示例#1
0
文件: usb.cpp 项目: MaddTheSane/haiku
status_t
queue_interrupt_v2(const void *pipe, void *data, size_t dataLength,
	usb_callback_func callback, void *callbackCookie)
{
	return queue_interrupt((usb_id)(ssize_t)pipe, data, dataLength, callback,
		callbackCookie);
}
示例#2
0
/* Called with fc->lock held.  Releases, and then reacquires it. */
static void request_wait_answer(struct fuse_conn *fc, struct fuse_req *req)
{
	if (!fc->no_interrupt) {
		/* Any signal may interrupt this */
		wait_answer_interruptible(fc, req);

		if (req->aborted)
			goto aborted;
		if (req->state == FUSE_REQ_FINISHED)
			return;

		req->interrupted = 1;
		if (req->state == FUSE_REQ_SENT)
			queue_interrupt(fc, req);
	}

	if (req->force) {
		spin_unlock(&fc->lock);
		wait_event(req->waitq, req->state == FUSE_REQ_FINISHED);
		spin_lock(&fc->lock);
	} else {
		sigset_t oldset;

		/* Only fatal signals may interrupt this */
		block_sigs(&oldset);
		wait_answer_interruptible(fc, req);
		restore_sigs(&oldset);
	}

	if (req->aborted)
		goto aborted;
	if (req->state == FUSE_REQ_FINISHED)
 		return;

	req->out.h.error = -EINTR;
	req->aborted = 1;

 aborted:
	if (req->locked) {
		/* This is uninterruptible sleep, because data is
		   being copied to/from the buffers of req.  During
		   locked state, there mustn't be any filesystem
		   operation (e.g. page fault), since that could lead
		   to deadlock */
		spin_unlock(&fc->lock);
		wait_event(req->waitq, !req->locked);
		spin_lock(&fc->lock);
	}
	if (req->state == FUSE_REQ_PENDING) {
		list_del(&req->list);
		__fuse_put_request(req);
	} else if (req->state == FUSE_REQ_SENT) {
		spin_unlock(&fc->lock);
		wait_event(req->waitq, req->state == FUSE_REQ_FINISHED);
		spin_lock(&fc->lock);
	}
}