static void toggleSound() { Widget *w = menu.widgets[menu.index]; game.audio = game.audio == TRUE ? FALSE : TRUE; if (game.audio == FALSE) { game.audioDisabled = FALSE; freeMusic(); Mix_CloseAudio(); } else { if (initAudio() == TRUE) { playLoadedMusic(); } else { game.audio = FALSE; } } updateLabelText(w->label, game.audio == TRUE ? _("Yes") : _("No")); }
void changeSoundQuality() { freeMusic(); Mix_CloseAudio(); if (game.audio == FALSE) { return; } initAudio(); playLoadedMusic(); }