QQuickTransitionInstance *QQuickTransition::prepare(QQuickStateOperation::ActionList &actions, QList<QQmlProperty> &after, QQuickTransitionManager *manager, QObject *defaultTarget) { Q_D(QQuickTransition); qmlExecuteDeferred(this); ParallelAnimationWrapper *group = new ParallelAnimationWrapper(); group->manager = manager; QQuickAbstractAnimation::TransitionDirection direction = d->reversed ? QQuickAbstractAnimation::Backward : QQuickAbstractAnimation::Forward; int start = d->reversed ? d->animations.count() - 1 : 0; int end = d->reversed ? -1 : d->animations.count(); QAbstractAnimationJob *anim = 0; for (int i = start; i != end;) { anim = d->animations.at(i)->transition(actions, after, direction, defaultTarget); if (anim) { if (d->animations.at(i)->threadingModel() == QQuickAbstractAnimation::RenderThread) anim = new QQuickAnimatorProxyJob(anim, d->animations.at(i)); d->reversed ? group->prependAnimation(anim) : group->appendAnimation(anim); } d->reversed ? --i : ++i; } group->setDirection(d->reversed ? QAbstractAnimationJob::Backward : QAbstractAnimationJob::Forward); group->addAnimationChangeListener(d, QAbstractAnimationJob::StateChange); QQuickTransitionInstance *wrapper = new QQuickTransitionInstance(d, group); return wrapper; }
void QDeclarativeBehavior::write(const QVariant &value) { Q_D(QDeclarativeBehavior); qmlExecuteDeferred(this); if (!d->animation || !d->enabled || !d->finalized) { QDeclarativePropertyPrivate::write(d->property, value, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); d->targetValue = value; return; } if (d->animation->isRunning() && value == d->targetValue) return; d->currentValue = d->property.read(); d->targetValue = value; if (d->animation->qtAnimation()->duration() != -1 && d->animation->qtAnimation()->state() != QAbstractAnimation::Stopped) { d->blockRunningChanged = true; d->animation->qtAnimation()->stop(); } QDeclarativeStateOperation::ActionList actions; QDeclarativeAction action; action.property = d->property; action.fromValue = d->currentValue; action.toValue = value; actions << action; QList<QDeclarativeProperty> after; d->animation->transition(actions, after, QDeclarativeAbstractAnimation::Forward); d->animation->qtAnimation()->start(); d->blockRunningChanged = false; if (!after.contains(d->property)) QDeclarativePropertyPrivate::write(d->property, value, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); }
void QQuickBehavior::write(const QVariant &value) { Q_D(QQuickBehavior); bool bypass = !d->enabled || !d->finalized || QQmlEnginePrivate::designerMode(); if (!bypass) qmlExecuteDeferred(this); if (!d->animation || bypass) { if (d->animationInstance) d->animationInstance->stop(); QQmlPropertyPrivate::write(d->property, value, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding); d->targetValue = value; return; } bool behaviorActive = d->animation->isRunning(); if (behaviorActive && value == d->targetValue) return; d->targetValue = value; if (d->animationInstance && (d->animationInstance->duration() != -1 || d->animationInstance->isRenderThreadProxy()) && !d->animationInstance->isStopped()) { d->blockRunningChanged = true; d->animationInstance->stop(); } // Render thread animations use "stop" to synchronize the property back // to the item, so we need to read the value after. const QVariant ¤tValue = d->property.read(); // Don't unnecessarily wake up the animation system if no real animation // is needed (value has not changed). If the Behavior was already // running, let it continue as normal to ensure correct behavior and state. if (!behaviorActive && d->targetValue == currentValue) { QQmlPropertyPrivate::write(d->property, value, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding); return; } QQuickStateOperation::ActionList actions; QQuickStateAction action; action.property = d->property; action.fromValue = currentValue; action.toValue = value; actions << action; QList<QQmlProperty> after; QAbstractAnimationJob *prev = d->animationInstance; d->animationInstance = d->animation->transition(actions, after, QQuickAbstractAnimation::Forward); if (d->animationInstance && d->animation->threadingModel() == QQuickAbstractAnimation::RenderThread) d->animationInstance = new QQuickAnimatorProxyJob(d->animationInstance, d->animation); if (prev && prev != d->animationInstance) delete prev; if (d->animationInstance) { if (d->animationInstance != prev) d->animationInstance->addAnimationChangeListener(d, QAbstractAnimationJob::StateChange); d->animationInstance->start(); d->blockRunningChanged = false; } if (!after.contains(d->property)) QQmlPropertyPrivate::write(d->property, value, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding); }