示例#1
0
// -----------------------------------------------------------------------------------
void	dispAdditionalInfo( void )
{

	/* We now need to display the mission time, game time,
		average unit experience level an number of artefacts found */

	/* Firstly, top of the screen, number of artefacts found */
	sprintf( text, _("ARTIFACTS RECOVERED: %d"), missionData.artefactsFound );
	iV_DrawText( text, (pie_GetVideoBufferWidth() - iV_GetTextWidth(text))/2, 300 + D_H );

	/* Get the mission result time in a string - and write it out */
	getAsciiTime( (char*)&text2, gameTime - missionData.missionStarted );
	sprintf( text, _("Mission Time - %s"), text2 );
	iV_DrawText( text, (pie_GetVideoBufferWidth() - iV_GetTextWidth(text))/2, 320 + D_H);

	/* Write out total game time so far */
	getAsciiTime( (char*)&text2, gameTime );
	sprintf( text, _("Total Game Time - %s"), text2 );
	iV_DrawText( text, (pie_GetVideoBufferWidth() - iV_GetTextWidth(text))/2, 340 + D_H );
	if (Cheated)
	{
		// A quick way to flash the text
		((gameTime2 / 250) % 2) ? iV_SetTextColour(WZCOL_RED) : iV_SetTextColour(WZCOL_YELLOW);
		sprintf( text, _("You cheated!"));
		iV_DrawText( text, (pie_GetVideoBufferWidth() - iV_GetTextWidth(text))/2, 360 + D_H );
		iV_SetTextColour(WZCOL_TEXT_BRIGHT);
	}
}
示例#2
0
bool pie_Initialise(void)
{
	pie_TexInit();

	/* Find texture compression extension */
	if (GLEW_ARB_texture_compression && wz_texture_compression != GL_RGBA)
	{
		debug(LOG_TEXTURE, "Texture compression: Yes");
		wz_texture_compression = GL_COMPRESSED_RGBA_ARB;
	}
	else
	{
		debug(LOG_TEXTURE, "Texture compression: No");
		wz_texture_compression = GL_RGBA;
	}

	pie_MatInit();
	_TEX_INDEX = 0;

	rendSurface.width	= pie_GetVideoBufferWidth();
	rendSurface.height	= pie_GetVideoBufferHeight();
	rendSurface.xcentre	= pie_GetVideoBufferWidth()/2;
	rendSurface.ycentre	= pie_GetVideoBufferHeight()/2;
	rendSurface.clip.left	= 0;
	rendSurface.clip.top	= 0;
	rendSurface.clip.right	= pie_GetVideoBufferWidth();
	rendSurface.clip.bottom	= pie_GetVideoBufferHeight();

	pie_SetDefaultStates();
	debug(LOG_3D, "xcentre %d; ycentre %d", rendSurface.xcentre, rendSurface.ycentre);

	return true;
}
示例#3
0
UDWORD	pie_GetResScalingFactor(void)
{
	if (pie_GetVideoBufferWidth() * 4 > pie_GetVideoBufferHeight() * 5) {
		return pie_GetVideoBufferHeight()*5/4/6;
	} else {
		return pie_GetVideoBufferWidth()/6;
	}
}
示例#4
0
void pie_UpdateSurfaceGeometry()
{
	rendSurface.width	= pie_GetVideoBufferWidth();
	rendSurface.height	= pie_GetVideoBufferHeight();
	rendSurface.xcentre	= pie_GetVideoBufferWidth() / 2;
	rendSurface.ycentre	= pie_GetVideoBufferHeight() / 2;
	rendSurface.clip.left	= 0;
	rendSurface.clip.top	= 0;
	rendSurface.clip.right	= pie_GetVideoBufferWidth();
	rendSurface.clip.bottom	= pie_GetVideoBufferHeight();
}
示例#5
0
//-----------------------------------------------------------------------------------
static void getTrackingConcerns(SDWORD *x, SDWORD *y, SDWORD *z, UDWORD groupNumber, bool bOnScreen)
{
	SDWORD xTotals = 0, yTotals = 0, zTotals = 0;
	DROID *psDroid;
	UDWORD count;

	for (count = 0, psDroid = apsDroidLists[selectedPlayer]; psDroid; psDroid = psDroid->psNext)
	{
		if (groupNumber == GROUP_SELECTED ? psDroid->selected : psDroid->group == groupNumber)
		{
			if (!bOnScreen || droidOnScreen(psDroid, pie_GetVideoBufferWidth() / 4))
			{
				count++;
				xTotals += psDroid->pos.x;
				yTotals += psDroid->pos.z;	// note the flip
				zTotals += psDroid->pos.y;
			}
		}
	}

	if (count)	// necessary!!!!!!!
	{
		*x = xTotals / count;
		*y = yTotals / count;
		*z = zTotals / count;
	}
}
示例#6
0
/*!
 * 3D vector perspective projection
 * Projects 3D vector into 2D screen space
 * \param v3d       3D vector to project
 * \param[out] v2d  resulting 2D vector
 * \return projected z component of v2d
 */
int32_t pie_RotateProject(const Vector3i *v3d, const glm::mat4& matrix, Vector2i *v2d)
{
	float hackScaleFactor = 1.0f / (3 * 330);  // HACK: This seems to work by experimentation, not sure why.

	/*
	 * v = curMatrix . v3d
	 */
	glm::vec4 v(pie_PerspectiveGet() * matrix * glm::vec4(*v3d, 1.f));

	const float xx = v.x / v.w;
	const float yy = v.y / v.w;

	if (v.w < 256 * hackScaleFactor)
	{
		v2d->x = LONG_WAY; //just along way off screen
		v2d->y = LONG_WAY;
	}
	else
	{
		v2d->x = (.5 + .5 * xx) * pie_GetVideoBufferWidth();
		v2d->y = (.5 - .5 * yy) * pie_GetVideoBufferHeight();
	}

	return v.w;
}
示例#7
0
static void pie_DrawShadows(void)
{
    const float width = pie_GetVideoBufferWidth();
    const float height = pie_GetVideoBufferHeight();

    pie_SetTexturePage(TEXPAGE_NONE);

    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
    glDepthFunc(GL_LESS);
    glDepthMask(GL_FALSE);
    glEnable(GL_STENCIL_TEST);

    ShadowStencilFunc();

    glEnable(GL_CULL_FACE);
    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
    glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
    glStencilMask(~0);
    glStencilFunc(GL_LESS, 0, ~0);

    glDisable(GL_DEPTH_TEST);
    PIELIGHT grey;
    grey.byte = { 0, 0, 0, 128 };
    pie_BoxFill(0, 0, width, height, grey, REND_ALPHA);

    pie_SetRendMode(REND_OPAQUE);
    glDisable(GL_STENCIL_TEST);
    glEnable(GL_DEPTH_TEST);
    glDepthMask(GL_TRUE);

    scshapes.resize(0);
}
示例#8
0
static void setupLoadingScreen(void)
{
	unsigned int i;
	int w = pie_GetVideoBufferWidth();
	int h = pie_GetVideoBufferHeight();
	int offset;

	boxHeight = h / 40.0;
	offset = boxHeight;
	boxWidth = w - 2.0 * offset;

	barRightX = w - offset;
	barRightY = h - offset;

	barLeftX = barRightX - boxWidth;
	barLeftY = barRightY - boxHeight;

	starsNum = boxWidth / boxHeight;
	starHeight = 2.0 * h / 640.0;

	if (!stars)
	{
		stars = (STAR *)malloc(sizeof(STAR) * starsNum);
	}

	for (i = 0; i < starsNum; ++i)
	{
		stars[i] = newStar();
	}
}
示例#9
0
void SetMousePos(UDWORD nowt,UDWORD x,UDWORD y)
{
	POINT	point;
	FRACT	divX,divY;
	UDWORD	scrX,scrY;
	UDWORD	mXPos,mYPos;

	UNUSEDPARAMETER(nowt);
	if(pie_GetRenderEngine()==ENGINE_GLIDE)
	{
		scrX = GetSystemMetrics(SM_CXFULLSCREEN);
		scrY = GetSystemMetrics(SM_CYFULLSCREEN);

		divX = MAKEFRACT(x) / pie_GetVideoBufferWidth();
		divY = MAKEFRACT(y) / pie_GetVideoBufferHeight();
	
		mXPos = MAKEINT(divX*scrX);
		mYPos = MAKEINT(divY*scrY);
		SetCursorPos(mXPos,mYPos);
	}
	else
	{
		point.x = x;
		point.y = y;
		ClientToScreen(frameGetWinHandle(),&point);
		SetCursorPos(point.x,point.y);
	}


}
示例#10
0
static STAR newStar(void)
{
	STAR s;
	s.xPos = rand() % barRightX;
	s.speed = (rand() % 30 + 6) * pie_GetVideoBufferWidth() / 640.0;
	s.colour = pal_SetBrightness(150 + rand() % 100);
	return s;
}
示例#11
0
static void radarSize(int ZoomLevel)
{
	float zoom = (float)ZoomLevel * RadarZoomMultiplier / 16.0;
	radarWidth = radarTexWidth * zoom;
	radarHeight = radarTexHeight * zoom;
	if (rotateRadar)
	{
		radarCenterX = pie_GetVideoBufferWidth() - BASE_GAP * 4 - MAX(radarHeight, radarWidth) / 2;
		radarCenterY = pie_GetVideoBufferHeight() - BASE_GAP * 4 - MAX(radarWidth, radarHeight) / 2;
	}
	else
	{
		radarCenterX = pie_GetVideoBufferWidth() - BASE_GAP * 4 - radarWidth / 2;
		radarCenterY = pie_GetVideoBufferHeight() - BASE_GAP * 4 - radarHeight / 2;
	}
	debug(LOG_WZ, "radar=(%u,%u) tex=(%u,%u) size=(%u,%u)", radarCenterX, radarCenterY, radarTexWidth, radarTexHeight, radarWidth, radarHeight);
}
示例#12
0
bool wzMainScreenSetup(int antialiasing, bool fullscreen, bool vsync, bool highDPI)
{
	debug(LOG_MAIN, "Qt initialization");
	//QGL::setPreferredPaintEngine(QPaintEngine::OpenGL); // Workaround for incorrect text rendering on many platforms, doesn't exist in Qt5…

	// Register custom WZ app event type
	wzAppQEventType = QEvent::registerEventType();

	// Setting up OpenGL
	QGLFormat format;
	format.setDoubleBuffer(true);
	//format.setAlpha(true);
	int w = pie_GetVideoBufferWidth();
	int h = pie_GetVideoBufferHeight();

	if (antialiasing)
	{
		format.setSampleBuffers(true);
		format.setSamples(antialiasing);
	}
	mainWindowPtr = new WzMainWindow(QSize(w, h), format, wzAppQEventType.load());
	WzMainWindow &mainwindow = *(mainWindowPtr.load());
	mainwindow.setMinimumResolution(QSize(800, 600));
	if (!mainwindow.context()->isValid())
	{
		QMessageBox::critical(nullptr, "Oops!", "Warzone2100 failed to create an OpenGL context. This probably means that your graphics drivers are out of date. Try updating them!");
		return false;
	}

	screenWidth = w;
	screenHeight = h;
	if (fullscreen)
	{
		mainwindow.resize(w, h);
		mainwindow.showFullScreen();
		if (w > mainwindow.width())
		{
			w = mainwindow.width();
		}
		if (h > mainwindow.height())
		{
			h = mainwindow.height();
		}
		pie_SetVideoBufferWidth(w);
		pie_SetVideoBufferHeight(h);
	}
	else
	{
		mainwindow.show();
		mainwindow.setMinimumSize(w, h);
		mainwindow.setMaximumSize(w, h);
	}

	mainwindow.setSwapInterval(vsync);
	mainwindow.setReadyToPaint();

	return true;
}
示例#13
0
/** Sets the system up */
void	initConsoleMessages(void)
{
	iV_SetFont(font_regular);
	linePitch = iV_GetTextLineSize();						// NOTE: if font changes, this must also be changed!
	bConsoleDropped = false;
	setConsoleMessageDuration(DEFAULT_MESSAGE_DURATION);	// Setup how long messages are displayed for
	setConsoleBackdropStatus(true);							// No box under the text
	enableConsoleDisplay(true);								// Turn on the console display

	//	Set up the main console size and position x,y,width
	setConsoleSizePos(16, 32, pie_GetVideoBufferWidth() - 32);
	historyConsole.topX = HISTORYBOX_X;
	historyConsole.topY = HISTORYBOX_Y;
	historyConsole.width = pie_GetVideoBufferWidth() - 32;
	setConsoleLineInfo(MAX_CONSOLE_MESSAGES / 4 + 4);
	setConsolePermanence(false, true);						// We're not initially having permanent messages
	permitNewConsoleMessages(true);							// Allow new messages
}
示例#14
0
/** Sets the system up */
void	initConsoleMessages( void )
{
	int TextLineSize = iV_GetTextLineSize();
	messageIndex = 0;

	/* Console can extend to half screen height */
	if (TextLineSize)
	{
		maxDrop = ((pie_GetVideoBufferHeight() / TextLineSize)/2);
	}
	else
	{
		debug(LOG_FATAL, "Something is wrong with the fonts? Aborting.");
		abort();
	}

	if(maxDrop>32) maxDrop = 32;

	consoleDrop = maxDrop;//MAX_DROP;

	dropState = DROP_CLOSED;

	/* No active messages to begin with */
	numActiveMessages = 0;

	lastDropChange = 0;

	bConsoleDropped = false;

	/* Linked list is empty */
	consoleMessages = NULL;

	/* Setup how long messages are displayed for... */
	setConsoleMessageDuration(DEFAULT_MESSAGE_DURATION);

	/* No box under the text */
	setConsoleBackdropStatus(true);

	/* Turn on the console display */
	enableConsoleDisplay(true);

	/* Set left justification as default */
	setDefaultConsoleJust(LEFT_JUSTIFY);

	/*	Set up the console size and postion
		x,y,width */
	setConsoleSizePos(16, 16, pie_GetVideoBufferWidth()-32);

	setConsoleLineInfo(MAX_CONSOLE_MESSAGES/4 + 4);

	/* We're not initially having permanent messages */
	setConsolePermanence(false,true);

	/* Allow new messages */
	permitNewConsoleMessages(true);
}
示例#15
0
static bool seq_AddTextFromFile(const char *pTextName, SEQ_TEXT_POSITIONING textJustification)
{
	char aTextName[MAX_STR_LENGTH];
	char *pTextBuffer, *pCurrentLine, *pText;
	UDWORD fileSize;
	SDWORD xOffset, yOffset;
	double startTime, endTime;
	const char *seps = "\n";

	// NOTE: The original game never had a fullscreen mode for FMVs on >640x480 screens.
	// They would just use double sized videos, and move the text to that area.
	// We just use the full screen for text right now, instead of using offsets.
	// However, depending on reaction, we may use the old style again.
	D_H2 = 0;				//( pie_GetVideoBufferHeight()- 480)/2;
	D_W2 = 0;				//( pie_GetVideoBufferWidth() - 640)/2;
	ssprintf(aTextName, "sequenceaudio/%s", pTextName);

	if (loadFileToBufferNoError(aTextName, fileLoadBuffer, FILE_LOAD_BUFFER_SIZE, &fileSize) == false)  //Did I mention this is lame? -Q
	{
		return false;
	}

	pTextBuffer = fileLoadBuffer;
	pCurrentLine = strtok(pTextBuffer, seps);
	while (pCurrentLine != NULL)
	{
		if (*pCurrentLine != '/')
		{
			if (sscanf(pCurrentLine, "%d %d %lf %lf", &xOffset, &yOffset, &startTime, &endTime) == 4)
			{
				// Since all the positioning was hardcoded to specific values, we now calculate the
				// ratio of our screen, compared to what the game expects and multiply that to x, y.
				// This makes the text always take up the full screen, instead of original style.
				xOffset = (double)pie_GetVideoBufferWidth() / 640. * (double)xOffset;
				yOffset = (double)pie_GetVideoBufferHeight() / 480. * (double)yOffset;
				//get the text
				pText = strrchr(pCurrentLine, '"');
				ASSERT(pText != NULL, "error parsing text file");
				if (pText != NULL)
				{
					*pText = (UBYTE)0;
				}
				pText = strchr(pCurrentLine, '"');
				ASSERT(pText != NULL, "error parsing text file");
				if (pText != NULL)
				{
					seq_AddTextForVideo(_(&pText[1]), xOffset, yOffset, startTime, endTime, textJustification);
				}
			}
		}
		//get next line
		pCurrentLine = strtok(NULL, seps);
	}
	return true;
}
示例#16
0
bool wzMain2()
{
	debug(LOG_MAIN, "Qt initialization");
	QGL::setPreferredPaintEngine(QPaintEngine::OpenGL); // Workaround for incorrect text rendering on nany platforms.

	// Setting up OpenGL
	QGLFormat format;
	format.setDoubleBuffer(true);
	format.setAlpha(true);
	int w = pie_GetVideoBufferWidth();
	int h = pie_GetVideoBufferHeight();

	if (war_getFSAA())
	{
		format.setSampleBuffers(true);
		format.setSamples(war_getFSAA());
	}
	mainWindowPtr = new WzMainWindow(QSize(w, h), format);
	WzMainWindow &mainwindow = *mainWindowPtr;
	mainwindow.setMinimumResolution(QSize(800, 600));
	if (!mainwindow.context()->isValid())
	{
		QMessageBox::critical(NULL, "Oops!", "Warzone2100 failed to create an OpenGL context. This probably means that your graphics drivers are out of date. Try updating them!");
		return false;
	}

	screenWidth = w;
	screenHeight = h;
	if (war_getFullscreen())
	{
		mainwindow.resize(w,h);
		mainwindow.showFullScreen();
		if(w>mainwindow.width()) {
			w = mainwindow.width();
		}
		if(h>mainwindow.height()) {
			h = mainwindow.height();
		}
		pie_SetVideoBufferWidth(w);
		pie_SetVideoBufferHeight(h);
	}
	else
	{
		mainwindow.show();
		mainwindow.setMinimumSize(w, h);
		mainwindow.setMaximumSize(w, h);
	}

	mainwindow.setSwapInterval(war_GetVsync());
	war_SetVsync(mainwindow.swapInterval() > 0);

	mainwindow.setReadyToPaint();

	return true;
}
示例#17
0
bool InitRadar()
{
	// Ally/enemy/me colors
	colRadarAlly = WZCOL_YELLOW;
	colRadarEnemy = WZCOL_RED;
	colRadarMe = WZCOL_WHITE;
	if (mapWidth < 150)	// too small!
	{
		RadarZoom = pie_GetVideoBufferWidth() <= 640 ? 14 : DEFAULT_RADARZOOM * 2;
	}
	return true;
}
示例#18
0
void addBackdrop(void)
{
	W_FORMINIT sFormInit;                              // Backdrop
	sFormInit.formID = 0;
	sFormInit.id = FRONTEND_BACKDROP;
	sFormInit.style = WFORM_PLAIN;
	sFormInit.x = (SWORD)( (pie_GetVideoBufferWidth() - HIDDEN_FRONTEND_WIDTH)/2);
	sFormInit.y = (SWORD)( (pie_GetVideoBufferHeight() - HIDDEN_FRONTEND_HEIGHT)/2);
	sFormInit.width = HIDDEN_FRONTEND_WIDTH-1;
	sFormInit.height = HIDDEN_FRONTEND_HEIGHT-1;
	sFormInit.pDisplay = displayTitleBitmap;
	widgAddForm(psWScreen, &sFormInit);
}
示例#19
0
void pie_UploadDisplayBuffer(UBYTE *DisplayBuffer)
{
	switch (pie_GetRenderEngine())
	{
	case ENGINE_4101:
	case ENGINE_SR:
		UploadDisplayBuffer(DisplayBuffer);
		break;
	case ENGINE_GLIDE:
		gl_UploadDisplayBuffer(DisplayBuffer);
		screen_SetBackDrop(DisplayBuffer, pie_GetVideoBufferWidth(), pie_GetVideoBufferHeight());
		break;
	case ENGINE_D3D:
		//only call inside D3D render
		pie_GlobalRenderEnd(FALSE);
		screen_Upload(DisplayBuffer);
		screen_SetBackDrop(DisplayBuffer, pie_GetVideoBufferWidth(), pie_GetVideoBufferHeight());
		pie_GlobalRenderBegin();
	default:
		break;
	}
}
示例#20
0
// show a background piccy (currently used for version and mods labels)
static void displayTitleBitmap(WZ_DECL_UNUSED WIDGET *psWidget, WZ_DECL_UNUSED UDWORD xOffset, WZ_DECL_UNUSED UDWORD yOffset, WZ_DECL_UNUSED PIELIGHT *pColours)
{
	char modListText[MAX_STR_LENGTH] = "";

	iV_SetFont(font_regular);
	iV_SetTextColour(WZCOL_GREY);
	iV_DrawTextRotated(version_getFormattedVersionString(), pie_GetVideoBufferWidth() - 9, pie_GetVideoBufferHeight() - 14, 270.f);

	if (*getModList())
	{
		sstrcat(modListText, _("Mod: "));
		sstrcat(modListText, getModList());
		iV_DrawText(modListText, 9, 14);
	}

	iV_SetTextColour(WZCOL_TEXT_BRIGHT);
	iV_DrawTextRotated(version_getFormattedVersionString(), pie_GetVideoBufferWidth() - 10, pie_GetVideoBufferHeight() - 15, 270.f);

	if (*getModList())
	{
		iV_DrawText(modListText, 10, 15);
	}
}
示例#21
0
/** Displays all the console messages */
void	displayConsoleMessages(void)
{
    // Check if we have any messages we want to show
    if (!getNumberConsoleMessages() && !bConsoleDropped && !InfoMessages.size())
    {
        return;
    }

    // scripts can disable the console
    if (!bConsoleDisplayEnabled && !InfoMessages.size())
    {
        return;
    }

    iV_SetFont(font_regular);

    pie_SetDepthBufferStatus(DEPTH_CMP_ALWAYS_WRT_ON);
    pie_SetFogStatus(false);

    if (bConsoleDropped)
    {
        displayOldMessages(HistoryMode);
    }

    std::lock_guard<wz::mutex> lck(mtx);  // Don't iterate without a lock.
    if (InfoMessages.size())
    {
        auto i = InfoMessages.end() - 1;		// we can only show the last one...
        setConsoleTextColor(i->player);

        int tmp = pie_GetVideoBufferWidth();
        drawBlueBox(0, 0,tmp, 18);
        tmp -= iV_GetTextWidth(i->text.c_str());
        iV_DrawFormattedText(i->text.c_str(), tmp - 6, linePitch - 2, iV_GetTextWidth(i->text.c_str()), i->JustifyType);
    }
    int TextYpos = mainConsole.topY;
    // Draw the blue background for the text (only in game, not lobby)
    if (bTextBoxActive && GetGameMode() == GS_NORMAL)
    {
        iV_TransBoxFill(mainConsole.topX - CON_BORDER_WIDTH, mainConsole.topY - mainConsole.textDepth - CON_BORDER_HEIGHT,
                        mainConsole.topX + mainConsole.width, mainConsole.topY + (getNumberConsoleMessages() * linePitch) + CON_BORDER_HEIGHT - linePitch);
    }
    for (auto i = ActiveMessages.begin(); i != ActiveMessages.end(); ++i)
    {
        setConsoleTextColor(i->player);
        TextYpos = iV_DrawFormattedText(i->text.c_str(), mainConsole.topX, TextYpos, mainConsole.width, i->JustifyType);
    }
}
示例#22
0
static void pie_DrawShadows(void)
{
	const float width = pie_GetVideoBufferWidth();
	const float height = pie_GetVideoBufferHeight();

	pie_SetTexturePage(TEXPAGE_NONE);

	glPushMatrix();

	pie_SetAlphaTest(false);
	glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
	glDepthFunc(GL_LESS);
	glDepthMask(GL_FALSE);
	glEnable(GL_STENCIL_TEST);

	ShadowStencilFunc();

	pie_SetRendMode(REND_ALPHA);
	glEnable(GL_CULL_FACE);
	glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
	glStencilMask(~0);
	glStencilFunc(GL_LESS, 0, ~0);
	glColor4f(0, 0, 0, 0.5);

	pie_PerspectiveEnd();
	glLoadIdentity();
	glDisable(GL_DEPTH_TEST);
	glBegin(GL_TRIANGLE_STRIP);
		glVertex2f(0, 0);
		glVertex2f(width, 0);
		glVertex2f(0, height);
		glVertex2f(width, height);
	glEnd();
	pie_PerspectiveBegin();

	pie_SetRendMode(REND_OPAQUE);
	glDisable(GL_STENCIL_TEST);
	glEnable(GL_DEPTH_TEST);
	glDepthMask(GL_TRUE);

	glPopMatrix();

	scshapes.clear();
}
示例#23
0
//-----------------------------------------------------------------------------------
bool	droidOnScreen(DROID *psDroid, SDWORD tolerance)
{
    SDWORD	dX, dY;

    if (DrawnInLastFrame(psDroid->sDisplay.frameNumber) == true)
    {
        dX = psDroid->sDisplay.screenX;
        dY = psDroid->sDisplay.screenY;
        /* Is it on screen */
        if (dX > (0 - tolerance) && dY > (0 - tolerance)
                && dX < (SDWORD)(pie_GetVideoBufferWidth() + tolerance)
                && dY < (SDWORD)(pie_GetVideoBufferHeight() + tolerance))
        {
            return (true);
        }
    }
    return (false);
}
示例#24
0
int32 iV_VideoMemorySize(int mode)

{
	int32 size;


	switch (mode) {
		case iV_MODE_4101:
		case REND_D3D_RGB:
		case REND_D3D_HAL:
		case REND_D3D_REF:
		case REND_GLIDE_3DFX:
								size = pie_GetVideoBufferWidth() * pie_GetVideoBufferHeight(); break;
		default:
			size = 0;
	}

	return size;
}
示例#25
0
const glm::mat4& pie_PerspectiveGet()
{
	const float width = std::max(pie_GetVideoBufferWidth(), 1);  // Require width > 0 && height > 0, to avoid glScalef(1, 1, -1) crashing in some graphics drivers.
	const float height = std::max(pie_GetVideoBufferHeight(), 1);

	if (width != perspectiveCache._width || height != perspectiveCache._height || rendSurface.xcentre != perspectiveCache._rendSurface_xcentre || rendSurface.ycentre != perspectiveCache._rendSurface_ycentre)
	{
		// update the current perspective matrix (can be a semi-costly operation)
		const float xangle = width / 6.0f;
		const float yangle = height / 6.0f;
		perspectiveCache.currentPerspectiveMatrix = glm::translate(glm::vec3((2.f * rendSurface.xcentre - width) / width, (height - 2.f * rendSurface.ycentre) / height, 0.f))
		* glm::frustum(-xangle, xangle, -yangle, yangle, 330.f, 100000.f) * glm::scale(glm::vec3(1.f, 1.f, -1.f));
		perspectiveCache._width = width;
		perspectiveCache._height = height;
		perspectiveCache._rendSurface_xcentre = rendSurface.xcentre;
		perspectiveCache._rendSurface_ycentre = rendSurface.ycentre;
	}

	return perspectiveCache.currentPerspectiveMatrix;
}
示例#26
0
void screen_Display()
{
	pie_SetDepthBufferStatus(DEPTH_CMP_ALWAYS_WRT_OFF);

	// Draw backdrop
	backdropGfx->draw(glm::ortho(0.f, (float)pie_GetVideoBufferWidth(), (float)pie_GetVideoBufferHeight(), 0.f));

	if (mappreview)
	{
		int s1 = screenWidth / preview_width;
		int s2 = screenHeight / preview_height;
		int scale = MIN(s1, s2);
		int w = preview_width * scale;
		int h = preview_height * scale;

		for (int i = 0; i < MAX_PLAYERS; i++)
		{
			int x = player_pos[i].x;
			int y = player_pos[i].y;
			char text[5];

			if (x == 0x77777777)
			{
				continue;
			}

			x = screenWidth / 2 - w / 2 + x * scale;
			y = screenHeight / 2 - h / 2 + y * scale;
			ssprintf(text, "%d", i);
			iV_SetFont(font_large);
			iV_SetTextColour(WZCOL_BLACK);
			iV_DrawText(text, x - 1, y - 1);
			iV_DrawText(text, x + 1, y - 1);
			iV_DrawText(text, x - 1, y + 1);
			iV_DrawText(text, x + 1, y + 1);
			iV_SetTextColour(WZCOL_WHITE);
			iV_DrawText(text, x, y);
		}
	}
	pie_SetDepthBufferStatus(DEPTH_CMP_LEQ_WRT_ON);
}
示例#27
0
//-----------------------------------------------------------------------------------
static uint16_t getAverageTrackAngle(unsigned groupNumber, bool bCheckOnScreen)
{
	DROID *psDroid;
	int32_t xTotal = 0, yTotal = 0;

	/* Got thru' all droids */
	for (psDroid = apsDroidLists[selectedPlayer]; psDroid; psDroid = psDroid->psNext)
	{
		/* Is he worth selecting? */
		if (groupNumber == GROUP_SELECTED ? psDroid->selected : psDroid->group == groupNumber)
		{
			if (bCheckOnScreen ? droidOnScreen(psDroid, pie_GetVideoBufferWidth() / 6) : true)
			{
				xTotal += iSin(psDroid->rot.direction);
				yTotal += iCos(psDroid->rot.direction);
			}
		}
	}
	presAvAngle = iAtan2(xTotal, yTotal);
	return presAvAngle;
}
示例#28
0
void drawRadar()
{
	float	pixSizeH, pixSizeV;

	CalcRadarPixelSize(&pixSizeH, &pixSizeV);

	ASSERT_OR_RETURN(, radarBuffer, "No radar buffer allocated");

	// Do not recalculate frustum window coordinates if position or zoom does not change
	if (playerpos.x != player.p.x || playerpos.y != player.p.y || playerpos.z != player.p.z)
	{
		setViewingWindow();
	}
	playerpos = player.p; // cache position

	if (frameSkip <= 0)
	{
		DrawRadarTiles();
		DrawRadarObjects();
		pie_DownLoadRadar(radarBuffer);
		frameSkip = RADAR_FRAME_SKIP;
	}
	frameSkip--;
	pie_SetRendMode(REND_ALPHA);
	glm::mat4 radarMatrix = glm::translate(radarCenterX, radarCenterY, 0);
	glm::mat4 orthoMatrix = glm::ortho(0.f, static_cast<float>(pie_GetVideoBufferWidth()), static_cast<float>(pie_GetVideoBufferHeight()), 0.f);
	if (rotateRadar)
	{
		// rotate the map
		radarMatrix *= glm::rotate(UNDEG(player.r.y), glm::vec3(0.f, 0.f, 1.f));
		DrawNorth(orthoMatrix * radarMatrix);
	}

	pie_RenderRadar(orthoMatrix * radarMatrix);
	DrawRadarExtras(orthoMatrix * radarMatrix * glm::translate(-radarWidth / 2.f - 1.f, -radarHeight / 2.f - 1.f, 0.f));
	drawRadarBlips(-radarWidth / 2.0 - 1, -radarHeight / 2.0 - 1, pixSizeH, pixSizeV, orthoMatrix * radarMatrix);
}
示例#29
0
int realmain(int argc, char *argv[])
{
	// The libcrypto startup stuff... May or may not actually be needed for anything at all.
	ERR_load_crypto_strings();  // This is needed for descriptive error messages.
	OpenSSL_add_all_algorithms();  // Don't actually use the EVP functions, so probably not needed.
	OPENSSL_config(nullptr);  // What does this actually do?
#ifdef WZ_OS_WIN
	RAND_screen();  // Uses a screenshot as a random seed, on systems lacking /dev/random.
#endif

	wzMain(argc, argv);
	int utfargc = argc;
	const char** utfargv = (const char**)argv;

#ifdef WZ_OS_MAC
	cocoaInit();
#endif

	debug_init();
	debug_register_callback( debug_callback_stderr, NULL, NULL, NULL );
#if defined(WZ_OS_WIN) && defined(DEBUG_INSANE)
	debug_register_callback( debug_callback_win32debug, NULL, NULL, NULL );
#endif // WZ_OS_WIN && DEBUG_INSANE

	// *****
	// NOTE: Try *NOT* to use debug() output routines without some other method of informing the user.  All this output is sent to /dev/nul at this point on some platforms!
	// *****
	if (!getUTF8CmdLine(&utfargc, &utfargv))
	{
		return EXIT_FAILURE;
	}
	QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));	// make Qt treat all C strings in Warzone as UTF-8

	setupExceptionHandler(utfargc, utfargv, version_getFormattedVersionString());

	/*** Initialize PhysicsFS ***/
	initialize_PhysicsFS(utfargv[0]);

	/*** Initialize translations ***/
	initI18n();

	// find early boot info
	if (!ParseCommandLineEarly(utfargc, utfargv))
	{
		return EXIT_FAILURE;
	}

	/* Initialize the write/config directory for PhysicsFS.
	 * This needs to be done __after__ the early commandline parsing,
	 * because the user might tell us to use an alternative configuration
	 * directory.
	 */
	initialize_ConfigDir();

	/*** Initialize directory structure ***/
	make_dir(ScreenDumpPath, "screenshots", NULL);
	make_dir(SaveGamePath, "savegames", NULL);
	PHYSFS_mkdir("savegames/campaign");
	PHYSFS_mkdir("savegames/skirmish");
	make_dir(MultiCustomMapsPath, "maps", NULL); // MUST have this to prevent crashes when getting map
	PHYSFS_mkdir("music");
	PHYSFS_mkdir("logs");		// a place to hold our netplay, mingw crash reports & WZ logs
	PHYSFS_mkdir("userdata");	// a place to store per-mod data user generated data
	memset(rulesettag, 0, sizeof(rulesettag)); // tag to add to userdata to find user generated stuff
	make_dir(MultiPlayersPath, "multiplay", NULL);
	make_dir(MultiPlayersPath, "multiplay", "players");

	if (!customDebugfile)
	{
		// there was no custom debug file specified  (--debug-file=blah)
		// so we use our write directory to store our logs.
		time_t aclock;
		struct tm *newtime;
		char buf[PATH_MAX];

		time( &aclock );					// Get time in seconds
		newtime = localtime( &aclock );		// Convert time to struct
		// Note: We are using fopen(), and not physfs routines to open the file
		// log name is logs/(or \)WZlog-MMDD_HHMMSS.txt
		snprintf(buf, sizeof(buf), "%slogs%sWZlog-%02d%02d_%02d%02d%02d.txt", PHYSFS_getWriteDir(), PHYSFS_getDirSeparator(),
			newtime->tm_mon + 1, newtime->tm_mday, newtime->tm_hour, newtime->tm_min, newtime->tm_sec );
		debug_register_callback( debug_callback_file, debug_callback_file_init, debug_callback_file_exit, buf );

		// FIXME: Change this to LOG_WZ on next release
		debug(LOG_INFO, "Using %s debug file", buf);
	}

	// NOTE: it is now safe to use debug() calls to make sure output gets captured.
	check_Physfs();
	debug(LOG_WZ, "Warzone 2100 - %s", version_getFormattedVersionString());
	debug(LOG_WZ, "Using language: %s", getLanguage());
	debug(LOG_WZ, "Backend: %s", BACKEND);
	debug(LOG_MEMORY, "sizeof: SIMPLE_OBJECT=%ld, BASE_OBJECT=%ld, DROID=%ld, STRUCTURE=%ld, FEATURE=%ld, PROJECTILE=%ld",
	      (long)sizeof(SIMPLE_OBJECT), (long)sizeof(BASE_OBJECT), (long)sizeof(DROID), (long)sizeof(STRUCTURE), (long)sizeof(FEATURE), (long)sizeof(PROJECTILE));


	/* Put in the writedir root */
	sstrcpy(KeyMapPath, "keymap.map");

	// initialise all the command line states
	war_SetDefaultStates();

	debug(LOG_MAIN, "initializing");

	PhysicsEngineHandler engine;	// register abstract physfs filesystem

	loadConfig();

	// parse the command line
	if (!ParseCommandLine(utfargc, utfargv))
	{
		return EXIT_FAILURE;
	}

	// Save new (commandline) settings
	saveConfig();

	// Find out where to find the data
	scanDataDirs();

	// Now we check the mods to see if they exist or not (specified on the command line)
	// They are all capped at 100 mods max(see clparse.c)
	// FIX ME: I know this is a bit hackish, but better than nothing for now?
	{
		char *modname;
		char modtocheck[256];
		int i = 0;
		int result = 0;

		// check global mods
		for(i=0; i < 100; i++)
		{
			modname = global_mods[i];
			if (modname == NULL)
			{
				break;
			}
			ssprintf(modtocheck, "mods/global/%s", modname);
			result = PHYSFS_exists(modtocheck);
			result |= PHYSFS_isDirectory(modtocheck);
			if (!result)
			{
				debug(LOG_ERROR, "The (global) mod (%s) you have specified doesn't exist!", modname);
			}
			else
			{
				info("(global) mod (%s) is enabled", modname);
			}
		}
		// check campaign mods
		for(i=0; i < 100; i++)
		{
			modname = campaign_mods[i];
			if (modname == NULL)
			{
				break;
			}
			ssprintf(modtocheck, "mods/campaign/%s", modname);
			result = PHYSFS_exists(modtocheck);
			result |= PHYSFS_isDirectory(modtocheck);
			if (!result)
			{
				debug(LOG_ERROR, "The mod_ca (%s) you have specified doesn't exist!", modname);
			}
			else
			{
				info("mod_ca (%s) is enabled", modname);
			}
		}
		// check multiplay mods
		for(i=0; i < 100; i++)
		{
			modname = multiplay_mods[i];
			if (modname == NULL)
			{
				break;
			}
			ssprintf(modtocheck, "mods/multiplay/%s", modname);
			result = PHYSFS_exists(modtocheck);
			result |= PHYSFS_isDirectory(modtocheck);
			if (!result)
			{
				debug(LOG_ERROR, "The mod_mp (%s) you have specified doesn't exist!", modname);
			}
			else
			{
				info("mod_mp (%s) is enabled", modname);
			}
		}
	}

	if (!wzMain2(war_getFSAA(), war_getFullscreen(), war_GetVsync()))
	{
		return EXIT_FAILURE;
	}
	int w = pie_GetVideoBufferWidth();
	int h = pie_GetVideoBufferHeight();

	char buf[256];
	ssprintf(buf, "Video Mode %d x %d (%s)", w, h, war_getFullscreen() ? "fullscreen" : "window");
	addDumpInfo(buf);

	debug(LOG_MAIN, "Final initialization");
	if (!frameInitialise())
	{
		return EXIT_FAILURE;
	}
	if (!screenInitialise())
	{
		return EXIT_FAILURE;
	}
	if (!pie_LoadShaders())
	{
		return EXIT_FAILURE;
	}
	war_SetWidth(pie_GetVideoBufferWidth());
	war_SetHeight(pie_GetVideoBufferHeight());

	pie_SetFogStatus(false);
	pie_ScreenFlip(CLEAR_BLACK);

	pal_Init();

	pie_LoadBackDrop(SCREEN_RANDOMBDROP);
	pie_SetFogStatus(false);
	pie_ScreenFlip(CLEAR_BLACK);

	if (!systemInitialise())
	{
		return EXIT_FAILURE;
	}

	//set all the pause states to false
	setAllPauseStates(false);

	// Copy this info to be used by the crash handler for the dump file
	ssprintf(buf,"Using Backend: %s", BACKEND);
	addDumpInfo(buf);
	ssprintf(buf,"Using language: %s", getLanguageName());
	addDumpInfo(buf);

	// Do the game mode specific initialisation.
	switch(GetGameMode())
	{
		case GS_TITLE_SCREEN:
			startTitleLoop();
			break;
		case GS_SAVEGAMELOAD:
			initSaveGameLoad();
			break;
		case GS_NORMAL:
			startGameLoop();
			break;
		default:
			debug(LOG_ERROR, "Weirdy game status, I'm afraid!!");
			break;
	}

#if defined(WZ_CC_MSVC) && defined(DEBUG)
	debug_MEMSTATS();
#endif
	debug(LOG_MAIN, "Entering main loop");
	wzMain3();
	saveConfig();
	systemShutdown();
#ifdef WZ_OS_WIN	// clean up the memory allocated for the command line conversion
	for (int i=0; i<argc; i++)
	{
		const char*** const utfargvF = &utfargv;
		free((void *)(*utfargvF)[i]);
	}
	free(utfargv);
#endif
	wzShutdown();
	debug(LOG_MAIN, "Completed shutting down Warzone 2100");
	return EXIT_SUCCESS;
}
示例#30
0
// This stage, we handle display mode setting
bool wzMainScreenSetup(int antialiasing, bool fullscreen, bool vsync)
{
	// populate with the saved values (if we had any)
	int width = pie_GetVideoBufferWidth();
	int height = pie_GetVideoBufferHeight();
	int bitDepth = pie_GetVideoBufferDepth();

	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
	{
		debug(LOG_ERROR, "Error: Could not initialise SDL (%s).", SDL_GetError());
		return false;
	}

	// Populated our resolution list (does all displays now)
	SDL_DisplayMode	displaymode;
	struct screeninfo screenlist;
	for (int i = 0; i < SDL_GetNumVideoDisplays(); ++i)		// How many monitors we got
	{
		int numdisplaymodes = SDL_GetNumDisplayModes(i);	// Get the number of display modes on this monitor
		for (int j = 0; j < numdisplaymodes; j++)
		{
			displaymode.format = displaymode.w = displaymode.h = displaymode.refresh_rate = 0;
			displaymode.driverdata = 0;
			if (SDL_GetDisplayMode(i, j, &displaymode) < 0)
			{
				debug(LOG_FATAL, "SDL_LOG_CATEGORY_APPLICATION error:%s", SDL_GetError());
				SDL_Quit();
				exit(EXIT_FAILURE);
			}

			debug(LOG_WZ, "Monitor[%d]%dx%d %d %s", i, displaymode.w, displaymode.h, displaymode.refresh_rate, getSDL_fmt_string(displaymode.format));
			if (displaymode.refresh_rate < 59)
			{
				continue;    // only store 60Hz & higher modes, some display report 59 on linux
			}
			screenlist.height = displaymode.h;
			screenlist.width = displaymode.w;
			screenlist.refresh_rate = displaymode.refresh_rate;
			screenlist.screen = i;		// which monitor this belongs to
			displaylist.push_back(screenlist);
		}
	}

	SDL_DisplayMode current = { 0, 0, 0, 0, 0 };
	for (int i = 0; i < SDL_GetNumVideoDisplays(); ++i)
	{
		int display = SDL_GetCurrentDisplayMode(i, &current);
		if (display != 0)
		{
			debug(LOG_FATAL, "Can't get the current display mode, because: %s", SDL_GetError());
			SDL_Quit();
			exit(EXIT_FAILURE);
		}
		debug(LOG_WZ, "Monitor[%d]%dx%d %d", i, current.w, current.h, current.refresh_rate);
	}

	if (width == 0 || height == 0)
	{
		pie_SetVideoBufferWidth(width = screenWidth = current.w);
		pie_SetVideoBufferHeight(height = screenHeight = current.h);
	}
	else
	{
		screenWidth = width;
		screenHeight = height;
	}
	screenWidth = MAX(screenWidth, 640);
	screenHeight = MAX(screenHeight, 480);

	//// The flags to pass to SDL_CreateWindow
	int video_flags  = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;

	if (war_getFullscreen())
	{
		video_flags |= SDL_WINDOW_FULLSCREEN;
	}

	SDL_Rect bounds;
	for (int i = 0; i < SDL_GetNumVideoDisplays(); i++)
	{
		SDL_GetDisplayBounds(i, &bounds);
		debug(LOG_WZ, "Monitor %d: pos %d x %d : res %d x %d", i, (int)bounds.x, (int)bounds.y, (int)bounds.w, (int)bounds.h);
	}
	if (war_GetScreen() > SDL_GetNumVideoDisplays())
	{
		debug(LOG_FATAL, "Invalid screen defined in configuration");
		SDL_Quit();
		exit(EXIT_FAILURE);
	}
	SDL_GetDisplayBounds(war_GetScreen(), &bounds);
	bounds.w -= (bounds.w + screenWidth) / 2;
	bounds.h -= (bounds.h + screenHeight) / 2;
	WZwindow = SDL_CreateWindow(PACKAGE_NAME, bounds.x + bounds.w, bounds.y + bounds.h, screenWidth, screenHeight, video_flags);

	if (!WZwindow)
	{
		debug(LOG_FATAL, "Can't create a window, because: %s", SDL_GetError());
		SDL_Quit();
		exit(EXIT_FAILURE);
	}

	WZglcontext = SDL_GL_CreateContext(WZwindow);
	if (!WZglcontext)
	{
		debug(LOG_ERROR, "Failed to create a openGL context! [%s]", SDL_GetError());
		return false;
	}
	// Set the double buffer OpenGL attribute.
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

	// Enable FSAA anti-aliasing if and at the level requested by the user
	if (antialiasing)
	{
		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing);
	}

	int bpp = SDL_BITSPERPIXEL(SDL_GetWindowPixelFormat(WZwindow));
	debug(LOG_WZ, "Bpp = %d format %s" , bpp, getSDL_fmt_string(SDL_GetWindowPixelFormat(WZwindow)));
	if (!bpp)
	{
		debug(LOG_ERROR, "Video mode %dx%d@%dbpp is not supported!", width, height, bitDepth);
		return false;
	}
	switch (bpp)
	{
	case 32:
	case 24:		// all is good...
		break;
	case 16:
		info("Using colour depth of %i instead of a 32/24 bit depth (True color).", bpp);
		info("You will experience graphics glitches!");
		break;
	case 8:
		debug(LOG_FATAL, "You don't want to play Warzone with a bit depth of %i, do you?", bpp);
		SDL_Quit();
		exit(1);
		break;
	default:
		debug(LOG_FATAL, "Unsupported bit depth: %i", bpp);
		exit(1);
		break;
	}

	// Enable/disable vsync if requested by the user
	wzSetSwapInterval(war_GetVsync());

	int value = 0;
	if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value) == -1 || value == 0)
	{
		debug(LOG_FATAL, "OpenGL initialization did not give double buffering!");
		debug(LOG_FATAL, "Double buffering is required for this game!");
		SDL_Quit();
		exit(1);
	}

#if SDL_BYTEORDER == SDL_BIG_ENDIAN
	uint32_t rmask = 0xff000000;
	uint32_t gmask = 0x00ff0000;
	uint32_t bmask = 0x0000ff00;
	uint32_t amask = 0x000000ff;
#else
	uint32_t rmask = 0x000000ff;
	uint32_t gmask = 0x0000ff00;
	uint32_t bmask = 0x00ff0000;
	uint32_t amask = 0xff000000;
#endif

	SDL_Surface *surface_icon = SDL_CreateRGBSurfaceFrom((void *)wz2100icon.pixel_data, wz2100icon.width, wz2100icon.height, wz2100icon.bytes_per_pixel * 8,
	                            wz2100icon.width * wz2100icon.bytes_per_pixel, rmask, gmask, bmask, amask);
	if (surface_icon)
	{
		SDL_SetWindowIcon(WZwindow, surface_icon);
		SDL_FreeSurface(surface_icon);
	}
	else
	{
		debug(LOG_ERROR, "Could not set window icon because %s", SDL_GetError());
	}

	SDL_SetWindowTitle(WZwindow, PACKAGE_NAME);

	/* initialise all cursors */
	if (war_GetColouredCursor())
	{
		sdlInitColoredCursors();
	}
	else
	{
		sdlInitCursors();
	}

	// FIXME: aspect ratio
	glViewport(0, 0, width, height);
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	glOrtho(0, width, height, 0, 1, -1);

	glMatrixMode(GL_TEXTURE);
	glLoadIdentity();

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glCullFace(GL_FRONT);
	glEnable(GL_CULL_FACE);

	return true;
}