示例#1
0
// Main menu
void gfx()
{
	pvr_wait_ready();
	pvr_scene_begin();

	pvr_list_begin(PVR_LIST_OP_POLY);
		if (stateM == stateMenu || stateM == statePrintDIR)
			drawBG();
	pvr_list_finish();


	pvr_list_begin(PVR_LIST_TR_POLY);

	switch(stateM)
	{
		case statePaused:
			printPVR((DISP_WIDTH / 2) - 36, (DISP_HEIGHT / 2) - 24, "Paused");
			break;

		case stateMenu:
			printPVR(0, 0, "eCastOS 0.3.7 | EXT2");
			printPVR(0, 48, "A     : Boot romdisk Binary");
			printPVR(0, 72, "B     : List Root Directory");
			if (mountState)
				printPVR(0, 96, "X     : Un Mount G1");
			if (!mountState)
			{
				printPVR(0, 96, "X     : Mount G1");
				printPVR(0, 240, "G1    : Not Mounted");
			}
			printPVR(0, 120, "Y     : Write Hard Drive File's");
			printPVR(0, 168, "UP    : Pause Rendering PowerVR");
			printPVR(0, 192, "DOWN  : Check Settings Over Serial");
			break;

		case statePrintDIR:
			printPVR(((DISP_WIDTH / 2) - 216), 0, "  Press B To Return");
			do {
				printDIR("/hd");
		  } while (stateM == statePrintDIR);
			break;

		case stateSettings:
			break;

		case stateBoot:
			printPVR(12, 24, "Initializing eCastOS...");
			sleep(1);
			stateM = stateMenu;
			break;
	}

	pvr_list_finish();

	pvr_scene_finish();
}
示例#2
0
void do_frame() {
    pvr_modifier_vol_t mod;
    int i;

    pvr_wait_ready();
    pvr_scene_begin();
    pvr_list_begin(list);

    pvr_prim(&phdr, sizeof(phdr));

    for(i = 0; i < NUM_POLYS; ++i) {
        pvr_prim(&verts[i * 4], sizeof(verts[i * 4]));
        pvr_prim(&verts[i * 4 + 1], sizeof(verts[i * 4 + 1]));
        pvr_prim(&verts[i * 4 + 2], sizeof(verts[i * 4 + 2]));
        pvr_prim(&verts[i * 4 + 3], sizeof(verts[i * 4 + 3]));
    }

    pvr_list_finish();

    pvr_list_begin(list + 1);

    pvr_prim(&mhdr, sizeof(mhdr));

    mod.flags = PVR_CMD_VERTEX_EOL;
    mod.ax = mx;
    mod.ay = my + 50.0f;
    mod.az = 150.0f;
    mod.bx = mx;
    mod.by = my;
    mod.bz = 150.0f;
    mod.cx = mx + 50.0f;
    mod.cy = my + 50.0f;
    mod.cz = 150.0f;
    mod.d1 = mod.d2 = mod.d3 = mod.d4 = mod.d5 = mod.d6 = 0;
    pvr_prim(&mod, sizeof(mod));

    pvr_prim(&mhdr2, sizeof(mhdr2));

    mod.flags = PVR_CMD_VERTEX_EOL;
    mod.ax = mx;
    mod.ay = my;
    mod.az = 150.0f;
    mod.bx = mx + 50.0f;
    mod.by = my + 50.0f;
    mod.bz = 150.0f;
    mod.cx = mx + 50.0f;
    mod.cy = my;
    mod.cz = 150.0f;
    mod.d1 = mod.d2 = mod.d3 = mod.d4 = mod.d5 = mod.d6 = 0;
    pvr_prim(&mod, sizeof(mod));

    pvr_list_finish();
    pvr_scene_finish();
}
示例#3
0
文件: fire.c 项目: crtc-demos/wobble
static void
do_feedback (uint32_t time_offset, void *params, int iparam, viewpoint *view,
	     lighting *lights)
{
  uint32 tx_x = 1024, tx_y = 512;
  float tmp[4], invw;
  
  flame_pos[0] = 0;
  flame_pos[1] = (float) (4500 - ((int) time_offset % 9000)) / 1100.0;
  flame_pos[2] = 4;

  view_set_eye_pos (view, 0, 0, -4.5);
  view_set_look_at (view, 0, 0, 0);

  light_set_pos (lights, 0, flame_pos[0], flame_pos[1], flame_pos[2]);

  view_fix (view, lights);
  light_fix (view, lights);

  vec_transform3_fipr (&tmp[0], &(*view->camera)[0][0], &flame_pos[0]);
  tmp[3] = 1.0f;
  vec_transform_fipr (&flame_pos_xformed[0], &(*view->projection)[0][0],
		      &tmp[0]);
  invw = 1.0 / flame_pos_xformed[3];
  flame_pos_xformed[0] *= invw;
  flame_pos_xformed[1] *= invw;
  flame_pos_xformed[2] = invw;
  
  /* Render to texture.  */
  pvr_wait_ready ();
  pvr_scene_begin_txr (warp_texture[warp_active], &tx_x, &tx_y);

#if 0
  user_clip.d1 = 0;  /* minx.  */
  user_clip.d2 = 7;  /* miny.  */
  user_clip.d3 = 1;  /* maxx.  */
  user_clip.d4 = 9;  /* maxy.  */
#endif

  pvr_list_begin (PVR_LIST_OP_POLY);
  //pvr_prim (&user_clip, sizeof (pvr_poly_hdr_t));
  draw_box ();
  pvr_list_finish ();

  pvr_list_begin (PVR_LIST_TR_POLY);
  //pvr_prim (&user_clip, sizeof (pvr_poly_hdr_t));
  draw_cooler ();
  pvr_list_finish ();

  pvr_scene_finish ();
}
示例#4
0
static void RenderVideo(video_txr_t *txr, AVFrame *frame, AVCodecContext *codec) {

	switch(codec->pix_fmt) {
		case PIX_FMT_YUVJ420P:
		case PIX_FMT_YUVJ422P:
		case PIX_FMT_YUV420P:

#ifdef USE_HW_YUV
			yuv_conv_frame(txr, frame, codec, -1);
#else
			yuvtex(txr->backbuf, txr->tw, codec->width, codec->height,
				frame->data[0], frame->linesize[0],
				frame->data[1], frame->linesize[1],
				frame->data[2], frame->linesize[2]
			);
			
//			dcache_flush_range((unsigned)txr->backbuf, txr->tw * codec->height * 2);
//			while (!pvr_dma_ready());
//			pvr_txr_load_dma(txr->backbuf, txr->addr, txr->tw * codec->height * 2, -1, NULL, 0);
			sq_cpy(txr->addr, txr->backbuf, txr->tw * codec->height * 2);
#endif
			break;
		case PIX_FMT_UYVY422:
//			dcache_flush_range((unsigned)frame->data[0], txr->tw * codec->height * 2);
//			while (!pvr_dma_ready());
//			pvr_txr_load_dma((uint8 *)(((uint32)frame->data[0] + 31) & (~31)), txr->addr, txr->tw * codec->height * 2, -1, NULL, 0);
			sq_cpy(txr->addr, frame->data[0], txr->tw * codec->height * 2);
			break;
		default:
//			dcache_flush_range((unsigned)frame->data[0], txr->tw * codec->height * 2);
//			while (!pvr_dma_ready());
//			pvr_txr_load_dma((uint8 *)(((uint32)frame->data[0] + 31) & (~31)), txr->addr, txr->tw * codec->height * 2, -1, NULL, 0);
			sq_cpy(txr->addr, frame->data[0], txr->tw * codec->height * 2);
			break;
	}
	
	pvr_wait_ready();
	pvr_scene_begin();
	
	pvr_list_begin(PVR_LIST_OP_POLY);
	
	if (txr->addr) {
		int dispw = 640;
		int disph = 640 * txr->height/txr->width;
		RenderVideoTexture(txr, (640-dispw)/2, (480-disph)/2, dispw, disph, 0xFFFFFFFF);
	}

	pvr_list_finish();
	
	if(txr->render_cb != NULL) {
		txr->render_cb((void *)txr);
	}
	
	pvr_scene_finish();
}
示例#5
0
void pm_draw() {
	char str[64];
	float pct;
	float posx = 64, posy = 96, posz = 4500;

	// Get our stats
	pvr_stats_t stats;
	pvr_get_stats(&stats);

	// Make sure we're drawing into the right list.
	pvr_list_begin(PVR_LIST_TR_POLY);

	// Make a nice stat display
	sprintf(str, "fps %.2f  buf %d  reg %d  rnd %d",
		(double)stats.frame_rate,
		(int)stats.buf_last_time,
		(int)stats.reg_last_time,
		(int)stats.rnd_last_time);
	plx_fcxt_setcolor4f(fcxt, 1,1,1,1);
	plx_fcxt_setsize(fcxt, 16.0f);
	plx_fcxt_setpos(fcxt, posx, posy, posz);
	plx_fcxt_begin(fcxt);
	plx_fcxt_draw(fcxt, str);
	plx_fcxt_end(fcxt);

	sprintf(str, "avg fps %.2f",
		(double)(60.0 * stats.frame_count / stats.vbl_count));
	plx_fcxt_setpos(fcxt, posx, posy + 16.0f, posz);
	plx_fcxt_begin(fcxt);
	plx_fcxt_draw(fcxt, str);
	plx_fcxt_end(fcxt);

	// Draw a bargraph for registration time
	plx_cxt_texture(NULL);
	plx_cxt_send(PVR_LIST_TR_POLY);

	posy += -40.0f;

	pct = ((float)stats.buf_last_time) * 60.0f / 1000.0f;
	pm_drawbar(pct, posx, posy, posz, 0xff00c0c0, 0xff007070);

	pct = ((float)stats.reg_last_time) * 60.0f / 1000.0f;
	posy += 8.0f;
	pm_drawbar(pct, posx, posy, posz, 0xff00c000, 0xff007000);

	// Draw a bargraph for rendering time
	pct = ((float)stats.rnd_last_time) * 60.0f / 1000.0f;
	posy += 8.0f;
	pm_drawbar(pct, posx, posy, posz, 0xffc0c000, 0xff707000);

	pvr_list_finish();
}
示例#6
0
void do_frame() {
    pvr_vertex_t vert;
    int x, y, z;
    int size;
    int i, col;

    vid_border_color(0, 0, 0);
    pvr_wait_ready();
    vid_border_color(255, 0, 0);
    pvr_scene_begin();
    pvr_list_begin(PVR_LIST_OP_POLY);
    pvr_prim(&hdr, sizeof(hdr));

    x = rand() % 640;
    y = rand() % 480;
    z = rand() % 100 + 1;
    col = rand () % 256;

    vert.flags = PVR_CMD_VERTEX;
    vert.x = x;
    vert.y = y;
    vert.z = z;
    vert.u = vert.v = 0.0f;
    vert.argb = col | (col << 8) | (col << 16) | 0xff000000;
    vert.oargb = 0;
    pvr_prim(&vert, sizeof(vert));

    for (i=0; i<polycnt; i++) {
        x = (x + ((rand() % 50) - 25)) % 640;
        y = (y + ((rand() % 50) - 25)) % 480;
        col = rand () % 256;
        vert.x = x;
        vert.y = y;
        vert.argb = col | (col << 8) | (col << 16) | 0xff000000;

        if (i == (polycnt-1))
            vert.flags = PVR_CMD_VERTEX_EOL;

        pvr_prim(&vert, sizeof(vert));
    }

    pvr_list_finish();
    pvr_scene_finish();
    vid_border_color(0, 255, 0);
}
示例#7
0
/* our exported drawing function: does a full redraw of everything */
void conio_draw_frame() {
	pvr_wait_ready();
	pvr_scene_begin();
	pvr_list_begin(PVR_LIST_TR_POLY);
	switch (conio_theme) {
		case CONIO_THEME_C64:
			draw_border(0.4f, 0.6f, 0.98f);
			draw_middle(0.0f, 0.0f, 1.0f);
			draw_virtscr(1.0f, 1.0f, 1.0f, 1.0f);
			draw_cursor(0.4f, 0.6f, 0.98f);
			break;
		case CONIO_THEME_MATRIX:
			draw_virtscr(1.0f, 0.0f, 1.0f, 0.0f);
			draw_cursor(0.0f, 0.7f, 0.0f);
			break;
		case CONIO_THEME_PLAIN:
		default:
			draw_virtscr(1.0f, 1.0f, 1.0f, 1.0f);
			draw_cursor(1.0f, 1.0f, 1.0f);
			break;
	}
	pvr_list_finish();
	pvr_scene_finish();
}
示例#8
0
int main(int argc,char **argv){
	Init();
	//sndoggvorbis_start("/pc/billy.ogg",-1);
	Lights[0].z = 10.0;
	Lights[0].x = 0.0;
	Lights[0].y = 0.0;
	Lights[0].w = 1.0;
	Lights[0].r = 5.0;
	Lights[0].g = 0.0;
	Lights[0].b = 0.0;
	Lights[0].a = 1.0;
	Lights[0].aa = 0.0;
	Lights[0].ab = 0.0;
	Lights[0].ac = 1.0;
	Lights[0].dummy = 1.0;
	
	Lights[1].z = 10.0;
	Lights[1].x = 100.0;
	Lights[1].y = 100.0;
	Lights[1].w = 1.0;
	Lights[1].r = 0.0;
	Lights[1].g = 5.0;
	Lights[1].b = 0.0;
	Lights[1].a = 1.0;
	Lights[1].aa = 0.0;
	Lights[1].ab = 0.0;
	Lights[1].ac = 1.0;
	Lights[1].dummy = 1.0;
	
	Lights[2].z = 10.0;
	Lights[2].x = 400.0;
	Lights[2].y = 400.0;
	Lights[2].w = 1.0;
	Lights[2].r = 0.0;
	Lights[2].g = 0.0;
	Lights[2].b = 5.0;
	Lights[2].a = 1.0;
	Lights[2].aa = 0.0;
	Lights[2].ab = 0.0;
	Lights[2].ac = 1.0;
	Lights[2].dummy = 1.0;

	
	vid_border_color(255,0,0);
	Load_Texture("/rd/bumpmap.raw",&GlobalNormal);
	Load_Texture("/rd/text.raw",&GlobalTex);
	vid_border_color(0,0,255);
	Init_Layer();
	
	
	
	int q = 0;
	int x = 0;
	int pushed = 0;
	int bumpenabled = 1;
	int display_fps = 0;
	bfont_set_encoding(BFONT_CODE_ISO8859_1);
	while(q == 0){
		mat_identity();

		
		vid_border_color(255,0,0);
		pvr_wait_ready();
		vid_border_color(0,255,0);
		pvr_scene_begin();
		pvr_list_begin(PVR_LIST_OP_POLY);
			Draw_Layer();
		pvr_list_finish();
		
		pvr_list_begin(PVR_LIST_TR_POLY);
		if(bumpenabled)
			Draw_Layer_Bump();
		pvr_list_finish();
		
		pvr_scene_finish();
		vid_border_color(0,0,255);
	
		MAPLE_FOREACH_BEGIN(MAPLE_FUNC_CONTROLLER, cont_state_t, st);
			if(st->buttons & CONT_START)
				q = 1;
			
			if(st->joyx > 32){
				Lights[x].x += 4.0f;
			}
			if(st->joyx < -32){
				Lights[x].x -= 4.0f;
			}
			if(st->joyy < -32){
				Lights[x].y -= 4.0f;
			}
			if(st->joyy > 32){
				Lights[x].y += 4.0f;
			}
			
			
			if(st->buttons & CONT_DPAD_LEFT){
				Lights[x].x -= 4.0f;
			}
			if(st->buttons & CONT_DPAD_RIGHT){
				Lights[x].x += 4.0f;
			}
			if(st->buttons & CONT_DPAD_UP){
				Lights[x].y -= 4;
			}
			if(st->buttons & CONT_DPAD_DOWN){
				Lights[x].y += 4;
			}
				
			if(st->buttons & CONT_A && pushed == 0){
				pushed = 1;
				x++;
				if(x == LIGHTS){
					x = 0;
				}
			} 
			
			if(st->buttons & CONT_Y && pushed == 0){
				LIGHTS--;
				pushed = 1;
				if(LIGHTS < 0){
					LIGHTS = MAX_LIGHTS;
				}
			}
			
			if(st->buttons & CONT_B && pushed == 0){
				display_fps ^= 0x01;
				pushed = 1;
			}
			
			if(st->buttons & CONT_X && pushed == 0){
				bumpenabled ^= 0x01;
				pushed = 1;
			}
			
			if(!(st->buttons & CONT_A) && !(st->buttons & CONT_B) && !(st->buttons & CONT_X) && !(st->buttons & CONT_Y)){
				pushed = 0;
			}
			
		
		MAPLE_FOREACH_END();
		running_stats();
		sprintf(buf,"FPS:%f",avgfps);
		if(display_fps){
				//printf("%s\n",buf);
			bfont_draw_str(vram_s + (640*24),640,1,buf);
		}
		
	}
	DeleteTexture(&GlobalNormal);
	DeleteTexture(&GlobalTex);
	//sndoggvorbis_stop();
	//sndoggvorbis_shutdown();
	pvr_shutdown();
	return 0;
}
示例#9
0
文件: main.c 项目: Light-Dark/dcvqtex
int main(int argc,char** argv){
	pvr_vertex_t v;
	Texture spr;
	pvr_poly_cxt_t p_cxt;
	pvr_poly_hdr_t p_hdr;
	
	Init();
	
	Load_VQTexture("/rd/billy.kmg",&spr);
	
	sndoggvorbis_start("/rd/billy.ogg",-1);
	int q = 0;
	while(q == 0){
		vid_border_color(255,0,0);
		pvr_wait_ready();
		vid_border_color(0,255,0);
		pvr_scene_begin();
		
		pvr_list_begin(PVR_LIST_OP_POLY);
		
		pvr_list_finish();
		
		pvr_list_begin(PVR_LIST_TR_POLY);
	
		pvr_poly_cxt_txr(&p_cxt,PVR_LIST_TR_POLY,spr.fmt,spr.w,spr.h,spr.txt,PVR_FILTER_BILINEAR);
		pvr_poly_compile(&p_hdr,&p_cxt);
		pvr_prim(&p_hdr,sizeof(p_hdr)); // submit header
		
		v.x = 0.0;
		v.y = 0.0;
		v.z = 1.0;
		v.u = 0.0;
		v.v = 0.0;
		v.argb = 0xffffffff;
		v.oargb = 0;
		v.flags = PVR_CMD_VERTEX;
		pvr_prim(&v,sizeof(v));
		
		
		v.x = 640.0;
		v.y = 0.0;
		v.u = 1.0;
		v.v = 0.0;
		pvr_prim(&v,sizeof(v));
		
		v.x = 0.0;
		v.y = 480.0;
		v.u = 0.0;
		v.v = 1.0;
		pvr_prim(&v,sizeof(v));
		
		v.x = 640.0;
		v.y = 480.0;
		v.u = 1.0;
		v.v = 1.0;
		v.flags = PVR_CMD_VERTEX_EOL;
		pvr_prim(&v,sizeof(v));
		pvr_list_finish();
		pvr_scene_finish();
		vid_border_color(0,0,255);
		
		
		MAPLE_FOREACH_BEGIN(MAPLE_FUNC_CONTROLLER, cont_state_t, st);
		
			if(st->buttons & CONT_START)
				q = 1;
		
		MAPLE_FOREACH_END();
		
	}
	
	DeleteTexture(&spr);
	
	sndoggvorbis_stop();
	pvr_shutdown();
	sndoggvorbis_shutdown();
	return 0;
}
void do_frame() {
    pvr_vertex_t * vert;
    int x, y, z;
    int i, col;
    int seed = oldseed;
    pvr_dr_state_t dr_state;

#define nextnum() seed = seed * 1164525 + 1013904223;
#define getnum(mn) (seed & ((mn) - 1))

    vid_border_color(0, 0, 0);
    pvr_wait_ready();
    vid_border_color(255, 0, 0);
    pvr_scene_begin();
    pvr_list_begin(PVR_LIST_OP_POLY);
    pvr_prim(&hdr, sizeof(hdr));

    pvr_dr_init(dr_state);

    x = getnum(1024);
    nextnum();
    y = getnum(512);
    nextnum();
    z = getnum(128) + 1;
    nextnum();
    col = getnum(256);
    nextnum();

    vert = pvr_dr_target(dr_state);
    vert->flags = PVR_CMD_VERTEX;
    vert->x = x;
    vert->y = y;
    vert->z = z;
    vert->u = vert->v = 0.0f;
    vert->argb = col | (col << 8) | (col << 16) | 0xff000000;
    vert->oargb = 0;
    pvr_dr_commit(vert);

    for(i = 0; i < polycnt; i++) {
        x = (x + ((getnum(64)) - 32)) & 1023;
        nextnum();
        y = (y + ((getnum(64)) - 32)) % 511;
        nextnum();
        col = getnum(256);
        nextnum();
        vert = pvr_dr_target(dr_state);
        vert->flags = PVR_CMD_VERTEX;
        vert->x = x;
        vert->y = y;
        vert->z = z;
        vert->u = vert->v = 0.0f;
        vert->argb = col | (col << 8) | (col << 16) | 0xff000000;
        vert->oargb = 0;

        if(i == (polycnt - 1))
            vert->flags = PVR_CMD_VERTEX_EOL;

        pvr_dr_commit(vert);
    }

    pvr_list_finish();
    pvr_scene_finish();
    vid_border_color(0, 255, 0);
    oldseed = seed;
}