//-------------------------------------------------------------- // Places the viewing area for this screen. This must be called at the // beginning of the render loop. If you are using Processing, you would // typically place it at the beginning of your draw() function. //-------------------------------------------------------------- void mpeClientTCP::placeScreen() { if (bEnable3D) { placeScreen3D(); } else { placeScreen2D(); } }
//-------------------------------------------------------------- // Places the viewing area for this screen. This must be called at the // beginning of the render loop. If you are using Processing, you would // typically place it at the beginning of your draw() function. //-------------------------------------------------------------- void ofxMPEClient::placeScreen() { if (bEnable3D) { placeScreen3D(); } else { placeScreen2D(); } }