void Piece::playPiece(){ auto par = dynamic_cast<HorseshoeMain*>(this->getParent()); if(par->isConnected(position)){ auto ai = par->getAI(); bool p = UserDefault::getInstance()->getBoolForKey("Player"); auto audio = CocosDenshion::SimpleAudioEngine::getInstance(); if(UserDefault::getInstance()->getBoolForKey("Sound",true)) audio->playEffect("sfx/Move.wav"); Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); int x = par->empty; par->empty = position; position = x; Vec2 np; switch(position){ case 1: np = Vec2(origin.x + visibleSize.width/2 - 180, origin.y + 2*visibleSize.height/5 + 180); break; case 2: np = Vec2(origin.x + visibleSize.width/2 + 180, origin.y + 2*visibleSize.height/5 + 180); break; case 3: np = Vec2(origin.x + visibleSize.width/2, origin.y + 2*visibleSize.height/5); break; case 4: np = Vec2(origin.x + visibleSize.width/2 - 180, origin.y + 2*visibleSize.height/5 - 180); break; case 5: np = Vec2(origin.x + visibleSize.width/2 + 180, origin.y + 2*visibleSize.height/5 - 180); break; } auto move = MoveTo::create(0.4f, np); auto scaleup = ScaleTo::create(0.2f,1.4f); auto scaledown = ScaleTo::create(0.2f,1); auto scale = Sequence::createWithTwoActions(scaleup,scaledown); auto act = Spawn::createWithTwoActions(scale,move); this->runAction(act); CCLOG("%d to %d", par->empty, position); turn=!turn; if(par->checkEnd(turn)){ ended = true; par->setBGColor(Color3B(57,120,63)); if(UserDefault::getInstance()->getBoolForKey("Sound",true)){ if(ai&&turn!=p) audio->playEffect("sfx/Win.wav"); else audio->playEffect("sfx/Lose.wav"); } } else if(!turn) par->setBGColor(Color3B(156,48,47)); else par->setBGColor(Color3B(56,92,120)); if(ai&&turn!=p) par->playAI(); } }
GLvoid LevelEditor::buttonNextTriggered() { if (currentView == SET_NAME_VIEW) { if (currentName.endsWith(' ')) currentName.chop(1); if (currentName.startsWith(' ')) currentName.remove(0, 1); if (currentName != "") { currentName = currentName.toLower(); if (QFile::exists("resources/levels/xml/" + currentName + ".xml")) { currentError = "Name already taken."; return; } isMoving = true; emit playEffect(EFFECT_JUMPSMALL); currentActions->setPrimaryAction(GO_TO_SET_PARAM_VIEW); } } else if (currentView == SET_PARAM_VIEW) { isMoving = true; emit playEffect(EFFECT_JUMPSMALL); currentActions->setPrimaryAction(GO_TO_SET_GRAVITY_VIEW); } else if (currentView == SET_GRAVITY_VIEW) { emit playEffect(EFFECT_JUMPSMALL); isMoving = true; if (level == NULL) level = new Level(currentName, currentLength, currentWidth, this, asphaltSkin); level->setGravity(currentGravity); levelOffset->z -= ((currentLength * 0.4f) / 2.0f) - 10.0f; currentActions->setPrimaryAction(GO_TO_EDITING_LEVEL_VIEW); } else { saveLevel(); } }
GLvoid LevelEditor::quitEditor() { isMoving = true; emit stopAmbientMusic(); emit playEffect(EFFECT_STOMP); currentActions->setPrimaryAction(EXIT_TO_MENU); }
void ReserveRetunrHomeController::onTouchEnded(Touch *touch, Event *unused_event) { showSPrite(); _reserveReturne = true; playEffect(); return; }
void Robot_Soldier::updateGameObject(float delta) { if (AI_STATE != AI_DEAD) { if (HP <= 0) { AI_STATE = AI_DEAD; auto audio = CocosDenshion::SimpleAudioEngine::getInstance(); audio->setEffectsVolume(0.2f); audio->playEffect("explosion.aif"); if (hsp >= 0) { setAnimation("robSol_Dead"); player_sprite->setScaleX(1); } else { setAnimation("robSol_Dead"); player_sprite->setScaleX(-1); } return; } if (hsp > 0) { setAnimation("robSol_WalkRight"); player_sprite->setScaleX(1); } else { setAnimation("robSol_WalkLeft"); player_sprite->setScaleX(-1); } } else { hsp *= 0.98; } }
void E002_C030_P130::intoTarget(CJSprite* sp, CJSprite *target) { setTouchDisalbeBaseLayer(); for (int i = 0 ; i < mCompleteTargetTags->size(); i++) { if(mCompleteTargetTags->at(i) == target->getTag()) { setTouchEnableBaseLayer(); m_touchingExampleSp->runAction(CCSpawn::create(CCEaseBackOut::create(CCMoveTo::create(0.1, mTouchedItem->getOriginalPosition())), CCScaleTo::create(0.1, 1.0), NULL)); return; } } if(mTouchedItem->getCorrectTag() == target->getTag()) { playEffect(NULL, 11); } sp->runAction(CCSequence::create(CCSpawn::create(CCEaseSineInOut::create(CCMoveTo::create(0.2, ccp(target->getPositionX()+2, target->getPositionY()-3 ))), CCScaleTo::create(0.1, 1.2), NULL), //CCDelayTime::create(0.5f), CCCallFuncND::create(this, callfuncND_selector(E002_C030_P130::checkAnswer), (void*)target->getTag()), NULL)); }
GLvoid LevelEditor::letterTyped(int key) { if (currentView == SET_NAME_VIEW) { bool isSpace = false; if (key != Qt::Key_Space) { currentName += key; } else { if (currentName.endsWith(' ')) return; isSpace = true; currentName.append(" "); } emit playEffect(EFFECT_COIN); if (!isSpace) { formSetLevelName->~CubeStringList(); formSetLevelName = new CubeStringList(currentName, 14.0f, 6.0f, alphabet, 2.0f, FORM_SET_LEVEL_NAME); GLuint stringName = formSetLevelName->getLabelCount() - 1; GLuint letterName = formSetLevelName->getLabel(stringName).size() - 1; if (!formSetLevelName->isRotating(stringName, letterName)) formSetLevelName->startLetterRotation(stringName, letterName, 30, 4); } } }
void SpriteMonsterArcher::onEventMsgAttack(CCPoint serverPos, CCPoint direction, int animId, SkillInfo info) { SpriteMonster::onEventMsgAttack(serverPos, direction, animId, info); if (info.effectId) { playEffect(info); } }
void ComsumeController::onTouchEnded(Touch *touch, Event *unused_event) { playEffect(); showSPrite(); return; }
bool Prop::willPlayerEnter( Player* player ) { switch (m_type) { case udi_t::udi_heart: playEffect(PickupHeart); break; case udi_t::udi_shield: playEffect(PickupShield); break; case udi_t::udi_key: playEffect(PickupKey); break; case udi_t::udi_arrow: playEffect(PickupArrow); break; case udi_t::udi_hoe: playEffect(PickupHoe); break; case udi_t::udi_bomb: playEffect(PickupBomb); break; case udi_t::udi_map: playEffect(PickupMap); break; default: break; } return true; }
void E002_C030_P130::onFails(CCNode *node) { setTouchEnableBaseLayer(); playEffect(NULL, 12); m_touchingExampleSp->runAction(CCSpawn::create(CCEaseBackOut::create(CCMoveTo::create(0.1, mTouchedItem->getOriginalPosition())), CCScaleTo::create(0.1, 1.0), NULL)); }
GLvoid LevelEditor::buttonBackTriggered() { if (currentView == SET_PARAM_VIEW) { isMoving = true; emit playEffect(EFFECT_JUMPSMALL); currentActions->setPrimaryAction(GO_TO_SET_NAME_VIEW); } else if (currentView == SET_GRAVITY_VIEW) { if (level == NULL) { isMoving = true; emit playEffect(EFFECT_JUMPSMALL); currentActions->setPrimaryAction(GO_TO_SET_PARAM_VIEW); } } }
GLvoid LevelEditor::shorten() { if (currentLength - 3 >= MIN_LEVEL_LENGTH) { emit playEffect(EFFECT_COIN); lengthLabel->~CubeString(); currentLength -= 3; lengthLabel = new CubeString(QString::number(currentLength / 3), 3, alphabet, LENGTH_LABEL); } }
GLvoid LevelEditor::saveLevel() { bool newlyCreated = false; level->save(&newlyCreated); emit playEffect(EFFECT_COIN); if (newlyCreated) emit addLevelToLevelsList(level); }
GLvoid LevelEditor::gravityPlus() { if (currentGravity < MAX_GRAVITY) { emit playEffect(EFFECT_COIN); gravityLabel->~CubeString(); currentGravity++; gravityLabel = new CubeString(QString::number(currentGravity), 3, alphabet, GRAVITY_LABEL); } }
GLvoid LevelEditor::reduce() { if (currentWidth - 3 >= MIN_LEVEL_WIDTH) { emit playEffect(EFFECT_COIN); widthLabel->~CubeString(); currentWidth -= 3; widthLabel = new CubeString(QString::number(currentWidth / 3), 3, alphabet, WIDTH_LABEL); } }
GLvoid LevelEditor::enlarge() { if (currentWidth + 3 <= MAX_LEVEL_WIDTH) { emit playEffect(EFFECT_COIN); widthLabel->~CubeString(); currentWidth += 3; widthLabel = new CubeString(QString::number(currentWidth / 3), 3, alphabet, WIDTH_LABEL); } }
bool TrapFire::willPlayerEnter( Player* player ) { stopAllActions(); runAction( Sequence::create(Animate::create(fireAnimation(9)), CallFunc::create([=](){ this->runAction( RepeatForever::create(Animate::create(this->fireAnimation(2))) ); }), nullptr) ); playEffect(TrapBurn); return true; }
void CJMultimedia::playEffectWithDelay(CCNode* sender, std::string fileName, float delay) { if (delay != 0) { sender->runAction(CCSequence::create(CCDelayTime::create(delay), CCCallFuncND::create(sender, callfuncND_selector(CJMultimedia::_playEffectWithDelayCallfunc),new CCString(fileName)), NULL)); } else{ playEffect(fileName); } }
Bullet* GameController::spawnBullet( int type, Vec2 pos, Vec2 tar) { auto audio = CocosDenshion::SimpleAudioEngine::getInstance(); Bullet* bullet = nullptr; switch( type ) { case 1 : //indian { if (_player->nrOfArrows >= 0) { audio->playEffect( "arrow.wav", false, 1.0f, 1.0f, 1.0f ); bullet = Arrow::create(); bullet->setPosition( pos ); bullet->setTarget( tar ); _player->nrOfArrows -= 1; } break; } case 2 : //cowboy { audio->playEffect( "gun.mp3", false, 1.0f, 1.0f, 1.0f ); bullet = Bullet::create(); bullet->setPosition( pos ); bullet->setTarget( tar ); break; } } if( bullet ) { bullets.pushBack( bullet ); bullet->setPosition( pos ); return bullet; } return bullet; };
void SelectMenuView::onTouchBeautyCard( CCObject* sender , TouchEventType type ) { UIWidget* widget = static_cast<UIWidget*>(sender); if( type == TOUCH_EVENT_ENDED ) {playEffect(EFFECT_CLICK); int beautyIndex = widget->getTag() - CARD_TAG; if( beautyIndex < REAL_BEAUTY_NUM ) { beautyTouched = beautyIndex; _delegate->gotoBeauty(beautyIndex); } CCLOG("touch %s",widget->getName()); } }
void SelectMenuView::onTouchUnlock(CCObject *pSender, TouchEventType type) { if(type == TOUCH_EVENT_ENDED) {playEffect(EFFECT_CLICK); UIButton* button = (UIButton*)pSender; if(strcmp(button->getName(),"panelLock_btn_back") == 0) { noticeUnlock(0); } else if(strcmp(button->getName(),"panelLock_btn_unlock") == 0) { _delegate->gotoUnlockBeauty(beautyTouched); } } }
void E002_C030_P130::onComplete() { playEffect(NULL, 13); CJAnimation *ani = playAnimation("MEERKAT", "e002_c030_p130_flash_reward_action", 1, kDepth4_title-1); addNarrationOnFlashFrame(ani, 203 - 179, getFilePath("snd","e002_c030_p000_snd_s_07_01_ar.mp3").c_str()); addNarrationOnFlashFrame(ani, 203 - 179, getFilePath("snd","e002_c030_p000_snd_s_07_01_as.mp3").c_str()); addNarrationOnFlashFrame(ani, 203 - 179, getFilePath("snd","e002_c030_p000_snd_s_07_01_bb.mp3").c_str()); addEffectOnFlashFrame(ani, 179-179, getFilePath("snd","e002_c030_p130_sfx_run_all.mp3").c_str()); //addEffectOnFlashFrame(ani, 228-179, getFilePath("snd","e002_c030_p130_sfx_run01.mp3").c_str()); //addEffectOnFlashFrame(ani, 305-179, getFilePath("snd","e002_c030_p130_sfx_plane_ar.mp3").c_str()); }
bool Coin::willPlayerEnter( Player* player ) { // switch (m_coin) // { // case 10: // playEffect(PickupGold0); // break; // case 50: // case 100: // playEffect(PickupGold1);//им?бфим?и▓ // break; // } playEffect(PickupGold0); return true; }
bool E002_C010_P230::onTouchBegan(CCPoint tp) { // CJSprite* queImg = mQuestions[m_nCurrentStageIndex]->imgSprite; // if (queImg && CJUtils::hitTestPoint(queImg, tp, false)) { // mQuestions[m_nCurrentStageIndex]->playEffect(); // mQuestions[m_nCurrentStageIndex]->playAction(mQuestions[m_nCurrentStageIndex]->imgSprite); // return false; // } if (bIsJumping == false && bIsKoong == false) { bIsJumping = true; _playAnimationBoomBoom(FLASH_KEY_ACTION1,1); playEffect("e002_c010_p000_sfx_08.mp3"); } return false; }
void SelectMenuView::onTouchButton( CCObject* sender , TouchEventType type ) { UIButton* widget = static_cast<UIButton*>(sender); if( type == TOUCH_EVENT_ENDED ) {playEffect(EFFECT_CLICK); if(strcmp(widget->getName(),"Button_back") == 0) { _delegate->gotoMainMenu(); } else { _delegate->gotoBoss(); } CCLOG("touch %s",widget->getName()); } }
bool TrapBomb::onPlayerSteping( Player* player ) { Animation* ani = Animation::create(); for (int i=1; i<10; ++i) { string name = sstr("eb_%02d.png", i); ani->addSpriteFrameWithFile( name ); } ani->setDelayPerUnit(0.1f); auto reset = [=](){ this->initWithFile("eb_00.png"); }; this->runAction( Sequence::create(Animate::create(ani),CallFunc::create(reset),nullptr) ); playEffect(TrapExp); return false; }
Curupira::~Curupira() { //step("[Curupira] Destroying."); if(m_position.x % 23 == 0) setCurrentEffect(eDerp1); else if(m_position.x % 19 == 0) setCurrentEffect(eDerp2); else if(m_position.x % 17 == 0) setCurrentEffect(eDerp3); else if(m_position.x % 13 == 0) setCurrentEffect(eDerp4); else if(m_position.x % 11 == 0) setCurrentEffect(eDerp5); else if(m_position.x % 9 == 0) setCurrentEffect(eDerp6); else setCurrentEffect(eDerp7); playEffect(); }
void E002_C010_P230::onSuccesses(CCNode *node, int tag) { CCLog("onSuccess"); setTouchDisalbeBaseLayer(); stopNarration("e002_c010_p210_sfx_horse_fast_run.mp3"); _playAnimationBoomBoom(FLASH_KEY_LOOPING); mRobot = _playAnimationRobot(FLASH_KEY_SUCCESS, 2); mRobot ->setPositionX(totalDist+mRobot->getPositionX()); mAnison = _playAnimationAnison(FLASH_KEY_SUCCESS, 2); mAnison->setPosition(ccp(totalDist+700, 300)); mSndManager->playCorrectNarrationAnison(E002_C010_SoundManager::p210); playEffect("e002_c010_p200_intro_sfx_people.mp3"); }
void Blob::animate_jump() { float rate = 0.5f; cocos2d::Node * bob_node = cocos2d::Director::getInstance()->getRunningScene()->getChildByName("Bob"); cocos2d::Sprite * bob_sprite = static_cast<cocos2d::Sprite*>(bob_node); auto move = cocos2d::MoveBy::create(0.2, cocos2d::Vec2(0,150)); auto move_back = move->reverse(); auto move_ease_out = cocos2d::EaseOut::create(move->clone(), rate ); auto move_ease_out_back = cocos2d::EaseOut::create(move_back->clone(), rate ); auto delay = cocos2d::DelayTime::create(0.1f); auto callback_jump_finished = cocos2d::CallFunc::create( [this]() { this->_is_jumping = false; }); auto seq = cocos2d::Sequence::create(move_ease_out, delay, move_ease_out_back, delay->clone(), callback_jump_finished, nullptr); _is_jumping=true; bob_sprite->runAction(seq); auto audio = CocosDenshion::SimpleAudioEngine::getInstance(); audio->playEffect("jump.mp3", false, 1.0f, 1.0f, 1.0f); // http://www.cocos2d-x.org/reference/native-cpp/V3.2/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html#ae64f7ddd5867de66641dd97361f22c6f }