void LayoutGeometryMap::popMappingsToAncestor(const PaintLayer* ancestorLayer) { const LayoutBoxModelObject* ancestorLayoutObject = ancestorLayer ? ancestorLayer->layoutObject() : 0; popMappingsToAncestor(ancestorLayoutObject); }
void RenderGeometryMap::popMappingsToAncestor(const RenderLayer* ancestorLayer) { const RenderLayerModelObject* ancestorRenderer = ancestorLayer ? &ancestorLayer->renderer() : 0; popMappingsToAncestor(ancestorRenderer); }
void RenderGeometryMap::popMappingsToAncestor( const RenderLayer* ancestorLayer) { const RenderBox* ancestorRenderer = ancestorLayer ? ancestorLayer->renderer() : 0; popMappingsToAncestor(ancestorRenderer); }