void QDragManager::updatePixmap() { if (qt_qws_dnd_deco) { QPixmap pm; QPoint pm_hot(default_pm_hotx,default_pm_hoty); if (drag_object) { pm = drag_object->pixmap(); if (!pm.isNull()) pm_hot = drag_object->hotSpot(); } if (pm.isNull()) { if (!defaultPm) defaultPm = new QPixmap(default_pm); pm = *defaultPm; } qt_qws_dnd_deco->setPixmap(pm); qt_qws_dnd_deco->move(QCursor::pos()-pm_hot); if (willDrop) { qt_qws_dnd_deco->show(); } else { #ifndef EMSCRIPTEN // Hiding the pixmap feels weird, and doesn't match the desktop behaving; // so I've disabled it for Emscripten. qt_qws_dnd_deco->hide(); #endif } } }
void QDragManager::updatePixmap() { QPixmap pm; QPoint pm_hot(default_pm_hotx,default_pm_hoty); if (drag_object) { pm = drag_object->pixmap(); if (!pm.isNull()) pm_hot = drag_object->hotSpot(); } if (pm.isNull()) { if (!defaultPm) defaultPm = new QPixmap(default_pm); pm = *defaultPm; } #ifndef QT_NO_CURSOR QCursor cursor(pm, pm_hot.x(), pm_hot.y()); overrideCursor = cursor; #endif }
void QDragManager::updatePixmap() { if ( qt_qws_dnd_deco ) { QPixmap pm; QPoint pm_hot(default_pm_hotx,default_pm_hoty); if ( drag_object ) { pm = drag_object->pixmap(); if ( !pm.isNull() ) pm_hot = drag_object->pixmapHotSpot(); } if ( pm.isNull() ) { if ( !defaultPm ) defaultPm = new QPixmap(default_pm); pm = *defaultPm; } qt_qws_dnd_deco->setPixmap(pm); qt_qws_dnd_deco->move(QCursor::pos()-pm_hot); if ( willDrop ) { qt_qws_dnd_deco->show(); } else { qt_qws_dnd_deco->hide(); } } }