bool load_menu_game(void) { if (g_extern.main_is_init) rarch_main_deinit(); struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.config_path = *g_extern.config_path ? g_extern.config_path : NULL; args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL; args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL; args.rom_path = *g_extern.fullpath ? g_extern.fullpath : NULL; args.libretro_path = g_settings.libretro; args.no_rom = rgui->load_no_rom; rgui->load_no_rom = false; if (rarch_main_init_wrap(&args) == 0) { RARCH_LOG("rarch_main_init_wrap() succeeded.\n"); return true; } else { char name[PATH_MAX]; char msg[PATH_MAX]; fill_pathname_base(name, g_extern.fullpath, sizeof(name)); snprintf(msg, sizeof(msg), "Failed to load %s.\n", name); msg_queue_push(g_extern.msg_queue, msg, 1, 90); rgui->msg_force = true; RARCH_ERR("rarch_main_init_wrap() failed.\n"); return false; } }
/** * main_exit: * * Cleanly exit RetroArch. * * Also saves configuration files to disk, * and (optionally) autosave state. **/ void main_exit(void *args) { settings_t *settings = config_get_ptr(); event_cmd_ctl(EVENT_CMD_MENU_SAVE_CURRENT_CONFIG, NULL); if (content_ctl(CONTENT_CTL_IS_INITED, NULL)) { #ifdef HAVE_MENU /* Do not want menu context to live any more. */ menu_driver_ctl(RARCH_MENU_CTL_UNSET_OWN_DRIVER, NULL); #endif rarch_main_deinit(); } event_cmd_ctl(EVENT_CMD_PERFCNT_REPORT_FRONTEND_LOG, NULL); #if defined(HAVE_LOGGER) && !defined(ANDROID) logger_shutdown(); #endif frontend_driver_deinit(args); frontend_driver_exitspawn(settings->libretro, sizeof(settings->libretro)); rarch_ctl(RARCH_CTL_DESTROY, NULL); ui_companion_driver_deinit(); frontend_driver_shutdown(false); driver_ctl(RARCH_DRIVER_CTL_DEINIT, NULL); ui_companion_driver_free(); frontend_driver_free(); }
/** * main_load_content: * @argc : Argument count. * @argv : Argument variable list. * @args : Arguments passed from callee. * @environ_get : Function passed for environment_get function. * @process_args : Function passed for process_args function. * * Loads content file and starts up RetroArch. * If no content file can be loaded, will start up RetroArch * as-is. * * Returns: false (0) if rarch_main_init failed, otherwise true (1). **/ bool main_load_content(int argc, char **argv, void *args, environment_get_t environ_get, process_args_t process_args) { unsigned i; bool retval = true; int ret = 0, rarch_argc = 0; char *rarch_argv[MAX_ARGS] = {NULL}; char *argv_copy [MAX_ARGS] = {NULL}; char **rarch_argv_ptr = (char**)argv; int *rarch_argc_ptr = (int*)&argc; global_t *global = global_get_ptr(); struct rarch_main_wrap *wrap_args = (struct rarch_main_wrap*) calloc(1, sizeof(*wrap_args)); if (!wrap_args) return false; (void)rarch_argc_ptr; (void)rarch_argv_ptr; (void)ret; rarch_assert(wrap_args); if (environ_get) environ_get(rarch_argc_ptr, rarch_argv_ptr, args, wrap_args); check_defaults_dirs(); if (wrap_args->touched) { rarch_main_init_wrap(wrap_args, &rarch_argc, rarch_argv); memcpy(argv_copy, rarch_argv, sizeof(rarch_argv)); rarch_argv_ptr = (char**)rarch_argv; rarch_argc_ptr = (int*)&rarch_argc; } if (global->main_is_init) rarch_main_deinit(); if ((ret = rarch_main_init(*rarch_argc_ptr, rarch_argv_ptr))) { retval = false; goto error; } event_command(EVENT_CMD_RESUME); if (process_args) process_args(rarch_argc_ptr, rarch_argv_ptr); error: for (i = 0; i < ARRAY_SIZE(argv_copy); i++) free(argv_copy[i]); free(wrap_args); return retval; }
int main(void) { #ifdef HW_RVL L2Enhance(); #endif fatInitDefault(); #ifdef HAVE_FILE_LOGGER g_extern.verbose = true; log_fp = fopen("/retroarch-log.txt", "w"); #endif config_set_defaults(); g_settings.audio.rate_control = true; g_settings.audio.rate_control_delta = 0.004; g_console.block_config_read = true; wii_video_init(); input_wii.init(); rgui_handle_t *rgui = rgui_init("", menu_framebuf, RGUI_WIDTH * sizeof(uint16_t), _binary_console_font_bmp_start, folder_cb, NULL); rgui_iterate(rgui, RGUI_ACTION_REFRESH); int ret = 0; while (get_rom_path(rgui) && ret == 0) { bool repeat = false; input_wii.poll(NULL); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); audio_stop_func(); } if(g_console.emulator_initialized) rarch_main_deinit(); wii_video_deinit(); input_wii.free(NULL); #ifdef HAVE_FILE_LOGGER fclose(log_fp); #endif rgui_free(rgui); return ret; }
/** * main_exit: * * Cleanly exit RetroArch. * * Also saves configuration files to disk, * and (optionally) autosave state. **/ void main_exit(void *args) { driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); const frontend_ctx_driver_t *frontend = frontend_get_ptr(); const ui_companion_driver_t *ui = ui_companion_get_ptr(); global->system.shutdown = false; main_exit_save_config(); if (global->main_is_init) { #ifdef HAVE_MENU /* Do not want menu context to live any more. */ driver->menu_data_own = false; #endif rarch_main_deinit(); } event_command(EVENT_CMD_PERFCNT_REPORT_FRONTEND_LOG); #if defined(HAVE_LOGGER) && !defined(ANDROID) logger_shutdown(); #endif if (frontend) { if (frontend->deinit) frontend->deinit(args); if (frontend->exitspawn) frontend->exitspawn(settings->libretro, sizeof(settings->libretro)); } rarch_main_free(); if (ui) { if (ui->deinit) ui->deinit(driver->ui_companion_data); } if (frontend) { if (frontend->shutdown) frontend->shutdown(false); } driver_free(); }
int main(void) { fatInitDefault(); #ifdef HAVE_FILE_LOGGER g_extern.verbose = true; log_fp = fopen("sd:/ssnes-log.txt", "w"); #endif wii_video_init(); wii_input_init(); sgui_handle_t *sgui = sgui_init("sd:/", menu_framebuf, SGUI_WIDTH * sizeof(uint16_t), _binary_console_font_bmp_start, folder_cb, NULL); const char *rom_path; int ret = 0; while ((rom_path = get_rom_path(sgui)) && ret == 0) { g_console.initialize_rarch_enable = true; strlcpy(g_console.rom_path, rom_path, sizeof(g_console.rom_path)); rarch_startup(NULL); bool repeat = false; input_wii.poll(NULL); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); } if(g_console.emulator_initialized) rarch_main_deinit(); wii_input_deinit(); wii_video_deinit(); #ifdef HAVE_FILE_LOGGER fclose(log_fp); #endif sgui_free(sgui); return ret; }
bool load_menu_game(void *data) { struct rarch_main_wrap args = {0}; rgui_handle_t *rgui = (rgui_handle_t*)data; if (g_extern.main_is_init) rarch_main_deinit(); args.verbose = g_extern.verbose; args.config_path = *g_extern.config_path ? g_extern.config_path : NULL; args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL; args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL; args.rom_path = *g_extern.fullpath ? g_extern.fullpath : NULL; args.libretro_path = *g_settings.libretro ? g_settings.libretro : NULL; args.no_rom = rgui->load_no_rom; if (rgui) rgui->load_no_rom = false; if (rarch_main_init_wrap(&args) != 0) { char name[PATH_MAX], msg[PATH_MAX]; fill_pathname_base(name, g_extern.fullpath, sizeof(name)); snprintf(msg, sizeof(msg), "Failed to load %s.\n", name); msg_queue_push(g_extern.msg_queue, msg, 1, 90); if (rgui) rgui->msg_force = true; RARCH_ERR("rarch_main_init_wrap() failed.\n"); return false; } RARCH_LOG("rarch_main_init_wrap() succeeded.\n"); if (rgui) { // Update menu state which depends on config. menu_update_libretro_info(rgui); menu_init_history(rgui); if (driver.menu_ctx && driver.menu_ctx->backend && driver.menu_ctx->backend->shader_manager_init) driver.menu_ctx->backend->shader_manager_init(rgui); } return true; }
bool rarch_startup (const char * config_path) { bool retval = false; if(g_console.initialize_rarch_enable) { if(g_console.emulator_initialized) rarch_main_deinit(); struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.config_path = config_path; args.sram_path = g_console.default_sram_dir_enable ? g_console.default_sram_dir : NULL, args.state_path = g_console.default_savestate_dir_enable ? g_console.default_savestate_dir : NULL, args.rom_path = g_console.rom_path; int init_ret = rarch_main_init_wrap(&args); (void)init_ret; if(init_ret == 0) { g_console.emulator_initialized = 1; g_console.initialize_rarch_enable = 0; retval = true; } else { //failed to load the ROM for whatever reason g_console.emulator_initialized = 0; g_console.mode_switch = MODE_MENU; rarch_settings_msg(S_MSG_ROM_LOADING_ERROR, S_DELAY_180); } } return retval; }
int main(int argc, char *argv[]) #endif { frontend_ctx = (frontend_ctx_driver_t*)frontend_ctx_init_first(); if (frontend_ctx && frontend_ctx->init) frontend_ctx->init(); rarch_main_clear_state(); #ifndef __APPLE__ rarch_get_environment(argc, argv); #endif #if !defined(RARCH_CONSOLE) #if defined(__APPLE__) struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args; int init_ret = rarch_main_init_wrap(argdata); apple_free_main_wrap(argdata); if (init_ret) { rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited); return 0; } #else rarch_init_msg_queue(); int init_ret; if ((init_ret = rarch_main_init(argc, argv))) return init_ret; #endif #endif #ifdef HAVE_MENU menu_init(); #ifndef __APPLE__ if (frontend_ctx && frontend_ctx->process_args) frontend_ctx->process_args(argc, argv); #endif #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= 1ULL << MODE_LOAD_GAME; #else g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; #endif #ifndef RARCH_CONSOLE // If we started a ROM directly from command line, // push it to ROM history. if (!g_extern.libretro_dummy) menu_rom_history_push_current(); #endif for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #if defined(RARCH_CONSOLE) || defined(__QNX__) g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else if (frontend_ctx && frontend_ctx->shutdown) frontend_ctx->shutdown(true); return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { #ifdef RARCH_CONSOLE driver.input->poll(NULL); #endif if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()) { if (frontend_ctx && frontend_ctx->process_events) frontend_ctx->process_events(); if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))) break; } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; // Menu should always run with vsync on. video_set_nonblock_state_func(false); if (driver.audio_data) audio_stop_func(); while (!g_extern.system.shutdown && menu_iterate()) { if (frontend_ctx && frontend_ctx->process_events) frontend_ctx->process_events(); if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))) break; } driver_set_nonblock_state(driver.nonblock_state); if (driver.audio_data && !audio_start_func()) { RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); #ifdef GEKKO /* Per-core input config saving */ config_save_keybinds(g_extern.input_config_path); #endif #ifdef RARCH_CONSOLE global_uninit_drivers(); #endif #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); #endif rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif #if defined(HAVE_LOGGER) logger_shutdown(); #elif defined(HAVE_FILE_LOGGER) if (g_extern.log_file) fclose(g_extern.log_file); g_extern.log_file = NULL; #endif if (frontend_ctx && frontend_ctx->deinit) frontend_ctx->deinit(); if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx && frontend_ctx->exitspawn) frontend_ctx->exitspawn(); rarch_main_clear_state(); if (frontend_ctx && frontend_ctx->shutdown) frontend_ctx->shutdown(false); return 0; }
void* rarch_main_ios(void* args) { struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args; int init_ret = rarch_main_init_wrap(argdata); ios_free_main_wrap(argdata); if (init_ret) { rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited); return 0; } #ifdef HAVE_RGUI char* system_directory = ios_get_rarch_system_directory(); strlcpy(g_extern.savestate_dir, system_directory, sizeof(g_extern.savestate_dir)); strlcpy(g_extern.savefile_dir, system_directory, sizeof(g_extern.savefile_dir)); menu_init(); g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; // If we started a ROM directly from command line, // push it to ROM history. if (!g_extern.libretro_dummy) menu_rom_history_push_current(); for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else // This needs to be here to tell the GUI thread that the emulator loop has stopped, // the (void*)1 makes it display the 'Failed to load game' message. dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited); return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()) process_events(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; while (!g_extern.system.shutdown && menu_iterate()) process_events(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); free(system_directory); #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); rarch_main_deinit(); #endif rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), 0, ios_rarch_exited); return 0; }
int main(int argc, char *argv[]) { #ifdef HAVE_SYSUTILS RARCH_LOG("Registering system utility callback...\n"); cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL); #endif #ifdef HAVE_SYSMODULES cellSysmoduleLoadModule(CELL_SYSMODULE_IO); cellSysmoduleLoadModule(CELL_SYSMODULE_FS); cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME); cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT); cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC); cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC); cellSysmoduleLoadModule(CELL_SYSMODULE_NET); cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP); #endif sys_net_initialize_network(); #ifdef HAVE_LOGGER logger_init(); #endif sceNpInit(NP_POOL_SIZE, np_pool); rarch_main_clear_state(); get_environment_settings(argc, argv); config_set_defaults(); input_ps3.init(); char tmp_path[PATH_MAX]; snprintf(tmp_path, sizeof(tmp_path), "%s/", default_paths.core_dir); rarch_configure_libretro(&input_ps3, tmp_path, default_paths.executable_extension); #if(CELL_SDK_VERSION > 0x340000) if (g_console.screenshots_enable) { #ifdef HAVE_SYSMODULES cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT); #endif #ifdef HAVE_SYSUTILS CellScreenShotSetParam screenshot_param = {0, 0, 0, 0}; screenshot_param.photo_title = "RetroArch PS3"; screenshot_param.game_title = "RetroArch PS3"; cellScreenShotSetParameter (&screenshot_param); cellScreenShotEnable(); #endif } #ifdef HAVE_SYSUTILS if (g_console.custom_bgm_enable) cellSysutilEnableBgmPlayback(); #endif #endif video_gl.start(); #ifdef HAVE_OSKUTIL oskutil_init(&g_console.oskutil_handle, 0); #endif rarch_input_set_default_keybind_names_for_emulator(); menu_init(); switch(g_console.external_launcher_support) { case EXTERN_LAUNCHER_SALAMANDER: g_console.mode_switch = MODE_MENU; break; #ifdef HAVE_MULTIMAN case EXTERN_LAUNCHER_MULTIMAN: RARCH_LOG("Started from multiMAN, will auto-start game.\n"); strlcpy(g_console.rom_path, argv[1], sizeof(g_console.rom_path)); rarch_settings_change(S_START_RARCH); rarch_startup(default_paths.config_file); break; #endif default: break; } begin_loop: if(g_console.mode_switch == MODE_EMULATION) { bool repeat = false; input_ps3.poll(NULL); rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); } else if(g_console.mode_switch == MODE_MENU) { menu_loop(); rarch_startup(default_paths.config_file); } else goto begin_shutdown; goto begin_loop; begin_shutdown: if(path_file_exists(default_paths.config_file)) rarch_config_save(default_paths.config_file); if(g_console.emulator_initialized) rarch_main_deinit(); input_ps3.free(NULL); video_gl.stop(); menu_free(); #ifdef HAVE_OSKUTIL if(g_console.oskutil_handle.is_running) oskutil_unload(&g_console.oskutil_handle); #endif #ifdef HAVE_LOGGER logger_shutdown(); #endif #ifdef HAVE_SYSMODULES if(g_console.screenshots_enable) cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT); cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC); cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC); cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT); cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME); #endif #ifdef HAVE_HDD_CACHE_PARTITION int ret = cellSysCacheClear(); if(ret != CELL_SYSCACHE_RET_OK_CLEARED) { RARCH_ERR("System cache partition could not be cleared on exit.\n"); } #endif rarch_exec(); return 1; }
int rarch_main(int argc, char *argv[]) { //Initialize bps #ifndef HAVE_BB10 bps_initialize(); rarch_main_clear_state(); strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro)); #endif strlcpy(g_extern.config_path, "app/native/retroarch.cfg", sizeof(g_extern.config_path)); strlcpy(g_settings.video.shader_dir, "app/native/shaders_glsl", sizeof(g_settings.video.shader_dir)); config_load(); g_extern.verbose = true; menu_init(); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); #ifdef HAVE_BB10 if (!g_extern.libretro_dummy) menu_rom_history_push_current(); #endif for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #if defined(RARCH_CONSOLE) || defined(__BLACKBERRY_QNX__) g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; while (!g_extern.system.shutdown && menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif error: bps_shutdown(); return 0; }
int main(int argc, char *argv[]) { #ifdef HW_RVL IOS_ReloadIOS(IOS_GetVersion()); L2Enhance(); gx_init_mem2(); #endif fatInitDefault(); #ifdef HAVE_LOGGER g_extern.verbose = true; logger_init(); devoptab_list[STD_OUT] = &dotab_stdout; devoptab_list[STD_ERR] = &dotab_stdout; dotab_stdout.write_r = gx_logger_net; #elif defined(HAVE_FILE_LOGGER) g_extern.verbose = true; log_fp = fopen("/retroarch-log.txt", "w"); devoptab_list[STD_OUT] = &dotab_stdout; devoptab_list[STD_ERR] = &dotab_stdout; dotab_stdout.write_r = gx_logger_file; #endif #ifdef HW_RVL lwp_t gx_device_thread; gx_devices[GX_DEVICE_SD].interface = &__io_wiisd; gx_devices[GX_DEVICE_SD].name = "sd"; gx_devices[GX_DEVICE_SD].mounted = fatMountSimple(gx_devices[GX_DEVICE_SD].name, gx_devices[GX_DEVICE_SD].interface); gx_devices[GX_DEVICE_USB].interface = &__io_usbstorage; gx_devices[GX_DEVICE_USB].name = "usb"; gx_devices[GX_DEVICE_USB].mounted = fatMountSimple(gx_devices[GX_DEVICE_USB].name, gx_devices[GX_DEVICE_USB].interface); LWP_MutexInit(&gx_device_mutex, false); LWP_CreateThread(&gx_device_thread, gx_devthread, NULL, NULL, 0, 66); #endif get_environment_settings(); make_directories(); config_set_defaults(); input_gx.init(); video_gx.start(); driver.video = &video_gx; gx_video_t *gx = (gx_video_t*)driver.video_data; gx->menu_data = (uint32_t *) menu_framebuf; char tmp_path[PATH_MAX]; const char *extension = default_paths.executable_extension; snprintf(tmp_path, sizeof(tmp_path), "%s/", default_paths.core_dir); const char *path_prefix = tmp_path; char full_path[1024]; snprintf(full_path, sizeof(full_path), "%sCORE%s", path_prefix, extension); bool find_libretro_file = rarch_configure_libretro_core(full_path, path_prefix, path_prefix, default_paths.config_file, extension); rarch_settings_set_default(&input_gx); rarch_config_load(default_paths.config_file, path_prefix, extension, find_libretro_file); char core_name[64]; rarch_console_name_from_id(core_name, sizeof(core_name)); char input_path[1024]; snprintf(input_path, sizeof(input_path), "%s/%s.cfg", default_paths.input_presets_dir, core_name); config_read_keybinds(input_path); init_libretro_sym(); input_gx.post_init(); menu_init(); if (argc > 2 && argv[1] != NULL && argv[2] != NULL) { char rom[PATH_MAX]; g_console.external_launcher_support = EXTERN_LAUNCHER_CHANNEL; snprintf(rom, sizeof(rom), "%s%s", argv[1], argv[2]); g_console.zip_extract_mode = ZIP_EXTRACT_TO_CURRENT_DIR_AND_LOAD_FIRST_FILE; rarch_console_load_game_wrap(rom, g_console.zip_extract_mode, S_DELAY_1); rgui_iterate(rgui, RGUI_ACTION_MESSAGE); gx->menu_render = true; rarch_render_cached_frame(); gx->menu_render = false; rarch_startup(default_paths.config_file); } else { g_console.external_launcher_support = EXTERN_LAUNCHER_SALAMANDER; } begin_loop: if(g_console.mode_switch == MODE_EMULATION) { bool repeat = false; input_gx.poll(NULL); video_set_aspect_ratio_func(g_console.aspect_ratio_index); audio_start_func(); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); audio_stop_func(); } else if(g_console.mode_switch == MODE_MENU) { menu_loop(); if (g_console.mode_switch != MODE_EXIT) rarch_startup(default_paths.config_file); } else goto begin_shutdown; goto begin_loop; begin_shutdown: rarch_config_save(default_paths.config_file); config_save_keybinds(input_path); if(g_console.emulator_initialized) rarch_main_deinit(); input_gx.free(NULL); video_gx.stop(); menu_free(); #ifdef HAVE_LOGGER logger_shutdown(); #elif defined(HAVE_FILE_LOGGER) fclose(log_fp); #endif if(g_console.return_to_launcher) rarch_console_exec(g_console.launch_app_on_exit); exit(0); }
static void *android_app_entry(void *data) { struct android_app* android_app = (struct android_app*)data; android_app->config = AConfiguration_new(); AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager); print_cur_config(android_app); ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL); android_app->looper = looper; pthread_mutex_lock(&android_app->mutex); android_app->running = 1; pthread_cond_broadcast(&android_app->cond); pthread_mutex_unlock(&android_app->mutex); memset(&g_android, 0, sizeof(g_android)); g_android = android_app; RARCH_LOG("Native Activity started.\n"); rarch_main_clear_state(); while (!android_app->window) { if (!android_run_events(android_app)) goto exit; } rarch_init_msg_queue(); if (!android_app_start_main(android_app)) { g_settings.input.overlay[0] = 0; // threaded video doesn't work right for just displaying one frame g_settings.video.threaded = false; init_drivers(); driver.video_poke->set_aspect_ratio(driver.video_data, ASPECT_RATIO_SQUARE); rarch_render_cached_frame(); sleep(2); goto exit; } if (!g_extern.libretro_dummy) menu_rom_history_push_current(); for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else return NULL; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { driver.input->poll(NULL); if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_start_func(); // Main loop while (rarch_main_iterate()); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_stop_func(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT); while((input_key_pressed_func(RARCH_PAUSE_TOGGLE)) ? android_run_events(android_app) : menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } exit: android_app->activityState = APP_CMD_DEAD; RARCH_LOG("Deinitializing RetroArch...\n"); menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); RARCH_LOG("android_app_destroy!"); if (android_app->inputQueue != NULL) AInputQueue_detachLooper(android_app->inputQueue); AConfiguration_delete(android_app->config); // exit() here is nasty. // pthread_exit(NULL) or return NULL; causes hanging ... // Should probably called ANativeActivity_finsih(), but it's bugged, it will hang our app. exit(0); }
int rarch_main(int argc, char *argv[]) { //Initialize bps bps_initialize(); RARCH_LOG("Initializing screen context\n"); // Create a screen context that will be used to create an EGL surface to receive libscreen events screen_create_context(&screen_ctx, 0); if (screen_request_events(screen_ctx) != BPS_SUCCESS) { RARCH_ERR("screen_request_events failed.\n"); goto error; } if (navigator_request_events(0) != BPS_SUCCESS) { RARCH_ERR("navigator_request_events failed.\n"); goto error; } if (navigator_rotation_lock(false) != BPS_SUCCESS) { RARCH_ERR("navigator_location_lock failed.\n"); goto error; } rarch_main_clear_state(); g_extern.verbose = true; int init_ret; struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.sram_path = NULL; args.state_path = NULL; args.rom_path = "/accounts/1000/shared/documents/roms/quake/pak0.pak"; args.libretro_path = "/accounts/1000/appdata/com.RetroArch.testDev_m_RetroArch181dafc7/app/native/lib/test.so"; args.config_path = "/accounts/1000/appdata/com.RetroArch.testDev_m_RetroArch181dafc7/app/native/retroarch.cfg"; if ((init_ret = rarch_main_init_wrap(&args))) { return init_ret; } rarch_init_msg_queue(); while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif error: screen_stop_events(screen_ctx); bps_shutdown(); return 0; }
int rarch_main(int argc, char *argv[]) { system_init(); rarch_main_clear_state(); verbose_log_init(); get_environment_settings(argc, argv); config_load(); init_libretro_sym(); rarch_init_system_info(); global_init_drivers(); #ifdef HAVE_LIBRETRO_MANAGEMENT char core_exe_path[PATH_MAX]; char path_prefix[PATH_MAX]; const char *extension = DEFAULT_EXE_EXT; char slash; #if defined(_WIN32) slash = '\\'; #else slash = '/'; #endif snprintf(path_prefix, sizeof(path_prefix), "%s%c", default_paths.core_dir, slash); snprintf(core_exe_path, sizeof(core_exe_path), "%sCORE%s", path_prefix, extension); if (path_file_exists(core_exe_path)) { RARCH_LOG("core_exe_path: %s\n", core_exe_path); if (install_libretro_core(core_exe_path, path_prefix, extension)) { RARCH_LOG("New default libretro core saved to config file: %s.\n", g_settings.libretro); config_save_file(g_extern.config_path); } } #endif init_libretro_sym(); system_post_init(); menu_init(); system_process_args(argc, argv); begin_loop: if(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { driver.input->poll(NULL); if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_start_func(); while(rarch_main_iterate()); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_stop_func(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT)) { if(g_extern.main_is_init) rarch_main_deinit(); struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.sram_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? g_extern.console.main_wrap.default_sram_dir : NULL; args.state_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? g_extern.console.main_wrap.default_savestate_dir : NULL; args.rom_path = g_extern.fullpath; args.libretro_path = g_settings.libretro; if (path_file_exists(g_extern.config_path)) args.config_path = g_extern.config_path; else args.config_path = NULL; if (rarch_main_init_wrap(&args) == 0) { RARCH_LOG("rarch_main_init succeeded.\n"); g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); } else { RARCH_ERR("rarch_main_init failed.\n"); g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); menu_settings_msg(S_MSG_ROM_LOADING_ERROR, 180); } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT); } else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT); while (menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else goto begin_shutdown; goto begin_loop; begin_shutdown: config_save_file(g_extern.config_path); system_deinit_save(); if(g_extern.main_is_init) rarch_main_deinit(); menu_free(); global_uninit_drivers(); #ifdef PERF_TEST rarch_perf_log(); #endif system_deinit(); if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN)) system_exitspawn(); return 1; }