示例#1
0
void CQuickSpriteSystem::EndGroup(void)
{
	Flush();

	qglColor4ub(255,255,255,255);
	qglEnable(GL_CULL_FACE);
}
示例#2
0
文件: gl_draw.c 项目: ZwS/qudos
/*
 * ================ Draw_Char
 *
 * Draws one 8*8 graphics character with 0 being transparent. It can be clipped
 * to the top of the screen to allow the console to be smoothly scrolled off.
 * ================
 */
void
Draw_Char(int x, int y, int num, int alpha)
{
	int		row, col;
	float		frow, fcol, size;

	num &= 255;

	if (alpha >= 254)
		alpha = 254;
	else if (alpha <= 1)
		alpha = 1;

	if ((num & 127) == 32)
		return;		/* space */

	if (y <= -8)
		return;		/* totally off screen */

	row = num >> 4;
	col = num & 15;

	frow = row * 0.0625;
	fcol = col * 0.0625;
	size = 0.0625;

	{
		/* GLSTATE_DISABLE_ALPHATEST */
		qglDisable(GL_ALPHA_TEST);
		GL_TexEnv(GL_MODULATE);
		qglColor4ub(255, 255, 255, alpha);
		/* GLSTATE_ENABLE_BLEND */
		qglEnable(GL_BLEND);
		qglDepthMask(false);
	}

	GL_Bind(draw_chars->texnum);

	qglBegin(GL_QUADS);
	qglTexCoord2f(fcol, frow);
	qglVertex2f(x, y);
	qglTexCoord2f(fcol + size, frow);
	qglVertex2f(x + 8, y);
	qglTexCoord2f(fcol + size, frow + size);
	qglVertex2f(x + 8, y + 8);
	qglTexCoord2f(fcol, frow + size);
	qglVertex2f(x, y + 8);
	qglEnd();

	{
		qglDepthMask(true);
		GL_TexEnv(GL_REPLACE);
		/* GLSTATE_DISABLE_BLEND */
		qglDisable(GL_BLEND);
		qglColor4f(1,1,1,1);
		/* GLSTATE_ENABLE_ALPHATEST */
		qglEnable(GL_ALPHA_TEST);
	}
}
示例#3
0
void CQuickSpriteSystem::EndGroup(void)
{
	Flush();

	qglColor4ub(255,255,255,255);
	if(mTurnCullBackOn)
	{
		qglEnable(GL_CULL_FACE);
	}
}
示例#4
0
static void APIENTRY R_ArrayElementDiscrete( GLint index ) {
	qglColor4ub( tess.svars.colors[ index ][0], tess.svars.colors[ index ][1],
					tess.svars.colors[ index ][2], tess.svars.colors[ index ][3] );
	if ( glState.currenttmu ) {
		qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
		qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
	} else {
		qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] );
	}
	qglVertex3fv( tess.xyz[ index ] );
}