示例#1
0
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {

  assert(pos.checkers());

  Color us = pos.side_to_move();
  Square ksq = pos.square<KING>(us);
  Bitboard sliderAttacks = 0;
  Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);

  // Find all the squares attacked by slider checkers. We will remove them from
  // the king evasions in order to skip known illegal moves, which avoids any
  // useless legality checks later on.
  while (sliders)
  {
      Square checksq = pop_lsb(&sliders);
      sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
  }

  // Generate evasions for king, capture and non capture moves
  Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
  while (b)
      *moveList++ = make_move(ksq, pop_lsb(&b));

  if (more_than_one(pos.checkers()))
      return moveList; // Double check, only a king move can save the day

  // Generate blocking evasions or captures of the checking piece
  Square checksq = lsb(pos.checkers());
  Bitboard target = between_bb(checksq, ksq) | checksq;

  return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
                     : generate_all<BLACK, EVASIONS>(pos, moveList, target);
}
示例#2
0
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {

  assert(!pos.checkers());

  Color us = pos.side_to_move();
  CheckInfo ci(pos);
  Bitboard dc = ci.dcCandidates;

  while (dc)
  {
     Square from = pop_lsb(&dc);
     PieceType pt = type_of(pos.piece_on(from));

     if (pt == PAWN)
         continue; // Will be generated together with direct checks

     Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();

     if (pt == KING)
         b &= ~PseudoAttacks[QUEEN][ci.ksq];

     while (b)
         *moveList++ = make_move(from, pop_lsb(&b));
  }

  return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
                     : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
}
示例#3
0
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {

  assert(!pos.checkers());

  Color us = pos.side_to_move();
  Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us);

  while (dc)
  {
     Square from = pop_lsb(&dc);
     PieceType pt = type_of(pos.piece_on(from));

     if (pt == PAWN)
         continue; // Will be generated together with direct checks

     Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();

     if (pt == KING)
         b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];

     while (b)
         *moveList++ = make_move(from, pop_lsb(&b));
  }

  return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces())
                     : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces());
}
示例#4
0
文件: polybook.c 项目: syzygy1/Cfish
static Key polyglot_key(const Pos *pos)
{
  Key key = 0;
  Bitboard b = pieces();

  while (b) {
    Square s = pop_lsb(&b);
    Piece p = piece_on(s);

    // PolyGlot pieces are: BP = 0, WP = 1, BN = 2, ... BK = 10, WK = 11
    key ^= PG.Zobrist.psq[2 * (type_of_p(p) - 1) + (color_of(p) == WHITE)][s];
  }

  b = can_castle_any();

  while (b)
    key ^= PG.Zobrist.castle[pop_lsb(&b)];

  if (ep_square())
    key ^= PG.Zobrist.enpassant[file_of(ep_square())];

  if (pos_stm() == WHITE)
    key ^= PG.Zobrist.turn;

  return key;
}
示例#5
0
MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {

  assert(!pos.checkers());

  CheckInfo ci(pos);
  Bitboard dc = ci.dcCandidates;

  while (dc)
  {
     Square from = pop_lsb(&dc);
     PieceType pt = type_of(pos.piece_on(from));

     if (pt == PAWN)
         continue; // Will be generated togheter with direct checks

     Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();

     if (pt == KING)
         b &= ~PseudoAttacks[QUEEN][ci.ksq];

     SERIALIZE(b);
  }

  return generate_all<QUIET_CHECKS>(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci);
}
示例#6
0
MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {

  assert(pos.checkers());

  Square from, checksq;
  int checkersCnt = 0;
  Color us = pos.side_to_move();
  Square ksq = pos.king_square(us);
  Bitboard sliderAttacks = 0;
  Bitboard b = pos.checkers();

  assert(pos.checkers());

  // Find squares attacked by slider checkers, we will remove them from the king
  // evasions so to skip known illegal moves avoiding useless legality check later.
  do
  {
      checkersCnt++;
      checksq = pop_lsb(&b);

      assert(color_of(pos.piece_on(checksq)) == ~us);

      switch (type_of(pos.piece_on(checksq)))
      {
      case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
      case ROOK:   sliderAttacks |= PseudoAttacks[ROOK][checksq];   break;
      case QUEEN:
          // If queen and king are far or not on a diagonal line we can safely
          // remove all the squares attacked in the other direction becuase are
          // not reachable by the king anyway.
          if (between_bb(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq))
              sliderAttacks |= PseudoAttacks[QUEEN][checksq];

          // Otherwise we need to use real rook attacks to check if king is safe
          // to move in the other direction. For example: king in B2, queen in A1
          // a knight in B1, and we can safely move to C1.
          else
              sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq);

      default:
          break;
      }
  } while (b);

  // Generate evasions for king, capture and non capture moves
  b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
  from = ksq;
  SERIALIZE(b);

  if (checkersCnt > 1)
      return mlist; // Double check, only a king move can save the day

  // Generate blocking evasions or captures of the checking piece
  Bitboard target = between_bb(checksq, ksq) | pos.checkers();

  return generate_all<EVASIONS>(pos, mlist, us, target);
}
示例#7
0
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {

  assert(pos.checkers());

  int checkersCnt = 0;
  Color us = pos.side_to_move();
  Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq;
  Bitboard sliderAttacks = 0;
  Bitboard b = pos.checkers();

  assert(pos.checkers());

  // Find all the squares attacked by slider checkers. We will remove them from
  // the king evasions in order to skip known illegal moves, which avoids any
  // useless legality checks later on.
  do
  {
      ++checkersCnt;
      checksq = pop_lsb(&b);

      assert(color_of(pos.piece_on(checksq)) == ~us);

      if (type_of(pos.piece_on(checksq)) > KNIGHT) // A slider
          sliderAttacks |= LineBB[checksq][ksq] ^ checksq;

  } while (b);

  // Generate evasions for king, capture and non capture moves
  b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
  SERIALIZE(b);

  if (checkersCnt > 1)
      return mlist; // Double check, only a king move can save the day

  // Generate blocking evasions or captures of the checking piece
  Bitboard target = between_bb(checksq, ksq) | checksq;

  return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
                     : generate_all<BLACK, EVASIONS>(pos, mlist, target);
}
示例#8
0
MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {

  assert(!pos.in_check());

  Color us = pos.side_to_move();
  CheckInfo ci(pos);
  Bitboard dc = ci.dcCandidates;

  while (dc)
  {
     Square from = pop_lsb(&dc);
     PieceType pt = type_of(pos.piece_on(from));

     if (pt == PAWN)
         continue; // Will be generated togheter with direct checks

     Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();

     if (pt == KING)
         b &= ~PseudoAttacks[QUEEN][ci.ksq];

     SERIALIZE(b);
  }

  mlist = (us == WHITE ? generate_pawn_moves<WHITE, QUIET_CHECKS>(pos, mlist, ci.dcCandidates, ci.ksq)
                       : generate_pawn_moves<BLACK, QUIET_CHECKS>(pos, mlist, ci.dcCandidates, ci.ksq));

  mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, ci);
  mlist = generate_direct_checks<BISHOP>(pos, mlist, us, ci);
  mlist = generate_direct_checks<ROOK>(pos, mlist, us, ci);
  mlist = generate_direct_checks<QUEEN>(pos, mlist, us, ci);

  if (pos.can_castle(us))
  {
      mlist = generate_castle<KING_SIDE, true>(pos, mlist, us);
      mlist = generate_castle<QUEEN_SIDE, true>(pos, mlist, us);
  }

  return mlist;
}