示例#1
0
/***************************************************************
  Returns true iff p1 can cancel treaty on p2.

  The senate may not allow you to break the treaty.  In this 
  case you must first dissolve the senate then you can break 
  it.  This is waived if you have statue of liberty since you 
  could easily just dissolve and then recreate it. 
***************************************************************/
enum dipl_reason pplayer_can_cancel_treaty(const struct player *p1, 
                                           const struct player *p2)
{
  enum diplstate_type ds = player_diplstate_get(p1, p2)->type;

  if (p1 == p2 || ds == DS_WAR) {
    return DIPL_ERROR;
  }
  if (players_on_same_team(p1, p2)) {
    return DIPL_ERROR;
  }
  if (player_diplstate_get(p1, p2)->has_reason_to_cancel == 0
      && get_player_bonus(p1, EFT_HAS_SENATE) > 0
      && get_player_bonus(p1, EFT_NO_ANARCHY) == 0) {
    return DIPL_SENATE_BLOCKING;
  }
  return DIPL_OK;
}
示例#2
0
/******************************************************************
  Returns a translated string giving the diplomatic status
  ("war" or "ceasefire (5)").
*******************************************************************/
static const char *col_diplstate(const struct player *player)
{
  static char buf[100];
  const struct player_diplstate *pds;

  if (NULL == client.conn.playing || player == client.conn.playing) {
    return "-";
  } else {
    pds = player_diplstate_get(client.conn.playing, player);
    if (pds->type == DS_CEASEFIRE || pds->type == DS_ARMISTICE) {
      fc_snprintf(buf, sizeof(buf), "%s (%d)",
                  diplstate_text(pds->type), pds->turns_left);
      return buf;
    } else {
      return diplstate_text(pds->type);
    }
  }
}
示例#3
0
/**************************************************************************
  Updates the player list dialog.

  FIXME: use plrdlg_common.c
**************************************************************************/
void real_players_dialog_update(void)
{
  if (players_dialog_shell) {
    int j = 0;
    Dimension width;
    static char *namelist_ptrs[MAX_NUM_PLAYERS];
    static char namelist_text[MAX_NUM_PLAYERS][256];
    const struct player_diplstate *pds;

    players_iterate(pplayer) {
      char idlebuf[32], statebuf[32], namebuf[32], dsbuf[32];
      
      /* skip barbarians */
      if(is_barbarian(pplayer))
        continue;

      /* text for state */
      sz_strlcpy(statebuf, plrdlg_col_state(pplayer));

      /* text for idleness */
      if(pplayer->nturns_idle>3) {
	fc_snprintf(idlebuf, sizeof(idlebuf),
		    PL_("(idle %d turn)",
			"(idle %d turns)",
			pplayer->nturns_idle - 1),
		    pplayer->nturns_idle - 1);
      } else {
	idlebuf[0]='\0';
      }

      /* text for name, plus AI marker */       
      if (pplayer->ai_controlled) {
        fc_snprintf(namebuf, sizeof(namebuf), "*%-15s",player_name(pplayer));
      } else {
        fc_snprintf(namebuf, sizeof(namebuf), "%-16s",player_name(pplayer));
      }
      namebuf[16] = '\0';

      /* text for diplstate type and turns -- not applicable if this is me */
      if (NULL == client.conn.playing
          || pplayer == client.conn.playing) {
	strcpy(dsbuf, "-");
      } else {
	pds = player_diplstate_get(client.conn.playing, pplayer);
	if (pds->type == DS_CEASEFIRE) {
	  fc_snprintf(dsbuf, sizeof(dsbuf), "%s (%d)",
		      diplstate_text(pds->type), pds->turns_left);
	} else {
	  fc_snprintf(dsbuf, sizeof(dsbuf), "%s",
		      diplstate_text(pds->type));
	}
      }

      /* assemble the whole lot */
      fc_snprintf(namelist_text[j], sizeof(namelist_text[j]),
	      "%-16s %-12s %-8s %-15s %-8s %-6s   %-15s%s", 
	      namebuf,
	      nation_adjective_for_player(pplayer), 
	      get_embassy_status(client.conn.playing, pplayer),
	      dsbuf,
	      get_vision_status(client.conn.playing, pplayer),
	      statebuf,
	      player_addr_hack(pplayer),  /* Fixme for multi-conn */
	      idlebuf);

      namelist_ptrs[j]=namelist_text[j];
      list_index_to_player_index[j] = player_number(pplayer);
      j++;
    } players_iterate_end;
    
    XawListChange(players_list, namelist_ptrs, j, 0, True);

    XtVaGetValues(players_list, XtNwidth, &width, NULL);
    XtVaSetValues(players_label, XtNwidth, width, NULL); 
  }
}
示例#4
0
文件: plrdlg.c 项目: valisc/freeciv
/**************************************************************************
  Popup (or raise) the short player list dialog version.
**************************************************************************/
void popup_players_nations_dialog(void)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_Surface *pLogo = NULL;
  SDL_String16 *pStr;
  char cBuf[128], *state;
  int n = 0, w = 0, units_h = 0;
  const struct player_diplstate *pDS;
  SDL_Rect area;
  
  if (pShort_Players_Dlg) {
    return;
  }
     
  pShort_Players_Dlg = fc_calloc(1, sizeof(struct ADVANCED_DLG));
  
  /* TRANS: Nations report title */
  pStr = create_str16_from_char(_("Nations") , adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = players_nations_window_dlg_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
  
  add_to_gui_list(ID_WINDOW, pWindow);
  pShort_Players_Dlg->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  
  /* ---------- */
  /* exit button */
  pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                          WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
  pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                            adj_font(12));
  area.w = MAX(area.w, pBuf->size.w + adj_size(10));
  pBuf->action = exit_players_nations_dlg_callback;
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_BUTTON, pBuf);
  /* ---------- */
  
  players_iterate(pPlayer) {
    if (pPlayer != client.conn.playing) {
      if(!pPlayer->is_alive || is_barbarian(pPlayer)) {
        continue;
      }
      
      pDS = player_diplstate_get(client.conn.playing, pPlayer);
            
      if(pPlayer->ai_controlled) {
	state = _("AI");
      } else {
        if (pPlayer->is_connected) {
          if (pPlayer->phase_done) {
      	    state = _("done");
          } else {
      	    state = _("moving");
          }
        } else {
          state = _("disconnected");
        }
      }
     
      if(pDS->type == DS_CEASEFIRE) {
	fc_snprintf(cBuf, sizeof(cBuf), "%s(%s) - %d %s",
                    nation_adjective_for_player(pPlayer),
                    state,
		pDS->turns_left, PL_("turn", "turns", pDS->turns_left));
      } else {
	fc_snprintf(cBuf, sizeof(cBuf), "%s(%s)",
                    nation_adjective_for_player(pPlayer),
                    state);
      }
      
      pStr = create_str16_from_char(cBuf, adj_font(10));
      pStr->style |= TTF_STYLE_BOLD;
   
      pLogo = get_nation_flag_surface(nation_of_player(pPlayer));
      
      pBuf = create_iconlabel(pLogo, pWindow->dst, pStr, 
    	(/*WF_FREE_THEME|*/WF_RESTORE_BACKGROUND|WF_DRAW_TEXT_LABEL_WITH_SPACE));
                      
      /* now add some eye candy ... */
      switch (pDS->type) {
	case DS_ARMISTICE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
        case DS_WAR:
	  if(can_meet_with_player(pPlayer) || can_intel_with_player(pPlayer)) {
            set_wstate(pBuf, FC_WS_NORMAL);
	    pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR);
          } else {
	    pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_PLRDLG_WAR_RESTRICTED));
	  }
        break;
	case DS_CEASEFIRE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
        case DS_PEACE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
	case DS_ALLIANCE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
	case DS_NO_CONTACT:
	  pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_WIDGET_DISABLED_TEXT));
	break;
        default:
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
      }
      
      pBuf->string16->bgcol = (SDL_Color) {0, 0, 0, 0};
    
      pBuf->data.player = pPlayer;
  
      pBuf->action = player_nation_callback;
            
  
      add_to_gui_list(ID_LABEL, pBuf);
    
      area.w = MAX(w, pBuf->size.w);
      area.h += pBuf->size.h;
    
      if (n > 19)
      {
        set_wflag(pBuf, WF_HIDDEN);
      }
      
      n++;  
    }
  } players_iterate_end;
  pShort_Players_Dlg->pBeginWidgetList = pBuf;
  pShort_Players_Dlg->pBeginActiveWidgetList = pShort_Players_Dlg->pBeginWidgetList;
  pShort_Players_Dlg->pEndActiveWidgetList = pWindow->prev->prev;
  pShort_Players_Dlg->pActiveWidgetList = pShort_Players_Dlg->pEndActiveWidgetList;
  
  
  /* ---------- */
  if (n > 20)
  {
     
    units_h = create_vertical_scrollbar(pShort_Players_Dlg, 1, 20, TRUE, TRUE);
    pShort_Players_Dlg->pScroll->count = n;
    
    n = units_h;
    area.w += n;
    
    units_h = 20 * pBuf->size.h;
    
  } else {
    units_h = area.h;
  }
        
  /* ---------- */
  
  area.h = units_h;

  resize_window(pWindow, NULL, NULL,
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h + pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  widget_set_position(pWindow,
    ((Main.event.motion.x + pWindow->size.w + adj_size(10) < Main.screen->w) ?
      (Main.event.motion.x + adj_size(10)) :
      (Main.screen->w - pWindow->size.w - adj_size(10))),
    ((Main.event.motion.y - adj_size(2) + pWindow->size.h < Main.screen->h) ?
      (Main.event.motion.y - adj_size(2)) :
      (Main.screen->h - pWindow->size.h - adj_size(10))));
  
  w = area.w;
  
  if (pShort_Players_Dlg->pScroll)
  {
    w -= n;
  }
  
  /* exit button */
  pBuf = pWindow->prev;
  pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
  pBuf->size.y = pWindow->size.y + adj_size(2);
  
  /* cities */
  pBuf = pBuf->prev;
  setup_vertical_widgets_position(1,
	area.x, area.y,
	w, 0, pShort_Players_Dlg->pBeginActiveWidgetList, pBuf);
  
  if (pShort_Players_Dlg->pScroll)
  {
    setup_vertical_scrollbar_area(pShort_Players_Dlg->pScroll,
	area.x + area.w, area.y,
    	area.h, TRUE);
  }
  
  /* -------------------- */
  /* redraw */
  redraw_group(pShort_Players_Dlg->pBeginWidgetList, pWindow, 0);
  widget_mark_dirty(pWindow);
  
  flush_dirty();
}
示例#5
0
文件: plrdlg.c 项目: valisc/freeciv
/**************************************************************************
  Update all information in the player list dialog.
**************************************************************************/
void real_players_dialog_update(void)
{
  if(pPlayers_Dlg) {
    struct widget *pPlayer0, *pPlayer1;
    struct player *pPlayer;
    SDL_Rect dst0, dst1;
    int i;
    struct astring astr = ASTRING_INIT;
          
    /* redraw window */
    widget_redraw(pPlayers_Dlg->pEndWidgetList);
    
    /* exit button -> neutral -> war -> casefire -> peace -> alliance */
    pPlayer0 = pPlayers_Dlg->pEndWidgetList->prev->prev->prev->prev->prev->prev;
    do{
      pPlayer0 = pPlayer0->prev;
      pPlayer1 = pPlayer0;
      pPlayer = pPlayer0->data.player;
      
      for (i = 0; i < num_player_dlg_columns; i++) {
        if (player_dlg_columns[i].show) {
          switch (player_dlg_columns[i].type) {
            case COL_TEXT:
            case COL_RIGHT_TEXT:
              astr_add_line(&astr, "%s: %s", player_dlg_columns[i].title,
                                             player_dlg_columns[i].func(pPlayer));
              break;
            case COL_BOOLEAN:
              astr_add_line(&astr, "%s: %s", player_dlg_columns[i].title,
                            player_dlg_columns[i].bool_func(pPlayer) ? 
                              _("Yes") : _("No"));
              break;
            default:
              break;
          }
        }
      }

      copy_chars_to_string16(pPlayer0->info_label, astr_str(&astr));

      astr_free(&astr);
          
      /* now add some eye candy ... */
      if(pPlayer1 != pPlayers_Dlg->pBeginWidgetList) {
        dst0.x = pPlayer0->size.x + pPlayer0->size.w / 2;
        dst0.y = pPlayer0->size.y + pPlayer0->size.h / 2;

        do{
          pPlayer1 = pPlayer1->prev;
	  if (have_diplomat_info_about(pPlayer) ||
	     have_diplomat_info_about(pPlayer1->data.player)) {
            dst1.x = pPlayer1->size.x + pPlayer1->size.w / 2;
            dst1.y = pPlayer1->size.y + pPlayer1->size.h / 2;

            switch (player_diplstate_get(pPlayer,
                                         pPlayer1->data.player)->type) {
	      case DS_ARMISTICE:
	        if(SDL_Client_Flags & CF_DRAW_PLAYERS_NEUTRAL_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE));
	        }
	      break;
              case DS_WAR:
	        if(SDL_Client_Flags & CF_DRAW_PLAYERS_WAR_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_WAR));
	        }
              break;
	      case DS_CEASEFIRE:
	        if (SDL_Client_Flags & CF_DRAW_PLAYERS_CEASEFIRE_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE));
	        }
              break;
              case DS_PEACE:
	        if (SDL_Client_Flags & CF_DRAW_PLAYERS_PEACE_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_PEACE));
	        }
              break;
	      case DS_ALLIANCE:
	        if (SDL_Client_Flags & CF_DRAW_PLAYERS_ALLIANCE_STATUS) {
	          putline(pPlayer1->dst->surface,
	                  dst0.x, dst0.y, dst1.x, dst1.y,
	                  get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE));
	        }
              break;
              default:
	        /* no contact */
              break;
	    }  
	  }
	  
        } while(pPlayer1 != pPlayers_Dlg->pBeginWidgetList);
      }
      
    } while(pPlayer0 != pPlayers_Dlg->pBeginWidgetList);
    
    /* -------------------- */
    /* redraw */
    redraw_group(pPlayers_Dlg->pBeginWidgetList,
    			pPlayers_Dlg->pEndWidgetList->prev, 0);
    widget_mark_dirty(pPlayers_Dlg->pEndWidgetList);
  
    flush_dirty();
  }
}
示例#6
0
文件: plrdlg.cpp 项目: valisc/freeciv
/**************************************************************************
  Slot for selecting player/nation
**************************************************************************/
void plr_widget::nation_selected(const QItemSelection &sl,
                                 const QItemSelection &ds)
{
  QModelIndex index;
  QVariant qvar;
  QModelIndexList indexes = sl.indexes();
  struct city *pcity;
  const struct player_diplstate *state;
  struct player_research *research;
  char tbuf[256];
  QString res;
  QString sp = " ";
  QString nl = "<br>";
  struct player *pplayer;
  int a , b;
  bool added;
  bool entry_exist = false;
  struct player *me;
  Tech_type_id tech_id;

  other_player = NULL;
  intel_str.clear();
  tech_str.clear();
  ally_str.clear();
  if (indexes.isEmpty()) {
    plr->update_report();
    return;
  }
  index = indexes.at(0);
  qvar = index.data(Qt::UserRole);
  pplayer = reinterpret_cast<player *>(qvar.value<void *>());
  other_player = pplayer;
  if (pplayer->is_alive == false) {
    plr->update_report();
    return;
  }
  pcity = player_capital(pplayer);
  research = player_research_get(pplayer);

  switch (research->researching) {
  case A_UNKNOWN:
    res = _("(Unknown)");
    break;
  case A_UNSET:
    res = _("(none)");
    break;
  default:
    res = QString(advance_name_researching(pplayer))
          + sp + "(" + QString::number(research->bulbs_researched) + "/"
          + QString::number(total_bulbs_required(pplayer)) + ")";
    break;
  }
  /** Formatting rich text */
  intel_str =
    QString("<table><tr><td><b>") + _("Nation") + QString("</b></td><td>")
    + QString(nation_adjective_for_player(pplayer))
    + QString("</td><tr><td><b>") + N_("Ruler:") + QString("</b></td><td>")
    + QString(ruler_title_for_player(pplayer, tbuf, sizeof(tbuf)))
    + QString("</td></tr><tr><td><b>") + N_("Government:") 
    + QString("</b></td><td>") + QString(government_name_for_player(pplayer))
    + QString("</td></tr><tr><td><b>") + N_("Capital:")
    + QString("</b></td><td>")
    + QString(((!pcity) ? _("(unknown)") : city_name(pcity)))
    + QString("</td></tr><tr><td><b>") + N_("Gold:")
    + QString("</b></td><td>") + QString::number(pplayer->economic.gold)
    + QString("</td></tr><tr><td><b>") + N_("Tax:")
    + QString("</b></td><td>") + QString::number(pplayer->economic.tax)
    + QString("%</td></tr><tr><td><b>") + N_("Science:")
    + QString("</b></td><td>") + QString::number(pplayer->economic.science)
    + QString("%</td></tr><tr><td><b>") + N_("Luxury:")
    + QString("</b></td><td>") + QString::number(pplayer->economic.luxury)
    + QString("%</td></tr><tr><td><b>") + N_("Researching:")
    + QString("</b></td><td>") + res + QString("</td></table>");

  for (int i = 0; i < static_cast<int>(DS_LAST); i++) {
    added = false;
    if (entry_exist) {
      ally_str += "<br>";
    }
    entry_exist = false;
    players_iterate_alive(other) {
      if (other == pplayer) {
        continue;
      }
      state = player_diplstate_get(pplayer, other);
      if (static_cast<int>(state->type) == i) {
        if (added == false) {
          ally_str = ally_str  + QString("<b>")
                     + QString(diplstate_type_translated_name(
                                 static_cast<diplstate_type>(i)))
                     + ": "  + QString("</b>") + nl;
          added = true;
        }
        ally_str = ally_str + nation_plural_for_player(other) + ", ";
        entry_exist = true;
      }
    }
    players_iterate_alive_end;
    if (entry_exist) {
      ally_str.replace(ally_str.lastIndexOf(","), 1, ".");
    }
  }
  me = client_player();
  if ((player_has_embassy(me, pplayer) || client_is_global_observer())
      && me != pplayer) {
    a = 0;
    b = 0;
    techs_known = QString("<b>") + _("Techs unknown by") + sp
                  + QString(nation_adjective_for_player(pplayer)) + sp
                  + QString(_("nation")) + QString("</b> :");
    techs_unknown = QString("<b>") + _("Techs unkown by you") + sp
                    + QString("</b> :");

    advance_iterate(A_FIRST, padvance) {
      tech_id = advance_number(padvance);
      if (player_invention_state(me, tech_id) == TECH_KNOWN
          && (player_invention_state(pplayer, tech_id) == TECH_UNKNOWN)) {
        a++;
        techs_known = techs_known + QString("<i>") 
                      + advance_name_for_player(pplayer, tech_id)
                      + "," + QString("</i>") + sp;
      }
      if (player_invention_state(me, tech_id) == TECH_UNKNOWN
          && (player_invention_state(pplayer, tech_id) == TECH_KNOWN)) {
        b++;
        techs_unknown = techs_unknown + QString("<i>")
                        + advance_name_for_player(pplayer, tech_id)
                        + "," + QString("</i>") + sp;
      }
    } advance_iterate_end;