int main(int argc, char *argv[]) { if (pledge("stdio rpath tty", NULL) == -1) err(1, "pledge"); do_options(argc, argv); intro(); do { initgame(); while(awinna() == -1) { if (!blitz) { if (!salvo) { if(turn) (void) cputurn(); else (void) plyturn(); } else /* salvo */ { int i; i = scount(turn); while (i--) { if (turn) { if (cputurn() && awinna() != -1) i = 0; } else { if (plyturn() && awinna() != -1) i = 0; } } } } else /* blitz */ while(turn ? cputurn() : plyturn()) { if (turn) /* Pause between successive computer shots */ { (void)refresh(); (void)sleep(1); } if (awinna() != -1) break; } turn = OTHER; } } while (playagain()); uninitgame(0); return 0; }
int main(int argc, char *argv[]) { setlocale(LC_ALL, ""); do_options(argc, argv); intro(); do { initgame(); while (awinna() == -1) { if (!blitz) { if (!salvo) { if (turn) (void) cputurn(); else (void) plyturn(); } else { register int i; i = scount(turn); while (i--) { if (turn) { if (cputurn() && awinna() != -1) i = 0; } else { if (plyturn() && awinna() != -1) i = 0; } } } } else while ((turn ? cputurn() : plyturn()) && awinna() == -1) continue; turn = OTHER; } } while (playagain()); uninitgame(0); /*NOTREACHED */ }
int main(int argc, char **argv) { do_options(argc, argv); intro(); do { initgame(); while(awinna() == -1) { if (!blitz) { if (!salvo) { if (turn) cputurn(); else plyturn(); } else { register int i; i = scount(turn); while (i--) { if (turn) if (cputurn()) if (awinna() != -1) i = 0; else if(plyturn()) if (awinna() != -1) i = 0; } } } else { while((turn) ? cputurn() : plyturn()); } turn = OTHER; } } while(playagain()); uninitgame(); exit(0); }
int main(int argc, char **argv) { int ch; /* revoke */ setgid(getgid()); while ((ch = getopt(argc, argv, "bsc")) != -1) { switch (ch) { case 'b': blitz = 1; break; case 's': salvo = 1; break; case 'c': closepack = 1; break; case '?': default: usage(); } } argc -= optind; argv += optind; if (blitz && salvo) usage(); intro(); do { initgame(); while(awinna() == -1) { if (blitz) { while(turn ? cputurn() : plyturn()) continue; } else if (salvo) { int i; i = scount(turn); while (i--) { if (turn) { if (cputurn() && awinna() != -1) i = 0; } else { if (plyturn() && awinna() != -1) i = 0; } } } else { /* Normal game */ if(turn) cputurn(); else plyturn(); } turn = OTHER; } } while (playagain()); uninitgame(); exit(0); }