示例#1
0
/* Process an entire list of quests read in for a version/language combo. */
int quest_map(quest_map_t *map, sylverant_quest_list_t *list, int version,
              int language) {
    int i, j;
    sylverant_quest_category_t *cat;
    sylverant_quest_t *q;
    quest_map_elem_t *elem;

    if(version >= CLIENT_VERSION_COUNT || language >= CLIENT_LANG_COUNT) {
        return -1;
    }

    for(i = 0; i < list->cat_count; ++i) {
        cat = &list->cats[i];

        for(j = 0; j < cat->quest_count; ++j) {
            q = &cat->quests[j];

            /* Find the quest if we have it */
            elem = quest_lookup(map, q->qid);

            if(elem) {
                elem->qptr[version][language] = q;
            }
            else {
                elem = quest_add(map, q->qid);

                if(!elem) {
                    return -2;
                }

                elem->qptr[version][language] = q;
            }

            q->user_data = elem;
        }
    }

    return 0;
}
示例#2
0
/* ==============================================================
   bg_arena (0 EoS | 1 Boss | 2 TI | 3 CTF | 4 TD | 5 SC | 6 CON | 7 RUSH | 8 DOM)
   bg_result (0 Won | 1 Tie | 2 Lost)
   ============================================================== */
void bg_team_rewards(int bg_id, int nameid, int amount, int kafrapoints, int quest_id, const char *var, int add_value, int bg_arena, int bg_result)
{
	struct battleground_data *bg;
	struct map_session_data *sd;
	struct item_data *id;
	struct item it;
	int i, j, flag, fame, get_amount, rank = 0, type;

	if( amount < 1 || (bg = bg_team_search(bg_id)) == NULL || (id = itemdb_exists(nameid)) == NULL )
		return;

	if( battle_config.bg_reward_rates != 100 )
	{ // BG Reward Rates
		amount = amount * battle_config.bg_reward_rates / 100;
		kafrapoints = kafrapoints * battle_config.bg_reward_rates / 100;
	}

	bg_result = cap_value(bg_result,0,2);
	memset(&it,0,sizeof(it));
	if( nameid == 7828 || nameid == 7829 || nameid == 7773 )
	{
		it.nameid = nameid;
		it.identify = 1;
	}
	else nameid = 0;

	for( j = 0; j < MAX_BG_MEMBERS; j++ )
	{
		if( (sd = bg->members[j].sd) == NULL )
			continue;

		if( battle_config.bg_ranking_bonus )
		{
			rank = 0;
			ARR_FIND(0,MAX_FAME_LIST,i,bgrank_fame_list[i].id == sd->status.char_id);
			if( i < MAX_FAME_LIST )
				rank = 1;
			else
			{
				ARR_FIND(0,MAX_FAME_LIST,i,bg_fame_list[i].id == sd->status.char_id);
				if( i < MAX_FAME_LIST )
					rank = 1;
			}
		}

		if( quest_id ) quest_add(sd,quest_id);
		pc_setglobalreg(sd,var,pc_readglobalreg(sd,var) + add_value);

		if( kafrapoints > 0 )
		{
			get_amount = kafrapoints;
			if( rank ) get_amount += battle_config.bg_ranking_bonus * get_amount / 100;
			pc_getcash(sd,0,get_amount);
		}

		if( nameid && amount > 0 )
		{
			get_amount = amount;
			if( rank ) get_amount += battle_config.bg_ranking_bonus * get_amount / 100;

			if( (flag = pc_additem(sd,&it,get_amount,LOG_TYPE_SCRIPT)) )
				clif_additem(sd,0,0,flag);
		}

		type = bg->members[j].ranked ? 2 : 3; // Where to Add Fame

		switch( bg_result )
		{
		case 0: // Won
			add2limit(sd->status.bgstats.win,1,USHRT_MAX);
			achievement_validate_bg(sd,ATB_VICTORY,1);
			fame = 100;
			if( sd->bmaster_flag )
			{
				add2limit(sd->status.bgstats.leader_win,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_LEADER_VICTORY,1);
				fame += 25;
			}
			pc_addfame(sd,fame,type);
			switch( bg_arena )
			{
			case 0:
				add2limit(sd->status.bgstats.eos_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_EOS_VICTORY,1);
				break;
			case 1:
				add2limit(sd->status.bgstats.boss_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_BOSS_VICTORY,1);
				break;
			case 2:
				add2limit(sd->status.bgstats.ti_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_TI_VICTORY,1);
				break;
			case 3:
				add2limit(sd->status.bgstats.ctf_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_CTF_VICTORY,1);
				break;
			case 4:
				add2limit(sd->status.bgstats.td_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_TDM_VICTORY,1);
				break;
			case 5:
				add2limit(sd->status.bgstats.sc_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_SC_VICTORY,1);
				break;
			case 6:
				add2limit(sd->status.bgstats.cq_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_CON_VICTORY,1);
				break;
			case 7:
				add2limit(sd->status.bgstats.ru_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_RU_VICTORY,1);
				break;
			case 8:
				add2limit(sd->status.bgstats.dom_wins,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_DOM_VICTORY,1);
				break;
			}
			break;
		case 1: // Tie
			add2limit(sd->status.bgstats.tie,1,USHRT_MAX);
			fame = 75;
			if( sd->bmaster_flag )
			{
				add2limit(sd->status.bgstats.leader_tie,1,USHRT_MAX);
				fame += 10;
			}
			pc_addfame(sd,fame,type);
			switch( bg_arena )
			{
			case 0: add2limit(sd->status.bgstats.eos_tie,1,USHRT_MAX); break;
			case 1: add2limit(sd->status.bgstats.boss_tie,1,USHRT_MAX); break;
			case 2: add2limit(sd->status.bgstats.ti_tie,1,USHRT_MAX); break;
			case 3: add2limit(sd->status.bgstats.ctf_tie,1,USHRT_MAX); break;
			case 4: add2limit(sd->status.bgstats.td_tie,1,USHRT_MAX); break;
			case 5: add2limit(sd->status.bgstats.sc_tie,1,USHRT_MAX); break;
			// No Tie for Conquest or Rush
			case 8: add2limit(sd->status.bgstats.dom_tie,1,USHRT_MAX); break;
			}
			break;
		case 2: // Lost
			add2limit(sd->status.bgstats.lost,1,USHRT_MAX);
			achievement_validate_bg(sd,ATB_DEFEAT,1);
			fame = 50;
			if( sd->bmaster_flag )
			{
				add2limit(sd->status.bgstats.leader_lost,1,USHRT_MAX);
				achievement_validate_bg(sd,ATB_LEADER_DEFEAT,1);
			}
			pc_addfame(sd,fame,type);
			switch( bg_arena )
			{
			case 0: add2limit(sd->status.bgstats.eos_lost,1,USHRT_MAX); break;
			case 1: add2limit(sd->status.bgstats.boss_lost,1,USHRT_MAX); break;
			case 2: add2limit(sd->status.bgstats.ti_lost,1,USHRT_MAX); break;
			case 3: add2limit(sd->status.bgstats.ctf_lost,1,USHRT_MAX); break;
			case 4: add2limit(sd->status.bgstats.td_lost,1,USHRT_MAX); break;
			case 5: add2limit(sd->status.bgstats.sc_lost,1,USHRT_MAX); break;
			case 6: add2limit(sd->status.bgstats.cq_lost,1,USHRT_MAX); break;
			case 7: add2limit(sd->status.bgstats.ru_lost,1,USHRT_MAX); break;
			case 8: add2limit(sd->status.bgstats.dom_lost,1,USHRT_MAX); break;
			}
			break;
		}
	}
}