示例#1
0
int main(int argc, char** argv) {
  QApplication tea(argc, argv);

  daemon::Player* daemon_player = new daemon::Player(argc, argv);

  face::Player* face_player = new face::Player(argc, argv);
  face::Playlist* face_playlist = new face::Playlist(argc, argv);
  face::Talk* face_talk = new face::Talk(argc, argv);

  QObject::connect(daemon_player, SIGNAL(thumb_up_signal(int)),
		   face_player, SLOT(thumb_up_slot(int)));
  QObject::connect(daemon_player, SIGNAL(thumb_down_signal(int)),
		   face_player, SLOT(thumb_down_slot(int)));
  QObject::connect(daemon_player, SIGNAL(search_signal(const QUrl&)),
		   face_playlist, SLOT(search_slot(const QUrl&)));
  QObject::connect(daemon_player, SIGNAL(done_signal(bool)),
		   face_playlist, SLOT(done_slot(bool)));
  QObject::connect(daemon_player, SIGNAL(duration_signal(int)),
		   face_player, SLOT(duration_slot(int)));
  QObject::connect(daemon_player, SIGNAL(tick_signal(int)),
		   face_player, SLOT(tick_slot(int)));
  QObject::connect(daemon_player, SIGNAL(title_signal(const QString&)),
		   face_player, SLOT(title_slot(const QString&)));
  QObject::connect(daemon_player, SIGNAL(favorite_signal(bool)),
		   face_player, SLOT(favorite_slot(bool)));
  QObject::connect(daemon_player, SIGNAL(title_signal(const QString&)),
		   face_talk, SLOT(title_slot(const QString&)));
  QObject::connect(daemon_player, SIGNAL(comments_signal(const QStringList&, const QStringList&)),
		   face_talk, SLOT(comments_slot(const QStringList&, const QStringList&)));

  QObject::connect(face_player, SIGNAL(open_signal(const QUrl&, bool)),
 		   daemon_player, SLOT(open_slot(const QUrl&, bool)));
  QObject::connect(face_player, SIGNAL(open_signal(const QUrl&, bool)),
		   face_playlist, SLOT(open_slot(const QUrl&, bool)));
  QObject::connect(face_player, SIGNAL(thumb_up_signal()), 
		   daemon_player, SLOT(thumb_up_slot()));
  QObject::connect(face_player, SIGNAL(thumb_down_signal()), 
		   daemon_player, SLOT(thumb_down_slot()));
  QObject::connect(face_player, SIGNAL(talk_signal(bool, int, int)), 
		   face_talk, SLOT(show_it(bool, int, int)));
  QObject::connect(face_player, SIGNAL(search_signal(const QString&)), 
		   daemon_player, SLOT(search_slot(const QString&)));
  QObject::connect(face_player, SIGNAL(playlist_signal(bool, int, int)), 
		   face_playlist, SLOT(show_it(bool, int, int)));
  QObject::connect(face_player, SIGNAL(play_signal()),
		   daemon_player, SLOT(play_slot()));
  QObject::connect(face_player, SIGNAL(pause_signal()),
		   daemon_player, SLOT(pause_slot()));
  QObject::connect(face_player, SIGNAL(volume_signal(int)),
		   daemon_player, SLOT(volume_slot(int)));
  QObject::connect(face_player, SIGNAL(previous_signal()),
		   face_playlist, SLOT(previous_slot()));
  QObject::connect(face_player, SIGNAL(next_signal()),
		   face_playlist, SLOT(next_slot()));
  QObject::connect(face_player, SIGNAL(normal_signal()),
		   face_playlist, SLOT(normal_slot())); 
  QObject::connect(face_player, SIGNAL(repeat_signal()),
		   face_playlist, SLOT(repeat_slot())); 
  QObject::connect(face_player, SIGNAL(shuffle_signal()),
		   face_playlist, SLOT(shuffle_slot())); 
  QObject::connect(face_player, SIGNAL(position_signal(int)),
		   daemon_player, SLOT(position_slot(int))); 
  QObject::connect(face_player, SIGNAL(favorite_signal()),
		   daemon_player, SLOT(favorite_slot())); 
  QObject::connect(face_player, SIGNAL(complete_signal(const QString, QStringList&)),
		   daemon_player, SLOT(complete_slot(const QString, QStringList&)),
		   Qt::DirectConnection);

  QObject::connect(face_playlist, SIGNAL(play_signal(const QString&)),
		   face_player, SLOT(play_slot(const QString&)));
  QObject::connect(face_playlist, SIGNAL(clos()),
		   face_player, SLOT(playlist_closed()));

  QObject::connect(face_talk, SIGNAL(comment_signal(const QString&, const QString&)),
		   daemon_player, SLOT(comment_slot(const QString&, const QString&)));
  QObject::connect(face_talk, SIGNAL(clos()),
		   face_player, SLOT(talk_closed()));


  face_player->show();

  return tea.exec();
}
示例#2
0
void CDDialog::play(int i){

  emit play_signal(i);

}