示例#1
0
文件: pxop.c 项目: trehomudia/skotina
VEC	*pxinv_vec(PERM *px, const VEC *x, VEC *out)
{
    unsigned int	i, size;
    
    if ( ! px || ! x )
	error(E_NULL,"pxinv_vec");
    if ( px->size > x->dim )
	error(E_SIZES,"pxinv_vec");
    if ( ! out || out->dim < x->dim )
	out = v_resize(out,x->dim);
    
    size = px->size;
    if ( size == 0 )
	return v_copy(x,out);
    if ( out != x )
    {
	for ( i=0; i<size; i++ )
	    if ( px->pe[i] >= size )
		error(E_BOUNDS,"pxinv_vec");
	    else
		out->ve[px->pe[i]] = x->ve[i];
    }
    else
    {	
	px_inv(px,px);
	px_vec(px,x,out);
	px_inv(px,px);
    }

    return out;
}
示例#2
0
文件: pxop.c 项目: Rainwin2015/C
VEC	*pxinv_vec(PERM *px, const VEC *x, VEC *out)
#endif
{
    unsigned int	i, size;
    
    if ( ! px || ! x )
	error(E_NULL,"pxinv_vec");
    if ( px->size > x->dim )
	error(E_SIZES,"pxinv_vec");
    /* if ( x == out )
	error(E_INSITU,"pxinv_vec"); */
    if ( ! out || out->dim < x->dim )
	out = v_resize(out,x->dim);
    
    size = px->size;
    if ( size == 0 )
	return v_copy(x,out);
    if ( out != x )
    {
	for ( i=0; i<size; i++ )
	    if ( px->pe[i] >= size )
		error(E_BOUNDS,"pxinv_vec");
	    else
		out->ve[px->pe[i]] = x->ve[i];
    }
    else
    {	/* in situ algorithm --- cheat's way out */
	px_inv(px,px);
	px_vec(px,x,out);
	px_inv(px,px);
    }

    return out;
}
示例#3
0
//--------------------------------------------------------------------------
void Hqp_IpRedSpBKP::step(const Hqp_Program *qp, const VEC *z, const VEC *w,
			  const VEC *r1, const VEC *r2, const VEC *r3,
			  const VEC *r4, VEC *dx, VEC *dy, VEC *dz, VEC *dw)
{
  VEC v;

  assert((int)r1->dim == _n && (int)dx->dim == _n);
  assert((int)r2->dim == _me && (int)dy->dim == _me);
  assert((int)r3->dim == _m && (int)dz->dim == _m);
  assert((int)r4->dim == _m && (int)dw->dim == _m);

  // augment, copy, scale and permutate [r1;r2;r3] into _r12
  // calculate, permutate and scale x
  
  // augment r1
  // temporary store (W^{-1}r_4 + ZW^{-1}r_3) in dz
  v_part(_r12, 0, _n, &v);
  v_slash(w, r4, dw);
  v_star(_zw, r3, dz);
  v_add(dw, dz, dz);
  sp_mv_mlt(_CT, dz, &v);
  v_sub(r1, &v, &v);
  v_star(&v, _scale, &v);

  v_copy(r2, v_part(_r12, _n, _me, &v));

  px_vec(_J2QP, _r12, _r12);

  spBKPsolve(_J, _pivot, _r12, _xy);

  px_vec(_QP2J, _xy, _xy);

  v_star(v_part(_xy, 0, _n, &v), _scale, dx);
  v_copy(v_part(_xy, _n, _me, &v), dy);

  sp_vm_mlt(_CT, dx, dw);
  v_star(_zw, dw, dw);
  v_sub(dz, dw, dz);

  // calculate dw

  sv_mlt(-1.0, r3, dw);
  sp_mv_mltadd(dw, dx, qp->C, 1.0, dw);
  // usage of _CT is numerically worse!
  //sp_vm_mltadd(dw, dx, _CT, 1.0, dw);
}
示例#4
0
VEC	*bdLUsolve(const BAND *bA, PERM *pivot, const VEC *b, VEC *x)
#endif
{
   int i,j,l,n,n1,pi,lb,ub,jmin, maxj;
   Real c;
   Real **bA_v;

   if ( bA==(BAND *)NULL || b==(VEC *)NULL || pivot==(PERM *)NULL )
     error(E_NULL,"bdLUsolve");
   if ( bA->mat->n != b->dim || bA->mat->n != pivot->size)
     error(E_SIZES,"bdLUsolve");
 
   lb = bA->lb;
   ub = bA->ub;
   n = b->dim;
   n1 = n-1;
   bA_v = bA->mat->me;

   x = v_resize(x,b->dim);
   px_vec(pivot,b,x);

   /* solve Lx = b; implicit diagonal = 1 
      L is not permuted, therefore it must be permuted now
    */
   
   px_inv(pivot,pivot);
   for (j=0; j < n; j++) {
      jmin = j+1;
      c = x->ve[j];
      maxj = max(0,j+lb-n1);
      for (i=jmin,l=lb-1; l >= maxj; i++,l--) {
	 if ( (pi = pivot->pe[i]) < jmin) 
	   pi = pivot->pe[i] = pivot->pe[pi];
	 x->ve[pi] -= bA_v[l][j]*c;
      }
   }

   /* solve Ux = b; explicit diagonal */

   x->ve[n1] /= bA_v[lb][n1];
   for (i=n-2; i >= 0; i--) {
      c = x->ve[i];
      for (j=min(n1,i+ub), l=lb+j-i; j > i; j--,l--)
	c -= bA_v[l][j]*x->ve[j];
      x->ve[i] = c/bA_v[lb][i];
   }
   
   return (x);
}
VEC	*LUsolve(const MAT *LU, PERM *pivot, const VEC *b, VEC *x)
#endif
{
	if ( ! LU || ! b || ! pivot )
		error(E_NULL,"LUsolve");
	if ( LU->m != LU->n || LU->n != b->dim )
		error(E_SIZES,"LUsolve");

	x = v_resize(x,b->dim);
	px_vec(pivot,b,x);	/* x := P.b */
	Lsolve(LU,x,x,1.0);	/* implicit diagonal = 1 */
	Usolve(LU,x,x,0.0);	/* explicit diagonal */

	return (x);
}
示例#6
0
文件: splufctr.c 项目: Rainwin2015/C
VEC	*spLUsolve(const SPMAT *A, PERM *pivot, const VEC *b, VEC *x)
#endif
{
	int	i, idx, len, lim;
	Real	sum, *x_ve;
	SPROW	*r;
	row_elt	*elt;

	if ( ! A || ! b )
	    error(E_NULL,"spLUsolve");
	if ( (pivot != PNULL && A->m != pivot->size) || A->m != b->dim )
	    error(E_SIZES,"spLUsolve");
	if ( ! x || x->dim != A->n )
	    x = v_resize(x,A->n);

	if ( pivot != PNULL )
	    x = px_vec(pivot,b,x);
	else
	    x = v_copy(b,x);

	x_ve = x->ve;
	lim = min(A->m,A->n);
	for ( i = 0; i < lim; i++ )
	{
	    sum = x_ve[i];
	    r = &(A->row[i]);
	    len = r->len;
	    elt = r->elt;
	    for ( idx = 0; idx < len && elt->col < i; idx++, elt++ )
		sum -= elt->val*x_ve[elt->col];
	    x_ve[i] = sum;
	}

	for ( i = lim-1; i >= 0; i-- )
	{
	    sum = x_ve[i];
	    r = &(A->row[i]);
	    len = r->len;
	    elt = &(r->elt[len-1]);
	    for ( idx = len-1; idx >= 0 && elt->col > i; idx--, elt-- )
		sum -= elt->val*x_ve[elt->col];
	    if ( idx < 0 || elt->col != i || elt->val == 0.0 )
		error(E_SING,"spLUsolve");
	    x_ve[i] = sum/elt->val;
	}

	return x;
}
示例#7
0
/* BKPsolve -- solves A.x = b where A has been factored a la BKPfactor()
	-- returns x, which is created if NULL */
extern  VEC	*BKPsolve(MAT *A, PERM	*pivot, PERM *block, VEC *b, VEC *x)
{
	static VEC	*tmp=VNULL;	/* dummy storage needed */
	int	i, j, n, onebyone;
	Real	**A_me, a11, a12, a22, b1, b2, det, sum, *tmp_ve, tmp_diag;

	if ( ! A || ! pivot || ! block || ! b )
		error(E_NULL,"BKPsolve");
	if ( A->m != A->n )
		error(E_SQUARE,"BKPsolve");
	n = A->n;
	if ( b->dim != n || pivot->size != n || block->size != n )
		error(E_SIZES,"BKPsolve");
	x = v_resize(x,n);
	tmp = v_resize(tmp,n);
	MEM_STAT_REG(tmp,TYPE_VEC);

	A_me = A->me;	tmp_ve = tmp->ve;

	px_vec(pivot,b,tmp);
	/* solve for lower triangular part */
	for ( i = 0; i < n; i++ )
	{
		sum = v_entry(tmp,i);
		if ( block->pe[i] < i )
		    for ( j = 0; j < i-1; j++ )
			sum -= m_entry(A,i,j)*v_entry(tmp,j);
		else
		    for ( j = 0; j < i; j++ )
			sum -= m_entry(A,i,j)*v_entry(tmp,j);
		v_set_val(tmp,i,sum);
	}
	/* printf("# BKPsolve: solving L part: tmp =\n");	v_output(tmp); */
	/* solve for diagonal part */
	for ( i = 0; i < n; i = onebyone ? i+1 : i+2 )
	{
		onebyone = ( block->pe[i] == i );
		if ( onebyone )
		{
		    tmp_diag = m_entry(A,i,i);
		    if ( tmp_diag == 0.0 )
			error(E_SING,"BKPsolve");
		    /* tmp_ve[i] /= tmp_diag; */
		    v_set_val(tmp,i,v_entry(tmp,i) / tmp_diag);
		}
		else
		{
		    a11 = m_entry(A,i,i);
		    a22 = m_entry(A,i+1,i+1);
		    a12 = m_entry(A,i+1,i);
		    b1 = v_entry(tmp,i);	b2 = v_entry(tmp,i+1);
		    det = a11*a22-a12*a12;	/* < 0 : see BKPfactor() */
		    if ( det == 0.0 )
			error(E_SING,"BKPsolve");
		    det = 1/det;
		    v_set_val(tmp,i,det*(a22*b1-a12*b2));
		    v_set_val(tmp,i+1,det*(a11*b2-a12*b1));
		}
	}
	/* printf("# BKPsolve: solving D part: tmp =\n");	v_output(tmp); */
	/* solve for transpose of lower traingular part */
	for ( i = n-1; i >= 0; i-- )
	{	/* use symmetry of factored form to get stride 1 */
		sum = v_entry(tmp,i);
		if ( block->pe[i] > i )
		    for ( j = i+2; j < n; j++ )
			sum -= m_entry(A,i,j)*v_entry(tmp,j);
		else
		    for ( j = i+1; j < n; j++ )
			sum -= m_entry(A,i,j)*v_entry(tmp,j);
		v_set_val(tmp,i,sum);
	}

	/* printf("# BKPsolve: solving L^T part: tmp =\n");v_output(tmp); */
	/* and do final permutation */
	x = pxinv_vec(pivot,tmp,x);

	return x;
}