static void emscripten_mainloop(void) { if (rarch_main_iterate() != -1) return; main_exit(NULL); exit(0); }
int main(int argc, char *argv[]) { get_environment_settings(); rarch_main_clear_state(); config_set_defaults(); char full_path[1024]; snprintf(full_path, sizeof(full_path), "game:\\CORE.xex"); bool find_libretro_file = rarch_configure_libretro_core(full_path, "game:\\", "game:\\", SYS_CONFIG_FILE, ".xex"); set_default_settings(); rarch_config_load(SYS_CONFIG_FILE, "game:\\", ".xex", find_libretro_file); init_libretro_sym(); video_xdk360.start(); input_xdk360.init(); rarch_input_set_default_keybind_names_for_emulator(); menu_init(); begin_loop: if(g_console.mode_switch == MODE_EMULATION) { bool repeat = false; input_xdk360.poll(NULL); rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); } else if(g_console.mode_switch == MODE_MENU) { menu_loop(); rarch_startup(SYS_CONFIG_FILE); } else goto begin_shutdown; goto begin_loop; begin_shutdown: if(path_file_exists(SYS_CONFIG_FILE)) rarch_config_save(SYS_CONFIG_FILE); menu_free(); video_xdk360.stop(); input_xdk360.free(NULL); rarch_exec(); return 0; }
static void emscripten_mainloop(void) { int ret = rarch_main_iterate(); rarch_main_data_iterate(); if (ret != -1) return; main_exit(NULL); exit(0); }
int main(void) { #ifdef HW_RVL L2Enhance(); #endif fatInitDefault(); #ifdef HAVE_FILE_LOGGER g_extern.verbose = true; log_fp = fopen("/retroarch-log.txt", "w"); #endif config_set_defaults(); g_settings.audio.rate_control = true; g_settings.audio.rate_control_delta = 0.004; g_console.block_config_read = true; wii_video_init(); input_wii.init(); rgui_handle_t *rgui = rgui_init("", menu_framebuf, RGUI_WIDTH * sizeof(uint16_t), _binary_console_font_bmp_start, folder_cb, NULL); rgui_iterate(rgui, RGUI_ACTION_REFRESH); int ret = 0; while (get_rom_path(rgui) && ret == 0) { bool repeat = false; input_wii.poll(NULL); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); audio_stop_func(); } if(g_console.emulator_initialized) rarch_main_deinit(); wii_video_deinit(); input_wii.free(NULL); #ifdef HAVE_FILE_LOGGER fclose(log_fp); #endif rgui_free(rgui); return ret; }
static void emscripten_mainloop(void) { unsigned sleep_ms = 0; int ret = rarch_main_iterate(&sleep_ms); if (ret == 1 && sleep_ms > 0) rarch_sleep(sleep_ms); rarch_main_data_iterate(); if (ret != -1) return; main_exit(NULL); exit(0); }
int main(void) { fatInitDefault(); #ifdef HAVE_FILE_LOGGER g_extern.verbose = true; log_fp = fopen("sd:/ssnes-log.txt", "w"); #endif wii_video_init(); wii_input_init(); sgui_handle_t *sgui = sgui_init("sd:/", menu_framebuf, SGUI_WIDTH * sizeof(uint16_t), _binary_console_font_bmp_start, folder_cb, NULL); const char *rom_path; int ret = 0; while ((rom_path = get_rom_path(sgui)) && ret == 0) { g_console.initialize_rarch_enable = true; strlcpy(g_console.rom_path, rom_path, sizeof(g_console.rom_path)); rarch_startup(NULL); bool repeat = false; input_wii.poll(NULL); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); } if(g_console.emulator_initialized) rarch_main_deinit(); wii_input_deinit(); wii_video_deinit(); #ifdef HAVE_FILE_LOGGER fclose(log_fp); #endif sgui_free(sgui); return ret; }
static void android_app_entry(void *data) { char *argv[1]; int argc = 0; int ret = 0; if (rarch_main(argc, argv, data) != 0) goto end; #ifndef HAVE_MAIN do { ret = rarch_main_iterate(); rarch_main_data_iterate(); }while (ret != -1); main_exit(data); #endif end: exit(0); }
int main(int argc, char *argv[]) { #ifdef HAVE_SYSUTILS RARCH_LOG("Registering system utility callback...\n"); cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL); #endif #ifdef HAVE_SYSMODULES cellSysmoduleLoadModule(CELL_SYSMODULE_IO); cellSysmoduleLoadModule(CELL_SYSMODULE_FS); cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME); cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT); cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC); cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC); cellSysmoduleLoadModule(CELL_SYSMODULE_NET); cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP); #endif sys_net_initialize_network(); #ifdef HAVE_LOGGER logger_init(); #endif sceNpInit(NP_POOL_SIZE, np_pool); rarch_main_clear_state(); get_environment_settings(argc, argv); config_set_defaults(); input_ps3.init(); char tmp_path[PATH_MAX]; snprintf(tmp_path, sizeof(tmp_path), "%s/", default_paths.core_dir); rarch_configure_libretro(&input_ps3, tmp_path, default_paths.executable_extension); #if(CELL_SDK_VERSION > 0x340000) if (g_console.screenshots_enable) { #ifdef HAVE_SYSMODULES cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT); #endif #ifdef HAVE_SYSUTILS CellScreenShotSetParam screenshot_param = {0, 0, 0, 0}; screenshot_param.photo_title = "RetroArch PS3"; screenshot_param.game_title = "RetroArch PS3"; cellScreenShotSetParameter (&screenshot_param); cellScreenShotEnable(); #endif } #ifdef HAVE_SYSUTILS if (g_console.custom_bgm_enable) cellSysutilEnableBgmPlayback(); #endif #endif video_gl.start(); #ifdef HAVE_OSKUTIL oskutil_init(&g_console.oskutil_handle, 0); #endif rarch_input_set_default_keybind_names_for_emulator(); menu_init(); switch(g_console.external_launcher_support) { case EXTERN_LAUNCHER_SALAMANDER: g_console.mode_switch = MODE_MENU; break; #ifdef HAVE_MULTIMAN case EXTERN_LAUNCHER_MULTIMAN: RARCH_LOG("Started from multiMAN, will auto-start game.\n"); strlcpy(g_console.rom_path, argv[1], sizeof(g_console.rom_path)); rarch_settings_change(S_START_RARCH); rarch_startup(default_paths.config_file); break; #endif default: break; } begin_loop: if(g_console.mode_switch == MODE_EMULATION) { bool repeat = false; input_ps3.poll(NULL); rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); } else if(g_console.mode_switch == MODE_MENU) { menu_loop(); rarch_startup(default_paths.config_file); } else goto begin_shutdown; goto begin_loop; begin_shutdown: if(path_file_exists(default_paths.config_file)) rarch_config_save(default_paths.config_file); if(g_console.emulator_initialized) rarch_main_deinit(); input_ps3.free(NULL); video_gl.stop(); menu_free(); #ifdef HAVE_OSKUTIL if(g_console.oskutil_handle.is_running) oskutil_unload(&g_console.oskutil_handle); #endif #ifdef HAVE_LOGGER logger_shutdown(); #endif #ifdef HAVE_SYSMODULES if(g_console.screenshots_enable) cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT); cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC); cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC); cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT); cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME); #endif #ifdef HAVE_HDD_CACHE_PARTITION int ret = cellSysCacheClear(); if(ret != CELL_SYSCACHE_RET_OK_CLEARED) { RARCH_ERR("System cache partition could not be cleared on exit.\n"); } #endif rarch_exec(); return 1; }
static void do_iteration(void) { int ret = rarch_main_iterate(); if (ret == -1) { main_exit(NULL); return; } CFRunLoopWakeUp(CFRunLoopGetMain()); /* TODO/FIXME I am almost positive that this is not necessary and is actually a bad thing. 1st. Why it is bad thing. This wakes up the main event loop immediately and the main loop has only one observer, which is this function. In other words, this causes the function to be called immediately. I did an experiment where I saved the time before calling this and then reported the difference between it and the start of do_iteration, and as expected it was about 0. As a result, when we remove this, idle performance (i.e. displaying the RetroArch menu) is 0% CPU as desired. 2nd. Why it is not necessary. The event loop will wake up itself when there is input to the process. This includes touch events, keyboard, bluetooth, etc. Thus, it will be woken up and without any intervention so that we can process that event. Nota bene. Why this analysis might be wrong (and what to do about it). If RA is not idle and is running a core, then I believe it is designed to expect to be called in a busy loop like this because it implements its own frame timer to ensure that the emulation simulation isn't too fast. In that case, this change would only allow emulation to run when there was input, which would make all games turn-based. :) There are two good ways to fix this and still have the desired 0% CPU idle behavior. Approach 1: Change main_entry_decide from returning a boolean (two-values) that are interpreted as CONTINUE and QUIT. Into returning a char-sized enum with three values that are interpreted as QUIT, WAIT, and AGAIN, such that QUIT calls main_exit, WAIT doesn't wake up the loop, and AGAIN does. It would then return AGAIN when a core was active. An ugly way to get the same effect is to look have this code just look at g_extern.is_menu and use the WAIT behavior in that case. Approach 2: Instead of signalling outside of RA whether a core is running, instead externalize the frame time that is inside retroarch. change main_entry_decide to return a value in [-1,MAX_INT] where -1 is interpreted as QUIT, [0,MAX_INT) is interpreted as the amount of time to wait until continuing, and MAX_INT is interpreted as WAIT. This could be more robust because we'd be exposing the scheduling behavior of RA to iOS, which might be good in other platforms as well. Approach 1 is the simplest and essentially just pushes down these requirements to rarch_main_iterate. I have gone with the "ugly way" first because it is the most expedient and safe. Other eyeballs should decide if it isn't necessary. */ }
int rarch_main(int argc, char *argv[]) { //Initialize bps #ifndef HAVE_BB10 bps_initialize(); rarch_main_clear_state(); strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro)); #endif strlcpy(g_extern.config_path, "app/native/retroarch.cfg", sizeof(g_extern.config_path)); strlcpy(g_settings.video.shader_dir, "app/native/shaders_glsl", sizeof(g_settings.video.shader_dir)); config_load(); g_extern.verbose = true; menu_init(); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); #ifdef HAVE_BB10 if (!g_extern.libretro_dummy) menu_rom_history_push_current(); #endif for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #if defined(RARCH_CONSOLE) || defined(__BLACKBERRY_QNX__) g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; while (!g_extern.system.shutdown && menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif error: bps_shutdown(); return 0; }
int main(int argc, char *argv[]) { rarch_main_clear_state(); get_environment_settings(); config_set_defaults(); input_xinput.init(); #ifdef _XBOX1 char path_prefix[256]; snprintf(path_prefix, sizeof(path_prefix), "D:\\"); #else const char *path_prefix = default_paths.filesystem_root_dir; #endif const char *extension = default_paths.executable_extension; const input_driver_t *input = &input_xinput; char full_path[1024]; snprintf(full_path, sizeof(full_path), "%sCORE%s", path_prefix, extension); bool find_libretro_file = rarch_configure_libretro_core(full_path, path_prefix, path_prefix, default_paths.config_file, extension); rarch_settings_set_default(); rarch_input_set_controls_default(input); rarch_config_load(default_paths.config_file, find_libretro_file); init_libretro_sym(); input_xinput.post_init(); #if defined(HAVE_D3D9) || defined(HAVE_D3D8) video_xdk_d3d.start(); driver.video = &video_xdk_d3d; #else video_null.start(); driver.video = &video_null; #endif system_init(); menu_init(); begin_loop: if(g_extern.console.rmenu.mode == MODE_EMULATION) { bool repeat = false; input_xinput.poll(NULL); driver.video->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); do{ repeat = rarch_main_iterate(); }while(repeat && !g_extern.console.screen.state.frame_advance.enable); } else if(g_extern.console.rmenu.mode == MODE_MENU) { menu_loop(); if (g_extern.console.rmenu.mode != MODE_EXIT) rarch_startup(default_paths.config_file); } else goto begin_shutdown; goto begin_loop; begin_shutdown: rarch_config_save(default_paths.config_file); menu_free(); #if defined(HAVE_D3D8) || defined(HAVE_D3D9) video_xdk_d3d.stop(); #else video_null.stop(); #endif input_xinput.free(NULL); if(g_extern.console.external_launch.enable) rarch_console_exec(g_extern.console.external_launch.launch_app); return 0; }
void* rarch_main_ios(void* args) { struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args; int init_ret = rarch_main_init_wrap(argdata); ios_free_main_wrap(argdata); if (init_ret) { rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited); return 0; } #ifdef HAVE_RGUI char* system_directory = ios_get_rarch_system_directory(); strlcpy(g_extern.savestate_dir, system_directory, sizeof(g_extern.savestate_dir)); strlcpy(g_extern.savefile_dir, system_directory, sizeof(g_extern.savefile_dir)); menu_init(); g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; // If we started a ROM directly from command line, // push it to ROM history. if (!g_extern.libretro_dummy) menu_rom_history_push_current(); for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else // This needs to be here to tell the GUI thread that the emulator loop has stopped, // the (void*)1 makes it display the 'Failed to load game' message. dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited); return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()) process_events(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; while (!g_extern.system.shutdown && menu_iterate()) process_events(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); free(system_directory); #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); rarch_main_deinit(); #endif rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), 0, ios_rarch_exited); return 0; }
static void *android_app_entry(void *data) { struct android_app* android_app = (struct android_app*)data; android_app->config = AConfiguration_new(); AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager); print_cur_config(android_app); ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL); android_app->looper = looper; pthread_mutex_lock(&android_app->mutex); android_app->running = 1; pthread_cond_broadcast(&android_app->cond); pthread_mutex_unlock(&android_app->mutex); memset(&g_android, 0, sizeof(g_android)); g_android = android_app; RARCH_LOG("Native Activity started.\n"); rarch_main_clear_state(); while (!android_app->window) { if (!android_run_events(android_app)) goto exit; } rarch_init_msg_queue(); if (!android_app_start_main(android_app)) { g_settings.input.overlay[0] = 0; // threaded video doesn't work right for just displaying one frame g_settings.video.threaded = false; init_drivers(); driver.video_poke->set_aspect_ratio(driver.video_data, ASPECT_RATIO_SQUARE); rarch_render_cached_frame(); sleep(2); goto exit; } if (!g_extern.libretro_dummy) menu_rom_history_push_current(); for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else return NULL; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { driver.input->poll(NULL); if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_start_func(); // Main loop while (rarch_main_iterate()); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_stop_func(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT); while((input_key_pressed_func(RARCH_PAUSE_TOGGLE)) ? android_run_events(android_app) : menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } exit: android_app->activityState = APP_CMD_DEAD; RARCH_LOG("Deinitializing RetroArch...\n"); menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); RARCH_LOG("android_app_destroy!"); if (android_app->inputQueue != NULL) AInputQueue_detachLooper(android_app->inputQueue); AConfiguration_delete(android_app->config); // exit() here is nasty. // pthread_exit(NULL) or return NULL; causes hanging ... // Should probably called ANativeActivity_finsih(), but it's bugged, it will hang our app. exit(0); }
int main(int argc, char *argv[]) { get_environment_settings(); rarch_main_clear_state(); config_set_defaults(); #ifdef _XBOX1 configure_libretro("D:\\", ".xbe"); #else configure_libretro("game:\\", ".xex"); #endif #if defined(HAVE_D3D8) || defined(HAVE_D3D9) video_xdk_d3d.start(); #else video_null.start(); #endif input_xinput.init(); rarch_input_set_default_keybind_names_for_emulator(); menu_init(); begin_loop: if(g_console.mode_switch == MODE_EMULATION) { bool repeat = false; input_xinput.poll(NULL); rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height); do { repeat = rarch_main_iterate(); } while(repeat && !g_console.frame_advance_enable); } else if(g_console.mode_switch == MODE_MENU) { menu_loop(); rarch_startup(SYS_CONFIG_FILE); } else goto begin_shutdown; goto begin_loop; begin_shutdown: if(path_file_exists(SYS_CONFIG_FILE)) rarch_config_save(SYS_CONFIG_FILE); menu_free(); #if defined(HAVE_D3D8) || defined(HAVE_D3D9) video_xdk_d3d.stop(); #else video_null.stop(); #endif input_xinput.free(NULL); rarch_exec(); return 0; }
int rarch_main(int argc, char *argv[]) { //Initialize bps bps_initialize(); RARCH_LOG("Initializing screen context\n"); // Create a screen context that will be used to create an EGL surface to receive libscreen events screen_create_context(&screen_ctx, 0); if (screen_request_events(screen_ctx) != BPS_SUCCESS) { RARCH_ERR("screen_request_events failed.\n"); goto error; } if (navigator_request_events(0) != BPS_SUCCESS) { RARCH_ERR("navigator_request_events failed.\n"); goto error; } if (navigator_rotation_lock(false) != BPS_SUCCESS) { RARCH_ERR("navigator_location_lock failed.\n"); goto error; } rarch_main_clear_state(); g_extern.verbose = true; int init_ret; struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.sram_path = NULL; args.state_path = NULL; args.rom_path = "/accounts/1000/shared/documents/roms/quake/pak0.pak"; args.libretro_path = "/accounts/1000/appdata/com.RetroArch.testDev_m_RetroArch181dafc7/app/native/lib/test.so"; args.config_path = "/accounts/1000/appdata/com.RetroArch.testDev_m_RetroArch181dafc7/app/native/retroarch.cfg"; if ((init_ret = rarch_main_init_wrap(&args))) { return init_ret; } rarch_init_msg_queue(); while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif error: screen_stop_events(screen_ctx); bps_shutdown(); return 0; }
#define return_var(var) return var #define declare_argc() #define declare_argv() #define args_initial_ptr() NULL #endif #if !defined(__APPLE__) && !defined(EMSCRIPTEN) #define HAVE_MAIN_LOOP #endif #define MAX_ARGS 32 int main_entry_decide(signature(), args_type() args) { int ret = rarch_main_iterate(); if (ret == -1) { if (g_extern.core_shutdown_initiated && g_settings.load_dummy_on_core_shutdown) { /* Load dummy core instead of exiting RetroArch completely. */ rarch_main_command(RARCH_CMD_PREPARE_DUMMY); g_extern.core_shutdown_initiated = false; return 0; } } if (driver.frontend_ctx && driver.frontend_ctx->process_events) driver.frontend_ctx->process_events(args);
/** * main_entry: * * Main function of RetroArch. * * If HAVE_MAIN is not defined, will contain main loop and will not * be exited from until we exit the program. Otherwise, will * just do initialization. * * Returns: varies per platform. **/ int rarch_main(int argc, char *argv[], void *data) { void *args = (void*)data; int ret = 0; settings_t *settings = NULL; driver_t *driver = NULL; rarch_main_alloc(); driver = driver_get_ptr(); if (driver) driver->frontend_ctx = (frontend_ctx_driver_t*)frontend_ctx_init_first(); if (!driver || !driver->frontend_ctx) RARCH_WARN("Frontend context could not be initialized.\n"); if (driver->frontend_ctx && driver->frontend_ctx->init) driver->frontend_ctx->init(args); rarch_main_new(); if (driver->frontend_ctx) { if (!(ret = (main_load_content(argc, argv, args, driver->frontend_ctx->environment_get, driver->frontend_ctx->process_args)))) return ret; } event_command(EVENT_CMD_HISTORY_INIT); settings = config_get_ptr(); if (settings->history_list_enable) { global_t *global = global_get_ptr(); rarch_system_info_t *system = rarch_system_info_get_ptr(); if (global->content_is_init || system->no_content) history_playlist_push( g_defaults.history, global->fullpath, settings->libretro, system ? &system->info : NULL); } if (driver) driver->ui_companion = (ui_companion_driver_t*)ui_companion_init_first(); if (driver->ui_companion && driver->ui_companion->toggle) { if (settings->ui.companion_start_on_boot) driver->ui_companion->toggle(driver->ui_companion_data); } #ifndef HAVE_MAIN do{ ret = rarch_main_iterate(); rarch_main_data_iterate(); }while(ret != -1); main_exit(args); #endif return 0; }
int main(int argc, char *argv[]) { #ifdef HW_RVL IOS_ReloadIOS(IOS_GetVersion()); L2Enhance(); gx_init_mem2(); #endif fatInitDefault(); #ifdef HAVE_LOGGER g_extern.verbose = true; logger_init(); devoptab_list[STD_OUT] = &dotab_stdout; devoptab_list[STD_ERR] = &dotab_stdout; dotab_stdout.write_r = gx_logger_net; #elif defined(HAVE_FILE_LOGGER) g_extern.verbose = true; log_fp = fopen("/retroarch-log.txt", "w"); devoptab_list[STD_OUT] = &dotab_stdout; devoptab_list[STD_ERR] = &dotab_stdout; dotab_stdout.write_r = gx_logger_file; #endif #ifdef HW_RVL lwp_t gx_device_thread; gx_devices[GX_DEVICE_SD].interface = &__io_wiisd; gx_devices[GX_DEVICE_SD].name = "sd"; gx_devices[GX_DEVICE_SD].mounted = fatMountSimple(gx_devices[GX_DEVICE_SD].name, gx_devices[GX_DEVICE_SD].interface); gx_devices[GX_DEVICE_USB].interface = &__io_usbstorage; gx_devices[GX_DEVICE_USB].name = "usb"; gx_devices[GX_DEVICE_USB].mounted = fatMountSimple(gx_devices[GX_DEVICE_USB].name, gx_devices[GX_DEVICE_USB].interface); LWP_MutexInit(&gx_device_mutex, false); LWP_CreateThread(&gx_device_thread, gx_devthread, NULL, NULL, 0, 66); #endif get_environment_settings(); make_directories(); config_set_defaults(); input_gx.init(); video_gx.start(); driver.video = &video_gx; gx_video_t *gx = (gx_video_t*)driver.video_data; gx->menu_data = (uint32_t *) menu_framebuf; char tmp_path[PATH_MAX]; const char *extension = default_paths.executable_extension; snprintf(tmp_path, sizeof(tmp_path), "%s/", default_paths.core_dir); const char *path_prefix = tmp_path; char full_path[1024]; snprintf(full_path, sizeof(full_path), "%sCORE%s", path_prefix, extension); bool find_libretro_file = rarch_configure_libretro_core(full_path, path_prefix, path_prefix, default_paths.config_file, extension); rarch_settings_set_default(&input_gx); rarch_config_load(default_paths.config_file, path_prefix, extension, find_libretro_file); char core_name[64]; rarch_console_name_from_id(core_name, sizeof(core_name)); char input_path[1024]; snprintf(input_path, sizeof(input_path), "%s/%s.cfg", default_paths.input_presets_dir, core_name); config_read_keybinds(input_path); init_libretro_sym(); input_gx.post_init(); menu_init(); if (argc > 2 && argv[1] != NULL && argv[2] != NULL) { char rom[PATH_MAX]; g_console.external_launcher_support = EXTERN_LAUNCHER_CHANNEL; snprintf(rom, sizeof(rom), "%s%s", argv[1], argv[2]); g_console.zip_extract_mode = ZIP_EXTRACT_TO_CURRENT_DIR_AND_LOAD_FIRST_FILE; rarch_console_load_game_wrap(rom, g_console.zip_extract_mode, S_DELAY_1); rgui_iterate(rgui, RGUI_ACTION_MESSAGE); gx->menu_render = true; rarch_render_cached_frame(); gx->menu_render = false; rarch_startup(default_paths.config_file); } else { g_console.external_launcher_support = EXTERN_LAUNCHER_SALAMANDER; } begin_loop: if(g_console.mode_switch == MODE_EMULATION) { bool repeat = false; input_gx.poll(NULL); video_set_aspect_ratio_func(g_console.aspect_ratio_index); audio_start_func(); do{ repeat = rarch_main_iterate(); }while(repeat && !g_console.frame_advance_enable); audio_stop_func(); } else if(g_console.mode_switch == MODE_MENU) { menu_loop(); if (g_console.mode_switch != MODE_EXIT) rarch_startup(default_paths.config_file); } else goto begin_shutdown; goto begin_loop; begin_shutdown: rarch_config_save(default_paths.config_file); config_save_keybinds(input_path); if(g_console.emulator_initialized) rarch_main_deinit(); input_gx.free(NULL); video_gx.stop(); menu_free(); #ifdef HAVE_LOGGER logger_shutdown(); #elif defined(HAVE_FILE_LOGGER) fclose(log_fp); #endif if(g_console.return_to_launcher) rarch_console_exec(g_console.launch_app_on_exit); exit(0); }
int main(int argc, char *argv[]) #endif { frontend_ctx = (frontend_ctx_driver_t*)frontend_ctx_init_first(); if (frontend_ctx && frontend_ctx->init) frontend_ctx->init(); rarch_main_clear_state(); #ifndef __APPLE__ rarch_get_environment(argc, argv); #endif #if !defined(RARCH_CONSOLE) #if defined(__APPLE__) struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args; int init_ret = rarch_main_init_wrap(argdata); apple_free_main_wrap(argdata); if (init_ret) { rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited); return 0; } #else rarch_init_msg_queue(); int init_ret; if ((init_ret = rarch_main_init(argc, argv))) return init_ret; #endif #endif #ifdef HAVE_MENU menu_init(); #ifndef __APPLE__ if (frontend_ctx && frontend_ctx->process_args) frontend_ctx->process_args(argc, argv); #endif #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= 1ULL << MODE_LOAD_GAME; #else g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; #endif #ifndef RARCH_CONSOLE // If we started a ROM directly from command line, // push it to ROM history. if (!g_extern.libretro_dummy) menu_rom_history_push_current(); #endif for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #if defined(RARCH_CONSOLE) || defined(__QNX__) g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else if (frontend_ctx && frontend_ctx->shutdown) frontend_ctx->shutdown(true); return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { #ifdef RARCH_CONSOLE driver.input->poll(NULL); #endif if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()) { if (frontend_ctx && frontend_ctx->process_events) frontend_ctx->process_events(); if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))) break; } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; // Menu should always run with vsync on. video_set_nonblock_state_func(false); if (driver.audio_data) audio_stop_func(); while (!g_extern.system.shutdown && menu_iterate()) { if (frontend_ctx && frontend_ctx->process_events) frontend_ctx->process_events(); if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))) break; } driver_set_nonblock_state(driver.nonblock_state); if (driver.audio_data && !audio_start_func()) { RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); #ifdef GEKKO /* Per-core input config saving */ config_save_keybinds(g_extern.input_config_path); #endif #ifdef RARCH_CONSOLE global_uninit_drivers(); #endif #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); #endif rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif #if defined(HAVE_LOGGER) logger_shutdown(); #elif defined(HAVE_FILE_LOGGER) if (g_extern.log_file) fclose(g_extern.log_file); g_extern.log_file = NULL; #endif if (frontend_ctx && frontend_ctx->deinit) frontend_ctx->deinit(); if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx && frontend_ctx->exitspawn) frontend_ctx->exitspawn(); rarch_main_clear_state(); if (frontend_ctx && frontend_ctx->shutdown) frontend_ctx->shutdown(false); return 0; }
int rarch_main(int argc, char *argv[]) { system_init(); rarch_main_clear_state(); verbose_log_init(); get_environment_settings(argc, argv); config_load(); init_libretro_sym(); rarch_init_system_info(); global_init_drivers(); #ifdef HAVE_LIBRETRO_MANAGEMENT char core_exe_path[PATH_MAX]; char path_prefix[PATH_MAX]; const char *extension = DEFAULT_EXE_EXT; char slash; #if defined(_WIN32) slash = '\\'; #else slash = '/'; #endif snprintf(path_prefix, sizeof(path_prefix), "%s%c", default_paths.core_dir, slash); snprintf(core_exe_path, sizeof(core_exe_path), "%sCORE%s", path_prefix, extension); if (path_file_exists(core_exe_path)) { RARCH_LOG("core_exe_path: %s\n", core_exe_path); if (install_libretro_core(core_exe_path, path_prefix, extension)) { RARCH_LOG("New default libretro core saved to config file: %s.\n", g_settings.libretro); config_save_file(g_extern.config_path); } } #endif init_libretro_sym(); system_post_init(); menu_init(); system_process_args(argc, argv); begin_loop: if(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { driver.input->poll(NULL); if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_start_func(); while(rarch_main_iterate()); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_stop_func(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT)) { if(g_extern.main_is_init) rarch_main_deinit(); struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.sram_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? g_extern.console.main_wrap.default_sram_dir : NULL; args.state_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? g_extern.console.main_wrap.default_savestate_dir : NULL; args.rom_path = g_extern.fullpath; args.libretro_path = g_settings.libretro; if (path_file_exists(g_extern.config_path)) args.config_path = g_extern.config_path; else args.config_path = NULL; if (rarch_main_init_wrap(&args) == 0) { RARCH_LOG("rarch_main_init succeeded.\n"); g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); } else { RARCH_ERR("rarch_main_init failed.\n"); g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); menu_settings_msg(S_MSG_ROM_LOADING_ERROR, 180); } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT); } else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT); while (menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else goto begin_shutdown; goto begin_loop; begin_shutdown: config_save_file(g_extern.config_path); system_deinit_save(); if(g_extern.main_is_init) rarch_main_deinit(); menu_free(); global_uninit_drivers(); #ifdef PERF_TEST rarch_perf_log(); #endif system_deinit(); if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN)) system_exitspawn(); return 1; }