示例#1
0
void FffPolygonGenerator::processBasicWallsSkinInfill(SliceDataStorage& storage, unsigned int mesh_idx, std::vector<unsigned int>& mesh_order, size_t total_layers, ProgressStageEstimator& inset_skin_progress_estimate)
{
    
    SliceMeshStorage& mesh = storage.meshes[mesh_idx];
    if (mesh.getSettingBoolean("infill_mesh"))
    {
        processInfillMesh(storage, mesh_idx, mesh_order, total_layers);
    }
    
    // TODO: make progress more accurate!!
    // note: estimated time for     insets : skins = 22.953 : 48.858
    std::vector<double> walls_vs_skin_timing({22.953, 48.858});
    ProgressStageEstimator* mesh_inset_skin_progress_estimator = new ProgressStageEstimator(walls_vs_skin_timing);
    
    inset_skin_progress_estimate.nextStage(mesh_inset_skin_progress_estimator); // the stage of this function call
    
    ProgressEstimatorLinear* inset_estimator = new ProgressEstimatorLinear(total_layers);
    mesh_inset_skin_progress_estimator->nextStage(inset_estimator);
    
    
    // walls
    for(unsigned int layer_number = 0; layer_number < total_layers; layer_number++)
    {
        processInsets(mesh, layer_number);
        double progress = inset_skin_progress_estimate.progress(layer_number);
        Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
    }

    ProgressEstimatorLinear* skin_estimator = new ProgressEstimatorLinear(total_layers);
    mesh_inset_skin_progress_estimator->nextStage(skin_estimator);
    
    // skin & infill
//     Progress::messageProgressStage(Progress::Stage::SKIN, &time_keeper);
    int mesh_max_bottom_layer_count = 0;
    if (getSettingBoolean("magic_spiralize"))
    {
        mesh_max_bottom_layer_count = std::max(mesh_max_bottom_layer_count, mesh.getSettingAsCount("bottom_layers"));
    }
    for(unsigned int layer_number = 0; layer_number < total_layers; layer_number++)
    {
        if (!getSettingBoolean("magic_spiralize") || static_cast<int>(layer_number) < mesh_max_bottom_layer_count)    //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
        {
            processSkinsAndInfill(mesh, layer_number);
        }
        double progress = inset_skin_progress_estimate.progress(layer_number);
        Progress::messageProgress(Progress::Stage::INSET_SKIN, progress * 100, 100);
    }
}
void FffPolygonGenerator::slices2polygons(SliceDataStorage& storage, TimeKeeper& time_keeper)
{
    if (commandSocket)
        commandSocket->beginSendSlicedObject();
    
    // const 
    unsigned int total_layers = storage.meshes.at(0).layers.size();
    //layerparts2HTML(storage, "output/output.html");
    for(unsigned int layer_number = 0; layer_number < total_layers; layer_number++)
    {
        processInsets(storage, layer_number);
        
        Progress::messageProgress(Progress::Stage::INSET, layer_number+1, total_layers, commandSocket);
    }
    
    removeEmptyFirstLayers(storage, getSettingInMicrons("layer_height"), total_layers);
    
    if (total_layers < 1)
    {
        log("Stopping process because there are no layers.\n");
        return;
    }
        
    processOozeShield(storage, total_layers);
    
    Progress::messageProgressStage(Progress::Stage::SUPPORT, &time_keeper, commandSocket);  
            
    for(SliceMeshStorage& mesh : storage.meshes)
    {
        generateSupportAreas(storage, &mesh, total_layers, commandSocket);
        for (unsigned int layer_idx = 0; layer_idx < total_layers; layer_idx++)
        {
            Polygons& support = storage.support.supportLayers[layer_idx].supportAreas;
            sendPolygons(SupportType, layer_idx, support, getSettingInMicrons("support_line_width"));
        }
    }
    if (getSettingBoolean("support_roof_enable"))
    {
        generateSupportRoofs(storage, commandSocket, getSettingInMicrons("layer_height"), getSettingInMicrons("support_roof_height"));
    }
    
    Progress::messageProgressStage(Progress::Stage::SKIN, &time_keeper, commandSocket);
    for(unsigned int layer_number = 0; layer_number < total_layers; layer_number++)
    {
        if (!getSettingBoolean("magic_spiralize") || static_cast<int>(layer_number) < getSettingAsCount("bottom_layers"))    //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
        {
            processSkins(storage, layer_number);
        }
        Progress::messageProgress(Progress::Stage::SKIN, layer_number+1, total_layers, commandSocket);
    }
    
    for(unsigned int layer_number = total_layers-1; layer_number > 0; layer_number--)
    {
        for(SliceMeshStorage& mesh : storage.meshes)
            combineSparseLayers(layer_number, mesh, mesh.settings->getSettingAsCount("fill_sparse_combine"));
    }

    processWipeTower(storage, total_layers);
    
    processDraftShield(storage, total_layers);
    
    processPlatformAdhesion(storage);

}
void FffPolygonGenerator::slices2polygons(SliceDataStorage& storage, TimeKeeper& time_keeper)
{
    size_t total_layers = 0;
    for (SliceMeshStorage& mesh : storage.meshes)
    {
        total_layers = std::max<unsigned int>(total_layers, mesh.layers.size());
    }
    
    //layerparts2HTML(storage, "output/output.html");
    for(unsigned int layer_number = 0; layer_number < total_layers; layer_number++)
    {
        processInsets(storage, layer_number);
        
        Progress::messageProgress(Progress::Stage::INSET, layer_number+1, total_layers, commandSocket);
    }
    
    removeEmptyFirstLayers(storage, getSettingInMicrons("layer_height"), total_layers);
    
    if (total_layers < 1)
    {
        log("Stopping process because there are no layers.\n");
        return;
    }
    
    Progress::messageProgressStage(Progress::Stage::SUPPORT, &time_keeper, commandSocket);  
            
    AreaSupport::generateSupportAreas(storage, total_layers, commandSocket);
    /*
    if (storage.support.generated)
    {
        for (unsigned int layer_idx = 0; layer_idx < total_layers; layer_idx++)
        {
            Polygons& support = storage.support.supportLayers[layer_idx].supportAreas;
            sendPolygons(SupportType, layer_idx, support, getSettingInMicrons("support_line_width"));
        }
    }
    */
    
    Progress::messageProgressStage(Progress::Stage::SKIN, &time_keeper, commandSocket);
    int mesh_max_bottom_layer_count = 0;
    if (getSettingBoolean("magic_spiralize"))
    {
        for(SliceMeshStorage& mesh : storage.meshes)
        {
            mesh_max_bottom_layer_count = std::max(mesh_max_bottom_layer_count, mesh.getSettingAsCount("bottom_layers"));
        }
    }
    for(unsigned int layer_number = 0; layer_number < total_layers; layer_number++)
    {
        if (!getSettingBoolean("magic_spiralize") || static_cast<int>(layer_number) < mesh_max_bottom_layer_count)    //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
        {
            processSkins(storage, layer_number);
        }
        Progress::messageProgress(Progress::Stage::SKIN, layer_number+1, total_layers, commandSocket);
    }
    
    for(unsigned int layer_number = total_layers-1; layer_number > 0; layer_number--)
    {
        for(SliceMeshStorage& mesh : storage.meshes)
            combineInfillLayers(layer_number, mesh, mesh.getSettingAsCount("infill_sparse_combine"));
    }

    storage.primeTower.computePrimeTowerMax(storage);
    storage.primeTower.generatePaths(storage, total_layers);
    
    processOozeShield(storage, total_layers);
        
    processDraftShield(storage, total_layers);
    
    processPlatformAdhesion(storage);

    
    for(SliceMeshStorage& mesh : storage.meshes)
    {
        if (mesh.getSettingBoolean("magic_fuzzy_skin_enabled"))
        {
            processFuzzyWalls(mesh);
        }
        else 
        { // only send polygon data
            for (unsigned int layer_nr = 0; layer_nr < total_layers; layer_nr++)
            {
                SliceLayer* layer = &mesh.layers[layer_nr];
                for(SliceLayerPart& part : layer->parts)
                {
                    sendPolygons(Inset0Type, layer_nr, (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)? part.outline : part.insets[0], mesh.getSettingInMicrons("wall_line_width_0"));
                }
            }
        }
    }
}