示例#1
0
QStringList QAccessibleButton::keyBindingsForAction(const QString &actionName) const
{
    if (actionName == pressAction()) {
#ifndef QT_NO_SHORTCUT
        return QStringList() << button()->shortcut().toString();
#endif
    }
    return QStringList();
}
示例#2
0
void QAccessibleComboBox::doAction(const QString &actionName)
{
    if (actionName == showMenuAction() || actionName == pressAction()) {
        if (comboBox()->view()->isVisible()) {
            comboBox()->hidePopup();
        } else {
            comboBox()->showPopup();
        }
    }
}
示例#3
0
QStringList QAccessibleMenuItem::actionNames() const
{
    QStringList actions;
    if (!m_action || m_action->isSeparator())
        return actions;

    if (m_action->menu()) {
        actions << showMenuAction();
    } else {
        actions << pressAction();
    }
    return actions;
}
示例#4
0
void QAccessibleToolButton::doAction(const QString &actionName)
{
    if (!widget()->isEnabled())
        return;

    if (actionName == pressAction()) {
        button()->click();
    } else if (actionName == showMenuAction()) {
        if (toolButton()->popupMode() != QToolButton::InstantPopup) {
            toolButton()->setDown(true);
#ifndef QT_NO_MENU
            toolButton()->showMenu();
#endif
        }
    } else {
        QAccessibleButton::doAction(actionName);
    }

}
示例#5
0
void QAccessibleButton::doAction(const QString &actionName)
{
    if (!widget()->isEnabled())
        return;
    if (actionName == pressAction() ||
        actionName == showMenuAction()) {
#ifndef QT_NO_MENU
        QPushButton *pb = qobject_cast<QPushButton*>(object());
        if (pb && pb->menu())
            pb->showMenu();
        else
#endif
            button()->animateClick();
    } else if (actionName == toggleAction()) {
        button()->toggle();
    } else {
        QAccessibleWidget::doAction(actionName);
    }
}
示例#6
0
QStringList QAccessibleButton::actionNames() const
{
    QStringList names;
    if (widget()->isEnabled()) {
        switch (role()) {
        case QAccessible::ButtonMenu:
            names << showMenuAction();
            break;
        case QAccessible::RadioButton:
            names << toggleAction();
            break;
        default:
            if (button()->isCheckable()) {
                names <<  toggleAction();
            } else {
                names << pressAction();
            }
            break;
        }
    }
    names << QAccessibleWidget::actionNames();
    return names;
}
示例#7
0
void QAccessibleMenuItem::doAction(const QString &actionName)
{
    if (!m_action->isEnabled())
        return;

    if (actionName == pressAction()) {
        m_action->trigger();
    } else if (actionName == showMenuAction()) {
        if (QMenuBar *bar = qobject_cast<QMenuBar*>(owner())) {
            if (m_action->menu() && m_action->menu()->isVisible()) {
                m_action->menu()->hide();
            } else {
                bar->setActiveAction(m_action);
            }
        } else if (QMenu *menu = qobject_cast<QMenu*>(owner())){
            if (m_action->menu() && m_action->menu()->isVisible()) {
                m_action->menu()->hide();
            } else {
                menu->setActiveAction(m_action);
            }
        }
    }
}
示例#8
0
 void doAction(const QString &actionName)
 {
     if (actionName == pressAction())
         m_parent->setCurrentIndex(m_index);
 }
示例#9
0
 // action interface
 QStringList actionNames() const
 {
     return QStringList(pressAction());
 }
示例#10
0
QString QAccessibleComboBox::localizedActionDescription(const QString &actionName) const
{
    if (actionName == showMenuAction() || actionName == pressAction())
        return QComboBox::tr("Open the combo box selection popup");
    return QString();
}
示例#11
0
QStringList QAccessibleComboBox::actionNames() const
{
    return QStringList() << showMenuAction() << pressAction();
}
示例#12
0
void ATCMbutton::unsetViewStatus()
{
    setViewStatus(false);
}

void ATCMbutton::unsetVisibilityVar()
{
    setVisibilityVar("");
}

/* Activate variable */
bool ATCMbutton::setStatusvar(QString variable)
{
#ifdef TARGET_ARM
    disconnect( this, SIGNAL( toggled(bool) ), this, SLOT( toggleAction(bool) ));
    disconnect( this, SIGNAL( pressed() ), this, SLOT( pressAction() ) );
    disconnect( this, SIGNAL( released() ), this, SLOT( releaseAction() ) );
    if (isCheckable())
    {
        connect( this, SIGNAL( toggled(bool) ), this, SLOT( toggleAction(bool) ) , Qt::DirectConnection);
    }
    else
    {
        connect( this, SIGNAL( pressed() ), this, SLOT( pressAction() ) , Qt::DirectConnection);
        connect( this, SIGNAL( released() ), this, SLOT( releaseAction() ) , Qt::DirectConnection);
    }
#endif
    /* if the actual variable is different from actual variable, deactivate it */
    if (m_statusvar.length() != 0 && variable.trimmed().compare(m_statusvar) != 0)
    {
        m_statusvar.clear();