示例#1
0
std::string I7GlkFile::fileDialog(glui32 use, glui32 fmode)
{
  int data[2];
  switch (use & fileusage_TypeMask)
  {
  case fileusage_Data:
    data[0] = File_GlkData;
    break;
  case fileusage_SavedGame:
    data[0] = File_GlkSave;
    break;
  case fileusage_Transcript:
  case fileusage_InputRecord:
  default:
    data[0] = File_Text;
    break;
  }
  data[1] = (fmode != filemode_Read);
  sendCommand(Command_FileDialog,sizeof data,data);

  FrontEndCmd pathCmd = readFilePath();
  if (pathCmd.len > 0)
    return std::string((char*)pathCmd.data,pathCmd.len);
  pathCmd.free();
  return "";
}
示例#2
0
/*!
 * \fn void preferencesMenu()
 *  Preferences menu of csuper.
 */
void preferencesMenu()
{
    int choice;
    int stop = false;

    do
    {
        choice=-1;

        clearScreen();

        printf(_("\nWhat do you want to do?\n"));
        #ifndef PORTABLE
        printf(_("\n (%d) Change the folder where files will be saved\n (%d) Display the folder where files will be saved"),newPath,readPath);
        #endif
        printf(_("\n (%d) Make a new game configuration\n (%d) Delete an existing game configuration"
        "\n (%d) Display the list of game configurations\n (%d) Display a game configuration"
        "\n (%d) Export game configurations\n (%d) Import game configurations\n (%d) Change pdf export preferences"
        "\n (%d) Back to main menu\n\nYour choice : ")
               ,newGameConf,removeGameConf,printListGameConf,printGameConf,exportGameConf,importGameConf,pdfPreferences,backMainMenu);

        intKey(&choice);

        switch (choice) {
            #ifndef PORTABLE
            case newPath   :   changeFilePath();
                                break;
            case readPath :     readFilePath();
                                break;
            #endif
            case backMainMenu  :   stop=true;
                                break;
            case newGameConf :  newGameConfig();
                                break;
            case removeGameConf:removeGameConfig();
                                break;
            case printListGameConf:printListGameConfig();
                                break;
            case printGameConf: printGameConfigFile();
                                break;
            case easterEggs2 :  printf(_("\nYes, it's the correct answer, but that doesn't help me to know what you want to do.\n"));
                                systemPause();
                                break;
            case exportGameConf:exportListGameConfig();
                                break;
            case importGameConf:importListGameConfig();
                                break;
            case pdfPreferences:changePdfPreferences();
                                break;
            default :           wrongChoice();
                                systemPause();
        }

        clearScreen();

	} while (stop==false);
}