示例#1
0
  int face_cb(p_ply_argument argument) {
      long length, value_index;
      static int index = 0;
      static double p[3];
      static double t;

      ply_get_argument_property(argument, NULL, &length, &value_index);
      switch (value_index) {
        case 0:
        case 1:
            {
                printf("%g ", ply_get_argument_value(argument));
                t = ply_get_argument_value(argument);
                p[index] = t;
                index++;
            }
            break;
        case 2:
            {
                printf("%g\n", ply_get_argument_value(argument));
                t = ply_get_argument_value(argument);
                p[index] = t;
                index++;
                Vec3f * v = new Vec3f(p[0],p[1],p[2]);
                m_triangles.push_back(v);
                index = 0;
            }
            
            break;
        default: 
            break;
      }
      return 1;
  }
示例#2
0
static int
mash_ply_loader_face_read_cb (p_ply_argument argument)
{
  long prop_num;
  MashPlyLoaderData *data;
  gint32 length, index;

  ply_get_argument_user_data (argument, (void **) &data, &prop_num);
  ply_get_argument_property (argument, NULL, &length, &index);

  if (index == 0)
    data->first_vertex = ply_get_argument_value (argument);
  else if (index == 1)
    data->last_vertex = ply_get_argument_value (argument);
  else if (index != -1)
    {
      guint new_vertex = ply_get_argument_value (argument);

      /* Add a triangle with the first vertex, the last vertex and
         this new vertex */
      mash_ply_loader_add_face_index (data, data->first_vertex);
      mash_ply_loader_add_face_index (data, data->last_vertex);
      mash_ply_loader_add_face_index (data, new_vertex);

      /* Use the new vertex as one of the vertices next time around */
      data->last_vertex = new_vertex;
    }

  return 1;
}
示例#3
0
文件: mesh.cpp 项目: gphysics/displaz
static int edge_cb(p_ply_argument argument)
{
    long length;
    long index;
    ply_get_argument_property(argument, NULL, &length, &index);
    if (index < 0) // ignore length argument
        return 1;
    void* pinfo = 0;
    long isEdgeLoop = 0;
    ply_get_argument_user_data(argument, &pinfo, &isEdgeLoop);
    PlyLoadInfo& info = *((PlyLoadInfo*)pinfo);
    // Duplicate indices within a single edge chain so that we can pass them to
    // OpenGL as GL_LINES (or could use GL_LINE_STRIP?)
    if (index > 1)
        info.edges.push_back(info.edges.back());
    info.edges.push_back(
            (unsigned int)ply_get_argument_value(argument));
    if (isEdgeLoop && index == length-1)
    {
        // Add extra edge to close the loop
        int firstIdx = info.edges.end()[-2*(length-1)];
        info.edges.push_back(info.edges.back());
        info.edges.push_back(firstIdx);
    }
    return 1;
}
示例#4
0
static int edge_cb(p_ply_argument argument)
{
    long length;
    long index;
    ply_get_argument_property(argument, NULL, &length, &index);
    if (index < 0) // ignore length argument
        return 1;
    void* pinfo = 0;
    ply_get_argument_user_data(argument, &pinfo, NULL);
    PlyLoadInfo& info = *((PlyLoadInfo*)pinfo);
    long vertexIndex = ply_get_argument_value(argument);
    if (vertexIndex < 0 || vertexIndex >= info.nvertices)
    {
        g_logger.warning("Vertex index %d outside of valid range [0,%d] - ignoring edge",
                         vertexIndex, info.nvertices-1);
        info.prevEdgeIndex = -1;
        return 1;
    }
    // Duplicate indices within a single edge chain so that we can pass them to
    // OpenGL as GL_LINES (or could use GL_LINE_STRIP?)
    if (info.prevEdgeIndex != -1)
    {
        info.edges.push_back((GLuint)info.prevEdgeIndex);
        info.edges.push_back((GLuint)vertexIndex);
    }
    info.prevEdgeIndex = (index < length-1) ? vertexIndex : -1;
    return 1;
}
示例#5
0
static int face_cb(p_ply_argument argument) {
	long length, value_index;
    ply_get_argument_property(argument, NULL, &length, &value_index);

	if(value_index >= 0 && value_index <= 2)
	{
		WORD value = static_cast<WORD>(ply_get_argument_value(argument));
		buffer.indices.push_back(value);
	}
    return 1;
}
示例#6
0
int
reader_t::face_cb(p_ply_argument argument)
{
	long value_index, element_index;
	faces_t* faces;
	ply_get_argument_element(argument, nullptr, &element_index);
	ply_get_argument_property(argument, nullptr, nullptr, &value_index);
	ply_get_argument_user_data(argument, (void**) &faces, nullptr);
	if (value_index != -1)
		(*faces)[element_index][value_index] = ply_get_argument_value(argument);
	return 1;
}
示例#7
0
文件: mesh.cpp 项目: gphysics/displaz
static int list_cb(p_ply_argument argument) {
    long length;
    long index;
    ply_get_argument_property(argument, NULL, &length, &index);
    if (index < 0) // ignore length argument
        return 1;
    void* plist = 0;
    ply_get_argument_user_data(argument, &plist, NULL);
    std::vector<unsigned int>& list = *((std::vector<unsigned int>*)plist);
    list.push_back((unsigned int)ply_get_argument_value(argument));
    return 1;
}
	int add_tristrip_data(p_ply_argument argument) {
		long length, value_index;
		ply_get_argument_property(argument, nil, &length, &value_index);
		if(value_index < 0) { return 1; }
		int vertex_index = int(ply_get_argument_value(argument)) ;
		if(value_index == 0)  { begin_tristrip() ; }
		if(vertex_index >= 0) {
			add_to_tristrip(vertex_index) ;
		} else {
			end_tristrip() ; begin_tristrip() ;
		}
		if(value_index == length-1) { end_tristrip() ;   }
		return 1;
	}
	int add_face_data(p_ply_argument argument) {
		long length, value_index;
		ply_get_argument_property(argument, nil, &length, &value_index);
		if(value_index < 0)  
			return 1; 
		int vertex_index = int(ply_get_argument_value(argument)) ;
		if(value_index == 0) {
			builder_.begin_facet() ;
		}
		builder_.add_vertex_to_facet(vertex_index) ;
		if(value_index == length-1) { 
			builder_.end_facet() ; 
		}
		return 1;
	}
示例#10
0
文件: dump.c 项目: Skylion007/vxl
static int face_cb(p_ply_argument argument) {
    long length, value_index;
    ply_get_argument_property(argument, NULL, &length, &value_index);
    switch (value_index) {
        case 0:
        case 1:
            printf("%g ", ply_get_argument_value(argument));
            break;
        case 2:
            printf("%g\n", ply_get_argument_value(argument));
            break;
        default:
            break;
    }
    return 1;
}
示例#11
0
// rply face callback
static int FaceCB(p_ply_argument argument) {
	void *userData = NULL;
	ply_get_argument_user_data(argument, &userData, NULL);

	Triangle *verts = *static_cast<Triangle **> (userData);

	long triIndex;
	ply_get_argument_element(argument, NULL, &triIndex);

	long length, valueIndex;
	ply_get_argument_property(argument, NULL, &length, &valueIndex);

	if (valueIndex >= 0 && valueIndex < 3) {
		verts[triIndex].v[valueIndex] =
				static_cast<unsigned int> (ply_get_argument_value(argument));
	}

	return 1;
}
示例#12
0
static int face_cb(p_ply_argument argument) {
	long length, value_index;

	int position = (int) ply_get_argument_value(argument);

	ply_get_argument_property(argument, NULL, &length, &value_index);

	if (value_index < 0) {
		f++;
		faces[f] = (int *)malloc(position * sizeof(int));
		faces[f][0] = position;

		return 1;
	}

	faces[f][value_index+1] = position;

	return 1;
}
示例#13
0
/* Callback to handle face data from RPly */
int rply_face_callback(p_ply_argument argument) {
    long length, value_index;
    ply_get_argument_property(argument, nullptr, &length, &value_index);

    if (length != 3 && length != 4) {
        Warning(
            "plymesh: Ignoring face with %i vertices (only triangles and quads "
            "are supported!)",
            (int)length);
        return 1;
    } else if (value_index < 0) {
        return 1;
    }

    CallbackContext *context;
    ply_get_argument_user_data(argument, (void **)&context, nullptr);

    if (value_index >= 0) {
        int value = (int)ply_get_argument_value(argument);
        if (value < 0 || value >= context->vertexCount) {
            Error(
                "plymesh: Vertex reference %i is out of bounds! "
                "Valid range is [0..%i)",
                value, context->vertexCount);
            context->error = true;
        }
        context->face[value_index] = value;
    }

    if (value_index == length - 1) {
        for (int i = 0; i < 3; ++i)
            context->indices[context->indexCtr++] = context->face[i];

        if (length == 4) {
            /* This was a quad */
            context->indices[context->indexCtr++] = context->face[3];
            context->indices[context->indexCtr++] = context->face[0];
            context->indices[context->indexCtr++] = context->face[2];
        }
    }
    return 1;
}
示例#14
0
文件: mesh.cpp 项目: gphysics/displaz
static int face_cb(p_ply_argument argument)
{
    long length;
    long index;
    ply_get_argument_property(argument, NULL, &length, &index);
    if (index < 0) // ignore length argument
        return 1;
    void* pinfo = 0;
    long isList = 0;
    ply_get_argument_user_data(argument, &pinfo, &isList);
    if (isList && length != 3)
    {
        // Not a triangle - ignore for now!
        g_logger.warning("Ignoring non-triangular face with %d vertices\n", length);
        return 1;
    }
    ((PlyLoadInfo*)pinfo)->faces.push_back(
            (unsigned int)ply_get_argument_value(argument));
    return 1;
}
示例#15
0
    int ply_parser_call_back(p_ply_argument argument) {
        p_ply_element elem;
        p_ply_property prop;
        const char* elem_name;
        const char* prop_name;
        PLYParser* parser;
        long prop_len;
        long value_idx;

        assert_success(ply_get_argument_element(argument, &elem, NULL));
        assert_success(ply_get_argument_property(argument, &prop, &prop_len, &value_idx));
        assert_success(ply_get_element_info(elem, &elem_name, NULL));
        assert_success(ply_get_property_info(prop, &prop_name, NULL, NULL, NULL));
        assert_success(ply_get_argument_user_data(argument, (void**)&parser, NULL));

        Float value = ply_get_argument_value(argument);

        if (value_idx >= 0)
            parser->add_property_value(elem_name, prop_name, value);
        return 1;
    }
示例#16
0
int Model::face_cb(p_ply_argument argument) {
    long length, value_index;
    int x,y,z;
    ply_get_argument_property(argument, NULL, &length, &value_index);
    switch (value_index) {
        case 0:
				triangles[count_t].x = (int)ply_get_argument_value(argument);
				break;
        case 1:
				triangles[count_t].y = (int)ply_get_argument_value(argument);
				break;
        case 2:
				triangles[count_t].z = (int)ply_get_argument_value(argument);
				compute_normal(count_t); // Compute normal after all vertices of traingle are known
				count_t++;
				break;
        default:
				break;
		}
		return 1;
	}
示例#17
0
static int face_cb(p_ply_argument argument)
{
    long length;
    long index;
    ply_get_argument_property(argument, NULL, &length, &index);
    void* pinfo = 0;
    long indexType = 0;
    ply_get_argument_user_data(argument, &pinfo, &indexType);
    PlyLoadInfo& info = *(PlyLoadInfo*)pinfo;
    long vertexIndex = ply_get_argument_value(argument);
    if (info.currPoly.addIndex(indexType, length, index, vertexIndex))
    {
        // If the vertex array has been read, we can immediately triangulate.
        // If not, need to defer until later.
        if (info.verts.empty())
            info.deferredPolys.push_back(info.currPoly);
        else
            info.currPoly.triangulate(info.verts, info.triangles);
        info.currPoly.reset();
    }
    return 1;
}
示例#18
0
void load_ply(const std::string &filename, MatrixXu &F, MatrixXf &V, bool load_faces,
              const ProgressCallback &progress) {
    auto message_cb = [](p_ply ply, const char *msg) {
        cerr << "rply: " << msg << endl;
    };

    Timer<> timer;
    cout << "Loading \"" << filename << "\" .. ";
    cout.flush();

    p_ply ply = ply_open(filename.c_str(), message_cb, 0, nullptr);
    if (!ply)
        throw std::runtime_error("Unable to open PLY file \"" + filename + "\"!");

    if (!ply_read_header(ply)) {
        ply_close(ply);
        throw std::runtime_error("Unable to open PLY header of \"" + filename + "\"!");
    }

    p_ply_element element = nullptr;
    uint32_t vertexCount = 0, faceCount = 0;

    /* Inspect the structure of the PLY file */
    while ((element = ply_get_next_element(ply, element)) != nullptr) {
        const char *name;
        long nInstances;

        ply_get_element_info(element, &name, &nInstances);
        if (!strcmp(name, "vertex"))
            vertexCount = (uint32_t) nInstances;
        else if (!strcmp(name, "face"))
            faceCount = (uint32_t) nInstances;
    }

    if (vertexCount == 0 && faceCount == 0)
        throw std::runtime_error("PLY file \"" + filename + "\" is invalid! No face/vertex/elements found!");

    if (load_faces)
        F.resize(3, faceCount);
    V.resize(3, vertexCount);

    struct VertexCallbackData {
        MatrixXf &V;
        const ProgressCallback &progress;
        VertexCallbackData(MatrixXf &V, const ProgressCallback &progress)
            : V(V), progress(progress) {}
    };

    struct FaceCallbackData {
        MatrixXu &F;
        const ProgressCallback &progress;
        FaceCallbackData(MatrixXu &F, const ProgressCallback &progress)
            : F(F), progress(progress) {}
    };

    auto rply_vertex_cb = [](p_ply_argument argument) -> int {
        VertexCallbackData *data;
        long index, coord;
        ply_get_argument_user_data(argument, (void **) &data, &coord);
        ply_get_argument_element(argument, nullptr, &index);
        data->V(coord, index) = (Float) ply_get_argument_value(argument);
        if (data->progress && coord == 0 && index % 500000 == 0)
            data->progress("Loading vertex data", index / (Float) data->V.cols());
        return 1;
    };

    auto rply_index_cb = [](p_ply_argument argument) -> int {
        FaceCallbackData *data;
        long length, value_index, index;
        ply_get_argument_property(argument, nullptr, &length, &value_index);

        if (length != 3)
            throw std::runtime_error("Only triangle faces are supported!");

        ply_get_argument_user_data(argument, (void **) &data, nullptr);
        ply_get_argument_element(argument, nullptr, &index);

        if (value_index >= 0)
            data->F(value_index, index) = (uint32_t) ply_get_argument_value(argument);

        if (data->progress && value_index == 0 && index % 500000 == 0)
            data->progress("Loading face data", index / (Float) data->F.cols());

        return 1;
    };

    VertexCallbackData vcbData(V, progress);
    FaceCallbackData fcbData(F, progress);

    if (!ply_set_read_cb(ply, "vertex", "x", rply_vertex_cb, &vcbData, 0) ||
            !ply_set_read_cb(ply, "vertex", "y", rply_vertex_cb, &vcbData, 1) ||
            !ply_set_read_cb(ply, "vertex", "z", rply_vertex_cb, &vcbData, 2)) {
        ply_close(ply);
        throw std::runtime_error("PLY file \"" + filename + "\" does not contain vertex position data!");
    }

    if (load_faces) {
        if (!ply_set_read_cb(ply, "face", "vertex_indices", rply_index_cb, &fcbData, 0)) {
            ply_close(ply);
            throw std::runtime_error("PLY file \"" + filename + "\" does not contain vertex indices!");
        }
    }

    if (!ply_read(ply)) {
        ply_close(ply);
        throw std::runtime_error("Error while loading PLY data from \"" + filename + "\"!");
    }

    ply_close(ply);
    cout << "done. (V=" << vertexCount;
    if (load_faces)
        cout << ", F=" << faceCount;
    cout << ", took " << timeString(timer.value()) << ")" << endl;
}
示例#19
0
static int
mash_ply_loader_vertex_read_cb (p_ply_argument argument)
{
  long prop_num;
  MashPlyLoaderData *data;
  gint32 length, index;
  double value;

  ply_get_argument_user_data (argument, (void **) &data, &prop_num);
  ply_get_argument_property (argument, NULL, &length, &index);

  if (length != 1 || index != 0)
    {
      g_set_error (&data->error, MASH_DATA_ERROR,
                   MASH_DATA_ERROR_INVALID,
                   "List type property not supported for vertex element '%s'",
                   mash_ply_loader_properties[prop_num].name);

      return 0;
    }

  value = ply_get_argument_value (argument);

  /* Colors are specified as a byte so we need to treat them specially */
  if (((1 << prop_num) & MASH_PLY_LOADER_COLOR_PROPS))
    data->current_vertex[data->prop_map[prop_num]] = value;
  else
    *(gfloat *) (data->current_vertex + data->prop_map[prop_num]) = value;

  data->got_props |= 1 << prop_num;

  /* If we've got enough properties for a complete vertex then add it
     to the array */
  if (data->got_props == data->available_props)
    {
      int i;

      /* Flip any axes that have been specified in the MashPlyLoaderFlags */
      if ((data->available_props & MASH_PLY_LOADER_VERTEX_PROPS)
          == MASH_PLY_LOADER_VERTEX_PROPS)
        for (i = 0; i < 3; i++)
          if ((data->flags & (MASH_DATA_NEGATE_X << i)))
            {
              gfloat *pos = (gfloat *) (data->current_vertex
                                        + data->prop_map[i]);
              *pos = -*pos;
            }
      if ((data->available_props & MASH_PLY_LOADER_NORMAL_PROPS)
          == MASH_PLY_LOADER_NORMAL_PROPS)
        for (i = 0; i < 3; i++)
          if ((data->flags & (MASH_DATA_NEGATE_X << i)))
            {
              gfloat *pos = (gfloat *) (data->current_vertex
                                        + data->prop_map[i + 3]);
              *pos = -*pos;
            }

      g_byte_array_append (data->vertices, data->current_vertex,
                           data->n_vertex_bytes);
      data->got_props = 0;

      /* Update the bounding box for the data */
      for (i = 0; i < 3; i++)
        {
          gfloat *min = &data->min_vertex.x + i;
          gfloat *max = &data->max_vertex.x + i;
          gfloat value = *(gfloat *) (data->current_vertex + data->prop_map[i]);

          if (value < *min)
            *min = value;
          if (value > *max)
            *max = value;
        }
    }

  return 1;
}