uint32_t get_base_teximage_offset(radeonTexObj *texObj) { if (!texObj->mt) { return 0; } else { return radeon_miptree_image_offset(texObj->mt, 0, texObj->minLod); } }
static GLboolean do_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, struct radeon_tex_obj *tobj, radeon_texture_image *timg, GLint dstx, GLint dsty, GLint x, GLint y, GLsizei width, GLsizei height) { radeonContextPtr radeon = RADEON_CONTEXT(ctx); struct radeon_renderbuffer *rrb; unsigned src_bpp; unsigned dst_bpp; gl_format src_mesaformat; gl_format dst_mesaformat; unsigned src_width; unsigned dst_width; unsigned flip_y; if (!radeon->vtbl.blit) { return GL_FALSE; } if (_mesa_get_format_bits(timg->base.TexFormat, GL_DEPTH_BITS) > 0) { if (ctx->ReadBuffer->_DepthBuffer && ctx->ReadBuffer->_DepthBuffer->Wrapped) { rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped); } else { rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer); } flip_y = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Type == GL_NONE; } else { rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); flip_y = ctx->ReadBuffer->Attachment[BUFFER_COLOR0].Type == GL_NONE; } // This is software renderbuffer, fallback to swrast if (!rrb) { return GL_FALSE; } if (!timg->mt) { radeon_validate_texture_miptree(ctx, &tobj->base); } assert(rrb->bo); assert(timg->mt); assert(timg->mt->bo); assert(timg->base.Width >= dstx + width); assert(timg->base.Height >= dsty + height); intptr_t src_offset = rrb->draw_offset; intptr_t dst_offset = radeon_miptree_image_offset(timg->mt, _mesa_tex_target_to_face(target), level); if (0) { fprintf(stderr, "%s: copying to face %d, level %d\n", __FUNCTION__, _mesa_tex_target_to_face(target), level); fprintf(stderr, "to: x %d, y %d, offset %d\n", dstx, dsty, (uint32_t) dst_offset); fprintf(stderr, "from (%dx%d) width %d, height %d, offset %d, pitch %d\n", x, y, rrb->base.Width, rrb->base.Height, (uint32_t) src_offset, rrb->pitch/rrb->cpp); fprintf(stderr, "src size %d, dst size %d\n", rrb->bo->size, timg->mt->bo->size); } src_mesaformat = rrb->base.Format; dst_mesaformat = timg->base.TexFormat; src_width = rrb->base.Width; dst_width = timg->base.Width; src_bpp = _mesa_get_format_bytes(src_mesaformat); dst_bpp = _mesa_get_format_bytes(dst_mesaformat); if (!radeon->vtbl.check_blit(dst_mesaformat)) { /* depth formats tend to be special */ if (_mesa_get_format_bits(dst_mesaformat, GL_DEPTH_BITS) > 0) return GL_FALSE; if (src_bpp != dst_bpp) return GL_FALSE; switch (dst_bpp) { case 2: src_mesaformat = MESA_FORMAT_RGB565; dst_mesaformat = MESA_FORMAT_RGB565; break; case 4: src_mesaformat = MESA_FORMAT_ARGB8888; dst_mesaformat = MESA_FORMAT_ARGB8888; break; case 1: src_mesaformat = MESA_FORMAT_A8; dst_mesaformat = MESA_FORMAT_A8; break; default: return GL_FALSE; } } /* blit from src buffer to texture */ return radeon->vtbl.blit(ctx, rrb->bo, src_offset, src_mesaformat, rrb->pitch/rrb->cpp, src_width, rrb->base.Height, x, y, timg->mt->bo, dst_offset, dst_mesaformat, timg->mt->levels[level].rowstride / dst_bpp, dst_width, timg->base.Height, dstx, dsty, width, height, flip_y); }
static void radeon_render_texture(struct gl_context * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { struct gl_texture_image *newImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; struct radeon_renderbuffer *rrb = radeon_renderbuffer(att->Renderbuffer); radeon_texture_image *radeon_image; GLuint imageOffset; radeon_print(RADEON_TEXTURE, RADEON_TRACE, "%s(%p, fb %p, rrb %p, att %p)\n", __func__, ctx, fb, rrb, att); (void) fb; ASSERT(newImage); radeon_image = (radeon_texture_image *)newImage; if (!radeon_image->mt || newImage->Border != 0) { /* Fallback on drawing to a texture without a miptree. */ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); _mesa_render_texture(ctx, fb, att); return; } else if (!rrb) { rrb = radeon_wrap_texture(ctx, newImage); if (rrb) { /* bind the wrapper to the attachment point */ _mesa_reference_renderbuffer(&att->Renderbuffer, &rrb->base); } else { /* fallback to software rendering */ _mesa_render_texture(ctx, fb, att); return; } } if (!radeon_update_wrapper(ctx, rrb, newImage)) { _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); _mesa_render_texture(ctx, fb, att); return; } DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n", _glthread_GetID(), att->Texture->Name, newImage->Width, newImage->Height, rrb->base.RefCount); /* point the renderbufer's region to the texture image region */ if (rrb->bo != radeon_image->mt->bo) { if (rrb->bo) radeon_bo_unref(rrb->bo); rrb->bo = radeon_image->mt->bo; radeon_bo_ref(rrb->bo); } /* compute offset of the particular 2D image within the texture region */ imageOffset = radeon_miptree_image_offset(radeon_image->mt, att->CubeMapFace, att->TextureLevel); if (att->Texture->Target == GL_TEXTURE_3D) { imageOffset += radeon_image->mt->levels[att->TextureLevel].rowstride * radeon_image->mt->levels[att->TextureLevel].height * att->Zoffset; } /* store that offset in the region, along with the correct pitch for * the image we are rendering to */ rrb->draw_offset = imageOffset; rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride; /* update drawing region, etc */ radeon_draw_buffer(ctx, fb); }