示例#1
0
static void test_value(int c)
{
	int i;

	pmemset(buf, c, 10);
	for (i = 0; i < 10; i++)
		if ((unsigned char)buf[i] != (unsigned char)c) {
			t_error("memset(%d) failed: got %d\n", c, buf[i]);
			break;
		}
}
示例#2
0
static void test_align(int align, int len)
{
	char *s = aligned(buf);
	char *want = aligned(buf + 256);
	char *p;
	int i;

	if (align + len > N)
		abort();
	for (i = 0; i < N; i++)
		s[i] = want[i] = ' ';
	for (i = 0; i < len; i++)
		want[align+i] = '#';
	p = pmemset(s+align, '#', len);
	if (p != s+align)
		t_error("memset(%p,...) returned %p\n", s+align, p);
	for (i = 0; i < N; i++)
		if (s[i] != want[i]) {
			t_error("memset(align %d, '#', %d) failed\n", align, len);
			t_printf("got : %.*s\n", align+len+1, s);
			t_printf("want: %.*s\n", align+len+1, want);
			break;
		}
}
PMaterialParameter::PMaterialParameter(const pchar *name, const pchar *uniformName, 
    PGlShaderUniformTypeEnum type, puint32 size)
    : PAbstractRenderParameter(name, uniformName)
    , m_size(size)
{
    puint32 dataTypeSizes[] = 
    {
        4, // P_GLSHADERUNIFORM_FLOAT,
        8, // P_GLSHADERUNIFORM_FLOAT2,
        12, // P_GLSHADERUNIFORM_FLOAT3,
        16, // P_GLSHADERUNIFORM_FLOAT4,
        4, // P_GLSHADERUNIFORM_INT,
        8, // P_GLSHADERUNIFORM_INT2,
        12, // P_GLSHADERUNIFORM_INT3,
        16, // P_GLSHADERUNIFORM_INT4,
        4, // P_GLSHADERUNIFORM_BOOL,
        8, // P_GLSHADERUNIFORM_BOOL2,
        12, // P_GLSHADERUNIFORM_BOOL3,
        16, // P_GLSHADERUNIFORM_BOOL4,
        16, // P_GLSHADERUNIFORM_FLOATMATRIX2X2,
        36, // P_GLSHADERUNIFORM_FLOATMATRIX3X3,
        64, // P_GLSHADERUNIFORM_FLOATMATRIX4X4,
        4, // P_GLSHADERUNIFORM_SAMPLER2D,
        4, // P_GLSHADERUNIFORM_SAMPLERCUBE,
    };
    
    if ((type != P_GLSHADERUNIFORM_UNKNOWN &&
         type != P_GLSHADERUNIFORM_FLOAT &&
         type != P_GLSHADERUNIFORM_INT &&
         type != P_GLSHADERUNIFORM_BOOL &&
         type != P_GLSHADERUNIFORM_SAMPLER2D &&
         type != P_GLSHADERUNIFORM_SAMPLERCUBE) ||
        m_size > 1)
    {
        m_value.v = PNEWARRAY(puint8, dataTypeSizes[type] * m_size);
        pmemset(m_value.v, 0, dataTypeSizes[type] * m_size);
    }
    else
    {
        m_value.i = 0;
    }
        
    m_uniformType = type;

    if (m_uniformType == P_GLSHADERUNIFORM_UNKNOWN)
    {
        m_upload = P_NULL;
    }
    else if (m_size > 1)
    {
        UploadFuncPointer functions[] =
        {
            &PMaterialParameter::uploadFloatArray,
            &PMaterialParameter::uploadFloat2Array,
            &PMaterialParameter::uploadFloat3Array,
            &PMaterialParameter::uploadFloat4Array,
            &PMaterialParameter::uploadIntArray,
            &PMaterialParameter::uploadInt2Array,
            &PMaterialParameter::uploadInt3Array,
            &PMaterialParameter::uploadInt4Array,
            &PMaterialParameter::uploadIntArray,
            &PMaterialParameter::uploadInt2Array,
            &PMaterialParameter::uploadInt3Array,
            &PMaterialParameter::uploadInt4Array,
            &PMaterialParameter::uploadMatrix2x2Array,
            &PMaterialParameter::uploadMatrix3x3Array,
            &PMaterialParameter::uploadMatrix4x4Array,
        };

        m_upload = functions[m_uniformType];
    }
    else
    {
        UploadFuncPointer functions[] =
        {
            &PMaterialParameter::uploadFloat,
            &PMaterialParameter::uploadFloat2,
            &PMaterialParameter::uploadFloat3,
            &PMaterialParameter::uploadFloat4,
            &PMaterialParameter::uploadInt,
            &PMaterialParameter::uploadInt2,
            &PMaterialParameter::uploadInt3,
            &PMaterialParameter::uploadInt4,
            &PMaterialParameter::uploadInt,
            &PMaterialParameter::uploadInt2,
            &PMaterialParameter::uploadInt3,
            &PMaterialParameter::uploadInt4,
            &PMaterialParameter::uploadMatrix2x2,
            &PMaterialParameter::uploadMatrix3x3,
            &PMaterialParameter::uploadMatrix4x4,
            &PMaterialParameter::uploadTexture,
            &PMaterialParameter::uploadTexture,
        };

        m_upload = functions[m_uniformType];
    }
}
示例#4
0
PDir::PDir(const pchar *dir)
{
    // Check if the directory exists.
    DWORD dwAttrib = GetFileAttributesA(dir);
    m_exists = ((dwAttrib != INVALID_FILE_ATTRIBUTES) && (dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
    
    // Fetch the item names in that directory.
    WIN32_FIND_DATAA fdFile;
    HANDLE hFind = NULL;

    pchar path[MAX_PATH];

    m_items = P_NULL;
    m_numberOfItems = 0;

    puint32 capacity = 32;
    puint8 *itemData = PNEWARRAY(puint8, capacity * sizeof(PDirItem));
    pmemset(itemData, 0, sizeof(capacity * sizeof(PDirItem)));

    // Specify a file mask. *.* = We want everything!
    psprintf(path, MAX_PATH, "%s\\*.*", dir);

    if ((hFind = FindFirstFileA(path, &fdFile)) == INVALID_HANDLE_VALUE)
    {
        PLOG_ERROR("Failed to read directory %s.", dir);
        PDELETEARRAY(itemData);
    }
    else
    {
        do
        {
            // Find first file will always return "." and ".." 
            // as the first two directories.
            if (pstrcmp(fdFile.cFileName, ".") != 0 && 
                pstrcmp(fdFile.cFileName, "..") != 0)
            {
                //Build up our file path using the passed in
                //  [sDir] and the file/foldername we just found:
                psprintf(path, MAX_PATH, "%s\\%s", dir, fdFile.cFileName);

                //Is the entity a File or Folder?
                if (fdFile.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
                {
                    // TODO: use the absolute path.
                    new (itemData + m_numberOfItems * sizeof(PDirItem)) PDirItem(P_DIR_ITEM_DIRECTORY, path);
                    m_numberOfItems++;
                }
                else if ((fdFile.dwFileAttributes & FILE_ATTRIBUTE_NORMAL) ||
                         (fdFile.dwFileAttributes & FILE_ATTRIBUTE_ARCHIVE))
                {
                    // TODO: use the absolute path.
                    new (itemData + m_numberOfItems * sizeof(PDirItem)) PDirItem(P_DIR_ITEM_FILE, path);
                    m_numberOfItems++;
                }
                else
                {
                    PLOG_WARNING("%s is not seen supported.", path);
                }

                if (m_numberOfItems > capacity)
                {
                    resizeItemArray(itemData, capacity, 2 * capacity);
                    capacity *= 2;
                }
            }
        }
        while (FindNextFileA(hFind, &fdFile)); // Find the next file.

        FindClose(hFind); //Always, Always, clean things up!
    }

    m_items = reinterpret_cast<PDirItem*>(itemData);
}
PDir::PDir(const pchar *dir)
{
    // Check if the directory exists.
    struct stat s;
    if (stat(dir, &s) != 0 || !S_ISDIR(s.st_mode))
    {
        PLOG_ERROR("%s is not a valid directory.", dir);
        m_exists =  false;
    }
    else
    {
        m_exists = true;
    
        // Fetch the item names in that directory.
        DIR* dirObject;
        dirent* dirEntry;

        m_items = P_NULL;
        m_numberOfItems = 0;

        puint32 capacity = 32;
        puint8* itemData = PNEWARRAY(puint8, capacity * sizeof(PDirItem));
        pmemset(itemData, 0, sizeof(capacity * sizeof(PDirItem)));

        if ((dirObject = opendir(dir)) == NULL)
        {
            PLOG_ERROR("Failed to read directory %s.", dir);
            PDELETEARRAY(itemData);
        }
        else
        {
            char path[4096];
            while ((dirEntry = readdir(dirObject)) != NULL)
            {
                // Find first file will always return "." and ".." 
                // as the first two directories.
                if (pstrcmp(dirEntry->d_name, ".") != 0 && 
                    pstrcmp(dirEntry->d_name, "..") != 0)
                {
                    //Build up our file path using the passed in
                    //  [sDir] and the file/foldername we just found:
                    psprintf(path, 4096, "%s\\%s", dir, dirEntry->d_name);

                    //Is the entity a File or Folder?
                    if (dirEntry->d_type == DT_DIR)
                    {
                        // TODO: use the absolute path.
                        new (itemData + m_numberOfItems * sizeof(PDirItem)) PDirItem(P_DIR_ITEM_DIRECTORY, path);
                        m_numberOfItems++;
                    }
                    else if (dirEntry->d_type == DT_REG)
                    {
                        // TODO: use the absolute path.
                        new (itemData + m_numberOfItems * sizeof(PDirItem)) PDirItem(P_DIR_ITEM_FILE, path);
                        m_numberOfItems++;
                    }
                    else
                    {
                        PLOG_WARNING("%s is not supported.", path);
                    }

                    if (m_numberOfItems > capacity)
                    {
                        resizeItemArray(itemData, capacity, 2 * capacity);
                        capacity *= 2;
                    }
                }
            }

            closedir(dirObject); //Always, Always, clean things up!
        
            m_items = reinterpret_cast<PDirItem*>(itemData);
        }
    }
}