示例#1
0
int widget_keypad_draw(WIDGET * Self)
{
    WIDGET_KEYPAD *keypad = Self->data;

    /* evaluate properties */
    property_eval(&keypad->expression);

    return P2N(&keypad->expression);
}
示例#2
0
void widget_timer_update(void *Self)
{
    WIDGET *W = (WIDGET *) Self;
    WIDGET_TIMER *Timer = W->data;
    int update, active;

    /* evaluate expressions */
    property_eval(&Timer->update);
    property_eval(&Timer->active);

    /* get new update interval */
    update = P2N(&Timer->update);
    if (update < 10)
	update = 10;

    /* finally, fire it! */
    active = P2N(&Timer->active);
    if (active > 0) {
	property_eval(&Timer->expression);
    }

    /* add a new one-shot timer */
    timer_add_widget(widget_timer_update, Self, update, 1);
}