示例#1
0
void LayoutGeometryMap::popMappingsToAncestor(const PaintLayer* ancestorLayer)
{
    const LayoutBoxModelObject* ancestorLayoutObject = ancestorLayer ? ancestorLayer->layoutObject() : 0;
    popMappingsToAncestor(ancestorLayoutObject);
}
示例#2
0
void RenderGeometryMap::popMappingsToAncestor(const RenderLayer* ancestorLayer)
{
    const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? &ancestorLayer->renderer() : 0;
    popMappingsToAncestor(ancestorRenderer);
}
示例#3
0
void RenderGeometryMap::popMappingsToAncestor(
    const RenderLayer* ancestorLayer) {
  const RenderBox* ancestorRenderer =
      ancestorLayer ? ancestorLayer->renderer() : 0;
  popMappingsToAncestor(ancestorRenderer);
}