GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GL_UseProgram(program); qglUniformMatrix4fv(location, count, transpose, value); }
void R_ProgramParameterMatrix4fv (const char* name, GLfloat* value) { r_progvar_t* v; if (!(v = R_ProgramVariable(GL_UNIFORM, name))) return; qglUniformMatrix4fv(v->location, 1, GL_FALSE, value); }