main() { int nitems; char cline[MAXLINE]; char qchar, *malloc(); Queue *qcreate(); queue = qcreate( CHAR, 5 ); printf("ready\n"); while ( gets(cline) != NULL ) { if ( !strcmp( cline, "remove" )) { if ( qremove( &qchar, queue ) == FAILURE ) { printf("queue empty\n"); continue; } else { printf("%c\n", qchar); } } else if ( !strcmp( cline, "read" )) { if ( qread( &qchar, queue ) == FAILURE ) { printf("queue exhausted\n"); continue; } else { printf("%c\n", qchar); } } else if ( !strcmp( cline, "reset" )) { qreset( queue ); } else if ( !strcmp( cline, "clear" )) { qclear( queue ); } else if ( !strncmp( cline, "delete ", 7 )) { if ( sscanf( cline, "delete %d", &nitems ) != 1 ) { printf("What?\n"); continue; } if ( qdelete( nitems, queue ) == FAILURE ) printf("too many items\n"); } else { qchar = cline[0]; if ( qadd( &qchar, queue ) == FAILURE ) printf("queue full\n"); } } while ( qremove( &qchar, queue ) == SUCCESS ) printf("%c\n"); printf("queue empty\n"); }
/* half OK w95 */ void subEventLoop() { short sVal, sXCurrent, sYCurrent; long lDevice; float tmp; nCurrentDir = DIR_NONE; czclear(0x404040, getgdesc(GD_ZMAX)); strcpy(Message, ReadyMesg); vDrawScene(); qreset(); while (TRUE) { if (qtest()) { lDevice = qread(&sVal); switch (lDevice) { case INPUTCHANGE: #ifdef DOFF printf(" %d, %d, %d\n", Win_ids[0], Win_ids[1], sVal); #endif if ( sVal != 0 ) Input_win = sVal; else Input_win = -1; break; case REDRAW: if ( sVal == Win_ids[1] && Win_ids[1] != -1 ) vDrawHelpScene(); else if ( sVal == Win_ids[0] ) { winset(Win_ids[0]); reshapeviewport(); getsize(&nWinWidth, &nWinHeight); getorigin(&nXWinOrigin, &nYWinOrigin); tmp = Speed; Speed = 0.0; vDrawScene(); Speed = tmp; } break; case RIGHTMOUSE: dopup(mainmenu); break; case SPACEKEY: if ( EMode == FALSE ) { p1EventLoop(); strcpy(Message, ""); } if ( EMode == TRUE ) /* game over */ { vDrawOverScene(); } break; case RKEY: if ( Last_Actions[FIRE] == TRUE ) vEventLoop((&vDrawScene)); break; case QKEY: if ( Input_win == Win_ids[1] ) { winclose(Input_win); Win_ids[1] != -1; } else if ( Input_win == Win_ids[0] ) { winclose(Win_ids[0]); if ( Win_ids[1] != -1 ) winclose(Win_ids[1]); exit(0); } break; default: break; } } else getdev(DR_NUM_BUT, Devs, Last_Actions); } }