[0].m_accumImpulse = manifold.m_pointCache[c].m_appliedImpulse;
			contact.getContactPoint(c).m_constraintRow[1].m_accumImpulse = manifold.m_pointCache[c].m_appliedImpulseLateral1;
			contact.getContactPoint(c).m_constraintRow[2].m_accumImpulse = manifold.m_pointCache[c].m_appliedImpulseLateral2;
		}


	}
	return 0;
}
示例#2
0
void collision()
{
	unsigned int numCurrentPairs = numPairs[pairSwap];
	PfxBroadphasePair *currentPairs = pairsBuff[pairSwap];
	
	//J 衝突検出
	//E Detect collisions
	{
		PfxDetectCollisionParam param;
		param.contactPairs = currentPairs;
		param.numContactPairs = numCurrentPairs;
		param.offsetContactManifolds = contacts;
		param.offsetRigidStates = states;
		param.offsetCollidables = collidables;
		param.numRigidBodies = numRigidBodies;

		int ret = pfxDetectCollision(param);
		if(ret != SCE_PFX_OK) SCE_PFX_PRINTF("pfxDetectCollision failed %d\n",ret);
	}

	curTotalContacts = 0;

	for(PfxUInt32 i=0;i<numCurrentPairs;i++) {
		PfxConstraintPair &pair = currentPairs[i];
	
		PfxUInt16 iA = pfxGetObjectIdA(pair);
		PfxUInt16 iB = pfxGetObjectIdB(pair);
		PfxUInt32 iConstraint = pfxGetConstraintId(pair);

		PfxContactManifold &contact = contacts[iConstraint];
		curTotalContacts += contact.getNumContacts();
	}


	//J リフレッシュ
	//E Refresh contacts
	{
		PfxRefreshContactsParam param;
		param.contactPairs = currentPairs;
		param.numContactPairs = numCurrentPairs;
		param.offsetContactManifolds = contacts;
		param.offsetRigidStates = states;
		param.numRigidBodies = numRigidBodies;

		int ret = pfxRefreshContacts(param);
		if(ret != SCE_PFX_OK) SCE_PFX_PRINTF("pfxRefreshContacts failed %d\n",ret);
	}


	

}
const PfxContactManifold &physics_get_contact(int id)
{
	return contacts[pfxGetConstraintId(pairs[id])];
}
示例#4
0
PfxInt32 BulletSetupContactConstraints(PfxSetupContactConstraintsParam &param)
{
//	PfxInt32 ret = pfxCheckParamOfSetupContactConstraints(param);
	//if(ret != SCE_PFX_OK) return ret;
	
	SCE_PFX_PUSH_MARKER("pfxSetupContactConstraints");

	PfxConstraintPair *contactPairs = param.contactPairs;
	PfxUInt32 numContactPairs = param.numContactPairs;
	PfxContactManifold *offsetContactManifolds = param.offsetContactManifolds;
	PfxRigidState *offsetRigidStates = param.offsetRigidStates;
	PfxRigidBody *offsetRigidBodies = param.offsetRigidBodies;
	PfxSolverBody *offsetSolverBodies = param.offsetSolverBodies;
	manifolds.resize(0);

	for(PfxUInt32 i=0;i<numContactPairs;i++) {
		PfxConstraintPair &pair = contactPairs[i];

//		if(!sce::PhysicsEffects::pfxCheckSolver(pair)) {
	//		continue;
		//}

		PfxUInt16 iA = pfxGetObjectIdA(pair);
		PfxUInt16 iB = pfxGetObjectIdB(pair);
		PfxUInt32 iConstraint = pfxGetConstraintId(pair);

		PfxContactManifold &contact = offsetContactManifolds[iConstraint];

		btPersistentManifold& manifold = manifolds.expand();
		memset(&manifold,0xff,sizeof(btPersistentManifold));

		manifold.m_body0 = &rbs[iA];
		manifold.m_body1 = &rbs[iB];
		manifold.m_cachedPoints = contact.getNumContacts();

		if (!contact.getNumContacts())
			continue;


		SCE_PFX_ALWAYS_ASSERT(iA==contact.getRigidBodyIdA());
		SCE_PFX_ALWAYS_ASSERT(iB==contact.getRigidBodyIdB());

		PfxRigidState &stateA = offsetRigidStates[iA];
		PfxRigidBody &bodyA = offsetRigidBodies[iA];
		PfxSolverBody &solverBodyA = offsetSolverBodies[iA];

		PfxRigidState &stateB = offsetRigidStates[iB];
		PfxRigidBody &bodyB = offsetRigidBodies[iB];
		PfxSolverBody &solverBodyB = offsetSolverBodies[iB];
	
		contact.setInternalFlag(0);
		
		PfxFloat restitution = 0.5f * (bodyA.getRestitution() + bodyB.getRestitution());
		if(contact.getDuration() > 1) restitution = 0.0f;
		
		PfxFloat friction = sqrtf(bodyA.getFriction() * bodyB.getFriction());
		
		manifold.m_cachedPoints = contact.getNumContacts();
	

		manifold.m_contactProcessingThreshold = 0.01f;//SCE_PFX_CONTACT_THRESHOLD_NORMAL;
		manifold.m_contactBreakingThreshold = 0.01f;

		for(int j=0;j<contact.getNumContacts();j++) {
			PfxContactPoint &cp = contact.getContactPoint(j);

			PfxVector3 ptA = pfxReadVector3(cp.m_localPointA);
			manifold.m_pointCache[j].m_localPointA.setValue(ptA.getX(),ptA.getY(),ptA.getZ());
			PfxVector3 ptB = pfxReadVector3(cp.m_localPointB);
			manifold.m_pointCache[j].m_localPointB.setValue(ptB.getX(),ptB.getY(),ptB.getZ());
			
			manifold.m_pointCache[j].m_normalWorldOnB.setValue(
						cp.m_constraintRow[0].m_normal[0],
						cp.m_constraintRow[0].m_normal[1],
						cp.m_constraintRow[0].m_normal[2]);
			manifold.m_pointCache[j].m_distance1 = cp.m_distance1;
			manifold.m_pointCache[j].m_combinedFriction = friction;
			manifold.m_pointCache[j].m_combinedRestitution = restitution;
			manifold.m_pointCache[j].m_appliedImpulse = cp.m_constraintRow[0].m_accumImpulse;
			manifold.m_pointCache[j].m_lateralFrictionDir1.setValue(
						cp.m_constraintRow[1].m_normal[0],
						cp.m_constraintRow[1].m_normal[1],
						cp.m_constraintRow[1].m_normal[2]);
			manifold.m_pointCache[j].m_appliedImpulseLateral1 = cp.m_constraintRow[1].m_accumImpulse;

			manifold.m_pointCache[j].m_lateralFrictionDir2.setValue(
						cp.m_constraintRow[2].m_normal[0],
						cp.m_constraintRow[2].m_normal[1],
						cp.m_constraintRow[2].m_normal[2]);
			manifold.m_pointCache[j].m_appliedImpulseLateral2 = cp.m_constraintRow[2].m_accumImpulse;
			manifold.m_pointCache[j].m_lateralFrictionInitialized = true;
			manifold.m_pointCache[j].m_lifeTime = cp.m_duration;

			btTransform trA = manifold.m_body0->getWorldTransform();
			btTransform trB = manifold.m_body1->getWorldTransform();

			manifold.m_pointCache[j].m_positionWorldOnA = trA( manifold.m_pointCache[j].m_localPointA );
			manifold.m_pointCache[j].m_positionWorldOnB = trB( manifold.m_pointCache[j].m_localPointB );




						//btVector3 m_localPointA;			
			//btVector3 m_localPointB;			
			//btVector3	m_positionWorldOnB;
			//m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
			//btVector3	m_positionWorldOnA;




			/*
			pfxSetupContactConstraint(
				cp.m_constraintRow[0],
				cp.m_constraintRow[1],
				cp.m_constraintRow[2],
				cp.m_distance,
				restitution,
				friction,
				pfxReadVector3(cp.m_constraintRow[0].m_normal),
				pfxReadVector3(cp.m_localPointA),
				pfxReadVector3(cp.m_localPointB),
				stateA,
				stateB,
				solverBodyA,
				solverBodyB,
				param.separateBias,
				param.timeStep
				);
				*/

		}

		contact.setCompositeFriction(friction);
	}

	SCE_PFX_POP_MARKER();

	return SCE_PFX_OK;
}