示例#1
0
static void wall_read(connection * b, gamedata * data)
{
    static wall_data dummy;
    wall_data *fd = b->data.v ? (wall_data *)b->data.v : &dummy;

    read_unit_reference(data, &fd->mage, NULL);
    READ_INT(data->store, &fd->force);
    READ_INT(data->store, &fd->countdown);
    fd->active = true;
}
示例#2
0
static int giveitem_read(trigger * t, gamedata *data)
{
    giveitem_data *td = (giveitem_data *)t->data.v;
    char zText[128];
    int result;

    result = read_unit_reference(data, &td->u, NULL);

    READ_INT(data->store, &td->number);
    READ_TOK(data->store, zText, sizeof(zText));
    td->itype = it_find(zText);
    assert(td->itype);

    if (result == 0) {
        return AT_READ_FAIL;
    }
    return AT_READ_OK;
}
示例#3
0
文件: follow.c 项目: hochl/server
static int read_follow(attrib * a, void *owner, struct storage *store)
{
    read_unit_reference(store);   /* skip it */
    return AT_READ_FAIL;
}