// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch, // tool_capabilities, direction, damage) bool ScriptApiEntity::luaentity_Punch(u16 id, ServerActiveObject *puncher, float time_from_last_punch, const ToolCapabilities *toolcap, v3f dir, s16 damage) { SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; int error_handler = PUSH_ERROR_HANDLER(L); // Get core.luaentities[id] luaentity_get(L,id); int object = lua_gettop(L); // State: object is at top of stack // Get function lua_getfield(L, -1, "on_punch"); if (lua_isnil(L, -1)) { lua_pop(L, 2); // Pop on_punch and entity return false; } luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self objectrefGetOrCreate(L, puncher); // Clicker reference lua_pushnumber(L, time_from_last_punch); push_tool_capabilities(L, *toolcap); push_v3f(L, dir); lua_pushnumber(L, damage); setOriginFromTable(object); PCALL_RES(lua_pcall(L, 6, 1, error_handler)); bool retval = lua_toboolean(L, -1); lua_pop(L, 2); // Pop object and error handler return retval; }
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch, // tool_capabilities, direction) void ScriptApiEntity::luaentity_Punch(u16 id, ServerActiveObject *puncher, float time_from_last_punch, const ToolCapabilities *toolcap, v3f dir) { SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; // Get minetest.luaentities[id] luaentity_get(L,id); int object = lua_gettop(L); // State: object is at top of stack // Get function lua_getfield(L, -1, "on_punch"); if(lua_isnil(L, -1)) return; luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self objectrefGetOrCreate(puncher); // Clicker reference lua_pushnumber(L, time_from_last_punch); push_tool_capabilities(L, *toolcap); push_v3f(L, dir); // Call with 5 arguments, 0 results if(lua_pcall(L, 5, 0, 0)) scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1)); }
// get_tool_capabilities(self) -> table // Returns the effective tool digging properties. // Returns those of the hand ("") if this item has none associated. int LuaItemStack::l_get_tool_capabilities(lua_State *L) { LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; const ToolCapabilities &prop = item.getToolCapabilities(get_server(L)->idef()); push_tool_capabilities(L, prop); return 1; }
bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter, float time_from_last_punch, const ToolCapabilities *toolcap, v3f dir, s16 damage) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_punchplayers lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_punchplayers"); // Call callbacks objectrefGetOrCreate(L, player); objectrefGetOrCreate(L, hitter); lua_pushnumber(L, time_from_last_punch); push_tool_capabilities(L, *toolcap); push_v3f(L, dir); lua_pushnumber(L, damage); script_run_callbacks(L, 6, RUN_CALLBACKS_MODE_OR); return lua_toboolean(L, -1); }