示例#1
0
static Bool
ExaUploadToScreen(PixmapPtr pPix, int x, int y, int w, int h, char *src,
		  int src_pitch)
{
    ScreenPtr pScreen = pPix->drawable.pScreen;
    ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
    modesettingPtr ms = modesettingPTR(pScrn);
    struct exa_context *exa = ms->exa;
    struct exa_pixmap_priv *priv = exaGetPixmapDriverPrivate(pPix);
    struct pipe_transfer *transfer;
    void *map;

    if (!priv || !priv->tex)
	return FALSE;

    map = pipe_transfer_map(exa->pipe, priv->tex, 0, 0,
                            PIPE_TRANSFER_WRITE, x, y, w, h, &transfer);
    if (!map)
	return FALSE;

    exa_debug_printf("++++++ ExaUploadToScreen(%d, %d, %d, %d, %d)\n",
                 x, y, w, h, src_pitch);

    util_copy_rect(map,
		   priv->tex->format, transfer->stride, 0, 0, w, h,
		   (unsigned char*)src, src_pitch, 0, 0);

    exa->pipe->transfer_unmap(exa->pipe, transfer);

    return TRUE;
}
示例#2
0
static INLINE struct pipe_resource *create_texture_1d(struct vg_context *ctx,
                                                     const VGuint *color_data,
                                                     const VGint color_data_len)
{
   struct pipe_context *pipe = ctx->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct pipe_resource *tex = 0;
   struct pipe_resource templ;

   memset(&templ, 0, sizeof(templ));
   templ.target = PIPE_TEXTURE_1D;
   templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
   templ.last_level = 0;
   templ.width0 = color_data_len;
   templ.height0 = 1;
   templ.depth0 = 1;
   templ.array_size = 1;
   templ.bind = PIPE_BIND_SAMPLER_VIEW;

   tex = screen->resource_create(screen, &templ);

   { /* upload color_data */
      struct pipe_transfer *transfer;
      void *map =
         pipe_transfer_map(pipe, tex,
                           0, 0,
                           PIPE_TRANSFER_READ_WRITE ,
                           0, 0, tex->width0, tex->height0,
                           &transfer);
      memcpy(map, color_data, sizeof(VGint)*color_data_len);
      pipe->transfer_unmap(pipe, transfer);
   }

   return tex;
}
示例#3
0
/**
 * Fallback for pipe->clear_render_target() function.
 * XXX this looks too hackish to be really useful.
 * cpp > 4 looks like a gross hack at best...
 * Plus can't use these transfer fallbacks when clearing
 * multisampled surfaces for instance.
 */
void
util_clear_render_target(struct pipe_context *pipe,
                         struct pipe_surface *dst,
                         const union pipe_color_union *color,
                         unsigned dstx, unsigned dsty,
                         unsigned width, unsigned height)
{
   struct pipe_transfer *dst_trans;
   void *dst_map;
   union util_color uc;

   assert(dst->texture);
   if (!dst->texture)
      return;
   /* XXX: should handle multiple layers */
   dst_map = pipe_transfer_map(pipe,
                               dst->texture,
                               dst->u.tex.level,
                               dst->u.tex.first_layer,
                               PIPE_TRANSFER_WRITE,
                               dstx, dsty, width, height, &dst_trans);

   assert(dst_map);

   if (dst_map) {
      assert(dst_trans->stride > 0);

      util_pack_color(color->f, dst->texture->format, &uc);
      util_fill_rect(dst_map, dst->texture->format,
                     dst_trans->stride,
                     0, 0, width, height, &uc);

      pipe->transfer_unmap(pipe, dst_trans);
   }
}
示例#4
0
/**
 * Specify the surface to cache.
 */
void
sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
                          struct pipe_surface *ps)
{
   struct pipe_context *pipe = tc->pipe;

   if (tc->transfer_map) {
      if (ps == tc->surface)
         return;

      pipe->transfer_unmap(pipe, tc->transfer);
      tc->transfer = NULL;
      tc->transfer_map = NULL;
   }

   tc->surface = ps;

   if (ps) {
      if (ps->texture->target != PIPE_BUFFER) {
         tc->transfer_map = pipe_transfer_map(pipe, ps->texture,
                                              ps->u.tex.level, ps->u.tex.first_layer,
                                              PIPE_TRANSFER_READ_WRITE |
                                              PIPE_TRANSFER_UNSYNCHRONIZED,
                                              0, 0, ps->width, ps->height,
                                              &tc->transfer);
      }
      else {
         /* can't render to buffers */
         assert(0);
      }

      tc->depth_stencil = util_format_is_depth_or_stencil(ps->format);
   }
}
示例#5
0
文件: xa_context.c 项目: nikai3d/mesa
void *
xa_surface_map(struct xa_context *ctx,
	       struct xa_surface *srf, unsigned int usage)
{
    void *map;
    unsigned int transfer_direction = 0;
    struct pipe_context *pipe = ctx->pipe;

    if (srf->transfer)
	return NULL;

    if (usage & XA_MAP_READ)
	transfer_direction = PIPE_TRANSFER_READ;
    if (usage & XA_MAP_WRITE)
	transfer_direction = PIPE_TRANSFER_WRITE;

    if (!transfer_direction)
	return NULL;

    srf->transfer = pipe_get_transfer(pipe, srf->tex, 0, 0,
				      transfer_direction, 0, 0,
				      srf->tex->width0, srf->tex->height0);
    if (!srf->transfer)
	return NULL;

    map = pipe_transfer_map(pipe, srf->transfer);
    if (!map)
	pipe->transfer_destroy(pipe, srf->transfer);

    srf->mapping_pipe = pipe;
    return map;
}
示例#6
0
static Bool
ExaPrepareAccess(PixmapPtr pPix, int index)
{
    ScreenPtr pScreen = pPix->drawable.pScreen;
    ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
    modesettingPtr ms = modesettingPTR(pScrn);
    struct exa_context *exa = ms->exa;
    struct exa_pixmap_priv *priv;

    priv = exaGetPixmapDriverPrivate(pPix);

    if (!priv)
	return FALSE;

    if (!priv->tex)
	return FALSE;

    exa_debug_printf("ExaPrepareAccess %d\n", index);

    if (priv->map_count == 0)
    {
        assert(pPix->drawable.width <= priv->tex->width0);
        assert(pPix->drawable.height <= priv->tex->height0);

	pPix->devPrivate.ptr =
	   pipe_transfer_map(exa->pipe, priv->tex, 0, 0,
#ifdef EXA_MIXED_PIXMAPS
                             PIPE_TRANSFER_MAP_DIRECTLY |
#endif
                             PIPE_TRANSFER_READ_WRITE,
                             0, 0,
                             pPix->drawable.width,
                             pPix->drawable.height,
                             &priv->map_transfer);
        if (!pPix->devPrivate.ptr)
#ifdef EXA_MIXED_PIXMAPS
	    return FALSE;
#else
	    FatalError("failed to create transfer\n");
#endif

	pPix->devKind = priv->map_transfer->stride;
    }

    priv->map_count++;

    exa_debug_printf("ExaPrepareAccess %d prepared\n", index);

    return TRUE;
}
示例#7
0
文件: u_tests.c 项目: Distrotech/Mesa
/**
 * Probe and test if the rectangle contains the expected color.
 *
 * If "num_expected_colors" > 1, at least one expected color must match
 * the probed color. "expected" should be an array of 4*num_expected_colors
 * floats.
 */
static bool
util_probe_rect_rgba_multi(struct pipe_context *ctx, struct pipe_resource *tex,
                           unsigned offx, unsigned offy, unsigned w,
                           unsigned h,
                           const float *expected,
                           unsigned num_expected_colors)
{
   struct pipe_transfer *transfer;
   void *map;
   float *pixels = malloc(w * h * 4 * sizeof(float));
   int x,y,e,c;
   bool pass = true;

   map = pipe_transfer_map(ctx, tex, 0, 0, PIPE_TRANSFER_READ,
                           offx, offy, w, h, &transfer);
   pipe_get_tile_rgba(transfer, map, 0, 0, w, h, pixels);
   pipe_transfer_unmap(ctx, transfer);

   for (e = 0; e < num_expected_colors; e++) {
      for (y = 0; y < h; y++) {
         for (x = 0; x < w; x++) {
            float *probe = &pixels[(y*w + x)*4];

            for (c = 0; c < 4; c++) {
               if (fabs(probe[c] - expected[e*4+c]) >= TOLERANCE) {
                  if (e < num_expected_colors-1)
                     goto next_color; /* test the next expected color */

                  printf("Probe color at (%i,%i),  ", offx+x, offy+y);
                  printf("Expected: %.3f, %.3f, %.3f, %.3f,  ",
                         expected[e*4], expected[e*4+1],
                         expected[e*4+2], expected[e*4+3]);
                  printf("Got: %.3f, %.3f, %.3f, %.3f\n",
                         probe[0], probe[1], probe[2], probe[2]);
                  pass = false;
                  goto done;
               }
            }
         }
      }
      break; /* this color was successful */

   next_color:;
   }
done:

   free(pixels);
   return pass;
}
示例#8
0
文件: xa_context.c 项目: nikai3d/mesa
int
xa_surface_dma(struct xa_context *ctx,
	       struct xa_surface *srf,
	       void *data,
	       unsigned int pitch,
	       int to_surface, struct xa_box *boxes, unsigned int num_boxes)
{
    struct pipe_transfer *transfer;
    void *map;
    int w, h, i;
    enum pipe_transfer_usage transfer_direction;
    struct pipe_context *pipe = ctx->pipe;

    transfer_direction = (to_surface ? PIPE_TRANSFER_WRITE :
			  PIPE_TRANSFER_READ);

    for (i = 0; i < num_boxes; ++i, ++boxes) {
	w = boxes->x2 - boxes->x1;
	h = boxes->y2 - boxes->y1;

	transfer = pipe_get_transfer(pipe, srf->tex, 0, 0,
				     transfer_direction, boxes->x1, boxes->y1,
				     w, h);
	if (!transfer)
	    return -XA_ERR_NORES;

	map = pipe_transfer_map(ctx->pipe, transfer);
	if (!map)
	    goto out_no_map;

	if (to_surface) {
	    util_copy_rect(map, srf->tex->format, transfer->stride,
			   0, 0, w, h, data, pitch, boxes->x1, boxes->y1);
	} else {
	    util_copy_rect(data, srf->tex->format, pitch,
			   boxes->x1, boxes->y1, w, h, map, transfer->stride, 0,
			   0);
	}
	pipe->transfer_unmap(pipe, transfer);
	pipe->transfer_destroy(pipe, transfer);
	if (to_surface)
	    pipe->flush(pipe, &ctx->last_fence);
    }
    return XA_ERR_NONE;
 out_no_map:
    pipe->transfer_destroy(pipe, transfer);
    return -XA_ERR_NORES;
}
示例#9
0
文件: st_cb_bitmap.c 项目: iquiw/xsrc
/**
 * Create a texture which represents a bitmap image.
 */
static struct pipe_resource *
make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
                    const struct gl_pixelstore_attrib *unpack,
                    const GLubyte *bitmap)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_transfer *transfer;
   ubyte *dest;
   struct pipe_resource *pt;

   /* PBO source... */
   bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
   if (!bitmap) {
      return NULL;
   }

   /**
    * Create texture to hold bitmap pattern.
    */
   pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
                          0, width, height, 1, 1,
                          PIPE_BIND_SAMPLER_VIEW);
   if (!pt) {
      _mesa_unmap_pbo_source(ctx, unpack);
      return NULL;
   }

   transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
                                PIPE_TRANSFER_WRITE,
                                0, 0, width, height);

   dest = pipe_transfer_map(pipe, transfer);

   /* Put image into texture transfer */
   memset(dest, 0xff, height * transfer->stride);
   unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
                 dest, transfer->stride);

   _mesa_unmap_pbo_source(ctx, unpack);

   /* Release transfer */
   pipe_transfer_unmap(pipe, transfer);
   pipe->transfer_destroy(pipe, transfer);

   return pt;
}
示例#10
0
文件: u_debug.c 项目: anupamkaul/mesa
void
debug_dump_surface_bmp(struct pipe_context *pipe,
                       const char *filename,
                       struct pipe_surface *surface)
{
   struct pipe_transfer *transfer;
   struct pipe_resource *texture = surface->texture;
   void *ptr;

   ptr = pipe_transfer_map(pipe, texture, surface->u.tex.level,
                           surface->u.tex.first_layer, PIPE_TRANSFER_READ,
                           0, 0, surface->width, surface->height, &transfer);

   debug_dump_transfer_bmp(pipe, filename, transfer, ptr);

   pipe->transfer_unmap(pipe, transfer);
}
static int pipe_map(struct gralloc_drm_drv_t *drv,
		struct gralloc_drm_bo_t *bo, int x, int y, int w, int h,
		int enable_write, void **addr)
{
	struct pipe_manager *pm = (struct pipe_manager *) drv;
	struct pipe_buffer *buf = (struct pipe_buffer *) bo;
	int err = 0;

	pthread_mutex_lock(&pm->mutex);

	/* need a context to get transfer */
	if (!pm->context) {
		pm->context = pm->screen->context_create(pm->screen, NULL);
		if (!pm->context) {
			LOGE("failed to create pipe context");
			err = -ENOMEM;
		}
	}

	if (!err) {
		enum pipe_transfer_usage usage;

		usage = PIPE_TRANSFER_READ;
		if (enable_write)
			usage |= PIPE_TRANSFER_WRITE;

		assert(!buf->transfer);

		/*
		 * ignore x, y, w and h so that returned addr points at the
		 * start of the buffer
		 */
		buf->transfer = pipe_get_transfer(pm->context, buf->resource,
				0, 0, usage, 0, 0,
				buf->resource->width0, buf->resource->height0);
		if (buf->transfer)
			*addr = pipe_transfer_map(pm->context, buf->transfer);
		else
			err = -ENOMEM;
	}

	pthread_mutex_unlock(&pm->mutex);

	return err;
}
示例#12
0
/**
 * Map a texture image and return the address for a particular 2D face/slice/
 * layer.  The stImage indicates the cube face and mipmap level.  The slice
 * of the 3D texture is passed in 'zoffset'.
 * \param usage  one of the PIPE_TRANSFER_x values
 * \param x, y, w, h  the region of interest of the 2D image.
 * \return address of mapping or NULL if any error
 */
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
		     GLuint zoffset, enum pipe_transfer_usage usage,
                     GLuint x, GLuint y, GLuint w, GLuint h)
{
   struct pipe_context *pipe = st->pipe;
   struct pipe_resource *pt = stImage->pt;

   DBG("%s \n", __FUNCTION__);

   stImage->transfer = pipe_get_transfer(st->pipe, pt, stImage->face,
						    stImage->level, zoffset,
						    usage, x, y, w, h);

   if (stImage->transfer)
      return pipe_transfer_map(pipe, stImage->transfer);
   else
      return NULL;
}
示例#13
0
/**
 * Create gallium pipe_transfer object for the bitmap cache.
 */
static void
create_cache_trans(struct st_context *st)
{
    struct pipe_context *pipe = st->pipe;
    struct bitmap_cache *cache = st->bitmap.cache;

    if (cache->trans)
        return;

    /* Map the texture transfer.
     * Subsequent glBitmap calls will write into the texture image.
     */
    cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
                                      PIPE_TRANSFER_WRITE, 0, 0,
                                      BITMAP_CACHE_WIDTH,
                                      BITMAP_CACHE_HEIGHT, &cache->trans);

    /* init image to all 0xff */
    memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
}
示例#14
0
/**
 * Upload data to a rectangular sub-region.  Lots of choices how to do this:
 *
 * - memcpy by span to current destination
 * - upload data as new buffer and blit
 *
 * Currently always memcpy.
 */
static void
st_surface_data(struct pipe_context *pipe,
		struct pipe_transfer *dst,
		unsigned dstx, unsigned dsty,
		const void *src, unsigned src_stride,
		unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
   void *map = pipe_transfer_map(pipe, dst);

   assert(dst->resource);
   util_copy_rect(map,
                  dst->resource->format,
                  dst->stride,
                  dstx, dsty, 
                  width, height, 
                  src, src_stride, 
                  srcx, srcy);

   pipe_transfer_unmap(pipe, dst);
}
示例#15
0
static boolean
wsw_dt_get_stride(struct wrapper_sw_displaytarget *wdt, unsigned *stride)
{
   struct pipe_context *pipe = wdt->winsys->pipe;
   struct pipe_resource *tex = wdt->tex;
   struct pipe_transfer *tr;
   void *map;

   map = pipe_transfer_map(pipe, tex, 0, 0,
                           PIPE_TRANSFER_READ_WRITE,
                           0, 0, wdt->tex->width0, wdt->tex->height0, &tr);
   if (!map)
      return FALSE;

   *stride = tr->stride;
   wdt->stride = tr->stride;

   pipe->transfer_unmap(pipe, tr);

   return TRUE;
}
示例#16
0
XA_EXPORT void *
xa_surface_map(struct xa_context *ctx,
	       struct xa_surface *srf, unsigned int usage)
{
    void *map;
    unsigned int gallium_usage = 0;
    struct pipe_context *pipe = ctx->pipe;

    /*
     * A surface may only have a single map.
     */
    if (srf->transfer)
	return NULL;

    if (usage & XA_MAP_READ)
	gallium_usage |= PIPE_TRANSFER_READ;
    if (usage & XA_MAP_WRITE)
	gallium_usage |= PIPE_TRANSFER_WRITE;
    if (usage & XA_MAP_MAP_DIRECTLY)
	gallium_usage |= PIPE_TRANSFER_MAP_DIRECTLY;
    if (usage & XA_MAP_UNSYNCHRONIZED)
	gallium_usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
    if (usage & XA_MAP_DONTBLOCK)
	gallium_usage |= PIPE_TRANSFER_DONTBLOCK;
    if (usage & XA_MAP_DISCARD_WHOLE_RESOURCE)
	gallium_usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;

    if (!(gallium_usage & (PIPE_TRANSFER_READ_WRITE)))
	return NULL;

    map = pipe_transfer_map(pipe, srf->tex, 0, 0,
                            gallium_usage, 0, 0,
                            srf->tex->width0, srf->tex->height0,
                            &srf->transfer);
    if (!map)
	return NULL;

    srf->mapping_pipe = pipe;
    return map;
}
示例#17
0
/**
 * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
 */
static void
load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_transfer *transfer;
   const GLuint rSize = ctx->PixelMaps.RtoR.Size;
   const GLuint gSize = ctx->PixelMaps.GtoG.Size;
   const GLuint bSize = ctx->PixelMaps.BtoB.Size;
   const GLuint aSize = ctx->PixelMaps.AtoA.Size;
   const uint texSize = pt->width0;
   uint *dest;
   uint i, j;

   dest = (uint *) pipe_transfer_map(pipe,
                                     pt, 0, 0, PIPE_TRANSFER_WRITE,
                                     0, 0, texSize, texSize, &transfer);

   /* Pack four 1D maps into a 2D texture:
    * R map is placed horizontally, indexed by S, in channel 0
    * G map is placed vertically, indexed by T, in channel 1
    * B map is placed horizontally, indexed by S, in channel 2
    * A map is placed vertically, indexed by T, in channel 3
    */
   for (i = 0; i < texSize; i++) {
      for (j = 0; j < texSize; j++) {
         union util_color uc;
         int k = (i * texSize + j);
         float rgba[4];
         rgba[0] = ctx->PixelMaps.RtoR.Map[j * rSize / texSize];
         rgba[1] = ctx->PixelMaps.GtoG.Map[i * gSize / texSize];
         rgba[2] = ctx->PixelMaps.BtoB.Map[j * bSize / texSize];
         rgba[3] = ctx->PixelMaps.AtoA.Map[i * aSize / texSize];
         util_pack_color(rgba, pt->format, &uc);
         *(dest + k) = uc.ui[0];
      }
   }

   pipe_transfer_unmap(pipe, transfer);
}
示例#18
0
/* FIXME: dump resources, not surfaces... */
void
debug_dump_surface(struct pipe_context *pipe,
                   const char *prefix,
                   struct pipe_surface *surface)
{
   struct pipe_resource *texture;
   struct pipe_transfer *transfer;
   void *data;

   if (!surface)
      return;

   /* XXX: this doesn't necessarily work, as the driver may be using
    * temporary storage for the surface which hasn't been propagated
    * back into the texture.  Need to nail down the semantics of views
    * and transfers a bit better before we can say if extra work needs
    * to be done here:
    */
   texture = surface->texture;

   data = pipe_transfer_map(pipe, texture, surface->u.tex.level,
                            surface->u.tex.first_layer,
                            PIPE_TRANSFER_READ,
                            0, 0, surface->width, surface->height, &transfer);
   if (!data)
      return;

   debug_dump_image(prefix,
                    texture->format,
                    util_format_get_blocksize(texture->format),
                    util_format_get_nblocksx(texture->format, surface->width),
                    util_format_get_nblocksy(texture->format, surface->height),
                    transfer->stride,
                    data);

   pipe->transfer_unmap(pipe, transfer);
}
static void
drisw_update_tex_buffer(struct dri_drawable *drawable,
                        struct dri_context *ctx,
                        struct pipe_resource *res)
{
   __DRIdrawable *dPriv = drawable->dPriv;

   struct st_context *st_ctx = (struct st_context *)ctx->st;
   struct pipe_context *pipe = st_ctx->pipe;
   struct pipe_transfer *transfer;
   char *map;
   int x, y, w, h;
   int ximage_stride, line;
   int cpp = util_format_get_blocksize(res->format);

   get_drawable_info(dPriv, &x, &y, &w, &h);

   map = pipe_transfer_map(pipe, res,
                           0, 0, // level, layer,
                           PIPE_TRANSFER_WRITE,
                           x, y, w, h, &transfer);

   /* Copy the Drawable content to the mapped texture buffer */
   get_image(dPriv, x, y, w, h, map);

   /* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
      get_image() has a pitch rounded up to 4 bytes.  */
   ximage_stride = ((w * cpp) + 3) & -4;
   for (line = h-1; line; --line) {
      memmove(&map[line * transfer->stride],
              &map[line * ximage_stride],
              ximage_stride);
   }

   pipe_transfer_unmap(pipe, transfer);
}
示例#20
0
static void *
wsw_dt_map(struct sw_winsys *ws,
           struct sw_displaytarget *dt,
           unsigned flags)
{
   struct wrapper_sw_displaytarget *wdt = wrapper_sw_displaytarget(dt);
   struct pipe_context *pipe = wdt->winsys->pipe;
   struct pipe_resource *tex = wdt->tex;
   struct pipe_transfer *tr;
   void *ptr;

   if (!wdt->map_count) {

      assert(!wdt->transfer);

      ptr = pipe_transfer_map(pipe, tex, 0, 0,
                              PIPE_TRANSFER_READ_WRITE,
                              0, 0, wdt->tex->width0, wdt->tex->height0, &tr);
      if (!ptr)
        goto err;

      wdt->transfer = tr;
      wdt->ptr = ptr;

      /* XXX Handle this case */
      assert(tr->stride == wdt->stride);
   }

   wdt->map_count++;

   return wdt->ptr;

err:
   pipe->transfer_unmap(pipe, tr);
   return NULL;
}
示例#21
0
/**
 * glGetTexImage() helper: decompress a compressed texture by rendering
 * a textured quad.  Store the results in the user's buffer.
 */
static void
decompress_with_blit(struct gl_context * ctx,
                     GLenum format, GLenum type, GLvoid *pixels,
                     struct gl_texture_image *texImage)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct st_texture_image *stImage = st_texture_image(texImage);
   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
   const GLuint width = texImage->Width;
   const GLuint height = texImage->Height;
   struct pipe_resource *dst_texture;
   struct pipe_blit_info blit;
   unsigned bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_TRANSFER_READ);
   struct pipe_transfer *tex_xfer;
   ubyte *map;

   /* create temp / dest surface */
   if (!util_create_rgba_texture(pipe, width, height, bind,
                                 &dst_texture)) {
      _mesa_problem(ctx, "util_create_rgba_texture() failed "
                    "in decompress_with_blit()");
      return;
   }

   blit.src.resource = stObj->pt;
   blit.src.level = texImage->Level;
   blit.src.format = util_format_linear(stObj->pt->format);
   blit.dst.resource = dst_texture;
   blit.dst.level = 0;
   blit.dst.format = dst_texture->format;
   blit.src.box.x = blit.dst.box.x = 0;
   blit.src.box.y = blit.dst.box.y = 0;
   blit.src.box.z = 0; /* XXX compressed array textures? */
   blit.dst.box.z = 0;
   blit.src.box.width = blit.dst.box.width = width;
   blit.src.box.height = blit.dst.box.height = height;
   blit.src.box.depth = blit.dst.box.depth = 1;
   blit.mask = PIPE_MASK_RGBA;
   blit.filter = PIPE_TEX_FILTER_NEAREST;
   blit.scissor_enable = FALSE;

   /* blit/render/decompress */
   st->pipe->blit(st->pipe, &blit);

   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);

   map = pipe_transfer_map(pipe, dst_texture, 0, 0,
                           PIPE_TRANSFER_READ,
                           0, 0, width, height, &tex_xfer);
   if (!map) {
      goto end;
   }

   /* copy/pack data into user buffer */
   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
                                            format, type,
                                            ctx->Pack.SwapBytes)) {
      /* memcpy */
      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
      /* map the dst_surface so we can read from it */
      GLuint row;
      for (row = 0; row < height; row++) {
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);
         memcpy(dest, map, bytesPerRow);
         map += tex_xfer->stride;
      }
      pipe_transfer_unmap(pipe, tex_xfer);
   }
   else {
      /* format translation via floats */
      GLuint row;
      enum pipe_format pformat = util_format_linear(dst_texture->format);
      GLfloat *rgba;

      rgba = malloc(width * 4 * sizeof(GLfloat));
      if (!rgba) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
         goto end;
      }

      for (row = 0; row < height; row++) {
         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);

         if (ST_DEBUG & DEBUG_FALLBACK)
            debug_printf("%s: fallback format translation\n", __FUNCTION__);

         /* get float[4] rgba row from surface */
         pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
                                   pformat, rgba);

         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
                                    type, dest, &ctx->Pack, transferOps);
      }

      free(rgba);
   }

end:
   if (map)
      pipe_transfer_unmap(pipe, tex_xfer);

   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
   pipe_resource_reference(&dst_texture, NULL);
}
示例#22
0
文件: gs-test.c 项目: DirectFB/mesa
static void init_tex( void )
{ 
   struct pipe_sampler_view sv_template;
   struct pipe_sampler_state sampler_desc;
   struct pipe_resource templat;
   struct pipe_box box;
   ubyte tex2d[SIZE][SIZE][4];
   int s, t;

#if (SIZE != 2)
   for (s = 0; s < SIZE; s++) {
      for (t = 0; t < SIZE; t++) {
         if (0) {
            int x = (s ^ t) & 1;
	    tex2d[t][s][0] = (x) ? 0 : 63;
	    tex2d[t][s][1] = (x) ? 0 : 128;
	    tex2d[t][s][2] = 0;
	    tex2d[t][s][3] = 0xff;
         }
         else {
            int x = ((s ^ t) >> 2) & 1;
	    tex2d[t][s][0] = s*255/(SIZE-1);
	    tex2d[t][s][1] = t*255/(SIZE-1);
	    tex2d[t][s][2] = (x) ? 0 : 128;
	    tex2d[t][s][3] = 0xff;
         }
      }
   }
#else
   tex2d[0][0][0] = 0;
   tex2d[0][0][1] = 255;
   tex2d[0][0][2] = 255;
   tex2d[0][0][3] = 0;

   tex2d[0][1][0] = 0;
   tex2d[0][1][1] = 0;
   tex2d[0][1][2] = 255;
   tex2d[0][1][3] = 255;

   tex2d[1][0][0] = 255;
   tex2d[1][0][1] = 255;
   tex2d[1][0][2] = 0;
   tex2d[1][0][3] = 255;

   tex2d[1][1][0] = 255;
   tex2d[1][1][1] = 0;
   tex2d[1][1][2] = 0;
   tex2d[1][1][3] = 255;
#endif

   templat.target = PIPE_TEXTURE_2D;
   templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
   templat.width0 = SIZE;
   templat.height0 = SIZE;
   templat.depth0 = 1;
   templat.array_size = 1;
   templat.last_level = 0;
   templat.nr_samples = 1;
   templat.bind = PIPE_BIND_SAMPLER_VIEW;

   
   samptex = screen->resource_create(screen,
                                 &templat);
   if (samptex == NULL)
      exit(4);

   u_box_2d(0,0,SIZE,SIZE, &box);

   ctx->transfer_inline_write(ctx,
                              samptex,
                              0,
                              PIPE_TRANSFER_WRITE,
                              &box,
                              tex2d,
                              sizeof tex2d[0],
                              sizeof tex2d);

   /* Possibly read back & compare against original data:
    */
   if (0)
   {
      struct pipe_transfer *t;
      uint32_t *ptr;
      ptr = pipe_transfer_map(ctx, samptex,
                              0, 0, /* level, layer */
                              PIPE_TRANSFER_READ,
                              0, 0, SIZE, SIZE, &t); /* x, y, width, height */

      if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
         assert(0);
         exit(9);
      }

      ctx->transfer_unmap(ctx, t);
   }

   memset(&sv_template, 0, sizeof sv_template);
   sv_template.format = samptex->format;
   sv_template.texture = samptex;
   sv_template.swizzle_r = 0;
   sv_template.swizzle_g = 1;
   sv_template.swizzle_b = 2;
   sv_template.swizzle_a = 3;
   sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
   if (sv == NULL)
      exit(5);

   ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
   

   memset(&sampler_desc, 0, sizeof sampler_desc);
   sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
   sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
   sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
   sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
   sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
   sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
   sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
   sampler_desc.compare_func = 0;
   sampler_desc.normalized_coords = 1;
   sampler_desc.max_anisotropy = 0;
   
   sampler = ctx->create_sampler_state(ctx, &sampler_desc);
   if (sampler == NULL)
      exit(6);

   ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
   
}
示例#23
0
/**
 * Called via ctx->Driver.MapRenderbuffer.
 */
static void
st_MapRenderbuffer(struct gl_context *ctx,
                   struct gl_renderbuffer *rb,
                   GLuint x, GLuint y, GLuint w, GLuint h,
                   GLbitfield mode,
                   GLubyte **mapOut, GLint *rowStrideOut)
{
   struct st_context *st = st_context(ctx);
   struct st_renderbuffer *strb = st_renderbuffer(rb);
   struct pipe_context *pipe = st->pipe;
   const GLboolean invert = rb->Name == 0;
   unsigned usage;
   GLuint y2;
   GLubyte *map;

   if (strb->software) {
      /* software-allocated renderbuffer (probably an accum buffer) */
      if (strb->data) {
         GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
         GLint stride = _mesa_format_row_stride(strb->Base.Format,
                                                strb->Base.Width);
         *mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
         *rowStrideOut = stride;
      }
      else {
         *mapOut = NULL;
         *rowStrideOut = 0;
      }
      return;
   }

   usage = 0x0;
   if (mode & GL_MAP_READ_BIT)
      usage |= PIPE_TRANSFER_READ;
   if (mode & GL_MAP_WRITE_BIT)
      usage |= PIPE_TRANSFER_WRITE;
   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
      usage |= PIPE_TRANSFER_DISCARD_RANGE;

   /* Note: y=0=bottom of buffer while y2=0=top of buffer.
    * 'invert' will be true for window-system buffers and false for
    * user-allocated renderbuffers and textures.
    */
   if (invert)
      y2 = strb->Base.Height - y - h;
   else
      y2 = y;

    map = pipe_transfer_map(pipe,
                            strb->texture,
                            strb->surface->u.tex.level,
                            strb->surface->u.tex.first_layer,
                            usage, x, y2, w, h, &strb->transfer);
   if (map) {
      if (invert) {
         *rowStrideOut = -(int) strb->transfer->stride;
         map += (h - 1) * strb->transfer->stride;
      }
      else {
         *rowStrideOut = strb->transfer->stride;
      }
      *mapOut = map;
   }
   else {
      *mapOut = NULL;
      *rowStrideOut = 0;
   }
}
示例#24
0
文件: xm_api.c 项目: ideak/mesa
PUBLIC void
XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
                  const int *attrib_list)
{
   struct st_context_iface *st = stapi->get_current(stapi);
   struct st_framebuffer_iface* stfbi = drawable->stfb;
   struct pipe_resource *res;
   int x, y, w, h;
   enum st_attachment_type st_attachment = xmesa_attachment_type(buffer);

   x = 0;
   y = 0;
   w = drawable->width;
   h = drawable->height;

   /* We need to validate our attachments before using them,
    * in case the texture doesn't exist yet. */
   xmesa_st_framebuffer_validate_textures(stfbi, w, h, 1 << st_attachment);
   res = xmesa_get_attachment(stfbi, st_attachment);

   if (res) {
      struct pipe_context* pipe = xmesa_get_context(stfbi);
      enum pipe_format internal_format = res->format;
      struct pipe_transfer *tex_xfer;
      char *map;
      int line, ximage_stride;
      XImage *img;

      internal_format = choose_pixel_format(drawable->xm_visual);

      tex_xfer = pipe_get_transfer(pipe, res,
                                   0, 0,    /* level, layer */
                                   PIPE_TRANSFER_WRITE,
                                   x, y,
                                   w, h);
      if (!tex_xfer)
         return;

      /* Grab the XImage that we want to turn into a texture. */
      img = XGetImage(dpy,
                      drawable->ws.drawable,
                      x, y,
                      w, h,
                      AllPlanes,
                      ZPixmap);

      if (!img) {
         pipe_transfer_destroy(pipe, tex_xfer);
         return;
      }

      map = pipe_transfer_map(pipe, tex_xfer);

      if (!map) {
         pipe_transfer_destroy(pipe, tex_xfer);
         return;
      }

      /* The pipe transfer has a pitch rounded up to the nearest 64 pixels.
         We assume 32 bit pixels. */
      ximage_stride = w * 4;

      for (line = 0; line < h; line++)
         memcpy(&map[line * tex_xfer->stride],
                &img->data[line * ximage_stride],
                ximage_stride);

      pipe_transfer_unmap(pipe, tex_xfer);

      pipe_transfer_destroy(pipe, tex_xfer);

      st->teximage(st,
                   ST_TEXTURE_2D,
                   0,    /* level */
                   internal_format,
                   res,
                   FALSE /* no mipmap */);

   }
}
示例#25
0
/**
 * Fallback for pipe->clear_render_target() function.
 * XXX this looks too hackish to be really useful.
 * cpp > 4 looks like a gross hack at best...
 * Plus can't use these transfer fallbacks when clearing
 * multisampled surfaces for instance.
 * Clears all bound layers.
 */
void
util_clear_render_target(struct pipe_context *pipe,
                         struct pipe_surface *dst,
                         const union pipe_color_union *color,
                         unsigned dstx, unsigned dsty,
                         unsigned width, unsigned height)
{
   struct pipe_transfer *dst_trans;
   ubyte *dst_map;
   union util_color uc;
   unsigned max_layer;

   assert(dst->texture);
   if (!dst->texture)
      return;

   if (dst->texture->target == PIPE_BUFFER) {
      /*
       * The fill naturally works on the surface format, however
       * the transfer uses resource format which is just bytes for buffers.
       */
      unsigned dx, w;
      unsigned pixstride = util_format_get_blocksize(dst->format);
      dx = (dst->u.buf.first_element + dstx) * pixstride;
      w = width * pixstride;
      max_layer = 0;
      dst_map = pipe_transfer_map(pipe,
                                  dst->texture,
                                  0, 0,
                                  PIPE_TRANSFER_WRITE,
                                  dx, 0, w, 1,
                                  &dst_trans);
   }
   else {
      max_layer = dst->u.tex.last_layer - dst->u.tex.first_layer;
      dst_map = pipe_transfer_map_3d(pipe,
                                     dst->texture,
                                     dst->u.tex.level,
                                     PIPE_TRANSFER_WRITE,
                                     dstx, dsty, dst->u.tex.first_layer,
                                     width, height, max_layer + 1, &dst_trans);
   }

   assert(dst_map);

   if (dst_map) {
      enum pipe_format format = dst->format;
      assert(dst_trans->stride > 0);

      if (util_format_is_pure_integer(format)) {
         /*
          * We expect int/uint clear values here, though some APIs
          * might disagree (but in any case util_pack_color()
          * couldn't handle it)...
          */
         if (util_format_is_pure_sint(format)) {
            util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
         }
         else {
            assert(util_format_is_pure_uint(format));
            util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
         }
      }
      else {
         util_pack_color(color->f, format, &uc);
      }

      util_fill_box(dst_map, dst->format,
                    dst_trans->stride, dst_trans->layer_stride,
                    0, 0, 0, width, height, max_layer + 1, &uc);

      pipe->transfer_unmap(pipe, dst_trans);
   }
}
示例#26
0
/**
 * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we
 * can't use a fragment shader to write stencil values.
 */
static void
draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
                    GLsizei width, GLsizei height, GLenum format, GLenum type,
                    const struct gl_pixelstore_attrib *unpack,
                    const GLvoid *pixels)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct st_renderbuffer *strb;
   enum pipe_transfer_usage usage;
   struct pipe_transfer *pt;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
   GLint skipPixels;
   ubyte *stmap;
   struct gl_pixelstore_attrib clippedUnpack = *unpack;

   if (!zoom) {
      if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
                                 &clippedUnpack)) {
         /* totally clipped */
         return;
      }
   }

   strb = st_renderbuffer(ctx->DrawBuffer->
                          Attachment[BUFFER_STENCIL].Renderbuffer);

   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
      y = ctx->DrawBuffer->Height - y - height;
   }

   if(format != GL_DEPTH_STENCIL && 
      util_format_get_component_bits(strb->format,
                                     UTIL_FORMAT_COLORSPACE_ZS, 0) != 0)
      usage = PIPE_TRANSFER_READ_WRITE;
   else
      usage = PIPE_TRANSFER_WRITE;

   pt = pipe_get_transfer(pipe, strb->texture,
                          strb->rtt_level, strb->rtt_face + strb->rtt_slice,
                          usage, x, y,
                          width, height);

   stmap = pipe_transfer_map(pipe, pt);

   pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
   assert(pixels);

   /* if width > MAX_WIDTH, have to process image in chunks */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanX = skipPixels;
      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
      GLint row;
      for (row = 0; row < height; row++) {
         GLubyte sValues[MAX_WIDTH];
         GLuint zValues[MAX_WIDTH];
         GLenum destType = GL_UNSIGNED_BYTE;
         const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
                                                      width, height,
                                                      format, type,
                                                      row, skipPixels);
         _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
                                   type, source, &clippedUnpack,
                                   ctx->_ImageTransferState);

         if (format == GL_DEPTH_STENCIL) {
            _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
                                    (1 << 24) - 1, type, source,
                                    &clippedUnpack);
         }

         if (zoom) {
            _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
                          "zoom not complete");
         }

         {
            GLint spanY;

            if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
               spanY = height - row - 1;
            }
            else {
               spanY = row;
            }

            /* now pack the stencil (and Z) values in the dest format */
            switch (pt->resource->format) {
            case PIPE_FORMAT_S8_USCALED:
               {
                  ubyte *dest = stmap + spanY * pt->stride + spanX;
                  assert(usage == PIPE_TRANSFER_WRITE);
                  memcpy(dest, sValues, spanWidth);
               }
               break;
            case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
               if (format == GL_DEPTH_STENCIL) {
                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
                  GLint k;
                  assert(usage == PIPE_TRANSFER_WRITE);
                  for (k = 0; k < spanWidth; k++) {
                     dest[k] = zValues[k] | (sValues[k] << 24);
                  }
               }
               else {
                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
                  GLint k;
                  assert(usage == PIPE_TRANSFER_READ_WRITE);
                  for (k = 0; k < spanWidth; k++) {
                     dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
                  }
               }
               break;
            case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
               if (format == GL_DEPTH_STENCIL) {
                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
                  GLint k;
                  assert(usage == PIPE_TRANSFER_WRITE);
                  for (k = 0; k < spanWidth; k++) {
                     dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff);
                  }
               }
               else {
                  uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
                  GLint k;
                  assert(usage == PIPE_TRANSFER_READ_WRITE);
                  for (k = 0; k < spanWidth; k++) {
                     dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
                  }
               }
               break;
            default:
               assert(0);
            }
         }
      }
      skipPixels += spanWidth;
   }

   _mesa_unmap_pbo_source(ctx, &clippedUnpack);

   /* unmap the stencil buffer */
   pipe_transfer_unmap(pipe, pt);
   pipe->transfer_destroy(pipe, pt);
}
示例#27
0
void vegaReadPixels(void * data, VGint dataStride,
                    VGImageFormat dataFormat,
                    VGint sx, VGint sy,
                    VGint width, VGint height)
{
   struct vg_context *ctx = vg_current_context();
   struct pipe_context *pipe = ctx->pipe;

   struct st_framebuffer *stfb = ctx->draw_buffer;
   struct st_renderbuffer *strb = stfb->strb;

   VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
   VGfloat *df = (VGfloat*)temp;
   VGint i;
   VGubyte *dst = (VGubyte *)data;
   VGint xoffset = 0, yoffset = 0;

   if (!supported_image_format(dataFormat)) {
      vg_set_error(ctx, VG_UNSUPPORTED_IMAGE_FORMAT_ERROR);
      return;
   }
   if (!data || !is_aligned(data)) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }
   if (width <= 0 || height <= 0) {
      vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
      return;
   }

   if (sx < 0) {
      xoffset = -sx;
      xoffset *= _vega_size_for_format(dataFormat);
      width += sx;
      sx = 0;
   }
   if (sy < 0) {
      yoffset = -sy;
      yoffset *= dataStride;
      height += sy;
      sy = 0;
   }

   if (sx + width > stfb->width || sy + height > stfb->height) {
      width = stfb->width - sx;
      height = stfb->height - sy;
      /* nothing to read */
      if (width <= 0 || height <= 0)
         return;
   }

   {
      VGint y = (stfb->height - sy) - 1, yStep = -1;
      struct pipe_transfer *transfer;
      void *map;

      map = pipe_transfer_map(pipe, strb->texture,  0, 0,
                              PIPE_TRANSFER_READ,
                              0, 0, sx + width, stfb->height - sy,
                              &transfer);

      /* Do a row at a time to flip image data vertically */
      for (i = 0; i < height; i++) {
#if 0
         debug_printf("%d-%d  == %d\n", sy, height, y);
#endif
         pipe_get_tile_rgba(transfer, map, sx, y, width, 1, df);
         y += yStep;
         _vega_pack_rgba_span_float(ctx, width, temp, dataFormat,
                                    dst + yoffset + xoffset);
         dst += dataStride;
      }

      pipe->transfer_unmap(pipe, transfer);
   }
}
示例#28
0
/**
 * glGetTexImage() helper: decompress a compressed texture by rendering
 * a textured quad.  Store the results in the user's buffer.
 */
static void
decompress_with_blit(struct gl_context * ctx,
                     GLenum format, GLenum type, GLvoid *pixels,
                     struct gl_texture_image *texImage)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct st_texture_image *stImage = st_texture_image(texImage);
   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
   struct pipe_sampler_view *src_view;
   const GLuint width = texImage->Width;
   const GLuint height = texImage->Height;
   struct pipe_surface *dst_surface;
   struct pipe_resource *dst_texture;
   struct pipe_transfer *tex_xfer;
   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
		    PIPE_BIND_TRANSFER_READ);

   /* create temp / dest surface */
   if (!util_create_rgba_surface(pipe, width, height, bind,
                                 &dst_texture, &dst_surface)) {
      _mesa_problem(ctx, "util_create_rgba_surface() failed "
                    "in decompress_with_blit()");
      return;
   }

   /* Disable conditional rendering. */
   if (st->render_condition) {
      pipe->render_condition(pipe, NULL, 0);
   }

   /* Create sampler view that limits fetches to the source mipmap level */
   {
      struct pipe_sampler_view sv_temp;

      u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);

      sv_temp.format = util_format_linear(sv_temp.format);
      sv_temp.u.tex.first_level =
      sv_temp.u.tex.last_level = texImage->Level;

      src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
      if (!src_view) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
         return;
      }
   }

   /* blit/render/decompress */
   util_blit_pixels_tex(st->blit,
                        src_view,      /* pipe_resource (src) */
                        0, 0,             /* src x0, y0 */
                        width, height,    /* src x1, y1 */
                        dst_surface,      /* pipe_surface (dst) */
                        0, 0,             /* dst x0, y0 */
                        width, height,    /* dst x1, y1 */
                        0.0,              /* z */
                        PIPE_TEX_MIPFILTER_NEAREST);

   /* Restore conditional rendering state. */
   if (st->render_condition) {
      pipe->render_condition(pipe, st->render_condition,
                             st->condition_mode);
   }

   /* map the dst_surface so we can read from it */
   tex_xfer = pipe_get_transfer(pipe,
                                dst_texture, 0, 0,
                                PIPE_TRANSFER_READ,
                                0, 0, width, height);

   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);

   /* copy/pack data into user buffer */
   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
                                            format, type,
                                            ctx->Pack.SwapBytes)) {
      /* memcpy */
      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
      GLuint row;
      for (row = 0; row < height; row++) {
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);
         memcpy(dest, map, bytesPerRow);
         map += tex_xfer->stride;
      }
      pipe_transfer_unmap(pipe, tex_xfer);
   }
   else {
      /* format translation via floats */
      GLuint row;
      enum pipe_format pformat = util_format_linear(dst_texture->format);
      GLfloat *rgba;

      rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
      if (!rgba) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
         goto end;
      }

      for (row = 0; row < height; row++) {
         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);

         if (ST_DEBUG & DEBUG_FALLBACK)
            debug_printf("%s: fallback format translation\n", __FUNCTION__);

         /* get float[4] rgba row from surface */
         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
                                   pformat, rgba);

         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
                                    type, dest, &ctx->Pack, transferOps);
      }

      free(rgba);
   }

end:
   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);

   pipe->transfer_destroy(pipe, tex_xfer);

   /* destroy the temp / dest surface */
   util_destroy_rgba_surface(dst_texture, dst_surface);

   pipe_sampler_view_release(pipe, &src_view);
}
示例#29
0
/**
 * Fallback for pipe->clear_stencil() function.
 * sw fallback doesn't look terribly useful here.
 * Plus can't use these transfer fallbacks when clearing
 * multisampled surfaces for instance.
 */
void
util_clear_depth_stencil(struct pipe_context *pipe,
                         struct pipe_surface *dst,
                         unsigned clear_flags,
                         double depth,
                         unsigned stencil,
                         unsigned dstx, unsigned dsty,
                         unsigned width, unsigned height)
{
   struct pipe_transfer *dst_trans;
   ubyte *dst_map;
   boolean need_rmw = FALSE;

   if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) &&
       ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
       util_format_is_depth_and_stencil(dst->format))
      need_rmw = TRUE;

   assert(dst->texture);
   if (!dst->texture)
      return;
   dst_map = pipe_transfer_map(pipe,
                               dst->texture,
                               dst->u.tex.level,
                               dst->u.tex.first_layer,
                               (need_rmw ? PIPE_TRANSFER_READ_WRITE :
                                           PIPE_TRANSFER_WRITE),
                               dstx, dsty, width, height, &dst_trans);
   assert(dst_map);

   if (dst_map) {
      unsigned dst_stride = dst_trans->stride;
      uint64_t zstencil = util_pack64_z_stencil(dst->texture->format,
                                                depth, stencil);
      unsigned i, j;
      assert(dst_trans->stride > 0);

      switch (util_format_get_blocksize(dst->format)) {
      case 1:
         assert(dst->format == PIPE_FORMAT_S8_UINT);
         if(dst_stride == width)
            memset(dst_map, (uint8_t) zstencil, height * width);
         else {
            for (i = 0; i < height; i++) {
               memset(dst_map, (uint8_t) zstencil, width);
               dst_map += dst_stride;
            }
         }
         break;
      case 2:
         assert(dst->format == PIPE_FORMAT_Z16_UNORM);
         for (i = 0; i < height; i++) {
            uint16_t *row = (uint16_t *)dst_map;
            for (j = 0; j < width; j++)
               *row++ = (uint16_t) zstencil;
            dst_map += dst_stride;
            }
         break;
      case 4:
         if (!need_rmw) {
            for (i = 0; i < height; i++) {
               uint32_t *row = (uint32_t *)dst_map;
               for (j = 0; j < width; j++)
                  *row++ = (uint32_t) zstencil;
               dst_map += dst_stride;
            }
         }
         else {
            uint32_t dst_mask;
            if (dst->format == PIPE_FORMAT_Z24_UNORM_S8_UINT)
               dst_mask = 0xffffff00;
            else {
               assert(dst->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
               dst_mask = 0xffffff;
            }
            if (clear_flags & PIPE_CLEAR_DEPTH)
               dst_mask = ~dst_mask;
            for (i = 0; i < height; i++) {
               uint32_t *row = (uint32_t *)dst_map;
               for (j = 0; j < width; j++) {
                  uint32_t tmp = *row & dst_mask;
                  *row++ = tmp | ((uint32_t) zstencil & ~dst_mask);
               }
               dst_map += dst_stride;
            }
         }
         break;
      case 8:
         if (!need_rmw) {
            for (i = 0; i < height; i++) {
               uint64_t *row = (uint64_t *)dst_map;
               for (j = 0; j < width; j++)
                  *row++ = zstencil;
               dst_map += dst_stride;
            }
         }
         else {
            uint64_t src_mask;

            if (clear_flags & PIPE_CLEAR_DEPTH)
               src_mask = 0x00000000ffffffffull;
            else
               src_mask = 0x000000ff00000000ull;

            for (i = 0; i < height; i++) {
               uint64_t *row = (uint64_t *)dst_map;
               for (j = 0; j < width; j++) {
                  uint64_t tmp = *row & ~src_mask;
                  *row++ = tmp | (zstencil & src_mask);
               }
               dst_map += dst_stride;
            }
         }
         break;
      default:
         assert(0);
         break;
      }

      pipe->transfer_unmap(pipe, dst_trans);
   }
}
示例#30
0
/**
 * Do a CopyTexSubImage operation using a read transfer from the source,
 * a write transfer to the destination and get_tile()/put_tile() to access
 * the pixels/texels.
 *
 * Note: srcY=0=TOP of renderbuffer
 */
static void
fallback_copy_texsubimage(struct gl_context *ctx,
                          struct st_renderbuffer *strb,
                          struct st_texture_image *stImage,
                          GLenum baseFormat,
                          GLint destX, GLint destY, GLint destZ,
                          GLint srcX, GLint srcY,
                          GLsizei width, GLsizei height)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_transfer *src_trans;
   GLvoid *texDest;
   enum pipe_transfer_usage transfer_usage;
   void *map;

   if (ST_DEBUG & DEBUG_FALLBACK)
      debug_printf("%s: fallback processing\n", __FUNCTION__);

   if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
      srcY = strb->Base.Height - srcY - height;
   }

   map = pipe_transfer_map(pipe,
                           strb->texture,
                           strb->rtt_level,
                           strb->rtt_face + strb->rtt_slice,
                           PIPE_TRANSFER_READ,
                           srcX, srcY,
                           width, height, &src_trans);

   if ((baseFormat == GL_DEPTH_COMPONENT ||
        baseFormat == GL_DEPTH_STENCIL) &&
       util_format_is_depth_and_stencil(stImage->pt->format))
      transfer_usage = PIPE_TRANSFER_READ_WRITE;
   else
      transfer_usage = PIPE_TRANSFER_WRITE;

   /* XXX this used to ignore destZ param */
   texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
                                  destX, destY, width, height);

   if (baseFormat == GL_DEPTH_COMPONENT ||
       baseFormat == GL_DEPTH_STENCIL) {
      const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
                                     ctx->Pixel.DepthBias != 0.0F);
      GLint row, yStep;
      uint *data;

      /* determine bottom-to-top vs. top-to-bottom order for src buffer */
      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
         srcY = height - 1;
         yStep = -1;
      }
      else {
         srcY = 0;
         yStep = 1;
      }

      data = malloc(width * sizeof(uint));

      if (data) {
         /* To avoid a large temp memory allocation, do copy row by row */
         for (row = 0; row < height; row++, srcY += yStep) {
            pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
            if (scaleOrBias) {
               _mesa_scale_and_bias_depth_uint(ctx, width, data);
            }
            pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
                            data);
         }
      }
      else {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
      }

      free(data);
   }
   else {
      /* RGBA format */
      GLfloat *tempSrc =
         malloc(width * height * 4 * sizeof(GLfloat));

      if (tempSrc && texDest) {
         const GLint dims = 2;
         const GLint dstRowStride = stImage->transfer->stride;
         struct gl_texture_image *texImage = &stImage->base;
         struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;

         if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
            unpack.Invert = GL_TRUE;
         }

         /* get float/RGBA image from framebuffer */
         /* XXX this usually involves a lot of int/float conversion.
          * try to avoid that someday.
          */
         pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
                                   util_format_linear(strb->texture->format),
                                   tempSrc);

         /* Store into texture memory.
          * Note that this does some special things such as pixel transfer
          * ops and format conversion.  In particular, if the dest tex format
          * is actually RGBA but the user created the texture as GL_RGB we
          * need to fill-in/override the alpha channel with 1.0.
          */
         _mesa_texstore(ctx, dims,
                        texImage->_BaseFormat, 
                        texImage->TexFormat, 
                        dstRowStride,
                        (GLubyte **) &texDest,
                        width, height, 1,
                        GL_RGBA, GL_FLOAT, tempSrc, /* src */
                        &unpack);
      }
      else {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
      }

      free(tempSrc);
   }

   st_texture_image_unmap(st, stImage);
   pipe->transfer_unmap(pipe, src_trans);
}