void editor_toolkit::adjust_size() { palette_manager_->adjust_size(); palette_manager_->draw(true); brush_bar_->adjust_size(); brush_bar_->draw(true); redraw_toolbar(); }
void editor_toolkit::adjust_size() { adjust_sizes(gui_, *size_specs_); palette_manager_->adjust_size(); palette_manager_->draw(true); brush_bar_->adjust_size(); brush_bar_->draw(true); redraw_toolbar(); }
void editor_toolkit::hotkey_set_mouse_action(hotkey::HOTKEY_COMMAND command) { std::map<hotkey::HOTKEY_COMMAND, mouse_action*>::iterator i = mouse_actions_.find(command); if (i != mouse_actions_.end()) { mouse_action_ = i->second; palette_manager_->adjust_size(); //TODO make active_palette() private again. //palette_manager_->switch_palette(); gui_.set_palette_report(palette_manager_->active_palette().active_group_report()); set_mouseover_overlay(); redraw_toolbar(); gui_.invalidate_game_status(); } else { ERR_ED << "Invalid hotkey command (" << static_cast<int>(command) << ") passed to set_mouse_action\n"; } }