示例#1
0
/**
 * Create a new texture object, using the given template info.
 */
static struct pipe_resource *
fd_resource_create(struct pipe_screen *pscreen,
		const struct pipe_resource *tmpl)
{
	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
	struct pipe_resource *prsc = &rsc->base.b;
	uint32_t size;

	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
			tmpl->target, util_format_name(tmpl->format),
			tmpl->width0, tmpl->height0, tmpl->depth0,
			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
			tmpl->usage, tmpl->bind, tmpl->flags);

	if (!rsc)
		return NULL;

	*prsc = *tmpl;

	pipe_reference_init(&prsc->reference, 1);
	prsc->screen = pscreen;

	rsc->base.vtbl = &fd_resource_vtbl;
	rsc->cpp = util_format_get_blocksize(tmpl->format);

	assert(rsc->cpp);

	size = setup_slices(rsc);

	realloc_bo(rsc, size);

	return prsc;
}
/**
 * Create a new texture object, using the given template info.
 */
static struct pipe_resource *
fd_resource_create(struct pipe_screen *pscreen,
		const struct pipe_resource *tmpl)
{
	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
	struct pipe_resource *prsc = &rsc->base.b;
	uint32_t size;

	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
			tmpl->target, util_format_name(tmpl->format),
			tmpl->width0, tmpl->height0, tmpl->depth0,
			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
			tmpl->usage, tmpl->bind, tmpl->flags);

	if (!rsc)
		return NULL;

	*prsc = *tmpl;

	pipe_reference_init(&prsc->reference, 1);
	list_inithead(&rsc->list);
	prsc->screen = pscreen;

	util_range_init(&rsc->valid_buffer_range);

	rsc->base.vtbl = &fd_resource_vtbl;
	rsc->cpp = util_format_get_blocksize(tmpl->format);

	assert(rsc->cpp);

	if (is_a4xx(fd_screen(pscreen))) {
		switch (tmpl->target) {
		case PIPE_TEXTURE_3D:
			/* TODO 3D_ARRAY? */
			rsc->layer_first = false;
			break;
		default:
			rsc->layer_first = true;
			break;
		}
	}

	size = setup_slices(rsc, slice_alignment(pscreen, tmpl));

	if (rsc->layer_first) {
		rsc->layer_size = align(size, 4096);
		size = rsc->layer_size * prsc->array_size;
	}

	realloc_bo(rsc, size);
	if (!rsc->bo)
		goto fail;

	return prsc;
fail:
	fd_resource_destroy(pscreen, prsc);
	return NULL;
}
示例#3
0
/**
 * Create a new texture object, using the given template info.
 */
static struct pipe_resource *
fd_resource_create(struct pipe_screen *pscreen,
		const struct pipe_resource *tmpl)
{
	struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
	struct pipe_resource *prsc = &rsc->base.b;
	enum pipe_format format = tmpl->format;
	uint32_t size, alignment;

	DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
			"nr_samples=%u, usage=%u, bind=%x, flags=%x",
			tmpl->target, util_format_name(format),
			tmpl->width0, tmpl->height0, tmpl->depth0,
			tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
			tmpl->usage, tmpl->bind, tmpl->flags);

	if (!rsc)
		return NULL;

	*prsc = *tmpl;

	pipe_reference_init(&prsc->reference, 1);
	list_inithead(&rsc->list);
	prsc->screen = pscreen;

	util_range_init(&rsc->valid_buffer_range);

	rsc->base.vtbl = &fd_resource_vtbl;

	if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
		format = PIPE_FORMAT_Z32_FLOAT;
	else if (fd_screen(pscreen)->gpu_id < 400 &&
			 util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC)
		format = PIPE_FORMAT_R8G8B8A8_UNORM;
	rsc->internal_format = format;
	rsc->cpp = util_format_get_blocksize(format);

	assert(rsc->cpp);

	alignment = slice_alignment(pscreen, tmpl);
	if (is_a4xx(fd_screen(pscreen))) {
		switch (tmpl->target) {
		case PIPE_TEXTURE_3D:
			rsc->layer_first = false;
			break;
		default:
			rsc->layer_first = true;
			alignment = 1;
			break;
		}
	}

	size = setup_slices(rsc, alignment, format);

	if (rsc->layer_first) {
		rsc->layer_size = align(size, 4096);
		size = rsc->layer_size * prsc->array_size;
	}

	realloc_bo(rsc, size);
	if (!rsc->bo)
		goto fail;

	/* There is no native Z32F_S8 sampling or rendering format, so this must
	 * be emulated via two separate textures. The depth texture still keeps
	 * its Z32F_S8 format though, and we also keep a reference to a separate
	 * S8 texture.
	 */
	if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
		struct pipe_resource stencil = *tmpl;
		stencil.format = PIPE_FORMAT_S8_UINT;
		rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
		if (!rsc->stencil)
			goto fail;
	}

	return prsc;
fail:
	fd_resource_destroy(pscreen, prsc);
	return NULL;
}
示例#4
0
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
	struct fd_transfer *trans;
	struct pipe_transfer *ptrans;
	enum pipe_format format = prsc->format;
	uint32_t op = 0;
	uint32_t offset;
	char *buf;
	int ret = 0;

	DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
		box->width, box->height, box->x, box->y);

	ptrans = util_slab_alloc(&ctx->transfer_pool);
	if (!ptrans)
		return NULL;

	/* util_slab_alloc() doesn't zero: */
	trans = fd_transfer(ptrans);
	memset(trans, 0, sizeof(*trans));

	pipe_resource_reference(&ptrans->resource, prsc);
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
	ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;

	if (usage & PIPE_TRANSFER_READ)
		op |= DRM_FREEDRENO_PREP_READ;

	if (usage & PIPE_TRANSFER_WRITE)
		op |= DRM_FREEDRENO_PREP_WRITE;

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
		realloc_bo(rsc, fd_bo_size(rsc->bo));
		if (rsc->stencil)
			realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
		fd_invalidate_resource(ctx, prsc);
	} else if ((usage & PIPE_TRANSFER_WRITE) &&
			   prsc->target == PIPE_BUFFER &&
			   !util_ranges_intersect(&rsc->valid_buffer_range,
									  box->x, box->x + box->width)) {
		/* We are trying to write to a previously uninitialized range. No need
		 * to wait.
		 */
	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		/* If the GPU is writing to the resource, or if it is reading from the
		 * resource and we're trying to write to it, flush the renders.
		 */
		if (((ptrans->usage & PIPE_TRANSFER_WRITE) &&
					pending(rsc, FD_PENDING_READ | FD_PENDING_WRITE)) ||
				pending(rsc, FD_PENDING_WRITE))
			fd_context_render(pctx);

		/* The GPU keeps track of how the various bo's are being used, and
		 * will wait if necessary for the proper operation to have
		 * completed.
		 */
		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
		if (ret)
			goto fail;
	}

	buf = fd_bo_map(rsc->bo);
	if (!buf)
		goto fail;

	offset = slice->offset +
		box->y / util_format_get_blockheight(format) * ptrans->stride +
		box->x / util_format_get_blockwidth(format) * rsc->cpp +
		fd_resource_layer_offset(rsc, slice, box->z);

	if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
		prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
		assert(trans->base.box.depth == 1);

		trans->base.stride = trans->base.box.width * rsc->cpp * 2;
		trans->staging = malloc(trans->base.stride * trans->base.box.height);
		if (!trans->staging)
			goto fail;

		/* if we're not discarding the whole range (or resource), we must copy
		 * the real data in.
		 */
		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
					   PIPE_TRANSFER_DISCARD_RANGE))) {
			struct fd_resource_slice *sslice =
				fd_resource_slice(rsc->stencil, level);
			void *sbuf = fd_bo_map(rsc->stencil->bo);
			if (!sbuf)
				goto fail;

			float *depth = (float *)(buf + slice->offset +
				fd_resource_layer_offset(rsc, slice, box->z) +
				box->y * slice->pitch * 4 + box->x * 4);
			uint8_t *stencil = sbuf + sslice->offset +
				fd_resource_layer_offset(rsc->stencil, sslice, box->z) +
				box->y * sslice->pitch + box->x;

			if (format != PIPE_FORMAT_X32_S8X24_UINT)
				util_format_z32_float_s8x24_uint_pack_z_float(
						trans->staging, trans->base.stride,
						depth, slice->pitch * 4,
						box->width, box->height);

			util_format_z32_float_s8x24_uint_pack_s_8uint(
					trans->staging, trans->base.stride,
					stencil, sslice->pitch,
					box->width, box->height);
		}

		buf = trans->staging;
		offset = 0;
	} else if (rsc->internal_format != format &&
			   util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC) {
		assert(trans->base.box.depth == 1);

		trans->base.stride = util_format_get_stride(
				format, trans->base.box.width);
		trans->staging = malloc(
				util_format_get_2d_size(format, trans->base.stride,
										trans->base.box.height));
		if (!trans->staging)
			goto fail;

		/* if we're not discarding the whole range (or resource), we must copy
		 * the real data in.
		 */
		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
					   PIPE_TRANSFER_DISCARD_RANGE))) {
			uint8_t *rgba8 = (uint8_t *)buf + slice->offset +
				fd_resource_layer_offset(rsc, slice, box->z) +
				box->y * slice->pitch * rsc->cpp + box->x * rsc->cpp;

			switch (format) {
			case PIPE_FORMAT_RGTC1_UNORM:
			case PIPE_FORMAT_RGTC1_SNORM:
			case PIPE_FORMAT_LATC1_UNORM:
			case PIPE_FORMAT_LATC1_SNORM:
				util_format_rgtc1_unorm_pack_rgba_8unorm(
					trans->staging, trans->base.stride,
					rgba8, slice->pitch * rsc->cpp,
					box->width, box->height);
				break;
			case PIPE_FORMAT_RGTC2_UNORM:
			case PIPE_FORMAT_RGTC2_SNORM:
			case PIPE_FORMAT_LATC2_UNORM:
			case PIPE_FORMAT_LATC2_SNORM:
				util_format_rgtc2_unorm_pack_rgba_8unorm(
					trans->staging, trans->base.stride,
					rgba8, slice->pitch * rsc->cpp,
					box->width, box->height);
				break;
			default:
				assert(!"Unexpected format");
				break;
			}
		}

		buf = trans->staging;
		offset = 0;
	}

	*pptrans = ptrans;

	return buf + offset;

fail:
	fd_resource_transfer_unmap(pctx, ptrans);
	return NULL;
}
示例#5
0
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
	struct pipe_transfer *ptrans;
	enum pipe_format format = prsc->format;
	uint32_t op = 0;
	char *buf;
	int ret = 0;

	ptrans = util_slab_alloc(&ctx->transfer_pool);
	if (!ptrans)
		return NULL;

	/* util_slab_alloc() doesn't zero: */
	memset(ptrans, 0, sizeof(*ptrans));

	pipe_resource_reference(&ptrans->resource, prsc);
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = slice->pitch * rsc->cpp;
	ptrans->layer_stride = slice->size0;

	if (usage & PIPE_TRANSFER_READ)
		op |= DRM_FREEDRENO_PREP_READ;

	if (usage & PIPE_TRANSFER_WRITE)
		op |= DRM_FREEDRENO_PREP_WRITE;

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)
		op |= DRM_FREEDRENO_PREP_NOSYNC;

	/* some state trackers (at least XA) don't do this.. */
	if (!(usage & (PIPE_TRANSFER_FLUSH_EXPLICIT | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)))
		fd_resource_transfer_flush_region(pctx, ptrans, box);

	if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
		if ((ret == -EBUSY) && (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE))
			realloc_bo(rsc, fd_bo_size(rsc->bo));
		else if (ret)
			goto fail;
	}

	buf = fd_bo_map(rsc->bo);
	if (!buf) {
		fd_resource_transfer_unmap(pctx, ptrans);
		return NULL;
	}

	*pptrans = ptrans;

	return buf + slice->offset +
		box->y / util_format_get_blockheight(format) * ptrans->stride +
		box->x / util_format_get_blockwidth(format) * rsc->cpp +
		box->z * slice->size0;

fail:
	fd_resource_transfer_unmap(pctx, ptrans);
	return NULL;
}
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
	struct pipe_transfer *ptrans;
	enum pipe_format format = prsc->format;
	uint32_t op = 0;
	uint32_t offset;
	char *buf;
	int ret = 0;

	DBG("prsc=%p, level=%u, usage=%x", prsc, level, usage);

	ptrans = util_slab_alloc(&ctx->transfer_pool);
	if (!ptrans)
		return NULL;

	/* util_slab_alloc() doesn't zero: */
	memset(ptrans, 0, sizeof(*ptrans));

	pipe_resource_reference(&ptrans->resource, prsc);
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = slice->pitch * rsc->cpp;
	ptrans->layer_stride = slice->size0;

	if (usage & PIPE_TRANSFER_READ)
		op |= DRM_FREEDRENO_PREP_READ;

	if (usage & PIPE_TRANSFER_WRITE)
		op |= DRM_FREEDRENO_PREP_WRITE;

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
		realloc_bo(rsc, fd_bo_size(rsc->bo));
		fd_invalidate_resource(ctx, prsc);
	} else if ((usage & PIPE_TRANSFER_WRITE) &&
			   prsc->target == PIPE_BUFFER &&
			   !util_ranges_intersect(&rsc->valid_buffer_range,
									  box->x, box->x + box->width)) {
		/* We are trying to write to a previously uninitialized range. No need
		 * to wait.
		 */
	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		/* If the GPU is writing to the resource, or if it is reading from the
		 * resource and we're trying to write to it, flush the renders.
		 */
		if (rsc->dirty ||
			((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading))
			fd_context_render(pctx);

		/* The GPU keeps track of how the various bo's are being used, and
		 * will wait if necessary for the proper operation to have
		 * completed.
		 */
		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
		if (ret)
			goto fail;
	}

	buf = fd_bo_map(rsc->bo);
	if (!buf) {
		fd_resource_transfer_unmap(pctx, ptrans);
		return NULL;
	}

	*pptrans = ptrans;

	if (rsc->layer_first) {
		offset = slice->offset +
			box->y / util_format_get_blockheight(format) * ptrans->stride +
			box->x / util_format_get_blockwidth(format) * rsc->cpp +
			box->z * rsc->layer_size;
	} else {
		offset = slice->offset +
			box->y / util_format_get_blockheight(format) * ptrans->stride +
			box->x / util_format_get_blockwidth(format) * rsc->cpp +
			box->z * slice->size0;
	}

	return buf + offset;

fail:
	fd_resource_transfer_unmap(pctx, ptrans);
	return NULL;
}