示例#1
0
void UIMiniToolBar::resizeEvent(QResizeEvent*)
{
    /* Rebuild shape: */
    rebuildShape();

    /* Notify listeners: */
    emit sigResized();
}
示例#2
0
void UIMiniToolBar::setIntegrationMode(IntegrationMode integrationMode)
{
    /* Make sure integration-mode really changed: */
    if (m_integrationMode == integrationMode)
        return;

    /* Update integration-mode: */
    m_integrationMode = integrationMode;

    /* Rebuild shape: */
    rebuildShape();
}
示例#3
0
void UIMiniToolBar::setAlignment(Qt::Alignment alignment)
{
    /* Make sure alignment really changed: */
    if (m_alignment == alignment)
        return;

    /* Update alignment: */
    m_alignment = alignment;

    /* Rebuild shape: */
    rebuildShape();
}
示例#4
0
文件: pin.cpp 项目: genuser/freesch
void Pin::rebuild()
{
	if (pinname.hidden)
		pinname.hide();
	else
		pinname.show();

	if (pinnumber.hidden)
		pinnumber.hide();
	else
		pinnumber.show();

	rebuildShape();
	setPath(buildPath());
	reorient();
	updatePostition();
}
示例#5
0
		void FallenController::processTimeStep(double dt)
		{
			switch (state)
			{
			case sPassive:
				// Do nothing
				break;
			case sBlinking:
				if (!lines.isBurningBlinkingInProgress())
				{
					removeBurntLinesAndStartFallingRemaining();
					state = sFalling;
				}
				break;
			case sFalling:
				if (!lines.isFallingInProgress())
				{
					rebuildShape();
					state = sPassive;
				}
				break;
			}
		}
示例#6
0
		void FallenController::collectLines()
		{
			bool burningBlockAtBottomEnd = true;
			linesJustFilled = 0;
			linesJustFilledToFlyDown = 0;
			int burningCount = 0;

			// Collecting the lines to lists
			for (int j = visibleBottom; j >= top; j--)
			{
				FallenRow* curLine = new FallenRow(getTimingManager(), velocityController, fallen.getCubes(), left, right, j);

				if (!curLine->isEmpty())
				{

					if (j > fieldBottom)
					{
						curLine->setType(FallenRow::tFallingDown);
						lines.give(curLine);
					}
					else if (curLine->lineIsFull())
					{
						if (burningBlockAtBottomEnd)
						{
							curLine->setType(FallenRow::tFallingDown);
							lines.give(curLine);
							linesJustFilledToFlyDown ++;
						}
						else
						{
							curLine->setType(FallenRow::tBurning);
							curLine->setBlink(true);
							lines.give(curLine);
							burningCount++;
						}
					}
					else
					{
						curLine->setFallBy(linesJustFilledToFlyDown + burningCount);
						burningBlockAtBottomEnd = false;

						curLine->setType(FallenRow::tRemaining);
						lines.give(curLine);
					}
				}
				else
				{
					// current line is empty
					delete curLine;
				}
			}

			// Dealing the new lines
			for (int j = -1; j >= -linesJustFilledToFlyDown; j--)
			{
				FallenRow* newLine = FallenRow::fromDealer(getTimingManager(), velocityController, backgroundDealer, left, right, j);
				newLine->setFallBy(linesJustFilledToFlyDown + burningCount);

				newLine->setType(FallenRow::tRemaining);
				lines.give(newLine);
			}

			// Set movement for flying down lines
			lines.setFallByForFallingDown(linesJustFilledToFlyDown);

			// Extracting the brick-related
			for (int j = fieldBottom; j >= 0; j--)
			{
				FallenRow* fr = lines.editableRowAt(j);
				if (fr != NULL)
				{
					ShapeCubes cubes = fr->getShape().getCubes();
					for (int i = left; i <= right; i++)
					{
						if (cubes.cubeAt(i, j).size() > 0 &&
						    cubes.cubeAt(i, j).back().modelType == Cube::mtWall)
						{
							// Here we've found a wall cube. It should be extracted
							// from it's place with all the cubes above it
							int burntLines = 0;
							FallenPart* fp = new FallenPart(getTimingManager(), velocityController);

							for (int k = j; k >= -1; k--)
							{
								const FallenRow* fr2 = lines.getRowAt(k);
								if (fr2 != NULL && (fr2->getType() == FallenRow::tBurning || k == -1))
								{
									// Setting the current shape to fall by the correct number of lines
									fp->setFallBy(linesJustFilledToFlyDown + burntLines);
									// Closing the current fallen part
									fp = NULL;

									burntLines ++;		// Adding the new burnt line
								}

								if (cubes.cubeAt(i, k).size() > 0)
								{
								    Cube theCube = cubes.cubeAt(i, k).back();
								    if (theCube.modelType == Cube::mtWall && k < j)
								    {
								    	break;
								    }
								    else
								    {
								    	if (fp == NULL)
								    	{
								    		fp = new FallenPart(getTimingManager(), velocityController);
								    		columns.push_back(fp);
								    	}

								    	ShapeCubes sc = fp->editableShape().getCubes();
								    	sc.addCube(theCube);
								    	fp->editableShape().setCubes(sc);

								    	cubes.removeCube(i, k);

								    }
								}
							}

						}
					}
				}
			}



			// Clearing the source shape
			fallen.clear();

			if (linesJustFilledToFlyDown > 0 || burningCount > 0)
			{
				// Starting the blinking of the firing lines
				lines.startBlinking();
				state = sBlinking;
			}
			else
			{
				// Nothing to burn
				rebuildShape();
				state = sPassive;
			}
		}